|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
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Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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50 minutes ago
my main recommendation would be not trying to mix 8 rack with elves. its fine to have the staple discard like Inquisition of Kozilek or Thoughtseize but thats cause they are good game openers and are relevant later in the game too. if you want to do elves, then do elves, not half elves, half discard related stuff (Lili Caress, Scepter, Raven's, etc). have more elf token generators and more elves so the Shamans are scary when they hit the table. Nath already makes them discard on his own, you dont really need more than him and IoK/Seize and a couple Lilianas.
14 hours ago
Since this is infect, it's primarily aggro. Every turn you waste is a turn that a Death's Shadow will get bigger, a chance for a Delver of Secrets to flip, and another chance for a control deck to draw an answer. Infect is supposed to win before any deck can answer it. Most infect decks out there lose if they don't win by turn 3 because after that point it's burnt out its hand and the other guy drew removal. I would cut everything more than 3 mana and run a more aggressive aggressive mana base with fewer basics and more shocks and fetches because you don't care about the long game or the long game threats of opponents will create. If you're willing to add blue, I would recommend Blighted Agent. If not, then Apostle's Blessing is great because it's basically a 1 mana spell that makes your creatures unblockable under the right circumstances. I would cut Contagion Clasp, Thoughtseize, some of the Inquisition of Kozileks, and Phyrexian Swarmlord for more Fatal Push and pump spells. Beyond that, you should take a good hard look at every card on this list and ask yourself "How will this win me the game by turn 3-4 and is there a better alternative?" You only need 10 poison counters to lose the game so basically every creature you have does double damage in a sense. Just try to maximize the value you get from that basic idea.
19 hours ago
I think you are missing some key components for vampires. I'm not sure what your budget is, so if anything is out of your range you can ignore it, or ask me for some budget replacements.
Captivating Vampire - At three mana, this one is definitely viable, especially if you can play it to be the fifth vampire. Your opponent MUST deal with a creature in response, or you can take their stuff at instant speed. Not to mention he's a lord.
Guul Draz Assassin - Albeit a little slow, great powerhouse against midrange decks. He is a constant threat that must be dealt with. The -4/-4 hits a lot more creatures in the meta that Lightning Bolt can't reach like Thought-Knot Seer, Spellskite, ect.
If you're going the mono-black route then Vampire Nocturnus should definitely be a consideration. Yes, your opponenet will get information, but that doesn't matter as much when they're on a two turn clock because you're beating them to death in the face.
If you're going mono-black, that color has some deficiencies in dealing with some things in the modern meta such as combo, enchantments, ect. Something that can help you overcome some of those deficiencies is hand disruption. In the form of Thoughtseize and Inquisition of Kozilek. I highly recommend adding a 4 to 2 ratio of these (a lot of people go 4 inquisition and 2 Thoughtseize so they don't lose a lot of life, but vice versa gives you more versatility to take out anything) so that you can take out removal before you play a big threat, or take out a combo piece to give you more time.
For removal, some things that are probably better than Terror could be Smother, Go for the Throat, Dismember, Go for the Throat, Tragic Slip, hell even Murder. The restriction of non-artifact AND non-black makes this card pretty bad in modern. It does almost nothing against Death's Shadow decks, affinity, grixis control (Tasigur, the Golden Fang and Gurmag Angler), and tron (Wurmcoil Engine). A card I actually kind of like for vampires is Feast of Blood. I understand the restriction so I probably wouldn't run a playset, but I think it is absolutely an underrated card. Two mana to destroy any creature is extremely powerful.
I understand why you want to play Blade of the Bloodchief, but equipment are usually a trap in modern. Very few decks can utilize them well, since they take quite a bit of mana to get out and equip. Not to mention they usually take multiple turns before it can truly be utilized. I'd say take this card out completely, and if you don't want to, at least sideboard it and bring it against midrange type decks.
1 day ago
Hey I seen your post on my deck! Thanks for the comment and upvote!
So a couple questions for you. Are you happy with this deck? Is it fun to you? If so, then I wouldn't worry about trying other tron variants! It's hard to find a deck that you love and can stick to!
Otherwise, comparing Mono Blue Tron to G/x Tron.
Mono Blue Tron
not as reliant on tron
allows for slightly more interactive play by interacting with cards on the stack using counterspells
Cheaper than G/x tron
Less powerful than G/x tron
Doesn't get near as many free wins as G/x tron
Mono blue doesn't have access to more powerful sideboard cards such as Rest in Peace like a GW tron deck would
Mana base is less consistent than G/x tron. Being mana screwed happens more often in Blue tron
Doesn't play Karn Liberated on turn 3.
Is more of a "meta" deck and can't easily adjust to metas like G/x tron can.
Turn 3 Karn gets plenty of free wins which is important in a format as linear as modern.
More consistent in getting tron online and playing threats.
More customizable than Mono blue tron
Plays more powerful cards
Access to a larger variety of powerful sideboard cards. White gets Rest in Peace, Timely Reinforcements etc. Red gets Pyroclasm, Lightning Bolt etc. Black gets Thoughtseize, Collective Brutality, etc.
There is a lot more sideboard guides, matchup guides, gameplay, primers, and other content available for G/x tron over Mono Blue tron.
Can adapt to nearly any meta
Slightly more expensive. (Only slightly because Chalice of the Void is actually ridiculous)
G/x tron is more reliant on tron
G/x tron can be less interactive than Mono blue tron altogether (More linear gameplay)
Please remember this is one guy's analysis and opinion of the two variants! Many may disagree with me! I've only played G/x tron variants and I've done well with them! Take this information as you will and make your decision! Hope this was helpful!
1 day ago
Hey there I was just wanting to ask you something even though i'm not interested in buying this deck off of you unfortunately. I was wanting to hear your opinion on playing this tron deck anyways, and what you think of it versus the other variants of tron.
I myself currently play a mono version of the deck and this has been my first completed modern deck (or near completed version anyways, as i'm missing the Chalices), and I had been considering if down the road I should maybe try out different variant of the deck. This version of the deck is a lot more of a control deck, and doesn't bother with trying to rush getting all your lands out, and thankfully was a lot cheaper! The good thing about the deck either way is that it still retains a lot of the same cards, and to swap too another variant of tron is a lot cheaper.
SCORE: 2 | 6 COMMENTS | 598 VIEWS | IN 1 FOLDER
What I would be missing is:4x Karn Liberated
And 4x Ancient Stirrings
1 day ago
this seems too slow for modern. you have almost no interaction with the opponent which means their own strategy will go unimpeded, while a single Thoughtseize could make your hand entirely unplayable. keep in mind that modern is a format where someone can drop a Karn Liberated on turn 3, or Through the Breach into Emrakul, the Aeons Torn on turn 4.
1 day ago
Collective Brutality is great to balance your life with death's shadow and more!