Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Theros (THS) Rare
Lorwyn (LRW) Rare

Combos Browse all



Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

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Recent Decks

Thoughtseize Discussion

MarrecoMTG on Casually Dead [Casual/Modern]

1 hour ago

lagotripha Thank you for the feedback and the toolbox, much appreciated.

The reason why I have Aether Vial is so that I can put double the creatures down at times as well as leaving mana to activating abilities which can get mana intensive.

Would Thoughtseize be a version of Inquisition of Kozilek? or are most of the threats against me <3 CMC? Also, would you mainboard cards like this usually?

Phyrexian Arena looks like a really good option in the sideboard against control match ups, where Lord of the Accursed is not needed for it's menace, maybe I can take out the Aether Vial play set for it as it can always be good. For some reason I don't like losing life, that's the main reason I haven't bought some Thoughtseize haha, just need to get used to it and be confident that even paying some life I can win the race against other decks.

I agree that I might be playing too many lords (12) but they just add so much value, hard to cut down.

I am new to the Mordern format. I mostly play casual and a bit of standard so bare with me if I am talking crap.

APPLE01DOJ on Working around U/W Control for ...

1 day ago

Thoughtseize is a huge part of modern I would advise simply learning to play through it. & I wouldn't recommend Leyline of Sanctity unless your meta is pure burn.

You could splash green for Choke but there really is no auto win SB colorless card against control. The closest thing to it is a resolved All Is Dust and that's only in the late game when they have stuff like Tafari & Jace out.

You're just going to have to learn the match up more.

I don't know if you use but it's a great tool to practice.

If you do use I feel it would be beneficial for you to play a few games piloting U/W Control as well. Help you understand the opponents mind set and stratedgy better.

loricatuslupus on Working around U/W Control for ...

1 day ago

That's understandable, though it always surprises me how much hate I attract for playing a deck that in it's current iteration is reasonably fair and super easy to disrupt (especially with the plethora of hate cards being printed recently). Without Eye of Ugin - which, just to clarify, I in no way think should be modern legal - the deck has lost some tempo, and the only new card worth trying has been Walking Ballista, which to fair is excellent. Most of the cards need to be two-for-ones simply because of the lack of options in colourless and how easy they are to Path or Terminate, which feels pretty bad when I've tapped out to cast them.Mutavault is definitely a good idea, and if they're targeting that with Field of Ruin/Path to Exile that's probably to my benefit. Plus Crucible of Worlds gives them a bit of recursion. How disruptive would you find a Leyline of Sanctity vs the Chalice then? I forgot to mention in the description that one of the opponents splashes black for Thoughtseize so being immune to that would be something else in it's favour. Cutting four sideboard places feels like a big gamble for that though...

StopShot on Removal help.

3 days ago

Path to Exile = The best spot removal spell.

Thoughtseize = Hand disruption can be just as equally powerful and devastating as it removes a threat before it even gets played.

Those cards are expensive but I can recommend budget cards that out-perform the ones you're using.

Take Vengeance can be replaced with Seal Away since it does the same thing but can be cast at instant speed. If you want to remove creatures that aren't tapped then Temporal Isolation removes the creatures ability to attack and block in essence. If you want the creature gone for good then Declaration in Stone will do the trick.

I'd say there are a couple other black spells that are better than Murder. Go for the Throat and Cast Down hit quite a lot of creatures. If you ever get better color fixing Devour in Shadow/Orzhov Charm hits everything so long as you're gaining enough life to counteract the drawback, though Dismember would probably be type of removal spell your deck could easily abuse. Sinister Concoction also makes for good removal if you don't mind the drawback.

BigBoyBeau on Card Funeral

5 days ago

Thank you jgc10. I like the recommendation of Grasp of Darkness! I have taken to heart the concept of targeted removal for this deck and think that Grasp of Darkness is better than Geth's Verdict for this deck.

I actually love Raven's Crime in opening hands because of the Retrace ability. It helps you play lands as additional discard cards, which is vital because you need extra lands when playing smallpox, and together those cards allow you to cull out lands when you draw to many, that way you don't run out of lands either. I think the land management ability is a key reason why Raven's Crime is so common in professional 8-Rack decks.

I understand your concern about untargeted discard cards. In this particular budget deck I love the untargeted discard and intend to follow up by turn 2 or 3 with Blackmail or Mire's Toll to remove any specific card that is still a problem. I've found that I can't afford Thoughtseize and Inquisition of Kozilek. Also if all your opponent has in hand is a land card, every discard card in this deck will remove it from the opponents hand, increasing the reliability of The Rack and Shrieking Affliction.

This deck has taken a turn towards more low cmc discard and removal cards since I created it. Please let me know your thoughts on the deck now with the changes.

Squirrelbacon on Esper Shadow

1 week ago

I'm super excited you turned this into Esper Shadow!! I played Esper Shadow at SCG Indianapolis in February, I didn't do too well but that was more to misplay on my end than anything else. A few things I learned about the deck from then to now.

Lingering Souls--> I play 2 in the main, one in the side. Great card, but used more for stalling than aggression with a Death's Shadow in play. Keep in, but maybe trim.

Serum Visions+Opt--> Probably want some number of both.

Stubborn Denial--> Better than Mana Leak and Cryptic Command for this deck.

Street Wraith--> Must have for Shadow Decks. Instant speed draw and lose life? Exactly what the deck wants.

Additional thoughts, 22 lands is still too many, and you probably don't want Field of Ruin in either a Shadow or a Delver deck. Too slow a card for most games. Vendilion Clique is a very serviceable threat. For shocks, your best bet is 2x Watery Grave, 1x Hallowed Fountain and 1x Godless Shrine.

I'm going to recommend against this, but, one of my pet cards is Monastery Mentor.... If you have a lot of games starting to go long, he may be worth looking at placing in the SB. You also have one extra board slot right now as you have an extra Thoughtseize sitting over there.

Best of luck, if you want a link to my list from SCG Indy, let me know I'll send it over! It hasn't been updated in a while though, so adjust if you look at it.

ghgiunco on Heartless Valuetown

1 week ago

@packbuckbrew hello

After a good time without play the deck, i put it on again to test and want to share my thougths.

  1. Collective Brutality is such a good card, but it cant be absolute substitute for Thoughtseize, we just need to deal with creature too. maybe a split 2/3~4
  2. Talking about creatures, we dont have removal for big creatures, for example the Gurmag Angler start to be played more and more with UB shadow in evidence as good choice.
  3. Talking about creatures [2] ... we definitely must up our wincon, like 3 Ob nixilis, too many times i could play many lands for nothing. We lose much life, Crufix seens a good card too (or Retreat to Hagra, act as offense and defense at the same time.

this is what i saw this day, let me know if you are interested on this yet, and know about this take.

Xica on Strongest Color?

1 week ago


You have some major misunderstandings if you think that Liliana of the Veils -2 can even hit Gideon of the Trials (hint: its related to the question "when can you use pw abilities?")

So heres my evaluation of the colors:

  • - has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.

  • - best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...

  • - ramp, best fatties, insa card that support creature based strategies & ways to deal with anything but creatures. I think Primal Command & Tarmogoyf sum it up pretty well

  • - is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets  Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta  Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.

  • - is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.

During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?

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