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Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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1 hour ago
17 hours ago
Thanks for commenting on my Swan Lands deck! I found your white splash very clever. Leyline of Sanctity is the best silver bullet against Burn and Thoughtseizes, our toughest matchups. Plus white can also be used to cast Swans. +1 from me!
Mystic Speculation is a very interesting choice. Not sure if it's worked out for you in playtests, but it doesn't seem to check out mathematically. On average, it would take 3.4 turns of activating Mystic Speculation to find a combo piece you didn't have. Assuming you start using it turn 3 (since otherwise it's just a worse Serum Visions), that means you get the combo on turn 7.4 average. There are probably much better uses of that time and mana (though maybe there isn't). What about Faithless Looting, Sindbad, or Day's Undoing?
It doesn't seem like you modified the land base much from the original Swan Hunt list. You might have noticed my list has about 20 utility lands. From playtesting, I can tell you it hardly even impacts mana accessibility. Since you have 41 lands, even if you hypothetically cut 20 lands entirely, you'd still have a 21 land deck (and we know those can handle 3 colors). Your list is all-in combo, so you probably can only squeeze in 15 utility lands. That still means you could squeeze in (in order of priority) 4 Ghost Quarter/Tectonic Edges, 1 Dakmor Salvage (further increases your probability of reaching 10 lands), Gemstone Caverns (they're like Simian Spirit Guides that don't reduce your land count), Halimar Depths, 1 Lumbering Falls (to guarantee finishing off your opponent), Bojuka Bogs, 1 Treetop Village, possible Amonkhet bicycle lands, followed by more copies of the above if there's room.
Alternatively maybe you could go Blood Moon! I would definitely play Blood Moon in my list, if I didn't need 3x red, 2x blue, and 1x green, whereas you only need 3x red, 1x blue, and 1x white (and only in sideboard).
And sorry about the above comment (I accidentally hit post), could you please delete it?
18 hours ago
Splashing white seems like a very powerful variant because Leyline of Sanctity is excellent against our worst enemy, Thoughtseize. Not to mention white can still cast Swans, neat! However our lists have very different goals. Yours is all-in combo, so the Leyline will help a lot, and of course it makes sense to include four-of Seismic Assault.
My list is combo/control, making it much more resilient against other control and midrange decks. Molten Vortex is excellent against aggro, though I can certainly see the value of four-of Assault; it's not clear to me which is better. I can't seem to find an example right now, but I have actually seen tournament finishes of Seismic Swans with less than 4 copies of Assault.
18 hours ago
Celestial Purge costs 2, Duress or Thoughtseize cost 1. What makes the Leyline of Sanctity so effective is it can be on board before discard or burn can do anything about it. Personally I don't like any of the Leylines that much, since black or red have no way to interact with them...
Detention Sphere is a decent answer, Cryptic Command or Negate too. If no one in your area is running *-Rack then it is less of a concern, though the deck can be made fairly cheaply...
1 day ago
I am a big fan of Minotaurs, even if it's an underdog tribal, but this one is lacking some important stuff. The curve (just the creatures) looks too slow for a modern aggro-deck. You need 4x Gnarled Scarhide as a one drop and pelase cut the Felhide Brawler for some Metallic Mimics. The Fanatic of Mogis is not good at all. It deals about 3dmg for devotion and dies to every kind of Removal. Even Pyroclasm. And for four mana you can get waaaay better things or should I rather say: For four mana, this dude has literally no impact and an aggro deck should play real finishers with cmc 4. I guess you want it to still be a budget deck, so Thoughtseize or Kolaghan's Command doesn't make sense here. Try out some Despise to get an early look at your opponents hand and disrupt his/her early-game. Use Bile Blight instead of Lightning Strike to deal with tokens or get an easy 2 for 1. You could go for 22 or 23 lands, especially with one or two Sulfurous Springs. A good aggro-curve (with all spells included) should look about: ~8 one-drops, ~10 two-drops and ~15 three-drops.
1 day ago
Ideas that we thought of while you were here:
Ajani Vengeant - possibly 2 (Maybe board)
Spreading Seas - 4 of them
Yahenni's Expertise - 2 of them (Sideboard)
Remove 1 Path to Exile for # 7
Ashiok, Nightmare Weaver instead of Ajani or Nahiri
Take out Mana Leaks for Spreading Seas
Add Tolaria West
3 days ago
Your win condition in a draw-go deck is, that you out-value your opponent with 2 for 1 trades, like with cryptic command (you draw 1 card, enemy loses 1), esper charm (enemy loses 2 cards from hand or you draw 2 for 1) or supreme verdict, which kills more than 1 creature, most of the time.
Cards that trade 1 for 1 are ok and neccessary to survive like path and push but you can't out-value your opponent with these.
Inquisition is worse than path and push because it also trades 1 for 1 but it effects not an imminent threat, a card on the opponents hand.
The power of this deck is, that it has no dead draws, you either draw a removal/boardwipe/counter/card draw or a threat with impact like Elspeth.
If you include Inquisition you CAN draw a dead card in the late game or just a card with no impact on the board if you struggle.
If your meta has many combo decks you should rather play Thoughtseize in the sideboard to disrupt their combo.
I hope this was understandable :)
3 days ago
In terms of cost-efficiency, Lightning Berserker is not too great for a fast deck. Compare to Goblin Guide or Monastery Swiftspear. All three creatures comes down for 1 mana, and hits in the first turn. Berserker goes back to hand, if you have dashed it or it doesn't attack (undashed it doesn't have haste).
Turn 2, you have to play the berserker again, costing one of your two mana in turn 2, and now it can attack for 2 (if you pump it) or 1 (if you play another spell, say a Lava Spike). First case you've dealt 2 damage in the turn. Second, 4 damage. Whereas the Monastery Swiftspear allows up to 9 damage turn 2 (you spend both mana on Lightning Bolts!/Lava Spikes, both triggering prowess). A total lifeloss of 10 by your turn 2 is devastating in modern, in particular for an opponent who is on the draw. Fetch-shock is suddenly a luxury, you can't just do after that kind of start, and Thoughtseize becomes unplayable. Eidolon of the Great Revel is good here, not just because it deals damage, but it deals damage without further mana, and without attacking (this is covering corners, but in some games, it's relevant that it is still dangerous even if your opponent plays Ensnaring Bridge). Even if your opponent goes straight for a removal spell, it still deals damage.
I don't think Lightning Berserker is a particularly great combo with Thalia's Lieutenant in this deck (but could be in a more human-centric deck) - it takes a while to build up, and this is not a "let's take a while"-deck.