|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
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Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Price & Acquistion Set Price Alerts
7 hours ago
So in modern there are two approaches to creature decks. There is the very linear, "I have one goal, and that is to kill you," plan. This can be seen in decks like dredge, 8-wack, hollow one, and zoo. The other approach is the disruptive approach, where each of the creatures in the deck serves a purpose to stop the opponent from doing stuff. Good examples of this are: humans, spirits, and hate bears. This deck, being black and white, has access to many of those disruptive cards. Stuff like Thoughtseize and Path to Exile and Fatal Push. So I would recommend you play to the strengths of the colors. Pick the best, most synergistic, 13 vampires or so... then make the rest of your cards interaction. I don't know your budget but here are some more suggestions: Collective Brutality, Zealous Persecution, and Inquisition of Kozilek
3 days ago
It's just so hard to find the sideboard slots in a deck like this in Modern. There are too many werewolves and not enough silver bullets. A personal problem I have with Collective Brutality on the side is that it's sort of a grindy value card (unless you're using it for Reanimator shenanigans on the discard) so it's harder for me to evaluate when exactly to side it in than a "shoot you in between the eyes" type card. Obviously CB comes in against burn because CB wrecks burn, but beyond that.... It's hard to cut the silver bullets. Maybe when Dredge goes away again and the Leyline of the Void can go away, that's eating up a huge chunk of sideboard on its own. I guess the Surgical Extraction isn't as necessary if I have such strong graveyard hate, but Surgical Extraction can also be good against combo decks if you Thoughtseize their key piece and then extract it out of the game.
4 days ago
Jund Good +1
9 Fetches, 3 Thoughtseize and 4 Dark Confidant seems like a lot of pain. I would cut a Bloodstained Mire for Twilight Mire. Is the 3rd Thoughtseize necessary over Inquisition of Kozilek in your meta?
6 days ago
1 week ago
I’ve considered Gut Shot in early builds of this deck, but I’ve found that between the life cost, especially in addition to Thoughtseize, Underground River, and Spellskite, along with such a small amount of alternate utility, it’s hard to justify fitting it in. Yes, it is the most reliable way of enabling the combo, but there’s so many other ways to do so that it’s barely worth the include.
1 week ago
Thanks for the feedback! I am totally with you on some of the removal. I am trying to trade for some important pieces like Maelstrom Pulse, Collective Brutality, and Thoughtseize. In the meantime, do you think something like 2xFatal Push and then 2x Go for the Throat or Cast Down?
Ritual of Soot is one I will swap in. On the Tasigur side, I really like that card! He has won me some games and is easier to cast compared to the BBBB on Obliterator.
1 week ago
Hey there! I'm here to try and help your deck grow and develop a strategy, because at the moment your deck looks like a Singleton Creature-Only deck, no offence intended.
First off, Angrath is a terrific include, try and run 2 more. What I think you should develop here is a light control build that forces players to Discard while you swing in to bring the win in. You need some more consistency, so try and run 4-3 of each copy I suggest. First off, Playset of Blightning. It'll keep your opponents down and deal some damage. Inquisition of Kozilek is good, but a tad pricey, so save up for a playset too. Cryptborn Horror looks like it could really be the star of the show here. Essentially your strategy would be to deal tons of damage in a single turn while your opponents doesn't have anything to respond with (Due to you forcing them to discard), and then play Cryptborn Horror and have a huge threat your opponent can't deal with. To make Cryptborn work, you'll want to run 4 Lightning Bolts, and some creatures that hit in for damage very quickly, something maybe like Reckless Bushwhacker. Duress could be good too if you can't afford Thoughtseize. Remember, the information that these cards give you by letting you see your opponent's hand is very important, because you can anticipate what they'll do. Run more of Kari Zev, Skyship Raider, she's great in this. Okay, so you'll want more removal than just Lightning Bolt, so putting in a playset of Fatal Push will be a good idea. Other than that, running Dragonskull Summit and Graven Cairns will mean you won't have troubles with the wrong color of mana.
1 week ago
Alright, awesome! I don't know your meta, so let me know if these suggestions aren't right for you and your playgroup(s).
First off, this is straight up Midrange. A couple counters and removal/control magic cards doesn't make it control.
Secondly, I would focus first on your mana base. The distribution of your lands will depend on the end result of the deck, as in how many black/blue/white symbols are on the card adn how early they appear. Some cheaper lands for esper are Fetid Pools, Irrigated Farmland, Sunken Hollow, and Prairie Stream. These are great choices as they have the basic land types and are able to be fetched with fetchlands, and the cycle effect on the first too can be really hand late game. I'd go with one or the other though, and those also turn on lands like Isolated Chapel, Glacial Fortress, and Drowned Catacomb. If your group plays lands that can be troublesome, cards like Ghost Quarter and Field of Ruin are some great ones that aren't straight up land destruction. I would heavily suggest Field of Ruin over Ghost Quarter though, as it doesn't set YOU back on mana. I would also strongly recommend playing at least 8 basic land cards and at least 25 lands with the amount of high cost cards you have as well.
This kind of deck really does not need Expedition Map, and Elixir of Immortality is really only good if there is an opponent on mill, there are better options if you need life gain. Cards like Wall of Omens, Ruin Raider, Twilight Prophet, Dusk Legion Zealot, Phyrexian Rager, Thassa, God of the Sea or Kefnet the Mindful are all great creatures that can help you draw cards and lands if needed. Spells like Preordain, Serum Visions, Impulse, Painful Truths, Discovery / Dispersal (which can act as removal as well, if need be), and Esper Charm are all well and dandy. If you choose to run any of these, with the kind of deck you're on, I would recommend choosing one of the 1 or 2 cost ones and running four, then run two copies of the 3-cost ones at max.
As for your enchantments, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, or Elspeth, Sun's Champion, and Elspeth, Knight-Errant would all be better than True Conviction as they come down much faster (except Sun's Champion), are far easier to cast in a 3-color deck (W-Bla is much easier than WWW), they also give you creatures to flood the board.
The problem with Control Magic, is that it is far easier to get around than regular removal, but if you're adamant on stealing your opponent's toys, Entrancing Melody, Exert Influence for smaller creatures and Connive / Concoct which can double as rebuying a dead creature of yours, or Confiscation Coup paired with cards like Glimmer of Genius, Glint-Sleeve Siphoner, and Aether Hub. I recommend this because Control Magic can be destroyed by enchantment destruction effects adn let your opponent get their things back, especially if you don't have Privileged Position out, speaking of which
I wouldn't run it. Run more counterspells in its place. You don't want to broadcast the whole 'hit me, i'm setting up a hexproof Exquisite-Sanguine combo' and give them targets for their removal. You need to slam those things down and then protect them. Cryptic Command is amazing, and 3 is good enough. Depending on how your playgroup does with counterspells, og Counterspell, Mana Leak, Supreme Will, Ojutai's Command, Silumgar's Command, Negate, Essence Scatter, and Dissolve are all good. Arcane Denial if you want to be nice about it. You want to make them spend the mana on their way to answer your threats and then Dash Hopes (don't play that one, it's funny but not good). With Counterspells, you generally want to spend less mana on it than what you're countering, and they're better in multiplayer games than discard.
If you're playing 1v1 matches, you could go with discard effects over counterspells, but choose one or both. Cards like Duress, Thought Erasure, Divest, Harsh Scrutiny, Persecute, Arterial Flow (bonus points if you're playing with Twilight Prophet and friends with this one), Inquisition of Kozilek, Thoughtseize, Castigate, Blackmail, and Hymn to Tourach. You also have Kitesail Freebooter, Tidehollow Sculler, and Brain Maggot. From what you said with liking how your creatures take control, this is the route I would recommend for you, especially Kitesail Freebooters and Thought Erasures since one is a creature and the other can help fix your next draw step.
Once again, run Counterspells or Discard, and preferably counters in multiplayer. The simple reasoning is with discard you spend mana and resources and they don't spend mana and lose resources, counters you both spend mana and resources with you, preferably, spending less mana and quality of resources, and you don't want to tax your mana and resources doing both.
Don't run Riot Control. Don't do it. Run Eerie Interlude instead of Rootborn Defenses as it will trigger and enter the battlefield effects when your creatures come back and get you advantages that way.
Jace is cool, but run those Sorins and Elspeths I mentioned earlier instead, they fit better in your kind of deck.
Some way better creatures for you are Dragonlord Silumgar, Dragonlord Ojutai, Cloudblazer, Restoration Angel, Ravenous Chupacabra, Isareth the Awakener, Vona, Butcher of Magan, Nightveil Predator, Thalia, Heretic Cathar, Hostage Taker, Regal Caracal, Thraben Inspector, Noxious Gearhulk, Torrential Gearhulk, or Cataclysmic Gearhulk. There are so many options out there, and in the end it's your deck so you can make it however you would like. I hope this was at least a little bit of help.
Also, definitely find some room for Swords to Plowshares and Anguished Unmaking. Life is a resource and don't be afraid to spend a little bit or give your opponent some more if it means not letting them win or letting you win.