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Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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3 hours ago
Dromund, TheDuggernaught listed many decent vampires in the comment he made and I think if we choose a midrange route and go Mono-Black, we can achieve some nice stuff...
Some raw sketch for the deck I pictured in my mind would be:
12 interaction spells
7 enchantments & artifacts
See what you think of this idea
13 hours ago
Generally you want a few less creatures. 10 seems to be the ideal number. The fairly standard package is 4 Chancellor of the Annex, then some number of Grave Titans (usually 1), Griselbrands (3-4), Sire of Insanity (1-2), Tidespout Tyrant (always 1), with cards like Elesh Norn, Grand Cenobite, Inkwell Leviathan, Iona, Shield of Emeria, Ashen Rider and Blazing Archon.
Chancellor of the Annex lets you try to combo off safely on turn 1, as well as being a 5/6 flyer who slows your opponent down. Grave Titan takes over and generally wins creature based match ups. Griselbrand is a huge flying lifelinking dude who draws you cards so you can overdraw, discard down to set up another reanimate. Sire is a huge beating for combo and control who can't win through one of his activations, and he is generally better than Jin because the trigger is at end step. Elesh Norn shuts down a lot of decks, such as dredge, Alluren, DnT etc. Inkwell is just a huge undealable with creature that a lot of deck can't handle. Iona shuts down a colour so mono decks auto lose, and non mono decks struggle if they lose powerful cards. Ashen Rider is better as an out versus Show and Tell decks, but still has value here to deal with stuff like ensnaring bridge. Blazing Archon stops combat step wins, which is nice.
If you are wanting to get stuff in your graveyard, you generally don't want Buried Alive. It is too slow and generally you don't want to overcommit your graveyard. Stick to and max out Entomb. Faithless Looting is a great card for draw and discarding, Reunion less so. Also, put in some Thoughtseize and Unmask. They let you protect your combo by ripping your opponents hands to shreds as well as getting you info for Stronghold Gambit out the side, and you can use them to ditch fatties from hand to reanimate.
Collective is a bit of an odd one as it is good but 2 mana duress and gain 2 life can be a bit eh, as that will be the most common modes. I've seen 1-2 main, rest in the sideboard.
15 hours ago
I would like to suggest that you add Inquisition of Kozilek or Thoughtseize in your sideboard in order to make sure you can make your combo happen against control matches, even though they're not budget.
1 day ago
Memphismaymagic5 Thanks for the suggestions!
Yesterday I purchased my 4x Thoughtseize and 4X Stinkdrinker Bandit.
I already added thoughtseize to the deck but I didn't know what to trade out for Stinkdrinker Bandit Guess I'll give that a try.
Inquisition of Kozilek I don't think I'll buy them since I just bought 4X Toughtseize from Lorwyn Edition. But Yea I might want to trade 2 in in the future !
1 day ago
2 days ago
I would suggest maybe play something along the lines of a serious endgame beater. Primordial Hydra seems like it would just seriously get out of hand with this deck. You have a lot of mana effects to increase the counters on your creatures, so why not a creature that just builds itself up turn by turn? It may be somewhat of a "win more," but can seriously combo with the next card I mention, if either become appealing.
Has anyone brought Retribution of the Ancients to your attention? I understand you want to build up your counters, but this is a nice card to get you out of a jam against something big. If you're counters just never stop from your creatures, then you have no worry about this being a dead card.
This deck looks like it could run out of gas quick. Something to possibly consider for card draw could be Inspiring Call. Three mana can be intimidating for this card, but at instant speed you can play it turn 5 at your opponents end step and refill your hand. Something to consider. Another card draw that may be worthwhile to look into could be Dark Confidant. Granted, he does nothing for your counters, but you play only 3 cards with CMC 3, the other CMC cards are worth gaining advantage of over losing a little life, and you Walking Ballistas and Hangarback Walkers are CMC 0 if they get revealed.
If you don't want card draw I would probably encourage mainboard disruption in the form of hand disruption. I see you have three Thoughtseizes in the sideboard, maybe try to move them mainboard? Or even Inquisition of Kozilek so you don't lose life.
Lastly, possibly consider one or two Urborg, Tomb of Yawgmoths in here. Your Ghost Quarters don't produce colored mana, and this may be unlikely, but if you get into a situation where your life total is too little where you don't want to fetch the land doesn't go to waste. However, if you haven't had any color problems then maybe that one isn't worth trying out.
Honestly, I did have a little trouble thinking of enough cards to take out (which I guess contradicts me giving you advice), however here you would have Thoughtseize taking the place of your one drop which then gives you hand disruption. Retribution of the Ancients acts as multiple removal spells since it can be used until it is destroyed, and if you play enough counters (which I think you do) then it is a continuous death trap. Primordial Hydra acts as your "answer me now" end game beater that just continues to grow insanely big if left unchecked. And of course card draw in the form of Dark Confidant since I would say he would be the better choice to make if you wanted to add card draw. Overall impressive deck man and keep it up +1.
2 days ago
4 days ago
youve had tons of viable suggestions that you refuse to listen to.
As it is you have a mono black good stuff deck with none of the good stuff.
I suggest you look at some of the mono black decks around the site to see what's actually viable.