Thoughtseize

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations None
Theros Rare
Lorwyn Rare

Combos Browse all

Thoughtseize

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

6.2 TIX $9.15 Foil

Ebay

Recent Decks

Load more

Thoughtseize Discussion

ricvieira21 on Jace, Don't Break the Black Ice

16 hours ago

Grixis is one of my favorite color combinations and I think you got a good deck here.

If money is not a problem definitely trade Inquisition of Kozilek for Thoughtseize.

Scry spells are always useful since you wanna control the game you need to have more cards in hand than your opponent so I would suggest adding some like Serum Visions or Telling Time

Board Wipes are always needed to play against aggro decks so Languish is a good option

Also I don't see the point of using Ashiok, Nightmare Weaver here so you might take it out too.

Hope it helps you good luck!

TMBRLZ on Solemnity

19 hours ago

So if Solemnity is required for you to win, I question why you only created two tutor effects. Why not just run four Idyllic Tutor. Or at least three.

Maybe move the potentially situational Fatal Push to the side and scratch a Thoughtseize so you don't kill yourself as much. Yeah you're losing answers, but then you're ensuring you hit your "I can win now" combo sooner.

It's really a touch and go of how long you want to be playing. In my experiencing for infinite combos, it's combo first, and respond later. And the longer it takes you to reach that combo, the faster your chances of success slip through your fingers.

Just my two cents. Awesome deck though! Definitely worth being seen. +1

Dryxyx on Where Should the Phyrexians Invade?

1 day ago

Lorwyn/Shadowmoor. Imagine: infect, Faeries, and Thoughtseize all in the same standard. Just think about how much I could upgrade my Dimir control deck...

Though, seriously, Phyrexians wont be invading any planes anytime soon. We need a break from threats to the entire multiverse, besides, the story (no matter what plane it's on) would be almost exactly the same.

Squirrelbacon on B/W Tokens (Alternate Control Core)

1 day ago

If affinity is a problem, and this can help with elves and merfolk too, why not run Zealous Persecution in the board for those matchups? I feel one would be better in the main than the third Thoughtseize, however, I do understand why you run it.

Yahenni's Expertise may also actually be worth looking at to turn the corner. I've played it several times against elves and affinity and each time it has worked perfectly. Probably not better than Dusk / Dawn, but definitely worth the thought. I don't know how much a board wipe is desired in a Bitterblossom deck anyway.

Sargeras on Mardu Midrange Madness

2 days ago

I love mardu decks, so +1 from me. But I definitely have some suggestions.

  1. This deck seems to currently have a very confused model, on the one hand, you have Young Pyromancer and Monastery Mentor, two cards which can be very powerful given the correct deck, and deck strategies. You also hae cards like Kalitas, and Archangel, which do well in the more top-down model version of this type of deck. However, a blend of these types of decks doesn't really work, as one of them wants to be a ground pounding midrange deck which could run the Platinum Emperion combo with Madcap Experiment as has been done with cards like Nahiri, the Harbinger, and Emrakul, the Aeons Torn. You really should decide on one model or the other, and if you'd like further help with that feel free to ask.

  2. You do not run enough discard spells. Inquisition of Kozilek AND Thoughtseize are needed for decks that do not run blue in order to have a chance to beat combo decks, since you have no real combos yourself at the moment.

  3. More fetchlands. Whoever said in the comments you can only look for basic lands does not understand how fetchlands work, as you can search for any land matching the land type designated, regardless if it's a basic or not. For decks that want to play 3 or more colors consistently, you need to increase the number of fetch and shocklands available in your deck, checklands are very popular and go with these shocks to make the manabase less painful. (Dragonskull Summit is a good example of a checkland.)

  4. Card Choices. Why is archangel even in this deck? Youdont have nearly enough effect for the card to be useful and do not play an infinite combo with it such as SpikeFeeder I'd suggest Baneslayer Angel or simply moving Gideon to the mainboard.

  5. If you want anymore suggestions, be sure to tag me in a comment!

Cheers!

xyr0s on

2 days ago

I have to admit, I'm not really a believer in Hedonist's Trove in modern, for two reasons: first - because of speed. Second - because GY hate still works against you. And other decks play a lot of GY-hate. Trove is just not as funny, if all you get is a couple of fetchlands and a Street Wraith.

Other than that, all the oh-so-unoriginal netdecks are using a set of cards, commonly referred to as "staples", NOT because they deckbuilders are uninventive (well, they might be) but because it's the better cards. For example, Fatal Push is popular because it only costs 1 mana, rather than 2 or 3, and still deals with the vast majority of threats. Inquisition of Kozilek/Thoughtseize are good game-openers for all decks, but control-decks in particular. Both of them really say: "get rid of the worst threat in your opponents starting hand". You might not like it, or it might not be amazingly brilliant, and it certainly is brutal on the budget, but at 1 mana it's hard to come up with any better play in modern.

You play 6 3-cmc counterspells. None of them are really bad, as such, but it's a bit easy to play around them. If you found a really good transmute-target for Perplex it would be a more useful card. If you had more creatures to get back from the graveyard, Soul Manipulation would be a more useful card. Perplex looks like a counterspell with an added upside... until you've looked a bit at it. If you can't use transmute, it's really just a Cancel with a downside (2 coloured mana +1 colorless, counter target spell DOWNSIDE: doesn't work against an opponent in topdeck mode, or with bad cards in hand).

Creatures: any particular reason, you have picked exactly these? I mean... dragons are nice n'all, but these just seem a bit random. Ok, Icefall Regent is not nice, when you consider its cost along with its toughness of 3. Frost Titan instead? costs 1 more mana, but is much bigger (doesn't die to Lightning Bolt).

Jace's Ingenuity is overcosted. badly. really bad. Other decks (boring and uninventive as they might be) play Ancestral Vision. That's 1 mana for 3 cards. Or Think Twice for non-millionaires. That's quite a bit more mana pr. card.

Vaan on Torment

2 days ago

I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.

Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.

In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.

Some good defensive creatures for this kind of deck are Gifted Aetherborn, the rat pack Typhoid Rats, Drainpipe Vermin, Ravenous Rats, Rotting Rats, and Gatekeeper of Malakir.

So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.

Load more