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Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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|Have (21)||Mousemke , ibraJG84 , TheRealPeaches , golgarigirl , jrschnoebelen , NostalgicAce , thetechzombie , HydraOoze , Nemesis , tragic_slip , REV666 , ZombieFood , Hootiequack , mymanpotsandpans , sirbar , Spinalripper , RubyStrings , , rockleemyhero , PTsmitty , Lindough|
|Want (10)||AtomicEmpire7 , TheRealPeaches , Ariumlegion , mymanpotsandpans , Sparky41 , RubyStrings , Randomdeath , Tstainbrook , CampbellStev , mentor6|
11 hours ago
Cryptbreaker would work really well in this list, it's a cheap zombie that can generate card advantage and enable a lot of your madness and recursion synergies.
You have 4 cards hat cost 5 or more, which is a lot in a fast format like modern. I suggest cutting at least one or two of them (Zombie Apocalypse is the weakest in my opinion) and focussing on a more aggressive approach, since that's your best bet against combo decks like Ad Nauseam. For matchups like that one, you could really use some discard spells in your maindeck or sideboard, like Thoughtseize or Duress.
15 hours ago
i had it in the sideboard but, since i am playing mana dorks that are 1 drops i didnt want to mix the dorks and discard package. i chose to go with the turn 1 mana dorks because i felt this deck would be better with them. Knowing how good discard is i didnt want to ignore it so i put Thoughtseize in the and originally had inquisitions in there too. Since i am running Lingering Souls i felt that Collective Brutality might just mesh well with them over inquisitions. I basically just boils down to on turn 1 i am ok with discarding something but i want to play dorks in the turns after to accelerate mana, but it increases the clock. at least right now this is what makes sense to me. i just built it so i am still learning it.
1 day ago
Phew.. had my worst FNM ever on friday. Going 1-3 with only winning against budget Allys.
First round against Burn. First match is always close against burn slightly favorable for them. Second match should be the opposite but since I drew 4 lands in a row.. he got me. 0:2
Second round against G/W Allys w/o Collected Company was kinda easy. Although he managed to lucky draw into Eerie Interlude in G2 protecting his team against my Damnation and got another nice topdeck afterwards with Kabira Evangel and swinging for lethal. 2:1
Third round against Bant Eldrazi. G1 went terrible. Turn 2 Thought-Knot Seer into Reality Smasher put enough pressure early on so I just did not came back anytime soon. I won the second game because he was kinda Temple screw.. Spot removal and Ob Nixilis did well jobs. Third game represents the way these decks can perform more often than they should. I Thoughtseize turn 1 into a crap hand with just 2 Eldrazi Temple. He drew into Thought-Knot Seer turn 2, into Reality Smasher turn 3 and another Reality Smasher turn 4. 1:2
Round 4 against G/B Tron. I kept a nice hand with Shadow of Doubt and 2 lands. Got stuck on 2 until it was too late sadly. Karn into World Breaker did not let me come back. Second game I had to mulligan to 5 but managed to start with Extirpate + Ghost Quarter. Sadly my opponent played Pithing Needle on turn 1 against Ghost Quarter (which I did not even played on my turn). This game took quite some time and somehow I could handle one Karn Liberated into Extirpate, Fulminator Mage + Extirpate on his Tron piece and survive 1 attack from Ulamog, the Ceaseless Hunger. Sadly I did not draw any Phyrexian Arena in either games. I even survived his Oblivion Stone and although Erebos did a huge job I could not win the game. Leaving me with 0:2
So that was my sad 1-3 experience and I felt like I did no mistakes at all. Maybe I should have mulliganed the 2-land hand earlier but apart from that the deck sadly underperformed. On the other hand winning against Burn on G1 would have paired me against different types of decks. The metagame breakdown was as far as I remember (only first four decks in correct order): Jeskai Control, Valakut, Grixis Delver, Boros Burn, Naya Burn, Shadow Jund, UB Faeries, GW Ally, BG Tron, Bant Eldrazi, Abzan Elves and me on MBC.
Thought people might be intrested in a small FNM tournament report with underwhelming results ;).
1 day ago
Hello there whisenhuntn, I'd great to see that you're enjoying Magic so far! It's really good to see that the community is supporting you so well, thanks everyone for contributing!
I personally prefer Modern for its relatively huge pool of cards, but Standard is a great way for newer players to learn the game and for those who like to keep things fresh! Once you feel that you have a good grasp of the game, be sure to also check out the Commander format - It's much more drawn out, but makes for some really fun diplomacy games and impressive plays.
In terms of your deck here, here's some advice:
You might considering cutting out some of the slower cards like Cruel Reality. If your gf is bearing down on you with several creatures in play, then it would probably be better to play a more immediate answer such as Languish.
Deck synergy is really important, as having a lot of cards that work well together will often beat out decks composed of good cards that don't help each other out. For example, many zombie cards like Relentless Dead or Diregraf Colossus can make an unusually persistent aggro deck when working together. You might consider trying to build you deck around a common theme or two such as -1/-1 counters, zombies, or life stealing.
Be careful when using cards like Knight of Infamy or Trespasser's Curse. While they're effective against specific threats, if you opponent doesn't use those threats then they won't be nearly as useful.
These aren't all legal cards in Standard, but for Modern and Casual play you could consider cards like Gray Merchant of Asphodel, Abyssal Persecutor, Desecration Demon, Dismember, and Grasp of Darkness, to name a few. There's a lot more out there, but these could be some good budget cards to give you some ideas.
As stated above, try to keep your deck at 60 cards max and with as few one-ofs as possible in order to improve the odds of getting something useful to whatever situation you're in.
Your mana cost curve is very important. For an aggro deck such as this, you'll probably want to have it peak at two and three, if you can.
I hope that this helps you improve your deck! You're showing great potential and it's good to see you stick with it!
Oh, also, if you want to write out a card and have it display the card when moused over (Thoughtseize, for example), add two brackets around the card name like this: [0[thoughtseize]0] (without the 0s).
2 days ago
Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.
So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?
For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.
Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.
Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.
Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.
3 days ago
Im assuming this is budget due to the lack of Inquisition of Kozilek and Thoughtseize. In modern hand disruption, those 2 are really good cards to add. Also, it looks like your WinCon is to have both enchantments out while swinging with Lifelink Vampires. This might be hard to do due to their high CMC, seeing as there's no tutor for it as you are only playing 1 each, and no ramp (remember modern is fast paced)
4 days ago
Yeah, I get it. Just make sure that your topdecks are good when you're not drawing much. You'll end up losing to poor draws if too many cards don't do something when you draw them. Thoughtseize, (Timely Reinforcements, Intangible Virtue), Emrakul and lands make up the bad draws. (you can't really go down to 1 emrakul as you'd lose the game if you drew it along with polymorph more or less), I'm not a token-expert as previously noted. I'd just try it out (copter) if I were you, its possible that it's not as good as it seems (it's not usually great in BW-tokens, however it is really good in RW or Faerie-token style decks)
4 days ago
So after about a careful year of continual tweaks and trials, this deck is firming itself up quite well. With the newer Zombies we've received from both Shadows Over Innistrad and Amonkhet, I feel this deck got a bit stronger, more resilient.
Notably, I've completely replaced Diregraf Ghoul, which was always a great play on Turn 1, with the new Dread Wanderer. It carries the same power I'm looking for with some additional resiliency built it! I've also included a playset of Lord of the Accursed as an additional Lord to pump up the team.
I've dropped all creatures with CMC 4 or greater to better synergize with Collected Company. I've also reduced the land count from 23 down to 22 as a result. Thanks to bold44 for the land makeover. Adding in two basic forests for the first time to guard against Bad Moon and reducing the Mutavaults down to 2 and the Cavern of Souls down to 3. Bold44, you suggested I go down to 2 Cavern of Souls, but I tell ya, it's really great to get one early against a control player.
empes, I saw that you linked up this deck to your Tribal Library that you created, and I appreciate the inclusion! Thanks for the mention there as well as the suggestions you were throwing in!
There are some cards in the Maybeboard that I think are worth considering, and cards that other members here have suggested. I do think they are great suggestions, but for the life of me, I'm finding it just too difficult to see where they fit in and, more importantly, what comes out to make room for them. Help is always appreciated.
I have outstanding questions! Of note:
Another big question is what's better: Thoughtseize or Inquisition of Kozilek in the sideboard. What's better? Not getting pinged for life but grabbing anything you want out of their hand, or saving the life but putting a restriction on what you can take?
Lastly...Grave Pact. Too cutesy? Way too awesome in this deck not to have?