|Commander / EDH||Legal|
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Planeswalker — Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
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Saheeli Rai Discussion
53 minutes ago
if i'm not mistaken, at the time you copy Saheeli Rai, both the original card and the copy will die (because they are planeswalkers) , and you cant activate (-2) since it cannot be done at instant speed.
maybe i'm missing something
3 hours ago
Liquimetal Coating makes Saheeli Rai an artifact. Rai copies herself with her minus 2 triggering Altar of the Brood. Alternatively, the planeswalker legend rule causes original Rai to go to the graveyard triggering Disciple of the Vault. New Rai copies herself again and the process repeats.
3 hours ago
Keep seeing these two infinite combos but can't figure out how they work.
8 hours ago
zimek22 Yea, I find burn to be a bitch of a matchup so I could see the extra leylines being a good addition. I find Torpor Orb a card that is extremely useful as well that not a lot of people play. I believe it will be especially useful now that Saheeli Rai and Felidar Guardian combo is going to be prevalent as the new Splinter Twin combo. Between orb and pith you can shut off the two main combo pieces, which I've already seen some results with. Cheers!
9 hours ago
Zaueski, if you're choosing to go mono-blue you can take great advantage of Engulf the Shore as an instant board wipe that can also be flashed back with Torrential Gearhulk to then use Gearhulk again. Engulf paired with Baral's Expertise could make it very hard for your opponent to keep creatures on the battlefield. Engulf also plays right into what you are trying to do which is counter everything to get value with Baral by bouncing creatures to your opponent's hand so they can be countered.
Mono-blue gives a lot less of good cheap instant removal options which you will need to stop Felidar Guardian and Saheeli Rai combo. Deadlock Trap works for a while until you run out of energy, but only stops Saheeli which can also be bypassed by your opponent by simply playing another Saheeli. Disperse is an option to playtest; it can bounce either and become a more powerful Unsummon with Baral in play.
Good luck with your deck.
10 hours ago
@bewarekraken & Sorceress966, Take it to an FNM! It's so much fun to play and very affordable, let me know how well you do!As for the sideboard choices, as you might see, I changed them since you asked your question since it made me think about it more. A common mistake (of which im very guilty) is that people finish a deck, and then just quickly throw in a sideboard. For me, a sideboard should contain possible other ways to win a game, as well as answers for whatever your opponent throws at you. Granted, you can't be prepared for every deck with just 15 cards, but in general, removal is a solid answer to opponents, as there aren't many decks that doesn't play or rely on creatures. Also, similairly to the first point I made (a different way to win the game) a sideboard should be able to change the win condition of a deck, without changes its tempo. This is important for when your opponent has great cards in his sideboard for playing against you. I will give a quick break down of my current sideboard:
Battle at the Bridge - I really like this card in my sideboard, as it gives me a way to win vs decks that deal unpreventable damage, as in triggers like Reckless Fireweaver, a don't attack with regular creatures. Also, in this deck it's basicly a removal that dodges things like indestructability for only .
Chandra, Torch of Defiance - I've tinkered with planeswalkers like Saheeli Rai and Tezzeret the Schemer, but also thought Chandra, Torch of Defiance was superior for this deck. All her abilities help this deck a lot. The first one being card acceleration, or burn damage. This is great since there is a chance in this deck that you will get stuck, this chance is low according to my extensive playtesting, but it's there. This ability is great for that, and of course burn is amazing in a deck that mainly win cause of burn damage. Her second ability gives you 2 red mana, which is also amazing. This deck used to ran Foundry Inspector so things like Terrarion would be free to cast, but it was too much of an investment. You deal enough damage with the normal combo without having a bad draw in Foundry Inspector ealry, it just slowed the deck down. The point im trying to get to is that the combo will cost mana. Your opponent will most likely choose cards to get back in your hand, which thanks to the low mana cost of most artifacts in this deck, can be played another 4 times, dealing damage. If you can pump that number up by 1-2 its always welcome. Her third ability is some strong removal, 4 damage gets rid of a lot of annoying things, this deck doesn't have creature removal in its mainboard, so this is great. Her last ability deals 5 damage to your opponent whenever you cast a spell. In a deck where the combo relies on you casting a lot of spells, you can end the game the turn you use her last ability. In this deck, by the time you get to that last ability, you will be able to finish of an opponent. It also helps that her CMC is only 4, so it's not really hard to play.
Herald of Anguish - This card can be cast for in the later stages of the game, and is a very strong (5/5) evasive finisher. This card is an extra win condition, your opponent has to discard a card every turn, which in the time this guy gets on the field is extremely annoying, can be game winning by itself. And if that wasn't good enough he has a artifact sac function (which granted, cost mana, but you can't have everything. You will be able to cast it at least 3 times in the time this gets on the field) that is also a removal that goes through things like indestructible. It's just great! It's also a removal baiter, if thats a thing that exists. Also combo's well with Implement of Malice, your opponent won't have any cards in hand anymore. Always sideboard the Implement of Malice in if you sideboard Herald of Anguish in.
Pia Nalaar - Don't really like this card that much, but if you don't have the time to get the full combo running, and you're playing vs a deck with very little creatures, you can sideboard this in and try to end as quickly as possible with Ravenous Intruder. Sac artifacts, make all your opponents creatures unable to block, and finish with Ravenous Intruder. This does cost a lot of mana and artifacts though, so its not really optimal.
Radiant Flames - Vs some mass tokens or fabricate deck, this spell can do wonders. I like that you can choose to deal 1,2 or 3 damage. Unlike Yahenni's Expertise it gives you the opportunity to save your own creatures while killing off some 1/1's on your opponents side. Sometimes, if you sideboard this in, and have a lot of artifact creatures and a Pia's Revolution together with Reckless Fireweaver on the field, you want it to kill all your creatures (except Reckless Fireweaver) so your opponent gets to choose between taking 30 damage or letting you cast 10 spells for 10-40 damage.
Hope this gives you some insight on my reasoning for my sideboard.
@PrettzyDizzy, Please do! it's a lot of fun to play. let me know how well you do with it!