Planeswalker — Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Saheeli Rai occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
- Does Saheeli Rai's clone ability copy buffs or other effects on the target?
- question about revolt
- so with the saheeli rai and felidar guardian heres a playing the combo and trigger announcing
- Does saheeli Rai's -2 work with Gonti's Aether Heart?
- If Saheeli Rai targets a tapped Felidar Guardian does the copy enter the battlefield tapped?
Saheeli Rai Discussion
2 weeks ago
Something that would raise the power of your planeswalker dramatically, make the x ability be a "scry x, draw 1."
2 weeks ago
moo1234 on a wildcard it doesn't hurt to get Ninja'd on that twice lul. Either way, Here goes.
Saheeli Rai, Conduit of Kaladesh
~'s loyalty is equal to the amount of counters you have.
0: create an X/X Construct Artifact creature token, where X is the number of counters you have.
-2: Whenever you gain this turn, gain twice that amount instead.
-X: Search your library for an artifact card with converted mana cost X. put it onto the battlefield under your control.
I think this better illustrates the huge impact devotion to a set mechanic centered around energy COULD have been. While Saheeli Rai was good in her own way, the Commander precon version, Saheeli, the Gifted and Saheeli, Sublime Artificer still didn't incorporate the ability enough if not at all. The latter being in standard, so, it's excused, but still. Shame.
Create a new Samurai legend with 3 colors. Incorporate some flavor!
4 weeks ago
2 months ago
While you have good intentions with that suggestion, and I think it's interesting, I don't think that would work out in actuality. Let's take a look at each of the respective format's card pools. Modern's current card pool spans from 8th Edition-Ikoria; a 17-year span. Pioneer's current card pool stretches from Return to Ravnica-Ikoria; only a 7-year span. Modern has 10 more years of cards to choose from than Pioneer. And with that larger card pool comes with a wider selection of threats/answers and thus, a higher power level.
Don't get me wrong, Pioneer's power level is fairly high, but not as high as Modern's. That being said, I don't think most of the cards on Pioneer's ban list would make a lot of sense being on Project Modern's. And a lot of Modern players would stand to agree with me. Some of the cards on Pioneer's ban list, such as Once Upon a Time and Oko, Thief of Crowns make sense in the context of Modern because they're just that powerful. Those cards warrant a ban.
A lot of the cards on Pioneer's ban list would be nonsensical because they aren't extremely powerful or format-warping in the context of Modern. Felidar Guardian is a great example of this; playing it essentially relegates you to playing it in the same deck as Saheeli Rai, which automatically means you're playing a three color deck. And if you're in Jeskai colors already, you might as well be playing UWR control, which is just the better deck.
Another example of this is Oath of Nissa; the card's nuts in Pioneer, but sees very little play in Modern. Having essentially a Ponder in green in Pioneer is extremely powerful for a color that is already doesn't need much more help than it has. Mono Green ramp in Pioneer is still a house even without it. In terms of Modern, it's played in a couple fringe decks such as Mono Green Devotion or RG Moon Walkers, but no tier decks outside of that.
Another card, or a set of cards that would be nonsensical to be on the ban list is the Khans of Tarkir/Onslaught fetchlands: Bloodstained Mire, Flooded Strand, Polluted Delta, Windswept Heath, and Wooded Foothills. But these for a different reason. One of the hallmarks of Modern, and one of the reasons why people love it, is being able to construct an excellent mana base for a three-color or a four-color (or five color!) deck. Limiting Modern to only the five Zendikar fetchlands would greatly inhibit the construction of such decks. That being said, Modern players, who are already acclimated to having access to all of the fetchlands, would absolutely abhor their exclusion.
Also, I would like to iterate that we DON'T want to be stuck in a time capsule forever. We want to move forward with the sets Wizards is putting out; we are just putting a filter on the cards that enter the format. We acknowledge that there are some really cool, intriguing cards coming out of these new sets and we don't want to shy away from them.
2 months ago
Realistically, your best bet for protecting Gideon from targeted removal is going to be Teferi's Time Twist. In addition to protecting him it has nice synergy with the Ozolith itself. Again, not really a competitively viable play pattern, but certainly the best method to protect Gideon with an instant speed spell in such a deck.
Detention Sphere could be an interesting piece as well as it's flexible in a Yorion deck.
But the best pieces for Yorion to work with are the ones that set up flicker loops easily which can make for lots of mana free Gideon flickers over a sequence of turns such as Felidar Guardian, Charming Prince, and Saheeli Rai (some of which are legal in Pioneer). Saheeli lets you flicker with Yorion on your turn twice (activation and end step), while the Prince nets a flicker on opposing endsteps and your endstep. With both you'd get 2 flickers on your turn and one at the opponent's end step with Ozolith gaining 13 loyalty counters per turn cycle. While this is more competitive than anything else in all likelihood, it's still got some weaknesses in both play pattern and deck construction that can potentially be exploited. As true Copy Cat is banned in Pioneer this is likely the best bet to make a Gideon+Ozolith combo truly function as the individual pieces are easier to sequence (Ozolith on 1, Prince on 2, Saheeli on 3, Gideon in 4, Yorion on 5) though card intensive enough to be inconsistent, especially in an 80 card deck. The upside is that with such pieces many of them play nice with Yorion itself and can provide some nice value while also digging for the combo components with cards like Omen of the Sea and Arcum's Astrolabe (not to mention the Prince itself can scry provided there's another means to flicker Yorion).
3 months ago
Saheeli Rai seems good because she can make a token copy of seven dwarves so all your tokens can be dwarves.
Also is Rite of the Raging Storm playable or would it force you to sac all your tokens?