Saheeli Rai

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Saheeli Rai

Planeswalker — Saheeli

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

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Saheeli Rai Discussion

tridentseven693 on Temur Prowess (Miracle Grow)

1 day ago

Urn3m3s1s Thanks for the upvote! Personally I wouldn't use Saheeli Rai because her scry ability isn't anything special and if you target a strong creature like a 10/10 Deeproot Champion you will only get a 1/1. Now, Nissa, Steward of Elements may be helpful but I think the deck has enough utility as it is. Try out what works for you though!

Urn3m3s1s on Temur Prowess (Miracle Grow)

1 day ago

YES I have all these cards!!!! I will put this together! Hmm I wonder is Saheeli Rai or Nissa, Steward of Elements would work in this deck.

xaerusblade on you're gotta be KITTEN me right MEOW!

2 days ago

a cat deck without Saheeli Rai.. @[email protected]

This deck would be needs to put creatures on the board really fast i think Collected Company is good for this deck.

take put all your current planeswalker. they dont do much with your deck. add more removal like Path to Exile,

for sideboard, you almost cant go white without Rest in Peace and Stony Silence

Agusdakilla on u/r

1 week ago

I like the inclusion of Saheeli Rai, seems really solid in this deck. I play a more controlling version of the deck. Would you mind explaining the inclusion of the Skyship Stalker? Seems totally random, and doesn't seem to synergize at all. I would switch it and one of the Baral, Chief of Compliance for another 2 Cryptic Serpents. Another question: without much burn, how do you deal with larger resolved creatures?

Here's my deck if you're interested: U/R Drake Control

SaberTech on Breya's Nonsensical Combo Death Machine

1 week ago

This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.

The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.

If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.

Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.

Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).

Argy on Non-Token promos return to FNM

1 week ago

I also like how Wizards said they were going to set up a testing group to try to avoid the Felidar Guardian + Saheeli Rai debacle ... but that group failed to see how broken it was to have Attune with Aether sit in tri colour decks.

Oh well! Back to the old drawing board (after we ban some more cards, of course).

Magic the Bannering.


Modern Pro Tour returned for one reason, and one reason only - Modern Masters 3 didn't sell enough product.

theonislair on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 week ago

I would pull Open the Vaults in place of Liquimetal Coating as it combos off with Saheeli Rai, whereas the former is very risky retrieval.

Saheeli Rai + Liquimetal Coating + any one of Altar of the Brood, Reckless Fireweaver or Disciple of the Vault.

With Saheeli Rai on board without an activation, activate Liquimetal Coating targeting her, then do her -2 ability targeting herself (she is now an artifact from the coating). Copy hits the board, Legend rule, choose the token to keep (and since she's an artifact herself again due to her ability), and -2 again. Rinse and repeat.

I also run Myr Retriever and Junk Diver for artifact retrieval, which coupled with Scrap Trawler can lead to some wicked interaction with Time Sieve.

Time Sieve activation, sacrifice in a descending CMC order, including Junk Diver and Myr Retriever will pull all 5 back to hand that you sacrificed, plus an additional artifact in your graveyard, stocking up to 6 if ever in a bad situation of no hand.

Thopter Assembly + Time Sieve for an easy victory.

Dankey on Tarnless RUG/Temur Delver

2 weeks ago

I like the idea of Saheeli Rai replacing Savage Knuckleblade.

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