Saheeli Rai

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Tokens

Saheeli Rai

Planeswalker — Saheeli

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

Latest as Commander

Saheeli Rai Discussion

scotchtapedsleeves on Hoping to make a Brudiclad ...

1 week ago

Gidgetimer Damn, completely forgot how oathbreaker works. Was about to write something about brudiclad being the commander but oops. I'll pick out a planeswalker and add it to the description. Probably Saheeli Rai , Saheeli, Sublime Artificer (but I'd have to use more noncreatures), or Saheeli, the Gifted (for free casts, leaning towards this one)

Drakorya Interesting, not sure if a duplication spell would be worth it in the zone, the costs being wracked up would not be fun just to get a single creature out.

Chhris Thanks for the suggestions! I'll check out your deck

mazrimtaim on H: Binder W: grixis EDH

1 month ago

I'm looking to build a grixis superfriends deck and am looking for these cards. I have just updated my binder with everything I currently have.

Wants

Valuable Haves

the rest is in my binder

MontaukMonster on BaneOfLordran

1 month ago

Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:

Played a few more rounds:

vs. Ravager

Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0

Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1

Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2

vs. CopyCat

Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0

Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0

Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1

vs. Veggies

Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1

Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2

Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2

vs. Stars n Stripes

Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1

Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2

Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.

vs. Gazi-Glare

Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0

Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0

Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0

Summary

There were some cards I was thinking about that I no longer consider and others I'm more convinced of.

Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.

Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.

Sideboarding

I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.

Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.

Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.

I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.

Anyway so there we have a sideboard. If you try it out let me know how it works.

SynergyBuild on Planeswalkers as Generals: Is it ...

2 months ago

Well, mfogle, Teferi, Temporal Archmage is a tier 1 cEDH deck, and some argue to be the best, or tied for best deck in the format, next to tempo lists like Najeela, the Blade-Blossom combo, Captain Sisay stax-combo, and Kess, Dissident Mage consultation lists, to name a few.

It does this because it combos with The Chain Veil , a card that goes infinite with it, as well as the commander's synergy with Stasis / Static Orb / Winter Orb in a stax prison deck with combo plan-b.


Just taking that approach, Saheeli Rai combos with multiple cards, such as Liquimetal Coating + Altar of the Brood , is in great colors for an artifact list, and helps in getting to the combo, with scry (not much, but not little), while being incredibly cheap to cast.

Then there is Tezzeret the Seeker , which both fetches The Chain Veil , and having combos with it. It also has a combo with a Rings of Brighthearth , Goblin Cannon , and Basalt Monolith setup if you need me to explain that one.

Outside of that, Teferi, Hero of Dominaria makes an incredible stax-control build abusing the untap effect with Stasis , Winter Orb , and Static Orb , while drawing you extra cards, mostly removal and countermagic to protect it after it hits. Untapping two blue sources holding up a Counterspell would be incredible alone, but with the stax synergy and card draw it just makes it really easy to break.

For pure value commanders that would pub-stomp LGS's if a player just wants to spend the money, there would then be Jace, the Mindsculptor. That sounds fun, doesn't it! Mono-blue control always is the pinnacle of EDH fun.

Think that's it? Dack Fayden , vintage allstar, cEDH allstar, greatest thief in the mutliverse, and incredible Careful Study / Faithless Looting every turn or a Steal Artifact once in a while.

On R/U walkers, Ral Zarek . The legacy Stasis walker. Now in EDH, where Stasis is legal. Seems nice. Harmless.


Even from the new set, there are incredible busted walkers. Ashiok, Dream Render allows you to shut off tutors and graveyards with relative ease. It is so good at stopping combo decks, and yet because it doesn't affect the user, it will just be run in a combo deck, blue/black has a plethora. Honestly if this was legal in cEDH, I'd imagine it tier 1.5.

Ral, Storm Conduit makes a great storm EDH commander, possibly better than some alternatives. Cards like Doublecast , Fork , Twincast , etc. all can be copied infinitely targetting each other, which allows Ral to go infinite damage. It is a sweet combo deck, another very competitive walker.

Teferi, Time Raveler could actually see very competitive play, like the original Teferi, Mage of Zhalfir was occasionally thought to with Knowledge Pool , really with the addition of minor removal/draw, some worse flash enabling IMO, and white added into the color identity, and a cheaper cost. This means Enlightened Tutor , cards like Rule of Law or other stax, etc. can combo.

So mfogle, do you really think a tier 2 deck like Prossh, Skyraider of Kher , some tier 4 deck like Edgar Markov , tier 3 Muldrotha, the Gravetide , or tier 2.5 Niv-Mizzet, Parun or Narset, Enlightened Master are so much better than any walker throughout Magic History?

Valengeta on Low Rent Artifacts

2 months ago

Looks cool dude. I would remove the memorial for another master of etherium. You don't need the abilities as much as you want the extra power and an extra powerful creature I think. Also if you want a Planeswalker I recommend one that directly benefits artifacts, like Saheeli Rai or others

Hi_diddly_ho_neighbor on Izzet Valuetown - Multicolored Goodstuff

2 months ago

Interesting deck idea! Here are some thoughts:

Since this deck is so colored mana hungry and your curve is on the high end, I would suggest more ramp that provides you with colored mana. Commander's Sphere , Fellwar Stone , Solemn Simulacrum , Mox Amber (you play a lot of legends), and Izzet Locket are excellent places to start.

Lobber Crew could be another fun pinger and since you are already running a number of creatures who can ping, a card like Basilisk Collar or Gorgon's Head might kick things up a notch (especially on Tibor and Lumia ).

If you want to continue with the big beefy, mulit-colored dragon route, Hypersonic Dragon might be a good inclusion.

I also noticed that you are 1 card over 100. I'd suggest cutting Saheeli Rai as she doesn't have much synergy with the rest of your deck.

Happy deck building!

Funkydiscogod on Saheeli, Sublime Artificer

2 months ago

M_Malcom No, unlike the previous Saheeli Rai , this one doesn't create a token copy, so she can't trigger ETB effects.

Gagra5 The ability that transforms Thing in the Ice  Flip requires an instant or sorcery to trigger, even if there are no counters on it.

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Saheeli Rai occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%