|Commander / EDH||Legal|
Printings View all
|Kaladesh (KLD)||Mythic Rare|
Combos Browse all
- Does Saheeli Rai's clone ability copy buffs or other effects on the target?
- question about revolt
- so with the saheeli rai and felidar guardian heres a playing the combo and trigger announcing
- Does saheeli Rai's -2 work with Gonti's Aether Heart?
- If Saheeli Rai targets a tapped Felidar Guardian does the copy enter the battlefield tapped?
Planeswalker — Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
Saheeli Rai Discussion
4 weeks ago
WOTC stated that they wanted to make Saheeli Rai still accessible for other potential combos they had seen.
1 month ago
Since the Pioneer format had been introduced Felidar Guardian has only seen play for 14 days, and while the Saheeli Rai + Felidar Guardian combo was too profound for the meta to deal with I think it would have been worthwhile to see what the cat would do without it's fellow planeswalker for a variety of reasons.
First off Pioneer is currently going through a grace period where Banned and Restricted announcements are being put up weekly on every Monday. If another secondary broken card interaction would surface with the cat it would be very easy for Wizards to correct the problem swiftly unlike with other formats where it would take months before dropping the banhammer.
Secondly Saheeli Rai as a card is hardly going to see play in this format without the cat, which means there probably isn't going to be a lot of problems for tier 1, 2, and 3 decks if she's missing.
But most importantly, no one is asking the question, "What would be the next broken card interaction Felidar Guardian would slot into?" I actually have the answer to this one and it's Flameshadow Conjuring .
Combo Explanation: Flameshadow Conjuring + Felidar Guardian works similarly to its preceding combo with Saheeli but not as straightforward. Conjuring is on the field and then you cast the Guardian. At this point in the combo we always stack ETB's so Guardian's resolves first and the Conjuring's resolves last. Guardian blinks a red source such as Mountain or alternatively Clifftop Retreat effectively untapping it. Then we can tap the blinked red source to produce the mana needed to resolve the Flameshadow Conjuring 's effect. This in turn produces a token copy of the cat, however, the token copy does not retrigger Flameshadow Conjuring , so instead, whenever a token copy enters the battlefield, we'll have it's ETB target the original Felidar Guardian . The original cat blinks causing both it's ETB and Flameshadow Conjuring 's ETB to trigger again. Repeat the process by resolving triggers in the same order as mentioned before with the cat blinking your red mana source until you have infinite hasty cat tokens to deal lethal with.
I think this combo should have at least a single day where it's legal in this format to see how it stands against other decks. The cons to this combo-strategy are that it takes one turn slower to deal lethal than Saheeli, it's weak to both instant-speed and sorcery-speed artifact and enchantment removal, and lastly you need to restrict your mana-base so that you always have a red source that can instantly produce red mana for free. I feel that these set-backs are enough to give other decks a better shot at combating copycat combo, and if the combo is still too degenerate then it would probably be worth banning Felidar Guardian instead of taking down more cards due to it.
Wizards has also said they banned the cat because they're afraid it would conflict with design space for future sets. I think this is not a realistic concern given the power-level of today's standard sets. In order to make infinite cats you're going to need a permanent that can readily produce a copy of Felidar Guardian with haste for 0 or 1 mana on your main phase, and that permanent needs to cost 3 or less mana in order to get a turn 4 kill. I think this is an incredibly high requirement that won't be surpassed in standard ever again. Even if Wizards reprinted the Modern-banned Splinter Twin card into standard, while it could produce infinite hasty cats, they'd all be tapped and you'd be unable to win the game unless you had something like an Impact Tremors on the battlefield, which; even that combo would never be used, because Felidar Guardian + Impact Tremors + Mirror Image would be a better combo.
My opinion is if Pioneer can't handle a turn 5 copy-cat combo that's weaker to more forms of removal then Felidar Guardian should be banned for good. Otherwise removing an entire deck strategy when there are much weaker variants to run in its place seems wrong to me. Thoughts?
1 month ago
BlackSirius building your own competitive brews in Standard is a long, difficult row to hoe.
It takes enormous amounts of time and money.
You not only have to test your build against both the top tier decks in Standard, and the top tier decks in your local meta, you have to know every deck inside and out, and how you need to Sideboard and change your play style against it.
I would never say don't learn how to build in Standard. I did it for years and enjoyed it. I just say you should be prepared for a lot of heart ache.
What terminated the fun for me was how narrow the FNM field became.
There werr only two or three types of decks being played.
I could build to beat them, but why keep playing when you already know how the match will turn out within the first two turns of the first game?
If I had my time again I would stick to casual Magic, which is what I mostly play now.
It's cheaper, and more fun to muck around with underpowered decks like Planeswalker Decks, when you are learning how to play.
You do need a friend to do this, but you can usually convince someone you know to learn Magic.
If you want a better challenge, you move from that to Duel Decks, which you can still grab online.
If building is your bag, learn how to Draft.
Commander Precons are another way forward, and you can tweak these to scratch that building itch. Most LGS have a Commander group, although some are more competitive than others.
It seems that Pioneer might be another way forward, but we don't yet know how popular it will become, or just how expensive.
I love playing Magic the Gathering but the competitive scene does have issues of pay to win, and lack of diversity.
1 month ago
Deputy of Detention hits Saheeli Rai and Jeskai Ascendancy . Also depending on how the format shapes up, Phyrexian Revoker ? Scavenging Ooze is DEFINITELY stronk with izzet phoenix and jace about, flexin'. Also I think the midrange agro might be the strongest archetype lowkey? So gaining life is A+ too, which might give the nod to Knight of Autumn . Tireless Tracker also seems like a payoff that might just carry you the whole way across the finish line.
1 month ago
Saheeli Rai and Felidar Guardian is unfortunately the boring answer. Copy Cat isn’t a very interactive deck as far as I can tell. Also probably going to get neutered early on by the ban hammer, to be honest. They’re going to realize that and Emrakul might define the format too harshly.
1 month ago
these are just some of the tribes i think will have potential in pioneer. hopefully this gets everybody's gears turning so they don't think they have to live in fear of things like Oko, Thief of Crowns , Aetherworks Marvel , or Saheeli Rai combo.
SCORE: 1 | 61 VIEWS
1 month ago
I think the Display of Dominance you have in your maybeboard could be one of the best answers. It also gets rid of Oko, Thief of Crowns , and Saheeli Rai . Oko, Thief of Crowns could also fit in your sideboard as a way to persistently gain health, instead of feed the clan.
1 month ago
It’s true that Walking Ballista is weak just as a removal spell, but it allows you to be proactive since it is a creature, and against control decks, for example, it is a great card rather than a dead draw like most removal spells would be. I would argue that Hushwing Gryff is not actually any better at beating Felidar Guardian combo decks than Walking Ballista is. Walking Ballista allows you to kill Saheeli Rai when she uses her -2, before she is exiled again. Also, I don't believe that your deck has a bad matchup against those combo decks anyway. You have plenty of ways to pressure their life total (e.g. Grim Flayer , Smuggler's Copter , etc.) and plenty of ways to disrupt the combo (e.g. Abrupt Decay , Murderous Rider , and Fatal Push + Fabled Passage ). I would focus the sideboard on dealing with dedicated control decks or other decks that can go over the top of what you're doing. I think a second planeswalker ( Elspeth, Sun's Champion ?) or another copy of Veil of Summer might be worth playing on the sideboard. Perhaps Knight of Autumn or other artifact/enchantment hate would be worthwhile as well.
Saheeli Rai occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%