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- Does Saheeli Rai's clone ability copy buffs or other effects on the target?
- question about revolt
- so with the saheeli rai and felidar guardian heres a playing the combo and trigger announcing
- Does saheeli Rai's -2 work with Gonti's Aether Heart?
- If Saheeli Rai targets a tapped Felidar Guardian does the copy enter the battlefield tapped?
Planeswalker — Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
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Saheeli Rai Discussion
19 hours ago
1 day ago
Mindslaver is legal in modern as far as I know, but you're right about sol ring. I'll have to go back to my 4x Palladium Myr...
That Saheeli Rai is an awesome add to this deck, thanks for the suggestion! I still think that Tezzeret is a great card just for his +1 abbility. His -X is just there to facilitate the game. Keeping both is the best way to go.
I was going to make a B/G Agro Token deck with Orochi Hatchery and Summoning Station in it to add Westvale Abbey Flip but I'll keep your suggestion in mind. As a protective answer Westvale is pretty good. I wonder if I can activate Westvale while an opponent's Lightning Bolt is in the stack attacking my Precursor Golem.
1 day ago
that being said, I love the flavor of this deck! +1
I would use Saheeli Rai instead of Tezzeret the Seeker . Her ult is a better dig IMO, she gets out sooner and you can thin the top of your deck for the Precursor Golem while pinging your opponent. Plus you get another copy mechanic.
Since you are rolling with the token theme and from simple testing, you can get a fair amount. Maybe add 1 or 2 Westvale Abbey just as a back up wincon.
4 days ago
Hey man, sorry, I kinda stopped playing for a while.
I hope you like some of my ideas :).
Also, please feel free to ask me anything you want to know or tell me your own ideas :D
4 days ago
I had a big card supply recently, so let's rebuild the deck.
out Saheeli Rai
out Felidar Guardian
This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.
out Sanctum Gargoyle
out Chromatic Star
out Junk Diver
out Filigree Sages
out Shimmer Myr
Some of these cards I'll maybe return later.
Finally I got 'em!
The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)
in Wrath of God
The second thing I wanted to add to my deck. Just mass removal spells.
The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.
Let's see how this strongly-required-in-artifacts-deck card will work.
That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.
out Nomad Outpost
out Sequestered Stash (I can hardly remember I played this land's ability)
out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)
in Blood Crypt
in Steam Vents
I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.
6 days ago
1 week ago
@EpicFreddi: I'm surprised that list doesn't have Heart of Kiran, a way to sac permanents, or some other way to remove a loyalty counter from a planeswalker. Heart of Kiran + Sun Titan + Saheeli Rai. You remove a loyalty counter to animate Heart of Kiran, -2 Saheeli Rai to copy Sun Titan, then bring Saheeli Rai back to the battlefield and repeat. That's a cool deck! One of the better Modern versions I've seen.
Part of the issue with the Saheeli Rai + Felidar Guardian combo in Modern is that it doesn't operate at instant speed like Splinter Twin + Deceiver Exarch/Pestermite. That was what made Splinter Twin so brutal was the fact you can just lose at any moment your opponent has access to and .
When trying to go off at sorcery speed, you have to cast Felidar Guardian/Saheeli Rai during your main phase, pass the turn, and hope you untap with one of them in order to go off. That gives your opponent an opportunity to play Abrupt Decay, Maelstrom Pulse, Path to Exile, fetchland + Fatal Push, a couple of Lightning Bolt(s), and so on.
In other words, all of the removal Splinter Twin would face, and then more removal on top of that. Not to mention, you have to tap out on your turn, so your opponent is free to laugh at you when they combo off and kill you when you pinged for damage and scry'd once.