|Commander / EDH||Legal|
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|War of the Spark (WAR)||Rare|
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Ugin, the Ineffable
Legendary Planeswalker — Ugin
Colorless Spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
-3: Destroy target permanent that's one or more colors.
|Have (9)||DeZuMan , scotchtapedsleeve , landofMordor , Psycheretic , Qolorful , philktoken8998 , jecder , Vasbear1 , orzhov_is_relatively_okay819|
Ugin, the Ineffable Discussion
21 hours ago
Might I recommend Cruel Celebrant to help ping out with Judith while giving yourself life. Also, Goblin Cratermaker while a possibly good card will only really help with Ugin, the Ineffable in this current standard rotation, unless I'm forgetting something else. I would throw in something like Angrath's Rampage or Bedevil .
23 hours ago
Trinisphere is one of my favorite cards in my Yisan Stax Deck and i can't recommend it enough. You also have a lor of artifacts in here and you may be able to benefit from some artifact discounters: Etherium Sculptor , Ugin, the Ineffable , and Foundry Inspector . Cool list though, excited he is finally getting a commander option.
3 days ago
I think some guidelines need to be defined on what makes certain PWs stronger than others in terms of tiers. I'd personally consider the tier list in the same way as the EDH one, assuming the 'Walkers in question are tuned to their utmost and pit against one another at their best. I'll throw in my 2 cents.
Mana Cost Even in heavy ramp decks, anything 6 or above I'd feel has next to no chance of being S tier. The format when taken to its extreme is too fast for these decks, especially with so much fast mana banned. Although Ugin, the Ineffable and Tezzeret, Master of the Bridge are certainly strong enough with their ramp to hit A tier, they're just a bit too slow to win at the same speed other decks have displayed. With a punishing enough stax plan, maybe this can change.
Passive Synergy Pretty much relegated to WAR 'Walkers, having a passive makes a big difference in your power level. Dovin, Hand of Control , Nissa, Who Shakes the World and Saheeli, Sublime Artificer all have passive abilities that can push their game plan to further extremes as they are not restricted to one loyalty activation a turn. Although not everything in A tier and above needs a passive, and despite not all passives being strong, this is still a massive boost in power for those decks abusing them. Its all about how well they can accelerate their game plan.
Utility, or the Swiss Army Knife approach Cards like Dack Fayden or Xenagos, the Reveler provide extra utility outside of being used to win the game. Card draw in Dack's case, mana acceleration for Xenagos. Both of these 'Walkers provide the ability to win the game in the right build, but they still accelerate your game plan without a win all the same. This would be near enough essential for S tier and certainly desired for A tier.
How Consistent/Strong they Combo Narset, Parter of Veils , Jace, Wielder of Mysteries and Ral, Storm Conduit have cheap 1 card combos that either win the game or lock opponents out of the game. Arguments about seeing these combos from the command zone and therefore focusing that player should NOT be considered a factor on the raw power level said combo achieves. S tier 'Walkers should have these, but not all who have a combo will be S tier.
Colour Identity Although Sarkhan Unbroken is often used as Dragon tribal, the colours he gives your decks access to provide plenty of combos, ramp and answers to make a strong and consistent deck. Aminatou, the Fateshifter is another example that would fit here, with both of these 'Walkers also providing great utility abilities to support their game plans too. I'll also use this point to state how mono Green really struggles in this format. There are strong strategies such as Nissa, Who Shakes the World combined with Genesis Wave , but even with the various combos to generate big mana and large threats, it struggles to connect a fast win on the turn it is executed. Lacking cheap and instant speed answers to faster decks apart from Beast Within is also a downside for the colour. For that reason, I think it would be a struggle for any mono Green deck to hit S tier.
I hope this helps. Been loving this format and playing it solid for the past 2 months online or with a playgroup at my LGS to try and test what feels like the more consistent strategies, which as it turns out, feel almost like the opposite of EDH. White is a stronger colour than Green, aggro and mill are considerably more viable, decks that ramp to play big spells struggle to win often. Its a refreshing change of pace for multiplayer games.
4 days ago
I've been debating on making a very similar deck, have you considered running Ugin, the Ineffable ? He cheapens almost your entire deck and can either function as removal with his minus ability or manifest cards of the top as 2/2's to help crew your vehicles with his plus.
6 days ago
I really like this deck. Some sideboard considerations: -2 Thief of Sanity and -1 Commence the Endgame for +3 Cry of the Carnarium . Cry is a really big help against Artistocrats decks, since all the death effects don't trigger. It is incidentally good against all the mono aggro decks.
-1 Ugin, the Ineffable and -1 Vraska's Contempt to finish out your set of Ritual of Soot . Selesnya Tokens is decimated by that card. Also, it is better against the Explore package if you run into it still, since the Wildgrowth Walker gets too big for Cry and Widespread Brutality .
I agree with FastIsFaster that the Sideboard is your toolbox. Your maindeck is already doing great. The +1s you have in SB aren't necessary if your maindeck is already winning, and you need to adjust if it is losing.
1 week ago
jordybear2002 I've thought about Panharmonicon and its a super obvious pick but I simply just don't have another one to throw in xD it wouldn't be too hard to find another one. What you say is true about Ugin, the Ineffable but he allows me to create blockers which is super important for this deck and his passive does come into play, and since cards like Propaganda and Ghostly Prison don't really help out much at all for protecting your Planeswalkers, those blockers are very important. I thinking working Panharmonicon into the deck is reasonable and even necessary but I'm not too sure what I will take out for it.
1 week ago
Hello there! So first I want to say Good job! on the deck! You also did a good job of describing your deck and sorting how to do that. One thing that I would recommend is go the the Formatting Tips at the bottom of the comments and mess around of how to control how your description looks. Now to the card suggestions. I wouldn't use Ugin, the Ineffable because you are only running 20 colorless and IMO I would be running around 30 to consider Ugin. 1 card that I am surprised to not see is and Panharmonicon due to how much blinking you want to do. I understand you have a lot of planeswalkers to blink but there are still good creatures in there that will be a good utility for blinking. And that's it from me! Good job on the deck and may the card draw ever be in your favor.
1 week ago
Tried Ugin, the Ineffable as a removal and card draw engine but without a sac outlet (aside from combat) the morph tokens kinda stuck. Might test it again tho
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