Kasmina, Enigmatic Mentor
Legendary Planeswalker — Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Kasmina, Enigmatic Mentor Discussion
5 days ago
Alesamuel glad to hear you like my deck and thanks for the suggestions! I am aware of the lack of a wishboard with this deck, but I'm mostly playing Karn, the Great Creator because of its ability to shut off mana rocks and the like. I do have a Scion of Urza that I can use in its place but Great Creator entering with 5 loyalty and having asymmetrical artifact negation feels pretty good so that's why I included it.
Sword of Truth and Justice looks pretty sweet, I might just have to include that for myself, so thank you for that.
In the future, I'm thinking of putting some counterspells in this deck over a couple of the planeswalkers that don't do a whole lot (Dovin, Hand of Control and Kasmina, Enigmatic Mentor come to mind) to help protect my cards better.
6 days ago
With how mana-intensive it is, I might say to drop Dream Trawler down to two, as it's more of a finisher than anything. That way, you can add in a couple of Veto for more control.
Speaking of ECD, with the amount of enchantments you have, maybe a pair of Thirst for Meaning might work well here, letting you ditch a Trawler to revive later? Also might be worth looking at Kasmina, Enigmatic Mentor for the same effect plus a token blocker.
1 month ago
1 month ago
I really like this iteration of drawing out your own deck. I think Wavebreak Hippocamp is definitely mainboard material. The ability stacks, so if you can manage to have 2 or 3 out at the same time, you will really capitalize on playing Opt or Glimpse of Freedom . I think you should run 2 or 3 Wavebreak Hippocamp s, a playset of Opt , and a playset of Glimpse of Freedom . In a deck where drawing is your main way to win, it can't hurt to have at least 8 instant draw spells, especially in synergy with The Magic Mirror and the Hippocamp.
I don't see the need for a playset of Brazen Borrower . 2 would be plenty. WIth the amount of draw/scry power already present in your deck, I don't think you would need Castle Vantress . Personally it feels too steep a mana ability to play well.
I would take out Kasmina, Enigmatic Mentor and the 2nd Mu Yanling, Sky Dancer and add an additional Omen of the Sea . Narset, Parter of Veils is much more solid from a control standpoint than Kasmina, and offers quicker deck cycling. Although, that last one may be a matter of preference.
Hope this helps! Ultimately how you like to play matters most. I definitely like the structure of this deck, though. Seems like it's really easy to hit Thassa's Oracle and/or Jace, Wielder of Mysteries .
1 month ago
Bloom Hulk is the weakest card in this list as it is the same cost as your Kiora's but doesn't really advance your board state too much.
My problem with Incubation Druid tends to be it dies to everything before you really get a chance to use it. As you aren't running much in the way of protection it will just die for no value most of the time. If you want more mana acceleration use something like Llanowar Elves or Paradise Druid as the former only costs 1 and the latter is hexproof for a little resilience.
As for your sideboard I would consider loading up on counter spells to protect your board state from spot removal or a wrath and alternate hate cards and win conditions. Ashiok, Dream Render for graveyard hate and to stop searching. Kasmina, Enigmatic Mentor is a bit janky but protects your permanents from spot removal Narset, Parter of Veils to draw your spells and stifle your opponents card draw. Tamiyo, Collector of Tales to search or return cards from your graveyard.
These are just some of my personal favourites for sideboard cards against some match ups depending on your local meta game.
Just play around and see what works.
1 month ago
Maybe I'm greedy but I wish Allure of the Unknown cost less or so since that free spell could really blow up in your face
It's kinda weird that the templating for Callaphe gives out a Frost armor ability to your permanents instead of just doing it on its own like Kasmina, Enigmatic Mentor ; the distinction only seems relevant if e.g. another creature gets hit by Turn to Frog
9/20/2016: "Rashmi has to be on the battlefield at the moment you cast your first spell. If that spell is Rashmi itself, Rashmi’s ability can’t trigger. If that spell causes Rashmi to leave the battlefield as an additional cost to cast it, Rashmi’s ability can’t trigger."
(Vial Smasher has similarly worded rulings.)
2 months ago
Hi multimedia! Thank you so much for your suggestions!
Before I begin, can I ask for why you think I should cut Kasmina, Enigmatic Mentor ?
On to the others
Naru Meha, Master Wizard - Yeah, another infinite combo doesn't sound bad!
Sunscorched Desert - Good idea, another win-con piece
Blue Sun's Zenith - It still kinda seems like a win more, cause with infinite ghostly flickers, I can get infinite mana and infinite untap, which means Azami would dram me out already, I don't think it would work to benefit me all that well
High Tide - I'll have to do some math and do a bit of playtesting, but good idea!
Siren Stormtamer - I don't know how I missed that, it's perfect for this deck, I seriously don't know how I missed it, you're a genius!
In terms of cards to cut
Nephalia Academy - It seems like a weird card, I know, but it's in there to stop opponents from messing with my hand. Blue doesn't have the best recursion in the world, and as such protecting my hand is a number 1 priority
Desert of the Mindful - It enters tapped, yes, but its better than Memorial to Genius. So I'll cut Memorial instead of Desert.
Kadena's Silencer - I dont have any way to control abilities aside from Tale' End, yes 5 mana for a stifle is bad, but its a sacrifice I am currently willing to make.
Jushi Apprentice - Yeah, I can see why you might think it's bad, and I agree, he isn't the best so he's probably gonna get the boot
Elite Arcanist - Yeah....bad, really really really bad version of Isochron Scepter.
I thank you, once again, for your suggestions, if you have any more, I am all ears! and if you think some of my reasoning to dispute cards to cut is faulty, I am also all ears!
2 months ago
Good to see/hear that you've been trying it out and making adjustments. It definitely looks better now.
Playing double red, double blue and even triple black cards really puts a strain on your manabase. I'd play more duals and less basics, even if some of those duals enter tapped. In a slow, grindy deck you can usually get away with a slower start.
Since you are pivoting more into black, you can swap out some of the Flame Sweep s for Ritual of Soot . It does strain the mana even further though, so only if you feel like Sweep isn't always good enough.
Ral, Storm Conduit still doesn't seem good, he's slow and low impact.
If this is a Bo3 deck, you should consider a redo of the sideboard. The following cards are ugradeable imo: Ionize , Invade the City (this card is very bad), Jaya, Venerated Firemage , Kasmina, Enigmatic Mentor , Widespread Brutality .