|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Promo Set (000)||Rare|
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Creature — Goblin Scout
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
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Goblin Guide Discussion
1 day ago
Mutavault would be good in the deck, maybe 3 or 4. Disciple of Bolas might seem good but it requires you to live to turn 4 and have creatures on your board, which will be hard since most of your creatures die at the end of the turn. If you need Card draw use Sign in Blood, Faithless Looting, or Dark Confidant. Wall of Blood is too slow, and its life investment isn't worth it since it is only until the end of the turn. Some red aggro creatures would be nice mainly Goblin Guide or Monastery Swiftspear. Unearth could do well in this deck. Mutagenic Growth would be a good pump spell and goes well with Death's Shadow. You need more interaction to get rid of your opponent's blockers or else your elementals would be blocked and be useless so either more burn spells or add in Fatal Push.
3 days ago
Wel5 on Magma Love
3 days ago
Its a very sweet deck in my opinion! Cathartic Reunion si so sweet and makes every draw 100% solid and its mono too. Magma Jet als a great call, really nothing to add here, maybe Goblin Guide over zealot, but i am not sure
6 days ago
Never play Path to Exile in the maindeck in burn, its important that every spell can deal damage to an opponent.
6 days ago
Noogin: i'd go with the devil. just because your opponent gets to "choose" does NOT make it a bad card. the ability to choose between 2 evils doesnt make them lesser evils. even if your opponent chooses to just take the 4, then right off the rip its dealing twice the amount of damage that Goblin Guide would have dealt on its first turn (if any, because the opponent can just block it, making the devil the better play past turn 1 or maybe 2), and it does it without giving your opponents lands. i've played against goblin guide many times, and was never impressed. in fact in most cases, i would say that its because of the goblin guide that my opponent lost. they gave me too many lands with it.
6 days ago
Goblin Guide or Vexing Devil? Some discussion over which creature is more effective in an aggressive deck has sparked in my modern play group. Each has it's own merits, and my group seems to be split on a decision. I was wondering what you guys think.
1 week ago
legality on Tappedout sucks. you should not look at the legality section here. if you wanna see what cards are banned from pauper,
1 week ago
as far as a splash color, i would probably go green if any at all. lifegain is a hard counter to aggro strategies that run out of gas quickly, and Atarka's Command serves as Skullcrack 5-8. the +1/+1 also quickly adds up if you're amassing an army of goblin tokens.
if you want a 1-drop goblin, go with Legion Loyalist. first strike and trample help Goblin Piledriver and Goblin Rabblemaster a lot. i currently use Foundry Street Denizen in my strictly casual build of goblins (because the only other 1-drop goblin i own a playset of is Boros Recruit) but even when i'm following it up with cards like Krenko's Command, Dragon Fodder, and Hordeling Outburst, it doesnt perform well unless i played him turn 1 and my opponent is unlucky enough to not have a creature within the first 2-3 turns. if i were to take the deck to a modern FNM, i think i would change it to look like this:
also, i'd actually recommend not using Goblin Guide. i know its generally regarded as a good card, so much so that many consider it "mandatory" in any kind of aggro strategy that uses red, but as someone who has played against it many times, i wasn't impressed. it never really seemed to help my opponent win, and the extra lands they gave me was pretty darn helpful. last thing any player wants to do is dig their opponent out of a mana drought.