|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Rare|
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Creature — Goblin Scout
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
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Goblin Guide Discussion
2 days ago
I would replace any number of Guttersnipe / Firebrand Archer for 2-4 Harsh Mentor if ur on semi budget, if not i would go for Eidolon of the Great Revel. Also Goblin Guide is great but expensive.Searing Blaze and Shrine of Burning Rage is good. Soul-Scar Mage is great if you are looking to go more creature removal style. Shard Volley looks bad but is actually just a lightning bolt, because you can sacrifice a tapped land and that can be the last 3 damage you need to finish them off. Also Skullcrack is great against ur worst enemy, lifegain. Magma Jet is great because its 2 damage and lets you get rid of extra lands/spells you dont need. Searing Blood is just another Searing Blaze and is almost as good.
A much more powerful version of this deck can be achieved for not a lot more using white or black for Boros Charm and Lightning Helix and Deflecting Palm is good against almost all creature decks and lots of other decks because you can redirect spells like Lightning Bolt. it is amazing against Emrakul, the Aeons Torn because it does not target him. And if you play competitively you will know the deck Bogles and realize that it just beats them. it also beats the deck Death's Shadow.
Black is good for Bump in the Night
I would just cut back on Grim Lavamancer, to 1-3, Firebrand Archer to 0-2 Guttersnipe to 0-2, I like Young Pyromancer so that could stay but if ur looking for cuttables you can go to 2-3 Browbeat is not great and would go 1-2 tops, Arc Trail is just god awful, no offense, and I would cut to 0. Rift Bolt and Lava Spike are amazing and Sunscorched Desert is whatever but if you are going into a second color I would cut them down to 0-2. Lightning Bolt is a must have and
2 days ago
I would take out Street Wraith, Pact of the Titan and Haze of Rage, wraith is only really good for Death's Shadow decks, pacts upkeep cost is rarely worth it, and haze is very slow for modern and dependant on you having creatures to not be a dead card.
I would also take out Simian Spirit Guide that card is more for storm or combo and its usually a dead draw after turn 1
That totals 14 cards out
3 days ago
I feel like zoo is to far away from my deck for me to push my deck towards zoo.
The affinity/goblin hybrid deck is much more similar to mine and provides a lot of food for thought, however, While I think it is a slightly slower, but more consistent deck (and probably a better deck), the 4 Mox Opals are pretty darn expensive, and I don't know how I would go halfway in between my deck and your affinity/goblin hybrid deck.
When I think about the "Tarka Pile" it seems to me like the Goblin Piledriver and Atarka's Command would kind of slow the deck down. I do think I should put Goblin Guides and Goblin Grenades in for better consistency, it's just what would I take out though without diluting the whole Bushwhacker win strategy?
3 days ago
This artifact subtheme you have reminds me of an old hybrid theorycraft i had combining my mono red goblins with affinity, which is a tier-1 competitive deck i play at Grand Prix and pro tours. Its not exactly budget but it combines the best elements of goblins, Goblin Guide and Goblin Grenade, with the best parts of affinity, Mox Opal, Memnite and Galvanic Blast
If you want a Kuldotha Rebirth style deck, I uploaded my Goblin/affinity hybrid theory just for you :p
3 days ago
My name says it all, my first modern deck was mono red goblins in 2011, and if you want goblin tribal my obvious suggestion would be Goblin Guide, the best gobbo in modern by far.
My current modern goblin list looks like this
This is a weird list, half of your deck is goblin tribal, the other half is VERY similar to zoo.
Zoo is a very old aggro deck thats usually naya or jund colored.
You need to decide on an archetype cuz this is kind of an awkward mix of 3
First one is naya/deaths shadow zoo, which only really runs Reckless Bushwhacker for goblins
Second 2 are the 2 major goblin tribal archetypes.
There are currently 2 different but both valid sub-themes to tarka pile, the first is "8whack" which as the name suggests runs 8 whacks with 4 Goblin Bushwhacker/Reckless Bushwhacker, the second is more token swarm and instead runs 4 Krenko's Command and Dragon Fodder as well as sometimes Hordeling Outburst
Hope that helps!
4 days ago
Idk I have playtested with Claim and Vexing Devil too and it's been decent so far. Best is doing this T1/T2 to put lots of pressure early but it's bad in lots of matchups of course (anything that runs a decent amount of removal basically).
I found out the best thing is to Claim Eidolon of the Great Revel, allowing you to virtually have several more copies which isn't bad at all. The Fame part is somehow relevant on an empty board with a pesky hasty Goblin Guide / Monastery Swiftspear but it's far from gamebreaking.
However, when I hear/read 'instant and sorceries', my mind immediately thinks of Izzet.
6 days ago
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P
blef on Mardu Aggro
1 week ago
I really like that idea, but those cards, particularly Vexing Devil and Goblin Guide would push this deck out of my price range. Would it be better to keep it Mardu colors with worse creatures or to make it Mono-Red and use those cards?