Goblin Guide

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar (ZEN) Rare
Promo Set (000) Rare

Combos Browse all

Goblin Guide

Creature — Goblin Scout

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

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Goblin Guide Discussion

Mondo1212 on Gorbachev

1 day ago

Mutavault would be good in the deck, maybe 3 or 4. Disciple of Bolas might seem good but it requires you to live to turn 4 and have creatures on your board, which will be hard since most of your creatures die at the end of the turn. If you need Card draw use Sign in Blood, Faithless Looting, or Dark Confidant. Wall of Blood is too slow, and its life investment isn't worth it since it is only until the end of the turn. Some red aggro creatures would be nice mainly Goblin Guide or Monastery Swiftspear. Unearth could do well in this deck. Mutagenic Growth would be a good pump spell and goes well with Death's Shadow. You need more interaction to get rid of your opponent's blockers or else your elementals would be blocked and be useless so either more burn spells or add in Fatal Push.

MarcusEclipse on Magma Love

3 days ago

Wel5 Thank you! I am quite happy with it so far. Goblin Guide looks like a pretty cool card, really like the art. I will be checking him out.

Wel5 on Magma Love

3 days ago

Its a very sweet deck in my opinion! Cathartic Reunion si so sweet and makes every draw 100% solid and its mono too. Magma Jet als a great call, really nothing to add here, maybe Goblin Guide over zealot, but i am not sure

lukas96 on Burn

6 days ago

Why dont you have playsets of Lava Spike, Skullcrack, RiftBolt and Lightning Helix?

Never play Path to Exile in the maindeck in burn, its important that every spell can deal damage to an opponent.

I also wouldnt play vexing devil and Young Pyromancer, replace them with Goblin Guide;)

colton815 on Goblin or Devil

6 days ago

rothgar13 & filthyc4sual: Vexing Devil is definitely a good card. its amazing with Claim.

GeminiSpartanX: you won because you played lifegain against burn, not because Vexing Devil is a "bad card". your opponent still did 12 damage for 3 mana which is pretty damn good.

Noogin: i'd go with the devil. just because your opponent gets to "choose" does NOT make it a bad card. the ability to choose between 2 evils doesnt make them lesser evils. even if your opponent chooses to just take the 4, then right off the rip its dealing twice the amount of damage that Goblin Guide would have dealt on its first turn (if any, because the opponent can just block it, making the devil the better play past turn 1 or maybe 2), and it does it without giving your opponents lands. i've played against goblin guide many times, and was never impressed. in fact in most cases, i would say that its because of the goblin guide that my opponent lost. they gave me too many lands with it.

Noogin on Goblin or Devil

6 days ago

Goblin Guide or Vexing Devil? Some discussion over which creature is more effective in an aggressive deck has sparked in my modern play group. Each has it's own merits, and my group seems to be split on a decision. I was wondering what you guys think.

franjimen421 on Is this Storm?

1 week ago

legality on Tappedout sucks. you should not look at the legality section here. if you wanna see what cards are banned from pauper,

p.s. Goblin Guide, Reforge the Soul, Mind's Desire are rares, and is not pauper legal no matter how you put it. pauper is a format only consistent of commons. your deck is at the very least vintage.

colton815 on Do you speak goblin?

1 week ago

as far as a splash color, i would probably go green if any at all. lifegain is a hard counter to aggro strategies that run out of gas quickly, and Atarka's Command serves as Skullcrack 5-8. the +1/+1 also quickly adds up if you're amassing an army of goblin tokens.

if you want a 1-drop goblin, go with Legion Loyalist. first strike and trample help Goblin Piledriver and Goblin Rabblemaster a lot. i currently use Foundry Street Denizen in my strictly casual build of goblins (because the only other 1-drop goblin i own a playset of is Boros Recruit) but even when i'm following it up with cards like Krenko's Command, Dragon Fodder, and Hordeling Outburst, it doesnt perform well unless i played him turn 1 and my opponent is unlucky enough to not have a creature within the first 2-3 turns. if i were to take the deck to a modern FNM, i think i would change it to look like this:



also, i'd actually recommend not using Goblin Guide. i know its generally regarded as a good card, so much so that many consider it "mandatory" in any kind of aggro strategy that uses red, but as someone who has played against it many times, i wasn't impressed. it never really seemed to help my opponent win, and the extra lands they gave me was pretty darn helpful. last thing any player wants to do is dig their opponent out of a mana drought.

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