Goblin Guide

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Zendikar Rare
Promo Set Rare

Combos Browse all

Goblin Guide

Creature — Goblin Scout

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

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Goblin Guide Discussion

casmiel on *Finished?* Angels and Demons

1 day ago

The average turn to win is around ~5, some can do it reliably as early as 4. You have a powerful top end of the curve, so granted you make it until T7-8, you can do some work. But Liliana of the Dark Realms is just too late and unreliable. I don't know what you tested your deck against, but I can guarantee you that any moderately competitive player is not going to let you get to that Emblem without paying a massive price at least. To illustrate that, there has been exactly one (!) deck in the last 3 years of Magic that had a legitimate tournament finish (16th) with Liliana of the Dark Realms in the maindeck, and it was a totally different deck that actually had 4 mana as their highest mana cost in the entire deck.

If you just play with a couple of friends and everyone is casual about it, cards like Odric or high-cost tutors like Rune-Scarred are absolutely fine. But in a format with Affinity, Burn, Zoo, Ad Nauseam, Scapeshift, Death's Shadow, Devoted Druid combo or Urza's Tower big mana, they are just going to ignore what you do and go for the kill before you assemble your massive board. Cards like Odric, Lunarch Marshal in particular are considered 'bad' in Modern as they are what competitive players would describe as 'win-more' cards. If you get a Brisela, Voice of Nightmare and/or a couple of other stuff onto the battlefield, shouldn't you already have won the game at that point? And if you don't have anything of that caliber on the battlefield, isn't he just a 3/3 for 4 mana that dies to Fatal Push and Lightning Bolt? Wouldn't it better to have more ways to cheat out your big creatures faster and gain the advantage than ways to turn an already big advantage into a bigger advantage? See, cards like Wall of Omens pay the off the second they hit the battlefield, no matter what. If your opponent wastes a removal spell on it, you already gained a big advantage, you can stonewall their Goblin Guide for days if they don't. Heartless Summoning sets up an early advantage, and nobody just happens to run a couple of Disenchant in their main deck to deal with it, so your opponent has much more difficulty to interact with it than with Lili.

I totally understand that you are somewhat skeptical about my opinion/advice on this matter, I'm just a random guy on tappedout and who knows I could be a noob, there are a lot of people on here that pretend to know more than they actually do. But if you want to make sure you get a bang for your buck, just try running your deck the way it is on XMage (URL is xmage.de, it is a free Magic client) against some human opponents. Take your time to learn the program, maybe with some youtube tutorials, and play the deck for 10-20 matches online before you spend your real money. See what kind of conclusions you will come to on your own before making the purchase, you'd might learn a lot more about the format, your deck and your cards in just 10 matches than you'd initially expect.

dzapf2008 on Rakdos Aggro R/B

2 days ago

Thanks, Urethra_Franklin this really helps.I have been trying to buy more copies of the Vexing Devil, but have had no luck so far.Your recommendations to limit my single cards is something I have been working on with this deck. I think I have already gotten rid of Chaos Imps, Firefiend Elemental, and Bloodfray Giant. I need to pay more attention to mana costs. I tend to really like cards abilities and forget to compare it to another similar card with less mana costs, like Goblin Guide

Urethra_Franklin on Rakdos Aggro R/B

2 days ago

I playtested against the deck a bit, and it seems a bit slow for an aggro deck. A little inconsistent, too. But that will be fixed as you tune the list. As for suggestions:

Rakdos Cackler is a solid card, so having 4 of it makes a lot of sense. You could also bump up the number of copies of Vexing Devil. A lot of players will just pay the life and be done with it, so it helps you burn them out. Goblin Guide and Monastery Swiftspear are also solid choices for 1-mana creatures (Monastery Swiftspear does need a lot of non-creature spells to work super-effectively, so keep that in mind).

I would also recommend replacing a lot of cards with more mana-efficient versions. Aggro decks generally don't have a lot of cards with more than 3cmc, so those would get cut first (except for Demigod of Revenge. that card is great for this color combo). Cards like Traitorous Instinct, Bloodfray Giant, Firefiend Elemental, Assassin's Strike, Carnival Hellsteed, Chaos Imps, and Minotaur Aggressor are way too expensive (in terms of mana cost) for what they do. You could look at the cards you have, find the effects you want (such as discard, creature removal, etc.), then search for cards that do the same thing but for less mana. That way, your deck makes an impact on the game much sooner.

Then, you could remove a lot of the singles you have in the deck. The more of a particular card you have, the greater the chance of you drawing that card. In your deck, you currently have 4 copies of Rakdos Cackler, which gives you a greater chance of drawing one than you would have of drawing a Temur Battle Rage, for instance. When you're building a deck, you want as many copies as possible of cards that you really want to draw early on and fewer of cards that are either situational or expensive.

Hopefully that helps a bit!

casmiel on Mono Black Midrange Modern

3 days ago

Collective Brutality is a better sideboard (probably the best) card against Burn, kill Goblin Guide, discard Boros Charm, drain 2 Life. Really takes the wind out of their sails, every mode is gold. I'd also suggest either Leyline of the Void for Dredge or Grafdigger's Cage for Dredge/Company matchups in the sideboard, makes it a lot easier.

I think Grafted Wargear isn't necessary, it doesn't do a whole lot for you. If you want a Black Artifact/Equipment Lashwrithe is much more powerful and comes with it's own body as well. On the downside, that would make your Dark Confidant curve even more dangerous, and it's on the high side already. I'd almost consider moving the Gifted Aetherborn to the maindeck.

I highly recommend against running Urborg, Tomb of Yawgmoth in your build. You will fix mana for Abzan/Grixis/Jund and save them the life they'd pay for Shocklands or Fetchlands while not fixing any of your Mana.

A Liliana could help you out, but you probably know that yourself very well. The price tag is pretty disgusting.

If you have the money and want to experiment, take a look at what I did to my manabase in this [http://tappedout.net/mtg-decks/21-06-17-mono-black-aggro] deck. Not only does it enable you to run 4 Fatal Push to their maximum effect, giving you the best removal spell in Modern, you can actually get a sneaky 4 Blood Moon from the sideboard and destroy several matchups just through that.

Otherwise I like your list, pretty classic Mono-Black stuff which is always nice to see. Those are just my thoughts as I occasionally play a Gate-style MonoB as well

mrfab13 on Trash Boros

4 days ago

Smash to Smithereens isn't good against artefacts, its too slow when facing arcbound, plating and Vault Skirge. Shattering Spree is the card that would want to be in that place.

Grim Lavamancer id reccomend between 1 and 3Goblin Guide should also be there if you have a budget

id say run Blood Moon or Molten Rain for against a land based deck

Torpor Orb posibly 1 in side board

Kor Firewalker or Dragon's Claw if you want to help burn match up

there is no point running both Wrath of God and Anger of the Gods as they both kill your creatures, Blasphemous Act seems very strong if paired with Soulfire Grand Master (lots of life)

look into Abbot of Keral Keep if you want card advantage, i think he would be more powerful than Magma Jet if your looking for card advantage

Young Pyromancer or Monastery Mentor can be pretty nuts.

xyr0s on how many goblins?

5 days ago

at 19 lands, don't play cards that cost 4 or more mana. You run too much of a risk of them simply cluttering your hand, while you wait for lands. Keep goblins cheap. Cards to remove:

  • Raid Bombardment. when will you play this? turn 3, and attack with the 2 goblins you at best have in play by then? It's a card that doesn't do anything on its own, but eats up all the mana of the early turns, where I assume you want to win (midrange goblins doesn't sound really right).

  • Guttersnipe again a 3 cmc card that doesn't do anything on its own.

  • Mardu Scout Yes, it combos well with Quest for the Goblin Lord, but then, so does playing dragonfodder. But dash is not a very great ability in a deck, that plays early game aggro, due to mana limitations.

  • Ankle Shanker, Elspeth, Sun's Champion, and Descent of the Dragons. These are not belonging in a 19 land deck. Loosely calculated, you'll have to dig 18 cards into your library to come by 6 lands, and since you don't draw extra cards, or ramp lands, that means average turn 11 to play a 6 cmc spell (and turn 8 or 9 for a 5 cmc spell). Goblin Dark-Dwellers I don't really know about, perhaps a 4/4 creature followed by a dragon fodder is an ok turn 8 play (but I doubt it).

  • Trumpet Blast doesn't do enough on its own to be a 4-of. A 1-of is more like the correct number i think - enough that occasionally you play it, and it ends the game, but you won't have to sit and wait for more creatures with two of these in hand.

  • lands that enter the battlefield tapped. They are not worth the trouble, mostly. Get the check-lands, and the shadowlands, and otherwise stick with basics. Currently just about half your lands are tapped, essentially meaning that you are timewalked behind your opponent.

Cards to consider

Foundry Street Denizen. It's a goblin, and it grows by more goblins. It's also a 1-drop, which your deck has very little of.

Goblin Guide. Suggested since you didn't apply the "budget" tag. Best turn 1 goblin in modern.

Goblin Bushwhacker. By kicking it, you get haste and boost your whole team. that's not bad at all, for a deck with 11 token-generating sorceries. I would also sugges Reckless Bushwhacker but your cards are too many intensive to allow you to play a surge-card early on.

And finally Goblin Chieftain. It does cost 3, so... a bit expensive. But haste is relevant for all you tokens, and so is a solid lord-bonus.

and Lightning Bolt. You play red in modern, you bring 4 lightning bolts.

Pieguy396 on Should I sell?

1 week ago

Hello there!

I have a Goblin Guide and a Lotus Cobra lying around collecting dust in my collection, and I'm trying to get an Arid Mesa.

My first thought was to look on here to see if anybody would be willing to trade for either of them, but I haven't been able to find a user who wants either.

On CardKingdom's buylist, which gave the best offer as far as I could tell, they offer $25 store credit for both, just slightly lower than their combined market values of $28.75.

So, my question: Is this $3.75 difference small enough to warrant selling online, or should I wait and try to find somebody to trade with?

Any advice would be appreciated! Thanks!

Pieguy396 on H: CoCo, Guide, Push, others. ...

1 week ago

Hello!

I have a Collected Company, a Goblin Guide, a Fatal Push, 2x Monastery Mentor, 4x Lightning Bolt, a Disallow, an Exquisite Blood, a Gisela, Blade of Goldnight, a Lotus Cobra, a Sublime Archangel, and a Traverse the Ulvenwald.

I'm looking for a Sword of War and Peace, a Gilded Lotus , a Grave Pact, a Consecrated Sphinx , 4x Arid Mesa, a Scroll Rack , and 3x Snapcaster Mage. (all versions are correct)

I also have a binder that contains some of my other haves and wants. Thank you!

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