Goblin Guide


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Zendikar Rare
Promo Set Rare

Combos Browse all

Goblin Guide

Creature — Goblin Scout


Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

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Goblin Guide Discussion

ChessRuler on Red Deck Wins

2 days ago

I would replace any number of Guttersnipe / Firebrand Archer for 2-4 Harsh Mentor if ur on semi budget, if not i would go for Eidolon of the Great Revel. Also Goblin Guide is great but expensive.Searing Blaze and Shrine of Burning Rage is good. Soul-Scar Mage is great if you are looking to go more creature removal style. Shard Volley looks bad but is actually just a lightning bolt, because you can sacrifice a tapped land and that can be the last 3 damage you need to finish them off. Also Skullcrack is great against ur worst enemy, lifegain. Magma Jet is great because its 2 damage and lets you get rid of extra lands/spells you dont need. Searing Blood is just another Searing Blaze and is almost as good.

A much more powerful version of this deck can be achieved for not a lot more using white or black for Boros Charm and Lightning Helix and Deflecting Palm is good against almost all creature decks and lots of other decks because you can redirect spells like Lightning Bolt. it is amazing against Emrakul, the Aeons Torn because it does not target him. And if you play competitively you will know the deck Bogles and realize that it just beats them. it also beats the deck Death's Shadow.

Black is good for Bump in the Night

I would just cut back on Grim Lavamancer, to 1-3, Firebrand Archer to 0-2 Guttersnipe to 0-2, I like Young Pyromancer so that could stay but if ur looking for cuttables you can go to 2-3 Browbeat is not great and would go 1-2 tops, Arc Trail is just god awful, no offense, and I would cut to 0. Rift Bolt and Lava Spike are amazing and Sunscorched Desert is whatever but if you are going into a second color I would cut them down to 0-2. Lightning Bolt is a must have and

goblinguiderevealpls on Whack! You're Dead.

2 days ago

I would take out Street Wraith, Pact of the Titan and Haze of Rage, wraith is only really good for Death's Shadow decks, pacts upkeep cost is rarely worth it, and haze is very slow for modern and dependant on you having creatures to not be a dead card.

I would also take out Simian Spirit Guide that card is more for storm or combo and its usually a dead draw after turn 1

That totals 14 cards out


4 Lightning Bolt

4 Goblin Grenade

4 Goblin Guide

2 Mogg War Marshal, Skullcrack, Dragon Fodder or Mountain, 15 is extremely low, affinity runs 16 and only because it has 4 Mox Opal and Springleaf Drum so pseudo 24 lands, so id go with +2 mountains

ModernStormPlayer996 on Whack! You're Dead.

3 days ago


I feel like zoo is to far away from my deck for me to push my deck towards zoo.

The affinity/goblin hybrid deck is much more similar to mine and provides a lot of food for thought, however, While I think it is a slightly slower, but more consistent deck (and probably a better deck), the 4 Mox Opals are pretty darn expensive, and I don't know how I would go halfway in between my deck and your affinity/goblin hybrid deck.

When I think about the "Tarka Pile" it seems to me like the Goblin Piledriver and Atarka's Command would kind of slow the deck down. I do think I should put Goblin Guides and Goblin Grenades in for better consistency, it's just what would I take out though without diluting the whole Bushwhacker win strategy?

goblinguiderevealpls on Whack! You're Dead.

3 days ago

This artifact subtheme you have reminds me of an old hybrid theorycraft i had combining my mono red goblins with affinity, which is a tier-1 competitive deck i play at Grand Prix and pro tours. Its not exactly budget but it combines the best elements of goblins, Goblin Guide and Goblin Grenade, with the best parts of affinity, Mox Opal, Memnite and Galvanic Blast

If you want a Kuldotha Rebirth style deck, I uploaded my Goblin/affinity hybrid theory just for you :p

Kuldotha hybrid

goblinguiderevealpls on Whack! You're Dead.

3 days ago

My name says it all, my first modern deck was mono red goblins in 2011, and if you want goblin tribal my obvious suggestion would be Goblin Guide, the best gobbo in modern by far.

Last time i played goblins, it was gruul colored due to Atarka's Command and Destructive Revelry

My current modern goblin list looks like this

This is a weird list, half of your deck is goblin tribal, the other half is VERY similar to zoo.

Zoo is a very old aggro deck thats usually naya or jund colored.

Current zoo has Street Wraith, Burning-Tree Emissary, Reckless Bushwhacker and Death's Shadow. older zoo decks run Kird Ape and Wild Nacatl

You need to decide on an archetype cuz this is kind of an awkward mix of 3

First one is naya/deaths shadow zoo, which only really runs Reckless Bushwhacker for goblins

Second 2 are the 2 major goblin tribal archetypes.

The first archetype is "Tarka Pile", which focuses on Goblin Piledriver and Atarka's Command.

There are currently 2 different but both valid sub-themes to tarka pile, the first is "8whack" which as the name suggests runs 8 whacks with 4 Goblin Bushwhacker/Reckless Bushwhacker, the second is more token swarm and instead runs 4 Krenko's Command and Dragon Fodder as well as sometimes Hordeling Outburst

Goblin Guide appears in all of these decks, and Goblin Grenade appears in every modern goblin deck.

Hope that helps!

frusciante7 on building instant/sorcery burn

4 days ago

Idk I have playtested with Claim and Vexing Devil too and it's been decent so far. Best is doing this T1/T2 to put lots of pressure early but it's bad in lots of matchups of course (anything that runs a decent amount of removal basically).

I found out the best thing is to Claim Eidolon of the Great Revel, allowing you to virtually have several more copies which isn't bad at all. The Fame part is somehow relevant on an empty board with a pesky hasty Goblin Guide / Monastery Swiftspear but it's far from gamebreaking.

However, when I hear/read 'instant and sorceries', my mind immediately thinks of Izzet.

AlmightyTentacle on Purphoros, Forger of Goblins [[Primer]]

6 days ago

Hi, freakingShane

First of all I really like your Purhporos goblin tribal deck!

As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.

Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.

Card advantage:


  • Mana Crypt - expensive but cost all its money.

  • Ancient Tomb - nice land, cut mountain for it.

  • Herald’s Horn - was mentioned before.


  • Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!

  • Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.

Control & Others:

Cards I think you need to cut out:

P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P

blef on Mardu Aggro

1 week ago

I really like that idea, but those cards, particularly Vexing Devil and Goblin Guide would push this deck out of my price range. Would it be better to keep it Mardu colors with worse creatures or to make it Mono-Red and use those cards?

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