|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Goblin Scout
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
Goblin Guide Discussion
1 day ago
1 week ago
Hey ZendikariWol I understand your point. This is most likely not a deck for the casual player.
"Budget" is a relative term here with regards to Modern. Having a deck in Modern (especially a Jund or any 3 color deck outside of RDW, no offense Goblin Guide fans) that DOESN'T cost as much as a month's rent is difficult to compile and be competitive. This deck is "budget" in the sense that it is still competitive in Modern and is only 25-30% of the average competitive deck price.
2 weeks ago
Selling and trading! For things I am selling, PWE is free and tracking + bubble mailer is $4. Tracking free over $40. Priced at 90% of tcglow per condition.
I’ll gladly provide good photos of the conditions of cards. The LP cards are graded fairly strict.
Godless Shrine - $8
Godless Shrine LP - $7
Hallowed Fountain - $7.50
Sacred Foundry - $6
Watery Grave - $7.50
Watery Grave LP - $7.25
Cloudstone Curio LP back, NM front - $12.50
Cyclonic Rift - $14.25
3x Cyclonic Rift LP - $14
Goblin Guide - $15.50
Take all the shocks for $41 (85% of tcglow). Take the lot for $145 (85% of tcglow)
My binder is also updated. Anything under $2 is hit or miss whether I actually have it, but over $2 is accurate.
2 weeks ago
Problem is that many modern decks can run decently of just one or two lands, and you'll have a hard time dealing with a turn 1 Goblin Guide . Perhaps you should run a full set of Ghostly Prison to stop attackers...
What do you do in games where you don't draw a Vedalken Plotter ?
3 weeks ago
Few things I would like to say. I think with burn, we haven't figured out which spectacle card is more powerful ( Light Up the Stage vs Skewer the Critics ). However, I will say, they do not play nicely with each other. Since they both have activation costs, you may often find yourself with both cards in hand and no way to cast them for their discounted price. As such, I recommend going with the more constant option of Skewer the Critics .
A side note, though Shard Volley is sometimes used in burn, it is often only seen as a one-of or two-of because of the steep cost associated with it. Furthermore, it is terrible in multiples. I would recommend another creature, like Goblin Guide or Eidolon of the Great Revel here, or some anti-creature cards like Searing Blaze / Searing Blood . These are much more useful, versatile, and do not two for one yourself.
I do a lot of deck brewing, so if you are interested in that kind of content, please check out my podcast: mtgcoldbrew.buzzsprout.com (or on iTunes "mtg Cold Brew")
1 month ago
Hmm they cut off my comment. Synergy and consistency set this deck apart. Viashino Pyromancer is underestimated because it is good any time. Top deck fifth turn to win for example. Only 8 cards in the deck do not do direct damage and 4 are Eidolon of the Great Revel . Two are Grim Lavamancer which does delayed damage. Two are the Vexing Devil which I see as the best first turn play available. Its power falls off fast though. That is another reason why to have only two. Playing a bunch of Goblin Guide and Monastery Swiftspear seems to be over kill against decks that are bound to lose anyway. Then you end up with a high chance to top deck a card that wont do the two direct damage you need to finish other decks.
cdkime on Siege wurm
1 month ago
First, please link your cards using double brackets, like so:
This makes it a bit easier to give you an answer as those responding can quickly look at the relevant cards.
Now, on to your question.
Let's start with the rule for Convoke:
Rule 702.50a: Convoke is a static ability that functions while the spell with convoke is on the stack. “Convoke” means “For each colored mana in this spell’s total cost, you may tap an untapped creature of that color you control rather than pay that mana. For each generic mana in this spell’s total cost, you may tap an untapped creature you control rather than pay that mana.”
Breaking that down further, let's define generic mana and colored mana.
Siege Wurm costs
The is what is known as generic mana--this can be mana of any colour, so long as you pay a total of 5 mana.
The is colored mana--you must pay Green mana in order to satisfy that part of the cost.
Now, let's look at three different Blue and Red creatures, and the implications for convoke.
Goblin Guide is mono-Red, and, as such, when using it for Convoke, you can either tap it for or . Storm Crow is mono-Blue, so it can only be tapped for or . Goblin Electromancer is both Blue and Red, so it can be tapped for , , or .
Since none of these creatures are Green, they cannot pay for the in the casting cost of Siege Wurm . As such, you will need to either add Green creatures or add a source of Green mana.
I would like to note, there is a way to cast Siege Wurm without adding any sources of Green mana. Let's look at Slippery Bogle . Because it has a hybrid mana symbol, , it can be cast just using Blue mana sources, but is both Blue and Green. As such, it could be used with Convoke to tap for . Overall, I would probably avoid putting Siege Wurm as a finisher in a Red/Blue deck, but I wanted to let you know that there was a way to do that, if you were so inclined.
Goblin Guide occurrence in decks from the last year
All decks: 1.16%
RW (Boros): 0.91%
RGW (Naya): 1.07%
All decks: 0.19%
Commander / EDH:
All decks: 0.0%