Cruel Ultimatum


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2013 (C13) Rare
From the Vault: Twenty (V13) Mythic Rare
Duel Decks: Ajani vs. Nicol Bolas (DDH) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Cruel Ultimatum


Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

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Recent Decks

Cruel Ultimatum Discussion

Doubledasher2254 on Nicol Bolas Grixis Control

4 days ago

24 lands is working out really well. Only thing I am debating is dropping the filter lands for another copy of the fetch or shock lands. With 24 I actually rarely get mana screwed (actually been flooded more often) and between card draw from Dark Intimations, Cruel Ultimatum, Remand, and Serum Visions digging 3 plus Augur of Bolas pulling out my spells while the fetch lands pull out my lands the deck filters itself out really well.

Overall, are the filter lands worth it? I seem to brick from them more often than help (yet again I maybe using them wrong). As for the card you sent, how many would you recommend if I would add it?

Icbrgr on The Cruel Infestation

3 weeks ago

Thank you so much! I got the idea from a MTG article "weaving another spell" and just had to build my own version of it.

I also love Cruel Ultimatum and the Spellweaver Helix combo is a good way to be able to play it outside of a typical shell using overpriced cards like Snapcaster Mage/Cryptic Command/Kolaghan's Command.

Iamme10000 on The Cruel Infestation

3 weeks ago

I saw this deck concept and thought "Wow, this is so janky! I love it!"

Then I playtested it and thought "WHAT THE SHIT."

Well done with this. I love Cruel Ultimatum. Being able to play it five times in one turn is good for my soul.

Snige on Jodah, Archmage Eternal EDH

3 weeks ago

Blood moon will still destoy your whole game..

Also some cheal removal like SWORDS TO PLOWSHARES is always great..

And maybe some surprise wins like Insurrection is cool

I also like Swarm Intelligence, this with Time Stretch or Cruel Ultimatum, Aminatou's Augury seems rally strong

Icbrgr on The Cruel Infestation

3 weeks ago

@Pervrat depending on the targets/matchup and stage of the game... Hitting Gemhide Sliver early can turn into a win against a Shakey Mana base; or even spite damage to the opponent is great and all but at the end of the day Flame Jabs real purpose all about the interaction with retrace and Spellweaver Helix for getting that Cruel Ultimatum multiple times to win.

Icbrgr on The Wacky Deck Thread

4 weeks ago

Weaving Another Spell Posted in Building on a Budget on April 9, 2009 By Jacob Van Lunen

Its an article that examines using Spellweaver Helix in Extended... I've seen Isochron Scepter decks many many many times... but was blown away by the potential of a Helix brew that abuses mechanics like retrace/buyback/flashback on cheap sorcery spells to cast something absolutly redonkulous like Cruel Ultimatum. I was so inspired by this article that I built my own version of the deck.

lagotripha on (Needs help!) Eternal Punch-up

4 weeks ago

As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.

Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.

Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.

To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.

Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.

Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.

ClockworkSwordfish on Nicol Bolas, the tribal

1 month ago

I'm surprised you aren't running Cruel Ultimatum!

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