Tezzeret, Agent of Bolas

Tezzeret, Agent of Bolas

Planeswalker — Tezzeret

+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes an artifact creature with base power and toughness 5/5.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.

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Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Arena Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Legacy Legal
Brawl Legal
Casual Legal
Vintage Legal
Highlander Legal

Tezzeret, Agent of Bolas occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%

Tezzeret, Agent of Bolas Discussion

CannedCanOpener on If She ETBs, She's a Thop

5 days ago

While the deck can combo off on earlier turns and win through infinite mana, that isn't always going to happen, and when it doesn't this deck doesn't dislike playing a longer game if it has to. Longer games mean more time to generate Thopters or Treasures and increase your likelihood of winning off of one of the three "you win the game" cards (Mechanized Production, Revel in Riches, and Hellkite Tyrant) or removing players (Tezzeret, Master of the Bridge, Tezzeret, Agent of Bolas, Cranial Plating, Master of Etherium, and Blightsteel Colossus) or simply locking the game down in your favor (Karn, the Great Creator + Mycosynth Lattice and/or Time Sieve infinite turn combo).

RiotRunner789 on

2 weeks ago

Tezzeret, Agent of Bolas might be alright due to you running 14 artifacts. He just helps to get your ramp pieces and has the bonus of gaining you life late-gate which would help since I didn't see any cards that gained life other than Enter the God-Eternals.

You may also want to look at cards like Animate Dead and Dance of the Dead since I didn't notice any cards you were using to steal from your opponent's graveyards.

This deck looks really fun though. Best Bolas deck I've seen flavor-wise.

jconeil1988 on Alela, Tinker Faerie Extraordinaire

4 weeks ago

Noelqkazoo Do to the Sword of the Meek needing a 1/1 creature entering the battlefield to bring it back, you would need to at first rid the bored of Alela, Artful Provocateur because as long as she is on the bored, the Thopters created by Thopter Foundry will be 2/1's after state based actions are checked. So yes, while in theory you could include the combo, you'd have to be sure to sacrifice Alela to your Ashnod's Altar prior. I have recently been informed of that option. When the deck is so focused on keeping Alela on the field to maximize the production of faerie tokens, I've overlooked that option.

That said, I'm not totally against using the combo anymore. I've recently purchased a few more cards and have yet to update the deck so it has a few more options to keep the deck running in the event that Alela is removed, specifically Tezzeret, Master of the Bridge and Tezzeret, Agent of Bolas for the mass damage they can generate.

wallisface on Artifact shit show

2 months ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

SquirrelPenguin on Card creation challenge

3 months ago

Flickering Insight

Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Whenever an opponent casts a green spell this turn, you draw a card.


Ninja'd, i need to do above.

Plynar, Bridge Reborn

Legendary Artifact--Gate

, : Search your opponent's library for a permanent card, put it onto the battlefield, then shuffle your library.

So I made another Planar Bridge for when Tezzeret, Agent of Bolas rebuilds it.


Now this is for the wildcard that I got ninja'd on.

I mashed up Flicker and Insight. for the wildcard. For the next challenge, try to make a card based off of a Wizards employee (Richard Garfield, Ph.D. is an example)

Ziusdra on Card creation challenge

5 months ago

ZendikariWol I'm not sure you're reading all of the text involved in Fragile. Mox Iridium also triggers when targeted by creatures, planeswalkers, etc. Not just spells. i.e., you want to trigger it by making something more useful out of it--playing Animating Faerie, Tezzeret, Agent of Bolas, or Skilled Animator, or something cheaper so that you break even or actually gain mana out of the transaction. Use an Icy Manipulator or Unbender Tine to give yourself free mana, once per round (because if you do it more than once, you break it), on your opponents' turns or on your own turn.

Fragile also triggers this way. An opponent can kill it even without something that specifically targets artifacts--you're looking too specifically at cards that target only artifacts. A Brazen Borrower can kill it if it's played in response to you targeting it with a spell or creature. Or for that matter, a Pestermite can tap it, in response to its owner targeting it to try to get its use out of it, and before even that tapping resolves, it dies. Really, anything can kill it--even an opponent's Icy Manipulator, in response to whatever the first spell/ability that targeted it was. Your opponent doesn't need to cast two spells to kill it. They only need to target it with anything in response to you targeting it. BUT you want to target it in order to make use of its ability. Therein lies the risk/reward. Flickering it, as you pointed out, might be the best way to go infinite with it; you spend two mana, flicker it, generate two mana, and when it re-enters the battlefield, it forgets that it had been targeted before. You can use Venser, the Sojourner, Aminatou, the Fateshifter, Skybind, and Brago, King Eternal to cheat mana out of it this way, perhaps more cards than just that. Like I said, I'm sure one can find a way to go infinite off of it, which is why it's important that it's fragile.

Although, like I said, since it's a zero-mana artifact, it probably won't be used for what it's designed for--it'll probably just be one of the 99 in a storm deck or a cheerios deck, simply by virtue of being a zero-mana artifact spell.

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