|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
Combos Browse all
Nicol Bolas, God-Pharaoh
Planeswalker — Bolas
[+2]: Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Each opponent exiles two cards from his or her hand.
[-4]: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or creature an opponent controls.
[-12]: Exile each nonland permanent your opponents control.
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Nicol Bolas, God-Pharaoh Discussion
1 day ago
I've been considering Marionette Master for a while, as sacrificing 5 treasures to deal 4 damage apiece is quite nice. I think I'm going to give it a try, and because prereleases and trades have been good to me I can start playtesting with physical copies shortly. Tezzeret has also stood out to me and I might run 1-2 of him if I can. I've also considered swapping the Vraska for a Nicol Bolas, God-Pharaoh. Thoughts?
1 day ago
I've been considering Marionette Master for a while, as sacrificing 5 treasures to deal 20 damage is quite nice. I think I'm going to give it a try, and because prereleases and trades have been good to me I can start playtesting with physical copies shortly. Tezzeret has also stood put to me and I might run 1-2 of him if I can. I've also considered swapping the Vraska, Relic Seeker for a Nicol Bolas, God-Pharaoh. Thoughts?
4 days ago
I've been developing this deck Babby's First Zombie Deck over the last few days playing kitchen top Magic, though I would love to improve it to be more competitive and worthy of taking to my first FNM!
I'm finding that my board presence is quite weak and am afraid I won't be able to reach late game to drop my big Planeswalker. I'm also a bit confused on how to refine the deck's win conditions.
Any help would be greatly appreciated!
1 week ago
I think THE Deck that I found myself coming back to and loving is this little Pia's Revolution deck for Standard. I got into Magic very recently, my very first interaction with Magic was the very last draft my LGS was doing for Aether Revolt, right around the bend of Almond Cat prerelease. After performing decently well in that draft, I looked around for sites online to find a deck idea for the Standard format, as being able to fine tune my own personalized deck was the big appeal of getting into Magic for me (take two guesses which site I found, first one doesn't count).
I stumbled across a U/G Electrostatic Pummeler list that was more combo oriented and less aggro based. With Fling revealed in Amonkhet, I knew I wanted to chuck Pummelers at people. So I took the list, tweaked it to Temur so I could Fling Pummelers, and took it to a few Standard events. I got mostly crushed, although chucking a 48/48 pummeler at people when it worked was pretty satisfying. One highlight however was the match with a Marvelworks deck that ended with me casting a Glorious End during his upkeep that I had sideboarded in. It got the attention of most of the table as the Marvelworks played mulled over to counter it or not. He decided not to, just to see what happens. I think I had a Blossoming Defense and a Pummeler in hand. Untap, Upkeep, draw... a Land (RIP).
Pummel-Fling being a janky inconsistent Combo deck, I was starting to get a little tired of lopsided it was, so I toured this site and found this deck Pia's Recycling Facility! (Budget Combo). The list intrigued me, because I always love synergy and combos in most games, and this deck looked like synergy.dec. I scrabbled together what few cards I had for the deck already (including the FMN promos of Unlicensed Disintegration) and got the rest off of TCGPlayer.
The first couple of games with the Deck during my next standard events were very fun and action packed. One highlight in particular was when the Deck survived 5 turns of a Dragonmaster Outcast by chucking Ornithopter in front the dragons and getting them returned to the hand by Pia's Revolution. I still lost that game, but the mental image of a wall of tiny toy planes holding off a Dragon onslaught amused me.
For some reason or another, I slowly trailed off the deck as I went back to making my own brews (I bounce around decks and Ideas like a yo-yo). When Hour came out, I was insistent on making a U/R prowess with Riddleform work. It kinda did. It was alright, but I was working on another. A Sultai "toolbox" deck with janky win-cons, card draw, counterspells, ramp, and discard. I was trading like a madman for the Blooming Marsh playset needed for the land base.
The one Standard Showdown I took the Sultai toolbox to... it got smoked. Like "it made my Pummeler-fling Deck look tier 1" smoked. I had about 0% fun playing it to, casually chucking a Nissa into a board of the mono-B zombie's nut draw of 24 power on like turn 6. Match 3 I actually got to play Magic, and actually won 2-0, but by that time I was less than lukewarm about the deck. One of only good things to come out of that showdown was the absolutely insane Showdown pack with Nicol Bolas, God-Pharaoh AND a FOIL Chandra, Torch of Defiance. I remember audibly saying "man, I should lose more often!" after seeing those.
Defeated by how feeble my jank brew was, I went back to the U/R prowess deck that I mentioned in passing, and then September rolled around. With it, the Promo Fatal Push. Which got me thinking... about the Pia's Revolution deck I had so much fun with. About 3-4 days ago, I looked at my version of the list, looked at some of the spoilers in Ixalan, especially the reprint of Lightning Strike and Duress. I edited the list to include more removal mainboard and heavily modified my version of the deck's sideboard (the weakest aspect), then took it to FMN.
In my game 2 against B/W zombies during that FMN, I made alot of interesting decisions with Ravenous Intruder and ultimately ended that game in a spectacular fashion with 1 life left by dealing enough combat damage to get my opponent to 1, eating my Scrap Trawler post combat, and playing the Ornithopter retrieved by Trawler dying with Reckless Fireweaver on the field, pinging for the last point. Death by Ornithopter. My maindeck removal came in clutch and basically sealed the opponent out of the game in game 3.
I think I realized then that just because I didn't make the deck, doesn't mean I can't make it my own. This Pia's Revolution deck always feels like it's a close game, with both players making interesting decisions. I don't even mind losing when I play this deck, because even when I do, it feels like I played a game of Magic and that I was only one or two critical cards away from victory. The deck is also practically untouched in the coming rotation, and is even getting new toys like the aforementioned reprints. Whew... well anyone who read this wall of text, grats to making it this far. Nothing much else left to say except that a deck that makes Ornithopter a threat is a deck that I enjoy, apparently.
1 week ago
This particular problem is solved by a turn 2 drop aswell as a turn 1 drop, it requires a critical mass of cards to provide a reliable start instead of an occasional lucky game.
I would keep the Sensei's Divining Top it is incredibly powerful with fetches and other shuffle effects.
Commander's Sphere is a 3 drop, the drop we are trying to move past.I would probably drop Chromatic Lantern aswell, unless you feel your manabase requires that card to work.Nicol Bolas, God-Pharaoh doesn't look particular powerful either, have I missed a synergy somewhere?
I think dropping Dragon Arch would be a good choice, it probably isn't as powerful in practice as it looks on paper, but you know that better than I! :)
I would cut Shaman of Forgotten Ways, cmc 3 mana dork.
The last card I can come up with is Kilnmouth Dragon but I haven't tested it in practice, use your own judgment!
1 week ago
A lot of people have been considering Nicol Bolas, God-Pharaoh in pirates decks, but I think he's far to slow for the deck. I'd Personally run Lightning Strike, Fatal Push or Unlicensed Disintegration instead of Walk the Plank, as it is double black (which is hard for a 3-color Deck(especially with Unclaimed Territory)), and sorcery speed. I think Skyship Plunderer and Admiral Beckett Brass are the weakest of the creatures, and could maybe be swapped out for Dire Fleet Captain, Metallic Mimic and more 1 drops.
You also should certainly not run Anointed Procession, as there aren't many token generators and the mana is way to bad for a 4-color deck.
1 week ago
I'm trying to build a deck around Nicol Bolas, God-Pharaoh and Tezzeret, Agent of Bolas. If possible, I want to keep the deck at 100 dollars (not including the planeswalkers I already own them). Either link me to a good grixis artifact deck, or recommend some good cards that fit the criteria. Thanks
2 weeks ago
So heres what i would suggest. 4 blue gearhulks, 1 The Locust God. switch Hieroglyphic Illumination to Glimmer of Genius. go 2-3 Disallow and scrap Cancel, remove the creatures and put Glorybringer into the sideboard. replace Evolving Wilds with Wandering Fumarole. Open Fire doesnt seem too good so instead go with Harnessed Lightning. Its cheaper and you can choose the amount you wanna deal in damage and get the rest will fuel your Aether Hub and you can deal more damage with the next harness, get 2 Hour of Devastation in, since control aim to win in the long run you need sweepers. Sweltering Suns would be good for aggro decks. you could also get in 1 Nicol Bolas, God-Pharaoh with the hubs as the black mana