|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
Combos Browse all
Nicol Bolas, God-Pharaoh
Planeswalker — Bolas
[+2]: Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Each opponent exiles two cards from his or her hand.
[-4]: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or creature an opponent controls.
[-12]: Exile each nonland permanent your opponents control.
Price & Acquistion Set Price Alerts
|Have (21)||L4DMalus , theilluminaire , RedMulligan , thetechzombie , Lucan2000 , RubyStrings , jamesesdad , LeroyJones , TheRealPeaches , Venser_the_Sojoner , kpral , sepheroth119 , KingOfGrixis , Wolfebladeelite , TheRealSpecialK , mymanpotsandpans , 7vennum7 , NCN946 , NivStormfront , AchieverHeel , Hunter67345|
|Want (26)||Amagon , Syrinth , Moonling , darthnuchi , shootersam12 , blindrift98 , fancysaurus , Roxmysox32 , Aquacomics , NobleSlay3r , ironmac26 , BizarreBurrito , mordredaggrfall , Elode , BlacksmithOfDarksteel , Kamotz , itheoryz , Lythia , PTsmitty , jlaut6 , vashaclarens , CHAREDot9 , SirFowler , RoninH3RO , Talonisnthavingit , AyyAyyRon|
Nicol Bolas, God-Pharaoh Discussion
5 minutes ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
2 weeks ago
So for the first thing on the agenda, I would like to formally apologize for my absence from this deck (and magic in general for that matter). Life has been keeping me busy with school ending a couple of months ago (I know, summer is almost over), but with the end of school, work then began to arise and it just became very hard to stay active on tapped out and find time to actually build any decks (especially this one in particular). With that being said, I am back once again to build, formulate, test, and build again.
Second lets begin with a thank you to TailoredBacon for trying to answer Vlasiax's question in my absence, I really do appreciate it and love having input being discussed here to help improve everyone's The Ur-Dragon Deck. So now it is my turn to actually provide some input on the question as well :D and this will bring us to the 3rd topic.
Vlasiax: I have been using Kolaghan, the Storm's Fury, Ojutai, Soul of Winter, and Wasitora, Nekoru Queen mostly because they either fill a couple of rolls, or they are just strictly better than other dragons. Kolaghan will help provide extra damage when needed and if you have an army, the power will quickly grow out of control, but you are right, alone she does slightly under preform and it is very possible that you might not ever get to that army of dragons and might end up on the cutting block due to her cost and what she does, as she has no board impact right away. As for Ojutai, Soul of Winter, I have found that he will help lock down or slow down opponents that could very well grow out of control. Gilded Lotus is playing in almost every deck in my playgroup and tapping it down could help (but most of my group have ways of untapping it multiple times in a turn or other ways around it), so Ojutai is not bad, but for 7 mana, there might be something better. He lacks impact on the board upon entering and must attack to get his trigger, which if you have multiple dragons attacking, can be amazing, but if you don't, then he is more of a nuisance than anything. Wasitora, Nekoru Queen is probably out of all of the dragons you have mentioned, would be the one I keep, solely because of the Sac creature affect and strength it has on deck like Atraxa, Praetors' Voice, Captain Sissay, or other commander decks that rely so heavily on the commander. Though once again, I have found that she does get removed rather quickly as people don't want to lose their commander. She also shares the common problem with the other two and it is that she doesn't impact the board when she is played and is just a creature that people are like "okay, got to get rid of it by next turn so we don't sac anything". Turns out, dragons are threatening, but when dolled out one by one, people tend to just remove them before they become a problem. Which this brings us to your second question about hate.
YES!!!!! It does bring hate as people are going to remove your dragons before they can do anything. This is short and simple, if you play a 6 mana dragon, that will be removed to the infamous one mana Path of Exile, then yes, they are going to do it. I have found that counterspells aren't as big of a problem as one might imagine, but they are there and having Cavern of Souls does help, but I have considered alternate means. I just saw Conqueror's Flail tonight, and holy crap. A card that will more than likely give +5/+5 (because we are 5 color) and it has a Grand Abolisher like affect, I will take 10 please. Steely Resolve is another that I will probably try to find room for. I do not know if I want Taigam, Ojutai Master, or Surrak Dragonclaw, just because of their mana costs. Surrak is more tempting because it gives all your creatures trample, and makes everything uncounterable. So he is tempting, but really unsure right now. Requires play testing!!! So we should always look for ways to protect our dragons, but we must keep it cheap in cost if at all possible. If we can ramp out cheap spells that protect our dragons, while being able to dull out dragons, that would be ideal.
Last point, the planeswalkers. Oh boy, the planeswalkers. What can I saw, flavor wise, I love both Ugin, the Spirit Dragon and Nicol Bolas, God-Pharaoh and they are both very powerful, but they are very expensive and if I had the choice, I would probably only keep Ugin, and that itself is a maybe right now. The Sarkhans are another thing. Sarkhan Unbroken on paper looks like he should be in this deck 100% of the time, but in reality, I don't think so. He is 5 mana for a very kill able mana rock that draws you one card, maybe two is a full turn rotation happens. Plus the ult, strikes fear into the hearts of your enemies and paints a very large target straight on his forehead. He will be killed, it is not a matter of if, it is a matter of when, and it will be very soon after he is played. Now if you play Doubling Season with him, then by all means, ult him right away and live the dream, then tell me how it was because it sounds glorious. Sarkhan the Mad is one that I have thought about, but ultimately, have left out because he will be a 5 mana draw a card once or twice, or make a 5/5 dragon that could have just been played for the 5 mana from the start. His ult seems really cool, but requires a lot of dragons to do this. If I had to have a planeswalker, and really, I want to use this guy, it would have to be the new Sarkhan, Fireblood. He is a 3 mana ramp spell for dragons that can either ramp or loot a card, which he will more than likely loot on his first turn he is out. Second, because his abilities are just helping with ramp or looting and his ult only makes four 5/5 dragon tokens, which isn't as scary as pull every dragon out of the deck onto the field, so he does not receive as much hate as Sarkhan Unbroken. I think this also might be the only planeswalker I run just because he is cheap and is exactly what I want. Though Dack Fayden is very tempting as he can also ramp with artifact stealing.
Okay, now for my final set of words for the night. This was a lot to think about and type, but it is what we are here for to help discuss and further advance ones ideas. This being said, for the months that I have been playing magic, I have been playing a Storm Grixis deck, a competitive Sidisi, Brood Tyrant deck, and even a Marwyn, the Nurturer commander deck. All of the experience and ideas from these decks will help build and form a new and improved The Ur-Dragon deck. One that will help push the deck to its very limits. Also the M19 and Commander 2018 has some awesome stuff for this deck and I look forward to improving the deck with all the fun things found in these sets. A 3 mana Nicol Bolas, the Ravager Flip that does impact the board straight away by discarding a card from all of our opponents and is a 4/4 flyer that can become a planeswalker in the later end of the game. Sold and I already have my Foil Prerelease Nicol Bolas for the deck. So with all of this, you guys can expect to see a new form of The Ur-Dragon Initiative in the coming month or two. Hopefully it is sooner, rather than later, but time must allow for research. I thank you all for listening, reading, and just enjoying the deck overall. Glad to see that it has remained high up on the ranks of the other The Ur-Dragon decks even with my absence and I hope everybody will continue to support The Ur-Dragon Initiative. Have a great night and may your sealed pulls and your commander games be great. Bye Bye!!!!!!
2 weeks ago
Vlasiax: I can't say I speak on behalf of Derpsofdoom, but I run a very similar deck and thought I might be able to provide some insight. On the topic of Kolaghan, the Storm's Fury, Ojutai, Soul of Winter, and Wasitora, Nekoru Queen, I sort of agree. They are some of the weaker cards in the deck, but I think all of them serve their purpose. Kolaghan is good because of the ability stacking so it can get in for some really good early damage. There have also been a few occasions where it helps get to the 21 commander damage in two swings instead of 3. Ojutai has helped me with closing out games that are at sort of a stand-still because I can tap down the bigger threats my opponents have and get some good damage in. It also helps against Atraxa, Praetors' Voice decks because that card can be annoying to deal with, at least in my meta. Wasitora is again good against decks that run fewer creatures and it is really good in the early game at preventing them from getting a good footing. The countermagic and artifact hate kind of depends on meta, and in mine the Cavern of Souls is usually good enough. In the occasional more controlling matchups, I do bring in a Taigam, Ojutai Master, but I rarely have to. I do think those cards are definitely worth a place in control matchups, especially against multiple control decks. As for the plansewalkers, Ugin, the Spirit Dragon and Nicol Bolas, God-Pharaoh are just really powerful, irrelevant of what type of deck you are running. Ugin is really good at wiping the smaller creatures and permanents, which is good because dragons are typically very high CMC cards, and using his -11 is insane. Nicol Bolas is really good at either making sure your opponents don't have very many cards in hand with the +1, and once they're low on cards you can start using the +2 to steal their cards from their library, and the -12 is also crazy, even though it rarely ever gets to that point. I personally tried Sarkhan Unbroken and thought it was a little slow for my taste. I understand that it has ramp and card draw in its +1, which is good, and the -8 can put you way ahead, but I think the deck has better ramp and card draw already, and -8 is really difficult to get to. I've never personally tried Sarkhan the Mad, and I've always been interested to try it because the -4 can just straight up kill people, the -2 can remove bigger and better cards for a 5/5 flier, which is not a lot in commander, and the 0 is good to use if you've used the other two abilities because it has no abilities that add loyalty counters. Sorry if I've been rambling lol, I just play this deck a lot and have tried a lot of different combinations of 99 cards to see how the deck plays out.
3 weeks ago
So first things first, this deck is all about value. The cards you use for this deck should bring a ton of value as you are cheating them out for next to nothing. For instance, what value does Bringer of the Red Dawn bring really if you could just play Act of Treason for it's same ability? Who cares about the body it has, but when you play a card in Jodah is should warp the entire game.
As far as your landfall sub theme... I think you should cut it altogether. A real landfall deck requires a LOT of specific cards, most of which you DO NOT have in the deck. Cards like Roil Elemental are good on their own with you just playing one land a turn. Omnath and Ob Nixilis are cards you have to commit to for them to truly shine.
With that in mind the following cards I think are too weak for this deck, and should be cut:
- Bringer of the Red Dawn
- Ashen Rider: Ulamog, the Ceaseless Hunger is just strictly better.
- Empyrial Archangel: this is more of a personal card, as for this card to be effective you'd need to have Avacyn out as well.
- Frost Titan: Just not enough value.
- Kokusho: Requires someone to Kill it, and doesn't immediately have an effect. Plus it's gonna be a real "feels bad" moment when they Path/Swords/Unmake it and no trigger
- Mindleech Mass: It requires you to do combat damage before it does anything which means theres a whole turn for anyone in your pod to deal with it.
- Ramunap Excavator
- Ob Nixilis
- Reya Dawnbringer: It is a fact that enchantments and artifacts are harder to kill than creatures, it is with that in mind I would say just play Debtors' Knell over Reya.
- Urabrask the Hidden: It's good, but it A) Makes you a huge target because you are messing with people's boards and B) just isn't as good as Authority of the Consuls
- Garruk Wildspeaker: In any ordinary deck this would be fine but since he doesn't do much I'd suggest his bigger, meaner form Garruk, Apex Predator
- Khalni Gem: This is expensive, and it sets you back more than it helps you. The idea with mana rocks is to get you ahead with lands, try Coalition Relic
- Treacherous Terrain: This card is only good against decks that ramp, or in the late game, in which case you'd rather see something else like a Time Stretch.
Cards I would suggest for this deck:
- Najeela, the Blade-Blossom
- Nexus of Fate
- Baneful Omen
- Leyline of Anticipation
- Zendikar Resurgent
- Shalai, Voice of Plenty
- Zacama, Primal Calamity
- Demonlord Belzenlok
- Gisela, Blade of Goldnight
- Storm Herd
- Plague Wind
- Rise of the Dark Realms
- In Garruk's Wake
- Blatant Thievery
- Nicol Bolas, God-Pharaoh
- Karn Liberated
- Jin-Gitaxias, Core Augur
If you think my advice was helpful or if you want to check out my version of the deck, upvote and check it out here.
Commander / EDH*
SCORE: 2 | 3 COMMENTS | 94 VIEWS | IN 1 FOLDER
3 weeks ago
Did quite a few matches on MTG Arena:
The Locust God SUCKS, way too slow and doesn't pack a punch. Disallow, Walk the Plank and Cancel are almost impossible to play with the 2 color cost so I went with 4x Censor and 2x Shock instead. Nicol Bolas, God-Pharaoh x2 is too much Lightning Strike or Shock instead of Abrade and sideboard 4x meLT or Abrade Chart a Course is just awesome for this deck, add 2 to 4 :)
3 weeks ago
+1 for Jace!
3 weeks ago
1 month ago
I'll have 6 card slots to cheaper/better cards. Lets say:
2x Mana Leak
Cryptic Command Will stay (for now) becasue I really love it and I dont have problems getting the mana for it.