|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
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Nicol Bolas, God-Pharaoh
Planeswalker — Bolas
[+2]: Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Each opponent exiles two cards from his or her hand.
[-4]: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent or creature an opponent controls.
[-12]: Exile each nonland permanent your opponents control.
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Nicol Bolas, God-Pharaoh Discussion
Boza on R.I.P. Brawl
3 weeks ago
All the guild leaders scream 'designed with brawl in mind', ie not too powerful, but actually boring. Ral and Vraska are unexciting walkers, average at best. Lazav is 2 1/3 with a unique ability, so not too powerful, given you cannot feed your yard easily in brawl. Trostani and Aurelia are just plain boring.
All of them are ideal brawl commanders.
In other news, my Nicol Bolas, God-Pharaoh is rotating out, which sucks. Meanwhile, Muldrotha, the Gravetide continues to be the best commander ever for brawl and GRN did not change that. And this is a format where Teferi, Hero of Dominaria can be your commander, which is stupidly broken in 1v1.
Still, I will give brawl a whirl once more with GRN if my playgroup is up for it.
1 month ago
Even if Nicol Bolas, God-Pharaoh is rotating, he will always be in our hearts... :P
Just a side note, I'v played a game or two already with some new GRN cards and found Surveil can be VERY good at filtering your deck. One game my opponent had 35ish cards left in their library, and I had only 10 xD
1 month ago
Some other, more out-there stuff to consider for the wincon pool is using additional copies of Nicol Bolas, God-Pharaoh and Ral, Izzet Viceroy for their respective burn abilities.
1 month ago
Hey, nice version of Dragons.
I don't think you need Nicol Bolas, God-Pharaoh or Dark Intimations. Consider cutting them for another two drop, 2x Abrade? I also think until rotation Glorybringer is much better than Lathliss. Glorybringer is not legendary and until rotation it's the best Dragon in Standard. Consider 4x Glorybringer and 1x Lathliss? Currently this deck lacks creature removal, more Glorybringer solves this problem.
For the sideboard I suggest planning it majority for aggro and control matchups. Dragons already have a good midrange matchup especially with Liliana DM. Unlicensed Disintegration is a good unconditional creature removal spell that's much easier to cast than Vraska's Contempt for midrange matchups. In the sideboard against aggro consider Magma Spray and more Abrade? For control consider Duress, Arguel's Blood Fast Flip, Negate, Doomfall and Chromium, the Mutable. There's some combo decks in Standard (Mono Blue Artifacts and God-Pharaoh's Gift) Sorcerous Spyglass and more Abrade is good against them. Spyglass can also shut down Teferi or Karn in control/midrange matchups.
Consider this sideboard:
- 3x Spray
- 2x Abrade
- 1x Disintegration
- 3x Duress
- 2x Negate
- 1x Blood Fast
- 1x Doomfall
- 1x Spyglass
- 1x Chromium
Good luck with your deck.
2 months ago
ancientskull I haven't got the time to play so much yet, Only like 5 games. But in those games I played bolas a cople of times. First he discarded 1 card from my opponent then be just killed it with a removal spell, so I answerd with Kolaghan's Command to force him to discard and picked my bolas from the grave. Second time he could enter I could keep him alive long enough to flip, and boy did he do dmg to my opponent!
Dont know if this was the answer you looked for but hey it's something ;)
2 months ago
I love the Cruel Control build! Out of curiosity, how often do you manage to keep Nicol Bolas, the Ravager Flip alive long enough to actually flip him? Have you considered instead adding in a copy or two of Nicol Bolas, God-Pharaoh? He's big, forces discard, can snipe just about anything, and costs the same as baby-bolas' Flip. Just a thought. +1 on the deck!
2 months ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.