Nicol Bolas, the Ravager

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Nicol Bolas, the Arisen

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Nicol Bolas, the Ravager

Legendary Creature — Elder Dragon

Flying When Nicol Bolas, the Ravager, enters the battlefield, each opponent discards a card.

4UBR: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

Nicol Bolas, the Ravager Discussion

thescottfactor on Grixis Hungry Airforce

1 week ago

Plus The Eldest Reborn and Nicol Bolas, the Ravager  Flip have the abilities to jump them outta my Grave if need be, after Surveilling the demon to by-pass the "cast" issue. That one's more situational at best, but still an option.

jasonkrivera on Card creation challenge

4 weeks ago

Ugin, the Observer

Legendary Creature - Elder Dragon

Flying

When Ugin, the Observer enters the battlefield, each opponent exiles a card from their hand.

, exile a card from your hand or graveyard: Exile Ugin, then return him to the battlefield under his owner's control transformed. Activate this ability only any time you could cast a sorcery.

4/4


Ugin, the Omnipresent

+2: Draw three cards, then exile a card from your hand.

-3: You may play cards from exile owned by anyone this turn, and you may spend mana as though it were mana of any type to cast spells this way.

-4: Exile target permanent.

-12: Target player chooses a permanent they control. Exile the rest.

7


Mirror image of his twin brother, Nicol Bolas, the Ravager  Flip, except he learns to planeswalk a bit faster than his arrogant half.

Wildcard

triproberts12 on Ten Piece (Pirate Tribal)

1 month ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

FastIsFaster on Grixis Thief [GRN]

1 month ago

If you want to go a more control/traditional route, there are a few things I would suggest:

1.) you need some instant speed plays here. Removal like Cast Down, card draw like Chemister's Insight or similar, or counters like Ionize or Sinister Sabotage.

2.) There are a few cards I feel don't really help you very much here:

What is the best target for Helm of the Host? Copying Nicol Bolas, the Ravager  Flip is fine, but copying anything else can be done faster by Quasiduplicate.

Captivating Crew requires 4 mana every time you want to steal, and that will limit what else you can get done in a turn. Even if you steal their best thing (let's say something like Lyra Dawnbringer) they still get it back. If you really want to stick with the thief theme, I would suggest a few copies of Cast Down or Murder so you can destroy the creature after you swing in with it.

Mnemonic Betrayal seems out of place here, and I'm not quite sure how good this is. You aren't running much removal (really just Plaguecrafter and The Eldest Reborn, so all other things in the opponents graveyard are probably not good targets. When they discard, they are discarding the worst card in their hand usually. That card is much more powerful late in the game, but without more removal you likely wont get to late game. Even if you got it off late in the game, you need X + 3 mana to do anything, and what do you need X to be to really be effective? Sticking with the Lyra Dawnbringer example, even if you had removed it, you need 8 mana to get that back onto the field under your control. It also doesn't really help as graveyard hate against the decks that utilize graveyards, because unless you cast the cards they go right back. I would strongly recommend cutting this card.

Dead Man's Chest is miles better when you play removal. Without it, you are waiting for combat, and most people will play around that.

I don't love Phyrexian Scriptures here for you, as it hits your side of the board too. If you have two things out, you will lose one. You run a lot of creatures, so it seems unlikely you would only have one out and would really benefit from that board wipe.

As a general rule of thumb with Grixis, you want to be able to interact with your opponent and disrupt their turn to enable your next turn. Counters and removal will do that. Whatever you final build looks like good luck with it!

FastIsFaster on Grixis Thief [GRN]

1 month ago

If you want to go a more control/traditional route, there are a few things I would suggest:

1.) you need some instant speed plays here. Removal like Cast Down, card draw like Chemister's Insight or similar, or counters like Ionize or Sinister Sabotage.

2.) There are a few cards I feel don't really help you very much here:

What is the best target for Helm of the Host? Copying Nicol Bolas, the Ravager  Flip is fine, but copying anything else can be done faster by Quasiduplicate.

Captivating Crew requires 4 mana every time you want to steal, and that will limit what else you can get done in a turn. Even if you steal their best thing (let's say something like Lyra Dawnbringer) they still get it back. If you really want to stick with the thief theme, I would suggest a few copies of Cast Down or Murder so you can destroy the creature after you swing in with it.

Mnemonic Betrayal seems out of place here, and I'm not quite sure how good this is. You aren't running much removal (really just Plaguecrafter and The Eldest Reborn, so all other things in the opponents graveyard are probably not good targets. When they discard, they are discarding the worst card in their hand usually. That card is much more powerful late in the game, but without more removal you likely wont get to late game. Even if you got it off late in the game, you need X + 3 mana to do anything, and what do you need X to be to really be effective? Sticking with the Lyra Dawnbringer example, even if you had removed it, you need 8 mana to get that back onto the field under your control. It also doesn't really help as graveyard hate against the decks that utilize graveyards, because unless you cast the cards they go right back. I would strongly recommend cutting this card.

Dead Man's Chest is miles better when you play removal. Without it, you are waiting for combat, and most people will play around that.

I don't love Phyrexian Scriptures here for you, as it hits your side of the board too. If you have two things out, you will lose one. You run a lot of creatures, so it seems unlikely you would only have one out and would really benefit from that board wipe.

As a general rule of thumb with Grixis, you want to be able to interact with your opponent and disrupt their turn to enable your next turn. Counters and removal will do that. Whatever you final build looks like good luck with it!

FastIsFaster on No Veggies! (WUBR Control)

1 month ago

Its funny you mention Pirate's Pillage, as I played against someone running it and I copied it using Expansion/Explosion. The reason I don't like it is the sorcery speed, and while you get two mana back through the treasure tokens, it still isn't worth doing on my turn. If anything, I would run Chemister's Insight, but I'm still finding more use with Risk Factor. With Search for Azcanta  Flip, Karn, Scion of Urza, Treasure Map  Flip and a flipped Nicol Bolas, the Ravager  Flip there are a lot of ways to see cards and set up draws, even if I am not drawing them at that time. Risk Factor is usually good for the first 8 damage (until I drop NB or Chromium), then folks almost have to let me draw, which results in more finishers like NB, Chrom, or Banefire.

I do think I can find room for one more Expansion//Explosion to total 2 in the main, and will continue to test with Chemister's Insight

jasonkrivera on Card creation challenge

1 month ago

Ajani Goldmane, Rejected

Legendary Creature - Cat Warrior

Lifelink

At the beginning of each end step, if you gained 4 or more life this turn, exile Ajani, Rejected and return it to the battlefield transformed.

2/3


Ajani Renewed

() Legendary Planeswalker - Ajani

+2: Create two 1/1 white cat warrior creature tokens with lifelink.

-4: Destroy target creature with power 4 or greater or with toughness 4 or less.

-8: Double your life total, then create that many 1/1 white cat warrior creature tokens with lifelink.

4


So we already have flip-walker cards for Kytheon, Hero of Akros  Flip, Jace, Vryn's Prodigy  Flip, Liliana, Heretical Healer  Flip, Chandra, Fire of Kaladesh  Flip, Nissa, Vastwood Seer  Flip, and Nicol Bolas, the Ravager  Flip

I just made Ajani's pre-walker and flip-walker. Design another flip-walker.

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Nicol Bolas, the Ravager occurrence in decks from the last year

Standard:

All decks: 0.36%

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.06%

U/B/R (Grixis): 0.11%