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Great Furnace Discussion
2 weeks ago
Well I have some suggestions. First you have way too many mana rocks. Gilded Lotus, Coalition Relic and Chromatic Lantern should be the first to go. With the mana base you have there is no need for sub-optimal ramp such as Chromatic Lantern or Coalition Relic and your mana curve is low enough that Gilded Lotus is just too much. You should also cut at least 1 signet or 1 talisman maybe one of each. Other artifacts that should go are Lightning Greaves because Kess, Dissident Mage is not at all necessary to a full storm build and having a card just to protect her from destruction isnt worth a card slot. Now as for your win conditions, if your going 1 creature then you should really just use Aetherflux Reservoir. Using Reiterate on Lightning Bolt with Paradox Engine is kinda clever but its very mana intensive, requires you to run lots of sub-optimal mana rocks and if you streamline your deck you will consistently get to an Aetherflux Reservoir win much faster. Take out Tendrils of Agony and Lightning Bolt. Now for Paradox Engine. This card doest synergize at all with Kess, Dissident Mage's ability and since you only get one spell each turn from her your going to need to rely on your deck for your gas. You should 100% replace Paradox Engine with High Tide and build your deck around that card. Add cards like Frantic Search, Time Spiral and Snap. Replace Vault of Whispers, Urborg, Tomb of Yawgmoth, Sulfur Falls, Seat of the Synod, Great Furnace, Glimmervoid, Drowned Catacomb and Dragonskull Summit with Island's. You should also take out Winds of Change, without Notion Thief its not really a great card since you might just refill your opponents hands. There are several other questionable instants and sorceries but this is already a lot coming at you so ill just link to a couple different decks people have been trying out to give you examples. The final few cards I will suggest are Mystic Remora, Paradoxical Outcome, Future Sight, Necropotence, Helm of Awakening, Sensei's Divining Top and Hurkyl's Recall
3 weeks ago
Out: Curse of Opulence
In: Mana Web
Curse is a great card for its cost, it just hasn't really had an impact with my deck. I almost never find myself needing more mana than I have, and the people that know my deck will forego attacking the cursed player to deny me the resources anyway. I've been looking for a slot to bring Mana Web back in anyway, so it was an easy swap.
Also removed Strip Mine and Great Furnace in favor of two basics. I like Strip Mine, and it is especially powerful with Crucible of Worlds, but I noticed that more often than not I would have rather had the flexibility of the basic land on the field to up my number of pairs for Ib, or an extra land for Glacial Crevasses to stall one more turn. Great Furnace was in there for fuel for Goblin Welder and when I ran Kuldotha Rebirth, and just wasn't needed anymore.
4 weeks ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
4 weeks ago
4 weeks ago
Definitely Fire Diamond, Great Furnace and Mirage Mirror. CITP tap artifacts are super slow, and I was just finding anything at that point, so that will be a strict upgrade. Artifact Lands are fine, but have an extra vulnerability to artifact hate, so that's a pretty easy sub.
Mirage Mirror is just a fun card, but it's nothing super special, and if you're opting for Mana Acceleration at this point, then it's probably first to go.
2 months ago
Looks great; I'm a real sucker for synergistic decks. Why not run some copies of Great Furnace and Vault of Whispers, though? It's not ideal to feed your lands to Kuldotha Rebirth, but I think at least having the option to is better than not. It might also be worth considering Perilous Myr (maybe in the sideboard?) It's essentially a burn spell, and having more removal's never a bad idea.
2 months ago
The main thing that stands out to me here is a lack of ramp, which is going to be very important if you're trying to drop a bunch of angels. I think for R/W, particularly one so artifact heavy, an accelerant like Thran Dynamo or Worn Powerstone (or even Hedron Archive) will do a lot more work that something like Manalith or Meteorite (as much as I love that card). Wayfarer's Bauble is almost always preferable to Traveler's Amulet. The one extra mana to put the land into play is well worth it.
Also, Sword of the Animist seems like an absolute must-add for this deck.
Hope some of this helps! Good luck out there!
3 months ago
This is just a start FYI
Note: Add more lands as you should have at least 30+ and "Cycling" is not doing anything for this deck other than spending your manna and slowing you down, cards like Diabolic Tutor and Fabricate or Kuldotha Forgemaster will cost you close to the same and get you exactly what you want.