|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2014 (C14)||Common|
Combos Browse all
: Gain .
Great Furnace Discussion
1 week ago
I like this ping ping thing you have here.
I agree with Traumitz that Great Furnace and Vault of Whispers would be great additions to this deck. With those additions, you could consider replacing some Renegade Map and Traveler's Amulet with Expedition Map in order to grab the artifact lands.
Given that your mana curve is so low, I wonder if you need so much land fetching. Consider more draw. I like Costly Plunder , maybe even more than I like Sign in Blood here. If your lands were artifacts and you had too many, you could sacrifice them to Costly Plunder for value$$.
For three mana you could include protection in the form of Herbal Poultice . It fits the theme, protects and triggers but the mana cost is steep.
Ornithopter seems out of place in this deck unless you NEED a zero mana creature or a powerless flying blocker. If you can push it to one mana you could get a lot more value out of Myr Servitor and sac outlets such is Costly Plunder or ¿ Ashnod's Altar ?
You really have me geeking on this deck...
4 weeks ago
Maybe I'm missing something, but looking at the deck Darksteel Citadel and Great Furnace seem maybe a little weak here. Goblin Welder interacts well with them, but wouldn't it just be more beneficial to run more mountains so that cards like Price of Progress and Acidic Soil become even more one sided? Artifact lands can also be hit by mass artifact removal as well, although darksteel citadel is much less susceptible to that. Maybe I'm missing some of the positive interactions though. I'd really appreciate hearing your reasoning for including them.
1 month ago
1 month ago
You may be able to drop a few lands--especially if you add in the KCI combo. I tried to keep these suggestions as budget as possible but, a couple of them are in the $15-$20 range.
Some spells to consider:
- Words of Wind
- Long-Term Plans
- Krark-Clan Ironworks
- Mana Vault
- Paradox Engine
- Walking Ballista
- Artificer's Assistant
- Quicksmith Genius
Lands to Consaider:
1 month ago
xaarvaxus, thank you so much for your comment.
I like your reasoning on Scroll Rack, it would only be of benefit when I have a full hand, at which point I should have enough gas to be advancing the game.
Hellrider is a cool suggestion, but I think it would have suited more when it was a goblin tribal/attack deck. I like how this deck is solely focussed on the combo plan, even with jank like Thermopod for redundancy.
Some great suggestions, thanks mate!
1 month ago
I use Scroll Rack in my Aminatou deck and it performs well there but its a control deck that sits on cards so has more ammo to swap and dig deeper into the library. I suppose it could be good following a wheel effect or right off the draw but in general a Krenko deck dumps its hand quickly and that any benefit from Rack is probably pretty spiky. It'd either be another wheel or a much worse Seer's Lantern.
Have you tried Experimental Frenzy for additional card draw? I run it and Dark-Dweller Oracle and I've liked how they've worked. With the quick mana you run [I have not splurged for Mana Crypt and the like] I would think they'd perform well for your deck as well, probably a little better with the additional resources to fuel them.
Ogre Battledriver could add to the number of haste effects. I may have to include Fervor and/or Mass Hysteria in my own Krenko deck as no matter how many you have, it seems there are still times you can't buy one when you need it.
And not sure how you feel about the card but I've liked Hellrider as you don't even have to worry about if your attackers can all get through or having the combat fogged as they're just dead.
Overall I like the deck, I think I will be making some changes to my own version based on your list. Happy combo-ing!
1 month ago
This deck could use some more ramp, card draw, and lands. Also you have two cards too many in the list so that's a slight problem too.
Some cards to cut would be Sun Titan, Burning of Xinye, Elspeth, Sun's Champion, Great Furnace (It's strictly worse than a basic Mountain in this build as it dies to artifact removal and you have no synergy with it) and kinda Chance for Glory and Hostility. Sun Titan only returns permanents and most of your deck is instants and sorceries. I really don't think you want to destroy and of your own lands so the Burning is pretty bad. You have enough board wipe effects that also synergize with your commander and you don't have much of a token strategy going on so Elspeth seems pretty out of place. I suppose she's a potential alternate win-con, but most your deck has the ability to win off of any number of top-decks late in the game. I see how Chance for Glory is tempting, but it seems like a really niche card and I think I would rather have card draw in its place. Hostility is the card I'd like to see in action before really making a decision on. I feel like it could often just be a dead card because you'll want to be dishing out lots of damage and gaining lots of life with Firesong and Sunspeaker on the field, but I suppose it's another alternate win-con that synergizes with the deck.
I would think about adding Fateful Showdown and Khorvath's Fury since they draw cards and deal damage. Also, Magus of the Wheel if you can get your hands on one. Really and effect that either deals damage or draws more cards than you discard when you discard. Plus wheel effects are good for disrupting opponent's strategy. Rocks that draw cards like Hedron Archive, Dreamstone Hedron and Commander's Sphere are also good ideas.
In sum, get down to 100 cards, add more lands, ramp, and draw spells.
2 months ago
I do play Great Furnace. I opted out of Darksteel Citadel because it's a colorless land, and I want to keep those to a minimum. Strip Mine and Tectonic Edge, among others, are on the chopping block once we get some more utility red lands, or just amazing utility colorless lands.
The interaction with Artifact Lands and many of the cards in here is not significant enough to require playing both, just as it is not significant enough to run a card solely for those interactions that gains no additional value from Kurkesh, such as Crucible of Worlds. If I need more than one, Prototype Portal and/or Sculpting Steel are perfectly capable of opening those doors.
Great Furnace occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.05%
U/R (Izzet): 0.29%
RW (Boros): 0.17%
U/B/R (Grixis): 0.08%