Saheeli, the Gifted

Saheeli, the Gifted

Legendary Planeswalker — Saheeli

+1: Create a 1/1 colorless Servo artifact creature token.

+1: The next spell you cast this turn costs 1 less for each artifact you control.

-7: For or each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.

Saheeli, the Gifted can be your commander.

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Set Rarity
Commander 2018 (C18) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Saheeli, the Gifted occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

UR (Izzet): 0.48%

Saheeli, the Gifted Discussion

Optimator on Non-Stop Thop-Thop!

1 month ago

Sweet! Gotta love thopters. I dig the deck! Seems like an excellent deck to learn with. I like your disruption package.

I just barely built a Saheeli, the Gifted deck that is thopter tribal at heart (Junk in the Trunk) but going all in with thopters is likely best done with Sai, Master Thopterist at the helm. My main goal was just to have a functioning Saheeli deck, so the thopter-tribal aspect is secondary in a sense. I do like the numerous creatures that make Thopters and have utility attached but having thopters coming reliably from the command zone would be great.

Optimator on SadoArtifacthate

2 months ago

Cool stuff! I dig the deck name. I just barely built a Saheeli deck focused on tokens too. Junk in the Trunk.

I see you have Faithless Looting in the deck. Considering you're running and you don't have a strong graveyard theme, I would recommend a more normal draw spell. If you want to keep the card low CMC perhaps Preordain or Serum Visions . I like Concentrate too (I prefer draw spells that draw three or more cards for a strong hand refill, so I stay away from Divination and its ilk. They can still smooth out draws and get you to your land drops). draw spells like Mind Spring et al are great with Saheeli's discount ability. Also, Brainstorm is a bit of a trap unless the top of your deck matters. No card advantage, only selection.

I've been experimenting with Saheeli's Directive and been less than impressed, unfortunaltely. Too bad, since it's a Saheeli-themed card. I think a deck needs to be at least 40 artifacts deep to make it hit reliably. It's a shame, because spells are great with Saheeli, the Gifted . Also, some of your wincons are non-artifacts.

Speaking of which, consider spells like Comet Storm and Whir of Invention to take advantage of the discount. My deck should give you some inspiration!

TypicalTimmy on C-C-C-C-Combo Breaker!

2 months ago

I'm less of a "combo" player and more of a "synergy" player.

My problem with combos is that, while they can generate infinite and unbreakable locks on the game, if just one piece if removed the entire thing falls apart.

With synergy, even if half of your boardstate is gone, the half that remains can still function.

I recently "discovered" a combo / synergy between Myr Matrix and Mana Echoes that I want to experiment with in my next deck. I'm thinking Izzet, running Brudiclad, Telchor Engineer in semi-Myr tribal.

Basically the combo doesn't work unless you have at least 4 Myr on the field. If you have Mana Echoes already on the field with Myr Matrix sitting there and have literally nothing else, you can drop a Myr Battlesphere and immediately generate , pay into Matrix and get right back out of it.

I'm not entirely sure what to do with the deck or which direction to go, but I'm thinking spell-slinger / storm. The potential is there for an immense amount of mana. There is also Saheeli, the Gifted , Urza, Lord High Artificer , Tolarian Academy .

And I'd be remiss if I didn't shoe-horn in Day of the Dragons and Descent of the Dragons .

So yeah, it's not exactly a "game-winning" combo, and it does take a few cards to set up, but the possibility of generating BOTH infinite mana AND infinite tokens is just too good to not build.


Also, my Oathbreaker deck that runs Kiora, Master of the Depths with Karn's Temporal Sundering as the Signature Spell. In a ramp deck, you can literally go infinite turns.

Also in that deck I have Argothian Elder with Wirewood Lodge . If you have one other land that can add at least two mana, such as Nykthos, Shrine to Nyx , Gaea's Cradle , Simic Growth Chamber , Itlimoc, Cradle of the Sun , or even just a basic Forest with Vorinclex, Voice of Hunger on the field then you can also generate infinite mana.

Yes, I can generate both infinite turns and infinite mana in the same deck.

Shameless self plug. Sorry, I rambled on. I'll hide in an accordion as to not be rude with a dissertation on my hobby, lol.

1con1c97 on Looking for help with Big ...

3 months ago

I'm working on a deck that utilizes Saheeli, the Gifted 's second loyalty ability to cast huge, game ending spells. The deck is here: Big Mana Saheeli. Let me know what you think!

TypicalTimmy on Card creation challenge

4 months ago

Ghost-Chains of Binding

Enchantment - Aura

Enchant permanent

Enchanted permanent loses all types, colors and abilities. It is still a permanent.

After a thousand eternities of sheer and vast silence, you shall wait a thousand eternities more.


Whatever you enchant, it can be considered even more worthless than Darksteel Relic . At least that thing helps with Affinity costs and can see some use with Tezzeret the Seeker and Saheeli, the Gifted .

Shame Darksteel Ingot exists, otherwise I'd ask you to make a "Darksteel Mox". Bummer.

Make anything you'd like but it must be Darksteel in nature. So an Indestructible Artifact. Anything else is fair game.

thom-le on Saheeli's Ironworks (KCI) [Primer]

4 months ago

michaeltjin: Thank you for your comment, Solemn Simulacrum is indeed a very interesting card. I don't want just to explain why I skipped this creature, because there are some good reasons to give this card a place in the deck. First he (or it) gives some additional mana available in the early game. There are some recursion options with Daretti, Scrap Savant , Goblin Welder ,... to get an additional boost in the mid- or endgame. Especially the card draw is an ability worth to consider, which is very important for this deck.

I exclude the Solemn Simulacrum for several factors. In an ideal case the commander Saheeli, the Gifted should be placed on the battlefield as soon as possible. Both cards have 4 mana to pay for - therefor the priority lies on the planeswalker. Except for the draw trigger there are not that much connections with other cards in the deck on how the own game development should happen. Primary target is to get the combination pieces on the board.

But as earlier mentioned it's absolutely reasonable to give him a try.

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