Saheeli, the Gifted

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare

Combos Browse all

Tokens

Saheeli, the Gifted

Legendary Planeswalker — Saheeli

+1: Create a 1/1 colorless Servo artifact creature token.

+1: The next spell you cast this turn costs 1 less for each artifact you control.

-7: For or each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.

Saheeli, the Gifted can be your commander.

Saheeli, the Gifted Discussion

TypicalTimmy on Card creation challenge

1 week ago

Bend Realities

Instant

You may exile any number of permanents you control as you cast this spell. It costs less for each permanent you exile in this way.

Take an extra turn. If this was cast during your turn, take two extra turns instead.


Saheeli, the Gifted anyone ;)

Same challenge.

CaptainBanana42 on Admiral Brass EDH

1 month ago

Hi, I think Admiral Beckett Brass is not the best commander for a deck like this. Jhoira, Weatherlight Captain is probably better or Saheeli, the Gifted .

Aetherflux Reservoir would be a nice fit in the deck. It can generate a ton of life and also finish your opponents.

CaptainBanana42 on Ral in progress

1 month ago

Hey, Ral, Izzet Viceroy is not legal as Commander in EDH. If you just want to play with your brother it is propably fine though. In EDH planeswalker must have the clause: "... can be your commander." on it. Examples: Lord Windgrace , Will Kenrith , Rowan Kenrith , Saheeli, the Gifted

thom-le on Home Alone

2 months ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

Natalbee on Jodah's rainbow construction

2 months ago

I'm not understanding why Jodah, Archmage Eternal is your Commander... your whole deck is R/U aside from seven cards (five of which are for mana fixing), and you only have seven cards with a CMC higher than 6.

You could probably cut the W and G cards and just run Saheeli, the Gifted as your commander, because she makes tokens and reduces casting costs - which is your stated game plan.

If you're set on Jodah, maybe add something like: Composite Golem, Omniscience, Kaleidostone, Legacy Weapon, Fist of Suns, Cascading Cataracts, Blightsteel Colossus, Chromatic Lantern, Conduit of Ruin, Brass's Bounty, Shrine of the Forsaken Gods, etc.

berryjon on Pattern Recognition #85 - Range ...

5 months ago

Tyrant-Thanatos: You and I certainly agree there. When I talked about Volvers a year and a half ago, I noted that Wizard's treatment of multicoloured cards has become more and more tight as time goes on. ? You're playing Artifacts. (Depala, Pilot Exemplar being an excellent example of this pidgeon-holing, and Tiana, Ship's Caretaker being another that isn't as restrictive in design, but still telling players what to play, rather than giving players the tools to build what they want.

But the worst combination is , which Wizards absolutely and stubbornly refuses to move from "Playing with Instants and Sorceries ONLY" to "Hey, Artifacts are cool!". Even their Saheeli, the Gifted deck showed they had no idea what they're doing - and the calls for the Izzet to stop being just Mad Scientists/Mages and return to the fact that they guys are the Engineers of Ravnica were ignored by Wizards. When I saw the near-admission to that by Rosewater on his Blog, my heart sank, let me tell you.

airbornezenith on Advertise your COMMANDER deck!

6 months ago

I have been running a Saheeli, the Gifted deck that consistently drops very big things very early in the game. I am looking for any cards that might be strictly better than ones I am already running, any good utility cards that might find a home, and any cards that just don't seem to fit the bill.



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Saheeli, the Gifted occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

U/R (Izzet): 0.48%