Savor the Moment


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Savor the Moment


Take an extra turn after this one. Skip the untap step of that turn.

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Have (2) MoJoMiXuP , Mortiferus_Rosa
Want (1) Galdelonian

Recent Decks

Savor the Moment Discussion

xyr0s on Good UB Control/Delve Shell

3 weeks ago

Yes. I don't think I've ever seen Savor the Moment played (you need to have a very well-defined plan with a non-untapping extra turn), but Cryptic Command sees lot of play, because it's close to a universal answer and as long as you have enough blue mana in your deck, it will be useful (excepting merfolk decks).

Epidilius on Good UB Control/Delve Shell

3 weeks ago

Between Savor the Moment and Cryptic Command, is one considered better than the other?

AllhydeNoJekyll on Jhoira, Master of Suspense

1 month ago

I'm not entirely sure what theme you are going for, but I think some of your categoriesneed to be more focused towards a set of win-cons, and about half of each be able to functionwithout Jhoira explicitly.

  • I'm fairly certain Matt had said that the Chance Encounter with Frenetic Efreet doesn't work, but I'm not sure about that. Even if that's not the case, why this particular combo? I feel as if there are stronger ones to go in Jhoira

  • Usually people use Firemind's Foresight to search up specific win conditions, or powerful X cost cards. I'm not seeing a whole lot for you to search for in this matter.

  • On that note, I think you should be really careful about your optimism with suspending things with your commander. Average Case Scenario you will play her with five mana up, suspend one thing in response to someone immediately trying to kill her, or she won't hit at all due to counterspells. A lot of your spells take for granted the fact that she will always be on the field like an enchantment you start with (see your draw category). Our meta usually consists of heavy boardWipes and consistent counterspells you can thank your boyfriend and Luke for that.

|Cards that must be cut|These are cards that are bad enough they shouldn't be in the deck at all or they have an equivalent card that is also on theme. - For example, there are a wide array of counterspells that are infinitely better/cheaper than Cancel, but Delay is one mana less and lets you control the board in your favor while being incredibly on theme (Delay a Board Wipe and remove the suspend counters, or add more as you need, etc other uses). In any case there are a wide variety of cards that should replace Cancel. Eg., 'strictly better Dissolve, Dissipate, Disallow, Izzet Charm etc.

- Thirst- Izzet Cluestone- Reduce to Dreams- Divination- Nevinyrral's Disk    - I've sort of brought my grade for this card down a little bit in recent times, the fact      that it can't save you on a draw really hurts the card and the purpose of boardWipes.       Still a great card, but not as powerful in decks that aren't focused on recurring       artifacts.
  • You have Mana Geyser listed under Ramp, when really this effect is called a 'Ritual', named for the card Dark Ritual. Besides semantics, it's a great card, but shouldn't be considered when determining how much Ramp you have in the deck. Without it, 8-9 should be more than enough anyways. As a side note, consider Reiterate, it can go infinite with Mana Geyser.

  • You have several components to Mill Combos, which is a set of great of powerful effects, but to devote to the strategy itself of mill would require a subset of 15-30 cards in that nature. Unless that is your desire, it would be best to remove non-combo pieces such as Fraying Sanity.

  • Sphinx of the Final Word is not a counterspell, but is under the category of 'counters'.

|Cards I do not understand the purpose of, but are neat|- Sphinx of the Final Word- Clone Legion- Control Magic- Eternal Dominion- Telepathy

Odysseus_97 on Kumena will turn you into Simic Slaw

2 months ago


Once again thank you for the amazing feedback. Alright i might have misread that then, but i think i will primarily work with untap effects, unblockable and a very little sub theme with +1/+1 counters to utilize other effects and gain more damage since the merfolks don't have crazy power so the attacks with unblockable will be more effective. I have never really worked with these themes before and they synergies perfectly with Kumena :)

Deepchannel Mentor I agree that the CMC takes it down some places, and with the multiple islandwalk merfolk, its effect is not out of the world. Altough it has done some work for me in my playtesting against my own decks, so once i have gotten the cards around release i will see how it plays out in my Meta. But it is on my possible cuts list, altough it's one that is a bit higher on the list to might stay.

Fallowsage: It has already done a lot of work for me in my playtesting and i really like it, so i think this one will stay. Its perfect when you drop this on curve with Kumena and then tap it to make kumena unblockable and draw a card at the same time. I do see the strong potential in Sage of Fables and if i find enough things to cut, it is going right in. Maybe swap it with either Triton Shorestalker or Mist-Cloaked Herald, although i do like these one drop unblockables :)

Grimoire Thief: Good point, i will take it into account, i am trying to run a lot of untap abilities so it might turn out to be good. Intially i thought i could use it in a responds to a board wipe, but i might have blanked for a second when i read it the first time :)

Riverwise Augur/Silvergill Adept: I agree, Riverwise Augur has already been cut for some of your previous suggestions to increase the potential of Islandwalk. Suprisingly Silvergill Adept has done very little work in EDH, i often draw it before i have my engine up and running and as the only merfolk in hand so here it is useless at least, so i think it will be cut very soon once i figure the number of cuts and adds :) But then i can use it in a standard deck i might want to try out :)

Distant Melody/Ponder: I agree on the one time uses, have already cut Ponder and i think Distant Melody will go as well, maybe for Sage of Fables or another counterspell.

Time Warp/Savor the Moment: Yes, i kinda wanted to try out some extra turn plays as i have never done that before with my limited play of blue, but i do have Wanderwine Prophets who will likely do some of that work very excellently, and then i could maybe use them in a heavy control EDH build i am thinking of building :)

Neurok Stealthsuit: It would be an interesting include, but i have realised it does not synergies very well and you are right about the mana cost as well. I hope i can find my copy of Plaxcaster Frogling somewhere, cause i really like this one as a utility creature :)

Bragoran on Kumena will turn you into Simic Slaw

2 months ago

Hey Odysseus_97,

Glad you liked some of my suggestions! As I said, I wasn't sure which route you wanted to take so I summed up some options for different strategies. In regards to cuts you could make, I'd consider the following cards:

Deepchannel Mentor: This card has not pulled its weight for me in my Sygg, River Guide deck so I've taken him out after almost a year of testing it. It seems like a heavy investment to me when I have other options like Lord of Atlantis and the likes. If anyone had a different experience with this card I'd be glad to hear them out, but until that time, I'm not convinced.

Fallowsage: You really need an enabler to repeatedly tap/untap it. This card does nothing in and on itself, unless you attack. Not to push you, but Sage of Fables enables you to draw cards indefinitely, either pulling counters off creatures that are leaving the battlefield or using it during an Opponents EOT in Tandem with Kumena's 3rd ability.

Grimoire Thief: The ability is a nice finisher but I wouldn't count on it to do much milling unless you really focus on a tap/untap strategy. Unless you can consistently go infinite with this I wouldn't play it.

Riverwise Augur/Silvergill Adept: since these are ETB effects, and I don't see them doing much flickering/bouncing, I'dd concider not playing these. There are more efficient ways to draw cards.

Triton Shorestalker: there's enough evasion enablers in this deck to cut this. This could also count for River Sneak, but sneak's secondary ability makes for some explosive plays if you have the right cards.

Distant Melody/Ponder: not a big fan of the first due to sorcery speed restrictions and the second only filters once, it doesn't have a big enough impact in EDH games.

In regards to the Maybeboard:

Time Warp/Savor the Moment: Nice cards, but I'dd rather play things to protect my creatures in between turns in combination with untap effects so I can more easily abuse kumena's ability.

Neurok Stealthsuit: with all due respect to chadsansing, stealthsuit does offer protection, but at UU in a Bi-colored deck, I'dd rather have something like Plaxcaster Frogling. it's a colorshifted semi-Sygg, River Guide, it works at instant speed, It synergizes with the deck and its ability costs colorless mana, which offers you more flexibility.

I've already started in taking apart Edric and rebuilding UW Sygg, I will post the results in my decklists.

Happy brewing!

mmlgamer on Transcendant Superfriends Enchantress

2 months ago

You said you don't recommend extra turn spells for a fun Narset deck. Would that include Savor the Moment? It doesn't help my Narset, but it does give my planeswalkers another turn. Would it still be cheating (loosely speaking), or if not, is the card not good?

Jelly_Bean on Blue Green Planeswalkers

2 months ago

Note: Savor the Moment is really only in here over more Temporal Mastery because i really dont need the mana untapped for the planeswalker and because of mana dorks and planeswalkers mana untap abilities :)

Planeswalker tweaks: Nissa, Worldwaker or Nissa, Vital Force Could be swapped out for a memory adept or Garruk. The Worldwaker is most likely the best bet if that swap is made due to the 4 untaps (Only forests but the duel lands help with that, can even untap a duel land without paying life the turn it is played in the late game). Worldwaker's ultimate is more powerful in this deck than Vital Force but both can be really fun.

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