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Savor the Moment
Take an extra turn after this one. Skip the untap step of that turn.
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Savor the Moment Discussion
1 day ago
Looks good, and a lot of fun, too! I designed a similar deck and have some suggestions that might interest you.
Firstly, I think any EDH deck that's three or more colours ought to run City of Brass and Mana Confluence! They're basically Command Towers two and three. You definitely don't want to get colour screwed in a planeswalker-heavy deck.
Savor the Moment is great in these kinds of decks, since it's three mana to use all of your planeswalker abilities again. Speaking of which, Rings of Brighthearth lets you double planeswalker abilities for apiece, though the card is somewhat pricey. You might like Contagion Clasp, Contagion Engine, Thrummingbird and/or Inexorable Tide for the extra proliferation (and removal!)
Maybe consider making room for something like Wrath of God, Supreme Verdict or Hallowed Burial, since all of your board wipes other than Toxic Deluge are six mana or more. You can try Humility or Peacekeeper to keep creatures in check for the long-term, though the former can sabotage your own plans sometimes and the latter is very easy to kill. And if you don't mind being mean, Armageddon is pretty great if you can secure the board with a planeswalker or two!
And don't forget that as of recently, Planeswalkers all count as Legendary permanents! It doesn't make much difference, but now you can tutor them up with Captain Sisay and Thalia's Lancers, recur them with Yomiji, Who Bars the Way, and even tap them for mana with Honor-Worn Shaku. Pretty neat, no?
2 days ago
You seem to have a lot of cards that really doesn't belong here...
Ajani, Caller of the Pride... He's basicly just pay three mana get a permanent that exists.
Elspeth Tirel - Well she does things, can't argue with that, but with the amount of support you have for her, when is she ever going to be worth 5 mana?
Venser, the Sojourner - He's seriously a good card, but what use you have of him comes down to resetting planeswalkers that are low on counters until he ults. That's really underpowered.
Gideon, Champion of Justice - He's just one of the worst cards ever printed in modern magic.
Jace, Cunning Castaway - Worst jace, and you are extremely low on support for his first ability.
Narset Transcendent - Is surprisingly bad for her cost. I think you can run her if you want, but with so few sorceries, you should at least consider cutting her.
The Chain Veil - I know you've kinda build the deck around this, and I understand if you wish to keep it, but it's really, really underpowered.
Doomed Traveler - He's fine, but you can find a better spot to replace him.
Sage of Epityr - He's also fine, but again, you can easily find a better card.
I would look into getting a better protective game. Wall of Omens is a fine and protective creature.
Gideon Jura + Gideon, Ally of Zendikar + Gideon of the Trials is a really good package in a superfirends style deck. There is also Jace, Architect of Thought And/or Elspeth, Sun's Champion. But ultimately you should watch out, having too many planeswalkers is rarely a good idea.
If you really do want to go balls deep into the planeswalker theme, (which I do not recommand), Savor the Moment is much, much better than The Chain Veil, and Temporal Mastery is also at least playable in that case. Also Contagion Engine is a possibility, but it's pretty slow, and probably shouldn't be in the main.
1 month ago
Thanks for the input. I feel embarrassed that I never noticed the exile component of Temporal Mastery. Thank you for pointing that out though and thank you for taking the time to give me feedback.
2 months ago
Oh, I'd say Mass Appeal can easily be better than Divination. One scenario in which Mass Appeal might be good would be if an opponent had a Ghostly Prison or two down, in which case, having 1000 tokens wouldn't really help you much. Or maybe you know an opponent is packing a bunch of Ratchet Bombs so drawing lots of cards while your tokens have summoning sickness might be wise. Speaking of summoning sickness, Savor the Moment could be fun! I'm sure there are other instances in which Mass Appeal could be really good. I'm not saying it's super amazing. I just thought it might worth considering.
2 months ago
Ya I hear you Mandalorian I started off with a more cookie cutter taking turns deck but adapted it to my playgroup style. I've found that Savor the Moment works like ramp allowing you to go off a turn sooner. Maybe 4 Kamis is a bit much but I really need to keep drawing another turn! That has been one of the main drawbacks (punny).
3 months ago
Both would be my recommendation. I just can't overstate how crucial it is to have Taigam as an eligible attacker every turn possible. Having him bounced, destroyed, aurified with Pacifism or anything similar, exiled, tapped, stolen, countered, any of those common EDH mechanics happen to him and your deck is practically shut down.
The more I think of what his deck needs, the more I think he almost requires a Voltron build. Not to deal damage to people, though that would be a funny way to win with him, but just because he's the sole value engine of the deck.
I never see Cast Through Time in blue decks for EDH, but if you're not protecting him in a truckload of ways, don't you kind of have to run it? Otherwise there's no other way your deck can combo off without Taigam both on the field and swinging every turn.
It leaves the deck very vulnerable in my opinion. Removal is so common, Taigam is easy to stop, and the deck desperately needs to work it's rebounding magic to win.
Also, I really think every extra turn spell short of Savor the Moment should be in the deck. Even the ones that exile themselves. You get that rebound action much more immediately, which is the one draw back I see in all the power Taigam offers. Getting through 3 opponents' turns when they all know what's coming can be totally brutal.
3 months ago
Multiple extra turns do "stack up" on top of each other. You get 2 extra turns.
It doesn't matter in this particular situation but just so you know in case it comes up: the most recently created extra turn will be inserted right after the current one, i.e. in your example you'll take the 2nd extra turn you created first, and then the 1st extra turn you created after that. This is really only relevant if one or more of the extra turns has something unusual going on (Savor the Moment, Final Fortune, etc.).
3 months ago
Diplomatic Immunity- One of the best protection auras that I run, it can't be targeted and neither can she.
If there are a few other control decks Boseiju, Who Shelters All and Cavern of Souls help a lot.
I know they're expensive but Force of Will and Pact of Negation have won me more games than I can count. Free counters are pretttyy good.
Savor the Moment- Great extra turn spell for another combat phase
Chrome Mox- Semi cheap, good artifact ramp
Mirage Mirror- been really liking the versatility of it early game against aggro decks.