Seat of the Synod


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Seat of the Synod

Artifact Land

(Seat of the Synod isn't a spell.)

: Gain .

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Recent Decks

Seat of the Synod Discussion

rob_shifflett on The swamp god

13 hours ago

Voyager Staff is amazing. Tutorable with Trinket Mage. Makes SwampThang almost impossible to keep off the table, even against THE Cyclonic Rift.

Running Trinket Mage with Seat of the Synod, Tree of Tales and Vault of Whispers can supply additional mana fixing.

isaelis on Budget Trips

6 days ago

OOOOOO cool idea!!!! With Dreamscape Artist, and depending on the budget, you could add Ancient Den..... Seat of the Synod.... Vault of Whispers... those would be GREAT sac fodder for dreamscape since you just get them back eventually!!!

Red_X on Artifact Insanity

1 week ago

So, first off this isn't standard, if you remove the Seat of the Synod, Sydri, Galvanic Genius, and Hanna, Ship's Navigator it'll be modern legal. Next, you need to figure out what your deck is trying to do. Does it want to flood the board with artifacts like modern affinity decks (, do you want to outvalue your opponent with a midrange artifact deck, similar to standard UG constructs(, or do you want to just beat your opponent in the late game with a few giant artifacts like blue tron (

Next, you generally want to increase your consistency by having multiple copies of cards. The rule I use is 4: I want this card as early and often as possible 3: I want this card every game, but multiples are bad or I'm okay getting it in the mid game 2: I want this card every game, but multiples are bad and it's a card I want only in the mid-late game 1: It's a tutor target or it's acting as the 5th copy of a card I want 4 of

This is not a hard and fast rule, but it's a good place to start. After you figure out the cards you want, here's a good way to figure out how many lands you want:

Once you figure out all of those things, it'll be easier to improve your deck. If you don't know how many of a card you want, you can just put 4 of all of your best cards in the deck, and then put anything else you're thinking about in the maybeboard. Good luck

Valengeta on Light 'em Up (burn and draw)

2 weeks ago

Ikr, on my artifact deck I use both Seat of the Synod and Vault of Whispers but have to remove those and just use the Citadel for Modern formal games. Those artifact lands are a great boon, but that's why they're banned lol. Check it out if you want Rain of Quicksilver, I'll have a look at yours

matkomtg on The Nope Pope

1 month ago


I must say I love this one; it's weird to see you in stax environment, but I see those control elements of yours :)

Since I see you are running some artifact support and really remind me of my attempt of Raff (even though it was slightly different), I was wondering if you are considering Walking Ballista as another finisher and another infinite mana sink? It can be tutored from any of your current artifact sources and with addition of i.e. Trinket Mage he's gonna be out there for sure! You can also add Seat of the Synod and Ancient Den to give him more targets.

ViralEcho on White/Blue Historic Thopters

1 month ago

Silverdrake Yes, I am aware that I would have to remove Seat of the Synod for official games. Any suggestions on what to get rid of to make it more consistent?

Silverdrake on White/Blue Historic Thopters

1 month ago

Hey, looks fun!

Just so you know, Seat of the Synod isn't legal in modern. If you're just playing with friends around the kitchen table then have at it, but if you're trying to bring it to anything modern sanctioned (like friday night magic) you'll be promptly disqualified.

As for actual suggestions, the biggest one I can offer is less related to individual cards and more to deckbuilding on the whole - consistency is key. I know when you're first building decks having so many cool cards that do so many cool things it feels like the best thing to do is run a little bit of everything, but I promise that isn't the case. If you want to steer this to be more competitive you'll want to figure out which cards are your 'best' cards and run 3-4 copies of those. Having 2-ofs is fine for things that are only good at certain parts of the game, but it isn't generally what you want to do since it makes it harder to draw your best cards. For example, I'd say you probably want 4x Tempered Steel so you can stack em up and make your thopters huge. 3-4 of Sai would make sense as well.

Whether you decide to take all of my advice or none of it, good luck and have fun!

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