Daretti, Ingenious Iconoclast
Planeswalker — Daretti
+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.
-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.
-6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.
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Daretti, Ingenious Iconoclast Discussion
1 week ago
Speaking of flicker, you can also try out Purphoros, God of the Forge.
2 weeks ago
Personally I like to draw, a lot. I also like to dump my entire hand out in a turn if possible. So pretty much red is required for access to the Wheel of Fortune type effects. Running all the wheels, recursion(Scrap Mastery and a ton of mana rocks (Dreamstone Hedron and Hedron Archive my favs) is a lot of fun.
Adding blue offers 4 really good planeswalkers (Dack Fayden, Saheeli Rai, Tezzeret the Seeker and Teferi, Temporal Archmage), a few tutors and more Wheel effects. Those planeswalkers can all be win conditions and in general they are fun to play but there's no real dedicated UR artifact commander. Jhoira of the Ghitu is close but mass land destruction and cheating out Eldrazi/blightsteel has given her a kill on sight reputation. I'm thinking Nin, the Pain Artist would be fun but doesn't scream artifact deck but is easy to abuse.
All that said, I personally think Pia and Kiran Nalaar is the most fun. They combo out with Nim Deathmantle and can be a win condition with any ETB/Sac effects like Purphoros, God of the Forge or even Blasting Station. Basically you can build it creatureless which gives room for more artifact goodness.
1 month ago
@carpecanum: Thanks for the suggestions!
Fabricate doesn't produce enough tokens for my taste. I want permanents that spew out tokens every turn, if possible. Daretti, Ingenious Iconoclast and Feldon of the Third Path are the newer additions to produce artifact creature tokens.
Against most decks, there are little problems regarding enchantments (but yes, it is the most troublesome type). True, I don't have as much sac fodder as for creatures or artifacts, but I run a few spells that take care of them.
I don't like the returning enchantments, save for Rancor, which I run. They just don't do anything worthwile, except being sac fodder. Even Aspect of Mongoose doesn't do anything in this deck, when I sac it, the creature is unprotected.
For now, Oath of Liliana and Rancor will have to do as dedicated sac fodder. Anyway, it isn't unheard of this deck to actually sacrifice an important piece to get rid of something, so my other enchantments can do the job, too. Should enchantment decks become more prevalent in my LGS, I will fit in Ordeal of Nylea (which got replaced by the Oath) and probably Bane of Progress.
1 month ago
Sergal here are a list of potential changes. I'm looking for your opinion on cuts and also what to do with this nightmare mana base.
- Aetherflux Reservoir
- Etherium-Horn Sorcerer
- Tezzeret the Seeker (later swap to Aether Revolt Tezzeret)
- Daretti, Ingenious Iconoclast
- Saheeli Rai
- Render Silent
- Austere Command
- Ojutai's Command
- Profane Command
- Silumgar's Command
- Test of Endurance
- Darksteel Reactor
- Thopter Spy Network
- Staff of Nin
1 month ago
MRDOOM3 First of all, thank you for your comment, I really appriciate your feedback :)
I was also thinking of adding Daretti, Ingenious Iconoclast and Tezzeret, Agent of Bolas but for now they are too expensive for my pocket. If i happen to stumble upon any of them for a good price, I'll surely add them.Muzzio, Visionary Architect is on the maybeboard, as soon as I get it, I'll surely add it, it seems to fit really good in the deck.Haven't yet heard of the Feldon of the Third Path seems like a great addition.Yeah, im also not sure about Kurkesh, Onakke Ancient, seems a bit clunky..I took out Master of Etherium because it only functioned as a relatively large body and the anthem effect it has messes up my token sacing with skullclamp.
My main problem seems to be what to take out from the deck and replace with the upgrades and maybeboard. :/
1 month ago
The 1 vs 1 experience was against a mono b deck with Mikaeus, the Unhallowed and against someone with a Vendilion Clique deck, but for French commander (the only one I've seen here so far). Mikaeus was tough, as it can outrun the stax effects with massive mana production and it also has a shitload of mass removal in it...and Combos that can hit unexpectedly and are hard to break in the late game. I started quite well with an early Lodestone Golem and Daretti, Ingenious Iconoclast followed by Deepglow Skate. Golem was removed just before deepglow skate enabled the ultimate of Daretti, which then returned 3 copies of the Golem to the battlefield. Opponent had Liliana of the Dark Realms and managed to kill all three Golem copies within one turn again...all of this this pretty much happened in the early/mid game. Eventually I managed to pull off the + trick, which ended the game despite Mikaeus being on the board. Goblin Welder removed a Myr Battlesphere that came back with Mikaeus' ability and that was the last threat on the board.
Vendilion Clique was an interesting matchup because I didn't know what the deck even wanted to achieve. It was all about Counters and I was told that it was based on Polymorph and similar effects with Emrakul, the Aeons Torn and the commander being the only creatures in the deck. I think we played two or three games and luckily I didn't see this Combo in Action in any of the games. I won one game with Aetherflux Reservoir, one with Ravages of War and I think one with combat damage. I had the Feeling that I simply play too many must-counter threats in my deck and too many stuff that reinforces mana Problems on the opponent's side that my opponent could have focused enough on finding his Combo but it could have been very bad luck as well. Once the Polymorph had to be pitched for Force of Will to Counter a game winner on my side and that after my Opponent had drawn two extra Cards, hoping to find another blue spell...
Against such decks I might add Grafdigger's Cage (still don't have one though), but it also prevents some of my own tricks, for example bringing back creatures with Sun Titan or Goblin Welder and Daretti, Scrap Savant...probably not worth it here.
The multiplayer game was very interesting and it was a high quality match: Hermit Druid Combo, The Mimeoplasm and the new Cascade preconstructed deck with a few adaptions
As you may know, hermit druid is bound to kill on turn 3 or 4 and it does that with lots of backup and quite consistently. For the new player it was more like a Magic lesson than a real game because although we played for more than 60 minutes before conceding due to the late hour, he was only able to play like 2 spells throughout the whole game.
Druid started, took my Mana Drain with Duress. I played Mishra's Workshop, Talisman of Progress and Scroll Rack, Mimeoplasm started with Sol Ring and Sensei's Divining Top. In turn two I went berserk with Chromatic Lantern, found Mana Crypt on top with Scroll Rack and then used my Demonic Tutor from the starting Hand to get Sphere of Resistance and Play it. We were mildly amused at the fact that I had 8 mana on turn 2 and with the duals, shockland and fetchland expeditions used by the hermit player we had like 2000 euros lying on the table. Eventually I got Lodestone Golem, Thorn of Amethyst, Tezzeret the Seeker and Umezawa's Jitte out (which kept the hermit from going wild), the mimeoplasm player had a shitload of mana, Wurmcoil Engine that kept me from hitting him and the cascade guy had a Simic Signet (lol). Mr. Cascade then bounced everything with Devastation Tide, but as my turn was after his and before mimeoplasm and hermit I was able to play all my mana and taxing stuff again on my turn, thus keeping the hermit from killing us all.
I found that in such a game I was struggling to find more useful stax pieces because I had cut some possible Solutions in favour of aggro and Combo parts. I might have tried to go for a lifelink attack and then use Aetherflux Reservoir to kill the mimeoplasm player if we had kept on playing (until then I had only lost like 3 life or so) but until we quit I never found the time and mana to actually search for and cast the needed Cards.
There's only one more commander session before Christmas, but maybe I can collect enough Information on which Cards are useful in practice and which I often don't want to see on my Hand or don't want to tutor for...
1 month ago
Muzzio, Visionary Architect is also nice.
For more red, there's always Feldon of the Third Path. He also goes nice with ETB triggers.
I am not quite sure about this, but you can also try Kurkesh, Onakke Ancient. I say this because I still tend to get activated ability mixed up with passive abilities...
Where's the Master of Etherium?
For the moment, that's all I have to say. Good luck with the deck, and may topdeck be ever in your favor.
1 month ago
THIRD $25 ESCALATION + (2) FREEBIE TRANSFERS FROM OTHER DECKS.