Daretti, Ingenious Iconoclast

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare

Combos Browse all

Tokens

Daretti, Ingenious Iconoclast

Planeswalker — Daretti

+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.

-6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.

Price & Acquistion Set Price Alerts

CN2

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Daretti, Ingenious Iconoclast Discussion

bwanabeast5 on Let's Start a Riot!

2 days ago

Less lands more artifacts and run Daretti, Ingenious Iconoclast

Quesosity on Shattered Glass and Shattered Dreams

2 weeks ago

goodair I had Daretti, Ingenious Iconoclast in the deck for a while. Currently testing some different cards and I cut him to do so. He tends to be a 3 mana walker that makes a 1/1 and maybe kills something but usually dies within 1-2 turns of coming down. He's okay late game as a sorcery speed Putrefy but again just dies because people target him because he's a planeswalker. His minus also needs an artifact to activate which is an extra cost I might not always have available. Compared to my other walkers Freyalise, Llanowar's Fury and Vraska, Relic Seeker they can make a creature, accelerate my mana, and destroy things with no extra costs. Granted they cost more mana to cast but

In his place I'm trying Bitterblossom. It makes creatures every turn and while they're not artifacts they're a little better at hanging back to block from the flying. I lose out on the destroy a creature/artifact mode but that should be partly offset by the brothers abilities. Also, enchantments in my meta tend to stick around longer than walkers.

Ze_Geuse81 on Saskia SuperTokens

2 weeks ago

Ta pas besoin de Daretti, Ingenious Iconoclast vus que tu as aura shards tu pourais jouez Pernicious Deed plus Sun Titan. Trostani, Selesnya's Voice est pommal moin bonne dans ce deck si vus que ton commander est aggro. Freyalise, Llanowar's Fury serait bonne aussi et mon fav Grave Titan

chadsansing on Artificial Piracy

3 months ago

Cool theme - very flavorful!

Maybe test with Metallurgic Summonings, Revel in Riches, Brass's Bounty, and Daretti, Ingenious Iconoclast for an artifact win-con? Trinket Mage and Trophy Mage? Whir of Invention? Myr Battlesphere and Vedalken Shackles?

I suspect you need more artifacts for your Tezzerets, regardless. Maybe consider some swords (like Sword of Fire and Ice) and equipments like Umezawa's Jitte?

Have fun!

NickyBolas on Pirate's life

3 months ago

Pirates looks to have two possible builds: Treasure-Combo or a more aggressive combat-centric deck. I'd be inclined to focus on one over the other. Right now it's a little split between the two which is giving it that "Jack-of-all, Master-of-None" feel.

Treasure Combo

Focusing on the Revel in Riches win condition, you can utilize the creation and sacrifice of artifacts as the main mechanic of your deck.

Aggro

Focusing more on leveraging Admiral Beckett Brass's abilities we could go with more of an aggressive build. Since the pirate tribe is on the weaker side combat-wise, you're going to want combat buffs and lots of evasion.

  • Urabrask the Hidden is great at getting in some quick damage and makes it difficult for your opponents to mount a defense. Doesn't synergize perfectly with Raid since they don't like haste, but it's worthwhile to keep everyone's shields down.
  • Siren Stormtamer is an evasive early-game creature that allows you to trigger early game raid, counts for Admiral's ability and can save her from removal.
  • Taurean Mauler counts as a pirate and can get HUGE.
  • Dire Fleet Ravager is good start on reducing life totals. You're going to have more creatures than your opponents, and they're going to need to deal with his menace body, which means you're less at risk from losing life to his ability.
  • Dire Fleet Poisoner might as well give one of your guys unblockable, as people will rarely want to trade down with a Pirate.
  • Coastal Piracy is on flavor but Bident of Thassa is an upgrade.
  • Kari Zev, Skyship Raider has menace and first strike. She may require some equipment to abuse her first-strike ability. But the menace will allow you to get damage through consistently.
  • Vanquisher's Banner gives your team a mild boost coupled with some card draw.
  • Similarly Herald's Horn can draw you extra pirates and makes them cheaper.
  • It works great with Heirloom Blade, a card that gives you a pirate back when your pirate dies! Also +3/+1 for 1 to equip is pretty dang good for an aggro deck.
  • Kindred Discovery is an insane draw-engine especially in a deck that likes to attack.
  • Archetype of Imagination is a possible candidate for making your team unblockable.

Good In both Builds

  • Deadeye Tracker is great at dealing with cards in graveyards, something that every EDH deck should have to combat those powerful reanimator, dredge, and combo decks out there. Additionally, this guy can grow or draw cards doing so... which is all upside.
  • Deadeye Navigator can allow you to trigger Raid or create treasures repeatedly for a mere 1U. He scales in effectiveness with however many Raid and ETB effect guys you end up with. Similarly Conjurer's Closet and Panharmonicon can lean you towards a more ETB-centric build using Raid to pad out your other options.

Determining what to cut would involve going "All-in" on one of the mechanics, and effectively removing the other.

Jimmy_Chinchila on Angrath Speculation

6 months ago

I think hell be /, the last Rakdos walker wasnt even in a rotation-set (Daretti, Ingenious Iconoclast), and black is another of the pirate colors. I dont think hell be mono-red, as most new Planeswalkers we meet tend to be dual-color. I dont think the cards that allude to him reflect any blue aspect, he seems to be using magic of rage and destruction.

LeaPlath on

7 months ago

So Affinity isn't a good deck in Legacy and it hasn't been a good deck in a long time. But there are some cool ways to build it which would improve this list.

First up, in Legacy it is less a go wide frogmite build a more a go high Master of Etherium build, with Arcbound Ravager being played in all the lists. It plays more midrangey, as a result.

The core you must have is basically 12x artifact lands. 4x Ornithopter. 4x Arcbound Ravager. 2-4 Springleaf Drum. 4x Mox Opal. 2-4x Cranial Plating. 3-4 Vault Skirge. 3-4 Master of Etherium. 3-4 Ancient Tomb. 3-4 Glimmer Void. Then you want 2-4 Galvanic Blast and 2-4 Thoughtcast.

From there, there are a few ways you can go. Some lists want Stoneforge Mystic/Batterskull as extra mystics fetch up Cranial Plating. Some lists want Chalice of the Void, because you can play it on 1 and just auto win games. Some lists play Blood Moon for an auto win. Akiri, Line-Slinger is a fun way to go high especially if you go for Smuggler's Copter or some utility artifacts like Welding Jar. Dark Confidant is pretty popular, especially if you run stuff like Hangarback Walker/Walking Ballista. Some lists are also a little slower with cards like Tezzeret, Agent of Bolas, or Daretti, Ingenious Iconoclast as ways to get value or create hard to beat board states.

Personally I'm a fan of this list coming out of Japan. It lacks the punch I think other lists have, but I love the engine and its ability to threaten in combat a lot of the stuff like Batterskull.

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