Vault of Whispers

Vault of Whispers

Artifact Land

(Vault of Whispers isn't a spell.)

: Gain .

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Trade

Have (1) gomezrs
Want (3) GabeBurch , juanquesto , Slail

Printings View all

Set Rarity
Planechase (HOP) Common
Mirrodin (MRD) Common

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Vault of Whispers Discussion

multimedia on Dark Eyes and Careless Hair (Alela EDH)

2 months ago

Hey, nice version of Alela.

With an artifact theme Cranial Plating can be a win condition doing potential lethal 21 Commander damage when equipped to flying Alela. If you add Plating then also consider the artifact lands: Seat of the Synod, Vault of Whispers, Ancient Den? Artifact lands count as artifacts and have interaction with Transmuter and Forgemaster especially Seat.

Having Ashnod's Altar and Thopter Foundry consider Sword of the Meek? It combos with these two cards for infinite Thops. Having Time Sieve consider Thopter Assembly? Assembly combos with Sieve for infinite turns. Infinite turns means you can kill all your opponents with Alela + your army of fliers. Assembly has interaction with Alela because it's an artifact that gets returned to your hand if you control no Thops to be cast again. This means Assembly + Alela + Sieve is infinite Faes because you cast Assembly each turn.

Consider Trinket Mage? Since there's many one drop artifacts and best of all it can get Skullclamp. Trinket can tutor for an Artifact land if you need a land instead of another artifact.

With so many basic lands you could improve the manabase with Check lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel and/or the two Battle lands: Sunken Hollow and Prairie Stream which are more budget options.

Good luck with your deck.

ilovemydoghisnameistuna on Nim tribal

2 months ago

If you want to go into casual or legacy, you could add Vault of Whispers, but it's banned in MDN. For removal in a more artifact-focused deck, I would recommend Irradiate out of flavor, even though it's a pretty bad card. It's kind of hard to find good cards for a black artifact deck from Mirrodin though ... check this out if you're interested in finding some more stuff.

psionictemplar on Tron WAVE

3 months ago

A couple things I got to thinking about while looking at your deck.

  1. Are the tron lands worth it? With only Dimir Guildmage to make consistent use of the mana, are you taking an unnecessary color screw risk? I know you previously had Expedition Map before it was banned, but it looks really difficult to assemble tron now. Well that and that the tron lands don't let you cast your cantrips without a star.

  2. Have you considered Trinket Mage? It would allow you to run less artifact lands and open the possibility of tutoring up a copy of Vault of Whispers to cast Disciple of the Vault with. The random life point or 2 you might get off disicple doesn't seem worth the extra hate you might see losing mulitple artifact lands. I know you have 8 stars to mana fix with but it couldn't hurt. Plus Trinket Mage could tutor up your Nihil Spellbomb in the side. Side plus, it could act as a deck reset for your brainstorms.

  3. You have Crypt Rats in the sb. With only being able to spend black mana on it's ability, are you really going to be able to accomplish much with it. Targeted removal seems like it would be better to handle problematic creatures you might see.

  4. The transmute mechanic offers some pauper options such as Dizzy Spell and Shred Memory. Do you think these could help you find your combo pieces easier?

Again, just my thoughts...hope they help or give you things to consider.

Epicurus on Card creation challenge

6 months ago

Yes it indeed does take out lands. Except, that is, for your Darksteel Citadel, Ancient Den, Seat of the Synod or Vault of Whispers, not to mention all your mana rocks. It's a ton of mana to use, but I'd totally put that in my Tron or Stax deck. Well worth being one of the 99.


Delius, Collector of Oddities

Legendary Creature - Human Cleric

For each color amongst creatures you control, mutate costs you pay cost one less of each of those colors

Mutated creatures you control get +1/+1 for each time they've mutated

1/2


PS, I don't have a Tron deck.

More Ikoria related stuff, please.

kingtuf on Glissa the Traitor needs some help

8 months ago

Ah, my bad. Didn't see putrefy on my first glance. Underrealm Lich is definitely a great card I forgot to mention, glad you popped him in. I greatly respect dropping Mindslaver from the deck (it is a mean card that no one likes to be targeted by) but I will say Glissa + Mindslaver + Forbidden Orchard is kinda her bread and butter combo. Really unique one that hurts to leave out but if you can bring yourself to, more power to you.

Didn't think I'd be able to get you to get Nemesis Mask. I guess everyone has a pet card, I'm no exception to that. :)

I'll be around if you ever want to talk more about the decklist. Keep on brewin'!

Oh, also, Tree of Tales wants to be in that maybeboard next to Vault of Whispers

multimedia on Alela Faerie Tribal Budget

8 months ago

Hey, nice start and budget version of Alela.

Bident of Thassa is a very good budget card with lots of flying tokens. Bident with attacking Faeries can get you far ahead in a game with card draw and gives you resiliency to come back from board wipes. Diabolic Tutor is a budget tutor that can tutor for Bident. Oona's Blackguard is a two drop Faerie who has a good combat damage ability since there's many other Rogue Faeries in your deck. Rootborn Defenses protects all your creatures from a board wipe that destroys and you get free Faerie token.

For voltron Cranial Plating is a reason to go more artifacts than enchantments with Alela. Plating can be a busted card for voltron because you can keep equipping it to your Faeries. Seat of the Synod, Vault of Whispers and Darksteel Citadel are budget artifact lands that count for Plating. Two drop mana rocks are good with Alela such as Orzhov Signet, Azorius Signet, Dimir Signet, Mind Stone, Prismatic Lens, etc. Two drop mana rocks help to cast Alela turn three and the faster you can get Alela onto the battlefield the better your Faerie army will be. Paradoxical Outcome and Rebuild are budget mass bounce effects for artifacts and Outcome includes enchantments as well as draws you a card for each permanent you bounce. Bounce artifacts and cast them again to create more tokens.

Exotic Orchard, Arcane Sanctum, Esper Panorama, Ash Barrens, Caves of Koilos, Opal Palace are budget lands to consider adding.

Good luck with your deck.

Synreth on

8 months ago

Love the Glissa deck! I have one of my own that focuses on storm, if you're interested; Glissa, Artifact Storm

I would recommend putting the black and green artifact lands into this deck just to bump artifact numbers up and have lands that you can get back from the graveyard too.

dingusdingo on Staxing and Taxing: Glissa cEDH Primer

8 months ago

You are welcome. I normally get more lukewarm responses from my in-depth analysis, so its refreshing to receive praise. I've taken another look at this bad boy, and here are the specific changes I would make, with a decent budget in mind (ofc Imperial Seal would be a great include but there are cheaper avenues to explore first).

I would advise thinking about the chromatic pieces another way. Its color fixing AND a draw AND metalcraft for , and you get repeat value from Glissa if there is nothing better to grab immediately (if there's a boardwipe, or you aren't getting pieces blown off the board, or you are able to continually snipe dorks/bears/commanders with Ulvenwald + Glissa). Even without Glissa, you've basically made yourself into a 97 card deck. With Glissa, you have a cheap ": draw a card" engine. It turns all your kill spells into cantrips, letting you dig faster to the combo, and grind out games that go longer. It also plays EXTREMELY well with any topdeck tutors, like Vampiric Tutor. I think there's a strong case for inclusion, but I can also see this list is chock-o-block full.

As far as the Sword. Its a nice card, but its mostly only helping you when you're already ahead. If you can't get an attacker to hit a player, you're not getting anything for paying mana to cast + equip. It also requires that you have a creature on board to get the uses out of it, which means you're slowed by casting + summoning sickness if someone else board wipes. Its a delayed slow reusable card, and its a reusable dork killer, both are unreliable for getting the triggers. Compare this to Jitte. Jitte gets triggers off ANY combat damage, and you get far more out of the triggers from Jitte. The -1/-1 until EOT is much better removal, and if something has bigger than 2 toughness you can always hold the counters. The 2 life refuels you when Confidant and other draw effects slurp you into danger range. The card draw is VERY nice, but being unreliable really makes me favor Jitte here. Of course I think the best choice would be Sword of Feast and Famine.

Grim Monolith is going to be outperformed by an elf here. Consider if either is in your opening hand. With an elf, you spend 1 mana on turn 1 to have 3 colored mana on turn 2. With Monolith, you spend 2 mana on turn 2 to have 3 colorless mana on turn 2. Monolith is expensive to untap, and you run no ways to artifically sacrifice Monolith to recur it untapped, or to untap it. You aren't running Monolith for an infinite combo either, which is another reason it is usually slotted.

Swaps

Tree of Tales -> Forest

Vault of Whispers -> Swamp

Grim Monolith -> Llanowar Elves

Mana Web -> Fyndhorn Elves

Sword of Fire and Ice -> Elvish Mystic

Scrap Trawler -> Elves of Deep Shadow

Wurmcoil Engine -> Priest of Titania

Further Looking

I really think Exploration Burgeoning Azusa, Lost but Seeking Ramunap Excavator Wasteland and Ghost Quarter are a very powerful choice for stax. It means you will have to drop slots elsewhere though, which might require some more rethinking or reassembling of the deck. This also opens further lines and slots, such as Crop Rotation into Inventors' Fair to get Crucible of Worlds to replay Inventors' Fair to continue digging up pieces.

I also really think the chromatic + baubles have value here. Turns removal into cantrips, lets you play the longer value game.

I would advise you to investigate artifact based combos. You have artifact recursion in the command zone. If a piece gets blown out, you still have it in reach throughout the whole game until it is exiled. Currently, your combos are enchantment + enchantment and enchantment + artifact. Your combos also suffer from either requiring an untap stap (to get rid of summoning sickness), or causing each opponent to take 1 damage. Simply put, they are not instant wins. You're giving other opponents the ability to draw/play answers to the board and disassemble your win.

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