Vault of Whispers
(Vault of Whispers isn't a spell.)
: Add to your mana pool.
Price & Acquistion Set Price Alerts
|Have (12)||ZombieFood , NorthernCrow , MoJoMiXuP , xXThormentXx , Spinalripper , sonnet666 , rakdos24 , Sparky41 , Mousemke , ericalt91 , TheRealPeaches , abby315|
|Want (6)||Dr.Jackel , Pylioz , Ariumlegion , pskinn01 , cj96.calimlim , vashaclarens|
Vault of Whispers Discussion
4 days ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
4 weeks ago
Not really sure what format(if any) you're going for or what exactly you're deck is trying do. I've been a big fan of artifact decks for along time. Here are a few cards that I think are outstanding.
Arcbound Ravager Master of EtheriumCranial Plating Thoughtcast Bomat Courier Etherium SculptorWhir of Invention Chief EngineerMetalworker Grand ArchitectHangarback Walker Walking Ballista Tezzeret, Agent of Bolas Ensoul Artifact Vault Skirge Signal Pest
I also think that Reliquary Tower count could be cut down 4 seems excessive, maybe more Inventors' Fair 3 at most since it's legendary, I also really like using Tomb of the Spirit Dragon, Blinkmoth Nexus and Inkmoth Nexus and pretty tough to. Lastly the Artifact lands Darksteel Citadel Seat of the Synod Vault of Whispers Tree of Tales Ancient Den Great Furnace
The artifact lands with exception of Darksteel Citadel are banned in Modern and Standard.
I've been working on an unconventional artifact deck recently you can check it out here Wrath of the Machines
1 month ago
I like the deck though!
2 months ago
Hey, just stumbled upon your deck. One recommendation that I have for you is Artificer's Intuition. It works even better if you have some graveyard recursion because then you can discard fatties and recur them on turn 3-4.In your deck Artificer's Intuition can go fetch the following:
- Darksteel Citadel
- Seat of the Synod
- Vault of Whispers
- Sol Ring
- Everflowing Chalice
- Chromatic Star
- Executioner's Capsule
So... yeah that's 8 cards and you can add the other two artifact lands to help fix your mana. I love it in my deck.
2 months ago
I like all of these inclusion, i amonkhet a big fan of the direction of black and green cards. I made som additions
Whirler Rogue good in General and a bomb in ub
Merchant's Dockhandthis might be to all in (?)
Thirst for Knowledge really good in ub, 23 card in blue
March of the Machines well.. Maybe?
Faerie Mechanist with a higher density of artifacts this might go in more decks.
Cranial Plating i don't know about this one
Hibernation's End i love this card, so do you!
2 months ago
This is labeled reanimator, but I'm not seeing many enablers or targets. Ravos's ability isn't really a reanimation effect. Do you want to develop this theme or just focus on artifact creature tokens?
Vault of Whispers and Darksteel Citadel are missing. Rather than guildgates, use karoos and life-lands first, then vivid lands if you need more color fixing, then Terramorphic Expanse or Evolving Wilds. And Command Tower, Commander's Sphere, Sol Ring and/or Skullclamp; since they go in so many decks I personally amortize their cost. If you need to keep the cost down, take out Westvale Abbey and Ancient Den first. Include the Signets too, they're generically good and grow Akiri.
How about more anthems like Intangible Virtue and Spear of Heliod? Spear is even an artifact. Maybe you want Hammer of Purphoros as well. Keeping up the Theros theme, Dictate of Heliod is a nice double anthem.
Cranial Plating duplicates Akiri's power. Brass Squire duplicates Auriok Windcrafter's utility for less mana and is an artifact, but I'm not sure there are enough equipment you want to be swapping around.
By the way, some board wipes and card draw would be good too.
3 months ago
Sculpting Steel is an incredible card overall, but it also has infinite combo interaction with your commander (copy Sharuum, legendary rule forces you to sacrifice one, recur it with the other's ability, recycle for infinite etb/ltb, use Disciple of the Vault as outlet).
Inventors' Fair is a nice land that slows gains life early on, then you can sacrifice it to tutor for a game-winning artifact.
Master Transmuter allows you to do ALL the shenanigans. Bounce an artifact that's a chump blocker/about to die, put down something silly like Sphinx of the Steel Wind or Darksteel Forge.
3 months ago
The pros being the fact that it is an artifact and that allows it to be sacrificed in order to trigger my effects. And it doesn't come into play tapped.
The cons being that it doesn't produce black mana. Its neutral to my improvise effects (because it taps for mana anyway, I can get any artifact to do that). And it doesn't thin out my deck like Evolving Wilds does, allowing me to get cards more consistently.
I'm thinking that the cons outway the pros in this decks case. I could most certainly be wrong because another sac target looks appealing, just not appealing enough. If only Vault of Whispers was still in modern I would use it all day long.