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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Vault of Whispers
Artifact Land
(This isn't a spell.)
: Add .
euqinU on What to add in my …
1 week ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
wallisface on Vampire Fun
8 months ago
Some thoughts:
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both Vault of Whispers and Dirge of Dread are not modern legal.
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your mana curve looks decent, but you have very little to do on turn 1… i’d suggest maybe trying to get a few more 1-mana cards in here.
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you’re running a lot of cards as 1-ofs and 2-ofs, which will make it a lot harder for your deck to have a clear direction or coherent playstyle. I’d suggest aiming for the vast majority of your cards to be run as playsets - and ditch those cards that aren’t as usuful.
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depending on your budget, most of your cards can be upgraded. For example, Lightning Bolt and Fatal Push are both stronger killspells than your current selection.
ThassaUpYo@ssa on Be'Elz A'Boot
11 months ago
Apologies for the very delayed response, Andramalech. I tried out Gyruda, Doom of Depths for quite some time but on many occasions I'd either flip Demons with odd CMC's or nothing at all preventing any additional combo'ing with Be'Lakor, the Dark Master. Solid suggestion, and like I said I gave him the old college try, I just found Gyruda didn't quite make the cut. I really dig your list and it looks like it crushes! One suggestion I have is to add in the UBR artifact lands Seat of the Synod, Vault of Whispers, and Great Furnace (maybe even throw in Darksteel Citadel, too) to increase your artifact count for Mox Opal - the worst thing is not having enough artifacts for Metalcraft and not being able to utilize such a great mana rock. I would add Urza's Incubator as well since Demons aren't a cost-friendly tribe. Have you considered the Grixis Talismans as well? These could be solid additions to up your ramp package (which is already great), though the hard part is always figuring what to take out to free up space. Thanks for your feedback and, once more, sorry for taking so long to get back to you.
veritablecvn on Do I Need Eight Loci …
1 year ago
I would drop the 4x Vault of Whispers for 4x Expedition Maps while leaving the rest of your mana base alone. The reason behind this is that your only black mana pips are the phyrexian pips in Vault Skirge so I see it as wanting to cast it early as a blocker with paying the life and the Expedition Maps allow you to go grab whatever land you need based on how your starting hand and first few draws lead the game.
shadow63 on Do I Need Eight Loci …
1 year ago
If you cut the treasure vaults and a Vault of Whispers or two for more blue and white lands that would remove the need for the lantern. With the locus lands coming in this deck looks some what similar to a tron list and those use very few basic lands and leverage the fact that Chromatic Star gives them colored mana. The tron lands Urza's Tower and its friends and better then 8 post. But you will need to devote 12 slots to those lands then and would probably need to cut a color. Just my 2 cents no need to take it as gospel
FauxFaux on Card creation challenge
1 year ago
Ish Sah, the Vault of Whispers
Legendary Artifact Land - Phyrexian Swamp
When ~ enters the battlefield or at the beginning of each of your opponent's upkeeps, ~ becomes a 2/2 Black Creature in addition to it's other types. It is still a land.
Whenever ~ becomes tapped, you lose 3 life. Target creature gets -X/-X, where X is the amount of life players have lost this turn.
: Add to our mana pool.
"Once the Throne of Geth, the birthplace of the Necrogen Mists; now, has gained new purpose. Through Compleation."
Wild!
multimedia on Breya, "Brothers war? I Barely Know Her"
1 year ago
Hey, you left out highlighting or explaining the best infinite combo with Urza you have here. Urza + Myr Battlesphere + Ashnod's Altar = infinite Myrs, infinite colorless mana, infinite copies of all artifacts you control and infinite damage to each player with Breya.
Nice version so far on a semi budget, but build around the Urza + Battlesphere + Altar combo with more protection? Consider more combo protection? Urza + Battlesphere + Altar combo can be activated at instant speed at any time as long as you control all three permanents and have 6 colorless mana available. You're going to want more than 6 colorless mana if you intend to activate the combo though because you'll also want instant protection.
- Spellskite --> Armillary Sphere
- Counterspell --> Burnished Hart
- Boros Charm --> Indomitable Creativity
- Stubborn Denial --> Fateful Handoff
Darksteel Forge and Padeem, Consul of Innovation can protect Altar + Battlesphere, but they can't protect Urza without additional effect to make Urza an artifact. In the combo Urza is also not leaving the battlefield making him much easier to protect.
Assembling combos in Breya is made much easier with Wishclaw Talisman and because it's an artifact it has insane interaction with Breya. You can sac Wishclaw before opponent gains control of it, but still tutor for your card. When you activate Wishclaw it puts the entire effect as one trigger onto the stack. In response sac Wishclaw, putting it into your graveyard, then when you resolve Wishclaw trigger you tutor for your card, but opponent doesn't gain control of Wishclaw because it's no longer on the battlefield. Pair Wishclaw with Goblin Welder, Emry, Lurker of the Loch, Goblin Engineer or any other artifact recursion/reanimation source for a repeatable tutor.
- Wishclaw Talisman --> Cityscape Leveler
- Emry, Lurker of the Loch --> Tezzeret the Schemer
- Goblin Engineer --> Urza, Powerstone Prodigy
Master Transmuter is powerful with high CMC artifacts especially when she can help assemble combos Darksteel Forge and Myr Battlesphere. It's also nice with Breya as a source to create more Thopters for 1 mana or to abuse any other artifact that has an ETB ability.
- Master Transmuter --> Slagstone Refinery
Consider more Pain lands and Artifact lands? They could replace some basic lands to improve color fixing/Breya interaction which can help gameplay. 23 basic lands is a lot in a four color deck.
- Spire of Industry --> 1x Swamp
- Shivan Reef --> 1x Mountain
- Adarkar Wastes --> 1x Plains
- Caves of Koilos --> 1x Swamp
- Battlefield Forge --> 1x Plains
- Sulfurous Springs --> 1x Mountain
- Ancient Den --> 1x Plains
- Vault of Whispers --> 1x Swamp
Good luck with your deck.
mrwilson6488 on Ever Adaptive Artifacts
1 year ago
I had forgotten about this alternative, but I should probably just acquire and include a Krark-Clan Ironworks as a backup to Ashnod's Altar.
Other thoughts:
Rebbec, Architect of Ascension vs Darksteel Forge
Alter the mana base to include at least one of each basic land and find room for a Solemn Simulacrum
Get a Great Furnace and Vault of Whispers in here in case I need to use an artifact search/tutor ability for a land in a pinch
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