Vault of Whispers

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Common
Mirrodin Common

Combos Browse all

Vault of Whispers

Artifact Land

(Vault of Whispers isn't a spell.)

: Add to your mana pool.

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Vault of Whispers Discussion

nerva90 on da budget breya

4 days ago

Hey, just stumbled upon your deck. One recommendation that I have for you is Artificer's Intuition. It works even better if you have some graveyard recursion because then you can discard fatties and recur them on turn 3-4.In your deck Artificer's Intuition can go fetch the following:

  1. Darksteel Citadel
  2. Seat of the Synod
  3. Vault of Whispers
  4. Sol Ring
  5. Skullclamp
  6. Everflowing Chalice
  7. Chromatic Star
  8. Executioner's Capsule

So... yeah that's 8 cards and you can add the other two artifact lands to help fix your mana. I love it in my deck.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

3 weeks ago

I like all of these inclusion, i amonkhet a big fan of the direction of black and green cards. I made som additions

Whirler Rogue good in General and a bomb in ub

Merchant's Dockhandthis might be to all in (?)

Thirst for Knowledge really good in ub, 23 card in blue

March of the Machines well.. Maybe?

Faerie Mechanist with a higher density of artifacts this might go in more decks.

Shape Anew strictly worse and harder to build Tinker

Fabricate

Batterskull

Cranial Plating i don't know about this one

Darksteel Citadel

Vault of Whispers Seat of the Synod i like sending a message by only including the two

Hibernation's End i love this card, so do you!

/E

WargRave on Soul-Slingers, Line-Tenders ($40 Budget)

3 weeks ago

This is labeled reanimator, but I'm not seeing many enablers or targets. Ravos's ability isn't really a reanimation effect. Do you want to develop this theme or just focus on artifact creature tokens?

Vault of Whispers and Darksteel Citadel are missing. Rather than guildgates, use karoos and life-lands first, then vivid lands if you need more color fixing, then Terramorphic Expanse or Evolving Wilds. And Command Tower, Commander's Sphere, Sol Ring and/or Skullclamp; since they go in so many decks I personally amortize their cost. If you need to keep the cost down, take out Westvale Abbey and Ancient Den first. Include the Signets too, they're generically good and grow Akiri.

How about more anthems like Intangible Virtue and Spear of Heliod? Spear is even an artifact. Maybe you want Hammer of Purphoros as well. Keeping up the Theros theme, Dictate of Heliod is a nice double anthem.

For more artifact creature tokens, you can put ci:wbr o:"artifact creature token" into magiccards.info for a list. The highlights are Foundry of the Consuls, Sram's Expertise, and Myr Battlesphere.

Cranial Plating duplicates Akiri's power. Brass Squire duplicates Auriok Windcrafter's utility for less mana and is an artifact, but I'm not sure there are enough equipment you want to be swapping around.

By the way, some board wipes and card draw would be good too.

Austin_Smith_of_Cards on Sphinx

1 month ago

Ancient Den and Vault of Whispers should be included as artifact lands. Not extremely important, but always helpful.

Sculpting Steel is an incredible card overall, but it also has infinite combo interaction with your commander (copy Sharuum, legendary rule forces you to sacrifice one, recur it with the other's ability, recycle for infinite etb/ltb, use Disciple of the Vault as outlet).

Inventors' Fair is a nice land that slows gains life early on, then you can sacrifice it to tutor for a game-winning artifact.

Master Transmuter allows you to do ALL the shenanigans. Bounce an artifact that's a chump blocker/about to die, put down something silly like Sphinx of the Steel Wind or Darksteel Forge.

Time Sieve is an artifact that allows you to take extra turns. No further explanation is needed. Oh, it also has an infinite combo with Thopter Assembly.

Tophus on Robo-demons (budget)

1 month ago

So per your suggestion, i've been looking at the pros and cons of Darksteel Citadel for this deck vs Evolving Wilds.

The pros being the fact that it is an artifact and that allows it to be sacrificed in order to trigger my effects. And it doesn't come into play tapped.

The cons being that it doesn't produce black mana. Its neutral to my improvise effects (because it taps for mana anyway, I can get any artifact to do that). And it doesn't thin out my deck like Evolving Wilds does, allowing me to get cards more consistently.

I'm thinking that the cons outway the pros in this decks case. I could most certainly be wrong because another sac target looks appealing, just not appealing enough. If only Vault of Whispers was still in modern I would use it all day long.

GabeCubed on Artifact tron......

1 month ago

Just so you know, both Seat of the Synod and Vault of Whispers are not Modern legal.

twistedmage on A is for Artifact

1 month ago

I would recommend some artifact lands Ancient Den or Vault of Whispers. Maybe a Skeleton Shard for recursion?

Daedalus19876 on Consulate of Terror

1 month ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

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