Tezzeret, Artifice Master

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Tokens

Tezzeret, Artifice Master

Legendary Planeswalker — Tezzeret

+1: Create a 1/1 colorless thopter artifact creature with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.

-9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

Price & Acquistion Set Price Alerts

M19

Ebay

Recent Decks

Tezzeret, Artifice Master Discussion

wantun on Safrron Olive's M19-Only Blue-Green Tempo

5 days ago

I would like peoples opinions about whether to put Vivien of the Arkbow or Tezzeret, Artifice Master in, and if so, instead of what? I own both of these, from draft and PW pack.

My main thought is that neither of these is tempo - 5/6 mana, 2 or 4 turns defending them just to get the payoff? The zero value on Tezzeret might be worth it though, for one extra card a turn?

BMHKain on

2 weeks ago

@DrkNinja: I was still wondering as to why you recommended cutting Tezzeret, Artifice Master. Any reasons?

BMHKain on

2 weeks ago

Err... DrkNinja: I was reffering to you about cutting Tezzeret, Artifice Master. Any reasons to cut him?

BMHKain on

2 weeks ago

I can understand the first 3 cuts, but the fourth? Maybe you can explain why? Ob Nixilis Reignited's 1st ability IS Phyrexian Arena. Maybe all are right about my addiction to Paradox Engine, & yea... Jace, Architect of Thought isn't that good anyway. But... Tezzeret, Artifice Master His 1st ability creates Flying Tokens better than Bitterblossom, with a huge increase of Artifacts, his 2nd Ability is better than before; and even his Thopters can be used as fuel. His Ultimate is also like getta free card every one of your turns. Reasons why you stated him?

dbpunk on Breya - Token Army

3 weeks ago

I definitely recommend cutting the Echo Storm. Both Tezzeret, Artifice Master and Trading Post seem like pretty decent fits in this deck, but they're somewhat slow for what your deck does, so cutting them isn't bad.

Also, it might be a good idea for you to run more signets and colored mana rocks. It might be cool to add in like Fabricate, Enlightened Tutor (if you have the money for it only) or Followed Footsteps.

Architas on Breya - Token Army

3 weeks ago

@dbpunk: Thank you for the recommendation! I have added these, they indeed go really well along with the flow of my deck!

Are there any cards you would consider cutting? For the 3 cards you have recommended I cut: Tezzeret, Artifice Master, Echo Storm & Trading Post

w33m4n on Artifact Midrange (POST ROTATION READY) BUDGET

3 weeks ago

MushroomKing30 I have thought about it but long game I just go wide in a big way anyway especially of hitting an The Antiquities War or Tezzeret, Artifice Master and all the cheap bodies adding up with the big ones. Found that out last night playing against a really potent rat deck

fettywapmtg on Monoblue Midrange *rotation proof*

3 weeks ago

Appreciate the input, and I agree the artifact theme is a chore to jam in here, but doing these playtests I gotta say I'm liking a lot of these hands. Sai, Master Thopterist, while not shining his brightest, is still basically just a Pia Nalaar and seems to be worth running 2 copies. There's also a Historic theme here so a legendary 3 drop creature is good here. If you take a step back and look at the decklist, you will find a playset of 3 of the best creature cards with flying blue has to offer, and a bunch of 2x legendary spells. I feel like you're describing a more aggro/control approach, which is certainly worth exploring, but I'm really trying to find a home for some of these power cards here that need a nice glue to meld into a cohesive deck. The ideal hand looks something like:

Turn 1: Siren Stormtamer

Turn 2: Warkite Marauder/Favorable Winds/Lookout's Dispersal ect.

Turn 3: Tempest Djinn/Sai, Master Thopterist

Turn 4: Karn, Scion of Urza/Traxos, Scourge of Kroog/Zahid, Djinn of the Lamp

Turn 5: Tezzeret, Artifice Master (BOOM)

Turn 6: River's Rebuke/Karn's Temporal Sundering GG ya digg?

All of the cards you suggested, except for Exclusion Mage (a 3 mana unsummon seems out of place here), easily could find a place in this deck. Merfolk Trickster, Dive Down, and Blink of an Eye I'll try out in this deck at some point, as I remove cards that I deem underwhelming.

Load more