|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Mythic Rare|
Combos Browse all
Tezzeret, Artifice Master
Legendary Planeswalker — Tezzeret
+1: Create a 1/1 colorless thopter artifact creature with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
-9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."
Price & Acquistion Set Price Alerts
|Have (6)||Xayzn13th , discodonut89 , PTsmitty , mazrimtaim , Pumpkinking913 , brokendwarf|
|Want (20)||Jashunaku , saj0219 , Facecheck , orzhov_moskalski , Ace_Kavu , CriticalAcc1aim , Jspeed , Mortiferus_Rosa , lucky72 , Mtang8264 , aessen , Phikz , Skullion123 , DevonD , DrakeHamilton , mechflip , RamenNoodles , rcarswell , relyks16 , Shirra_Whitefur|
Tezzeret, Artifice Master Discussion
1 day ago
Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?
Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?
Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.
Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.
Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault
What if Zulaport Cutthroat is removed?
Reshape - Tutor
Altar of the Brood - additional wincon if Zulaport dies
Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.
Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents
Blood Artist - Zulaport again
Impact Tremors - Zulaport again
Disciple of the Vault - yep Zulaport again
Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana
Time Sieve - with the ability of making xfinite thopters this can be awesome.
Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping
All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.
As soon as it's build together I'll test it.
Hope for an answer:)
2 weeks ago
DangoDaikazoku Hey man, thanks for your comment! First of all, love the name! Immediately made me sing the song in my head haha. I appreciate your input on my deck, so let me just explain why I picked some things.
I put in Pillar of Origins for two reasons. One, I could declare either Wall or Dragon, allowing me to get a free mana with either, also freeing up mana on my board for potential combos, extra creatures, etc. I also picked it because it's an artifact, and would go well with Tezzeret, Artifice Master Zero ability, allowing me to draw two cards, if I have three or more artifacts on the field. I have Tezzeret's Gatebreaker in for three reasons, one is that it allows me to basically scry 5 cards, and seeing as how most of the deck is Blue or Artifacts, I'm almost guaranteed to find something I could use from it. Reason two being it's another artifact for Tezzeret's draw ability, and reason three, I could always use it as a backup in case both of my Tetsuko Umezawa, Fugitive or Suspicious Bookcase's are in the graveyard, exiled, bottom of my deck, etc. I only kept Novice Knight in there for a decent one drop creature, so I could totally substitute in two more Wall of Vines instead. Putting in some three drops is probably a good idea as well, do you have any recommendations? I'm looking on gatherer now, but any advice would be appreciated. I'll also totally add some counter spells to my sideboard. Thanks again for your comment!
2 weeks ago
(JSYK, I had a minor Blackout so I couldn't respond earlier. Sorry... :/)
@griffstick: I appreciate your suggestions about this, but I was asking about what cuts I should do to get to 100? Oh, & I'll add Contagion Engine & Inexorable Tide. Even though both things are considered "Win-More" to many. I already have quite some engine anyway; although you are still, regardless, tempting me into that Plaguemaw Beast... XP
BTW, just looked up Smh. Either you're right about a mass Discard deck w/ Tibalt running either Olivia, Mobilized for War, or Malfegor, & I'm as Ambitious as I already know; moreso even now, or the fact I'm running would mean something regarding the 4 words; all Keywords. Well, I'm sorry about such a notion, but there probably is worse out there anyway; Hint: Eldrazi Displacer + Riftsweeper. & the deck isn't even .
But I digress.
This means I have 3 to add, but I added the following anyway:
Would Tawnos, Urza's Apprentice apply? I could activate his ability to copy Rings of Brighthearth to add an additional activation. Does this work that way? If so, I have 4 cards in addition to cut. What walkers should I cut? I guess Dovin Baan has negligible abilities... So, which to cut to 100? & thanks, griffstick. I'll use at least 3 of what you suggested... :D
2 weeks ago
Commander / EDH*
SCORE: 1 | 9 COMMENTS | 95 VIEWS
Since I can't seem to try & contact someone, I'll just state I'm planning to update my Superfriends Deck. However, I actually have a slightly differing path this time:
Some Planeswalkers' will be replaced w/ a card of similar Loyalty Ability...
Jace, Unraveler of Secrets = "A Banned Card"
Angrath, the Flame-Chained for Graveyard Abuse.
Liliana, the Necromancer = quite some decent stuff!)
Ral, Caller of Storms = Card Advantage, & then some...
Djeru, With Eyes Open = it tutors for walkers!
Thalia's Lancers = Search for any Legendary!
There are several others I'll mention later on. I'd like some opinions about these. & yes, I'd like a card that can copy a card twice for stuff like this.
Also, just so I don't depend on Ultimates alone, I'd like some suggestions for Planeswalkers Combo utilizing Loyalty abilities; and no, using The Chain Veil doesn't count... Good luck! :) & I'll be updating my other decks as well if anyone cares...
3 weeks ago
Lol... /sees big all-caps warning/
This deck isn't an artifact deck, it doesn't even have AfFiNiTy and Black Lotus fooooool! Midrange? Barely, it doesn't even rUn FoUr GoYfIbOIs lOoOoL!
Jk, no ban pls. Love the list, do you think any Tezzeret, Artifice Masters could find a spot here? I really think they synergize well in the artifact list, and even though you just sort of have artifacts, and aren't based around them, the Tezz's really grind out games all on their own.
1 month ago
SwagtimusPrime So the current Idea with this is the artifacts aren't the main focus anymore. It's almost meant to run a bit more like a normal midrange deck. So the artifact base gives me my lifegain to keep this deck alive as needed. The artifacts themself Fountain of Renewal already helps against early aggro while being card draw later if needed. Navigator's Compass give me 3 life one shot and mana fixing to make sure I run smooth.) The artifacts then act as a sort of base to make sure A) Zahid, Djinn of the Lamp can come out turn 4 for alternate casting cost and B) Skilled Animator then has targets so turn 3 one of them becomes a 5/5 and swings unless they use removal on Animator which most times. I'm ok with. It's one less piece to deal with my top end. C) It makes the late game Tezzeret, Artifice Master get that card draw going right off the bat helping fill in my top end momentum. D) Casting with Sai, Master Thopterist out makes some thopters for blockers and bodies for Skilled Animator to make 5/5 fliers late game. Also any of these artifacts work extra duty in the sense that they untap Traxos, Scourge of Kroog anytime they are cast.
Most games I hover around 25-18 life until about turn 4-5. With new shock lands I expect that number to be lower but I should be balancing out against my life gain.
Damage wise if turn 3 Skilled Animator does it's job, Turn 4 on it's pressure with Zahid, Djinn of the Lamp, Traxos, Scourge of Kroog, and Etrata, the Silencer doing their thing. Also Blackblade Reforged attached to any of these Legendaries can only make it worse when they do hit. Still counts as artifact cast if needed and can still be animated into a 5/5 if I have to in the worst case (cannot be equipped to someone as long as he is a creature though)
So far with testing on Etrata, Running 4 with having the new Surveil mechanic going on and being able to draw cards relatively consistently. Ive seen him win me about 20% of games based on his own win con in testing. But his ability to get that 3 guaranteed damage through AND exile a body while doing so either way contributes to the pressure this deck applies and finds ways of having evasive damage that when it does get through is in big chunks. Usually of 5 or more. So for right now it does seem hopeful but all of this is up for editing once paper cards come and I get to test this at my LGS.
My biggest debate is gonna be sideboard decisions right now and if Sai is gonna stay vs having Thief of Sanity which could be really advantageous in here. Also I wanna keep Twilight Prophet around in sideboard against long going game matchups
1 month ago
My main thought is that neither of these is tempo - 5/6 mana, 2 or 4 turns defending them just to get the payoff? The zero value on Tezzeret might be worth it though, for one extra card a turn?