|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Indestructible (Effects that say "destroy" don't destroy this land.)
: Add to your mana pool.
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Darksteel Citadel Discussion
23 hours ago
KayneMarco: As a Pauper EDH deck, you can only use one uncommon creature as the Commander, and only commons in the 99. Unfortunately neither of those two cards were ever printed/released at common, so they wouldn't be legal. =)
As for the deck...
Echo Circlet & Vanguard's Shield for starters. Plus Cathar's Shield, Accorder's Shield also because you want to keep him untapped and able to block as well as attack. There're other vigilance enablers like True-Faith Censer, too.
I'm just tossing out ideas, so maybe something there can help get you started! =)
1 week ago
Sword of Feast and Famine well, I said that I wouldn't include swords. I don't have them on paper but I use them online. On paper this is replaced by Loxodon Warhammer. In EDH this is the strongest sword probably, it enables very productive turns and directly attacks the opponent's hand.
Sword of Fire and Ice second best sword, preferable in some matchups. Draws cards and kills dorks. Nothing particular to say. I feel that the 2-equip cost of the swords is very important for the deck in 1v1. Tipically you want to T2 sram, T3 sword and draw, T4 try to equip. If opponent doesn't kill sram it's all good, but even if they do, you have 2 mana open to play something else and mitigate the tempo loss. Most cards in the deck are 2 cmc so you should be able to do that on average. This is not possible with Warhammer, Godsend and Strata Scyte, which are the main substitutes for the swords.
Aven Mindcensor decent hatebear, flier, can hold a sword, can be recurred by Sun Titan and can be eaten by skullclamp. Pretty much all we want from our 2-3 cmc creatures.
Phyrexian Revoker same as above, except he doesn't fly. Instead, he is tutorable and more easily recurrable and he is a good target for Restoration Angel. Ability is almost always relevant and can stop/slow down some very bad things.
Felidar Cub a second copy of kami of ancient law
Monk Idealist a second copy of Auramancer
Solemn Simulacrum In general I don't like sad robot very much. There are better things to do at 4 mana. However, in this deck he almost always has a purpose. He ramps, blocks, can hold a sword very well and doesn't care about removal. Can be recurred by a bunch of things, tutored (bad play, but still..) and is part of a wonky combo with emeria shepherd and any altar that allows you to basically fetch all plains from deck to field, draw half your deck while filling the yard or generating pseudo infinite mana. Also, decent (kinda..) target for Resto Angel or Gift of Immortality. There is always something that sad robot can do.
Reveillark well, we could run the obvious Karmic Guide + Reveillark combo. The problem is that being mono white we don't really have a way to tutor the combo consistently (even adding Recruiter of the Guard we could tutor only half of it). And without the combo I don't see Karmic Guide as a very strong play that justifies occupying a 5 mana slot. On the other hand, I think Reveillark is good enough to include. It brings back 2 creatures (most of our guys are good targets) or can live without asking you to invest a whole other turn of mana into it. Flies, decent body, great target for Resto Angel.
Altar of Dementia and Ashnod's Altar these two bad boys turn opponents' removal into something useful, even saving from exile. But their purpose is not only defensive. When paired with some other pieces (Gift of Immortality, Deathrender, skullclamp) they can start some nice value engines, even degenerating into combo when Deathrender is involved. Ashnod clearly does it while generating mana, while Dementia can fill the yard of nice targets for our many recursion cards.
Arrest better pacifism
Aura of Silence powerful card, can be staxy and buy you time, prevents things from being played, and if the opponent plays a threat into it, you can easily call the bluff and wait for the real threat. It can berecurred in a bunch of ways, including Sun Titan, tutored by Enlightened Tutor and can trigger Mesa Enchantress. Lots of applications for it.
Seal of Cleansing weaker but cheaper version of Aura of Silence.
Finally, a bunch of lands. Homeward Path for the occasional pesky blue decks that want to play with your cards, Ancient Den and Darksteel Citadel can be tutored in desperate situations, but mostly are there to enable a faster activation of Puresteel Paladin, Ghost Quarter to blow up the annoying Maze of Ith or to stop the usual broken ramp lands, Inventors' Fair for the hypotetical tutor and New Benalia for the occasional T1 scry 1 which is nice
1 week ago
Emra-chan is best girl.
That aside you can really make the deck not solid by adding more utility lands.
2 weeks ago
2 weeks ago
Hypergenesis and Infect (with Blazing Shoal) seem like obvious choices, but from what I understand, they get hated out too easily and are more fragile than Storm or Elves. Hypergenesis is probably the most broken deck in the format, but you and everyone else realizes this and then everyone has sideboard tech for it.
Dredge, Dark Depths, and Eldrazi are also strong contenders, but no one seems to have solved those decks, so you're probably on your own trying to build one.
Lastly, don't forget the traditional Modern decks that have dominated in the past. Splinter Twin and Birthing Pod shouldn't be overlooked or ruled out. Splinter Twin is particularly vorpal with Remand ("lol @ your cascading spells, phyrexian mana, and so-called free spells"), Mental Misstep, and Dig Through Time. Jund gets Deathrite Shaman and Bloodbraid Elf with Punishing Fire. These aren't going to be like the other degenerate decks in the format. But: you just have so many answers to everything broken while your opponents can't answer your 5/6 Tarmogoyfs and other value cards.
4 weeks ago
Actually I'm starting to come around to liking Mirrorworks. I got it out on turn 2 yesterday and won me the game when I was able to pick up & copy Sol Ring and pop out a bunch of Platinum Angels then proceeded to win the game with -13 life! I moved Paradox Engine to the side for it because people generally frown at that card and it was the source of all the infinite combos.
I've found some uses for Darksteel Citadel as discard fodder for Artificer's Intuition and as a mana source I can untap with Clock of Omens, but you're right. It's really just in there because it's an artifact and I can afford extra colorless sources.
4 weeks ago
Thanks for the feedback. Your deck looks great and it's cheaper than mine.
You are right about Mirrorworks, it's a bit clunky to get it to work and then it only works with 1 or 2 other cards.
Maybe it's personal preference, but I like cutting Darksteel Citadel for an Island to make sure I can get double blue quickly. But doesn't seem to be too much of a problem in your deck. But I don't see why Darksteel Citadel is necessary.