|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Indestructible (Effects that say "destroy" don't destroy this permanent.)
: Gain .
Price & Acquistion Set Price Alerts
|Have (10)||Bad_Dog , GoldGhost012 , gildan_bladeborn , Shiromakuro , dplerner , Fineontheoutside , Replayced , Friedrice24 , joshw335 , jstn.mrrtt|
|Want (7)||Poggy , Zeldark , Talonisnthavingit , Lazysaurus , AntiheroFOREVER , kza , SilvanSage|
Darksteel Citadel Discussion
4 days ago
Darksteel Citadel lets you play Rebirth without needing to sacrifice one of your creatures, which can add an extra 1-2 dmg next turn. Also once Ravnica Allegiance comes out Light Up the Stage could give the deck some extra mileage.
4 days ago
I'd take Journey to Nowhere over Pacifism , there are a lot of creatures who hurt you just by being on the battlefield without attacking or blocking anyone. Luminarch Ascension seems like a card that's good in multiplayer where you have a lot of opponents' end phases for it to trigger in and a propensity for stale mates, so if you're playing that way a lot it's a good card. In normal matchups, though, I don't see it doing much for you. Instead of Ghostly Prison , I'd bring in Archangel of Tithes , she's a bit more expensive for you and not as expensive for your opponent, but she's more versatile and comes with a 3/5 body which can really do wonders.
Darksteel Citadel doesn't seem to do a whole lot of good for you, and the occasional life-gain from Seraph Sanctuary is really also something you need to have a payoff for for it to be worth it. Maybe just get some extra plains, or you could get Eiganjo Castle or Okina, Temple to the Grandfathers . You also seem to have rather more forests than I'd really recommend, but good dual lands are expensive, so I get you :) If you can afford them, I recommend Temple Garden , Horizon Canopy , Windswept Heath , Razorverge Thicket and Wooded Bastion .
Shaman of Forgotten Ways seems way too expensive, I'd get Birds of Paradise or more Noble Hierarch s if you can afford it, otherwise Avacyn's Pilgrim , Beastcaller Savant or Bloom Tender can do good work too. I'm also not sure what Kytheon's Irregulars ' role in your deck is, again let me recommend Archangel of Tithes , or alternatively Angel of Jubilation , Shalai, Voice of Plenty , or Indomitable Archangel or Gisela, the Broken Blade . Baneslayer Angel is a fine card, but unless you're facing demons and dragons regularly, Lyra Dawnbringer is probably better. Her ability to be a lord for other angels is really nice.
Iona, Shield of Emeria and Avacyn, Angel of Hope are super powerful bombs, but I'm not sure you have enough ramp to play them consistently. Of course, you know your local meta better than I do, so you be the judge of that yourself :) I'd recommend thinking about dropping them, though.
And last, a shameless plug. I've been playing with an angel deck of my own at my local FNM and been doing OK, it's been mono-white, white-green-red and is now just white-green. You can check the latest iteration here if you're looking for a somewhat different take on this whole business: Noble Angels
6 days ago
You may be able to drop a few lands--especially if you add in the KCI combo. I tried to keep these suggestions as budget as possible but, a couple of them are in the $15-$20 range.
Some spells to consider:
- Words of Wind
- Long-Term Plans
- Krark-Clan Ironworks
- Mana Vault
- Paradox Engine
- Walking Ballista
- Artificer's Assistant
- Quicksmith Genius
Lands to Consaider:
1 week ago
I've been thinking about this idea a bit and I'd like to suggest you want to instil the value of land in new players, right at the beginning. When I started, same as most I suspect, I thought land was boring but necessary. These days I couldn't imagine putting together a burn deck and not adding Ramunap Ruins or an artifact deck without Darksteel Citadel / Buried Ruin... My current casual deck leverages Mirrorpool to duplicate spells like Soul Spike which I'm "casting" for free (well 3 cards). I'd suggest you probably want a deck that uses non-basic lands, maybe a dragon deck with Crucible of the Spirit Dragon and Sarkhan, the Dragonspeaker, something that shows lands don't need to be boring...
1 week ago
xaarvaxus, thank you so much for your comment.
I like your reasoning on Scroll Rack, it would only be of benefit when I have a full hand, at which point I should have enough gas to be advancing the game.
Hellrider is a cool suggestion, but I think it would have suited more when it was a goblin tribal/attack deck. I like how this deck is solely focussed on the combo plan, even with jank like Thermopod for redundancy.
Some great suggestions, thanks mate!
1 week ago
I use Scroll Rack in my Aminatou deck and it performs well there but its a control deck that sits on cards so has more ammo to swap and dig deeper into the library. I suppose it could be good following a wheel effect or right off the draw but in general a Krenko deck dumps its hand quickly and that any benefit from Rack is probably pretty spiky. It'd either be another wheel or a much worse Seer's Lantern.
Have you tried Experimental Frenzy for additional card draw? I run it and Dark-Dweller Oracle and I've liked how they've worked. With the quick mana you run [I have not splurged for Mana Crypt and the like] I would think they'd perform well for your deck as well, probably a little better with the additional resources to fuel them.
Ogre Battledriver could add to the number of haste effects. I may have to include Fervor and/or Mass Hysteria in my own Krenko deck as no matter how many you have, it seems there are still times you can't buy one when you need it.
And not sure how you feel about the card but I've liked Hellrider as you don't even have to worry about if your attackers can all get through or having the combat fogged as they're just dead.
Overall I like the deck, I think I will be making some changes to my own version based on your list. Happy combo-ing!
1 week ago
2 weeks ago
It works wonders. Notice I have the card Stubborn Denial. Basically if your starting hand has 2 lands, an artifact, ensoul, and stubborn you have a 4 turn clock that can counter whatever removal they find. Notice its vulnerable to cards like Fatal Push, Path to Exile, Abrupt Decay nut if you aren't facing cards like that you pretty much win. Make sure you can enchant your artifact without them removing said artifact in response that hurts but otherwise it does well. Throw Ensoul Artifact on your Darksteel Citadel and all they have is Path to Exile. The removal spells are limited but if they have it a Shrapnel Blast can be a pseudo-counter spell while still dealing your damage.
All in all I like Ensoul; the other cards your mentioned in blue I clearly don't use though.