Darksteel Citadel

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Modern Masters 2015 Edition Common
Commander 2014 Uncommon
Magic 2015 Uncommon
Duel Decks: Elspeth vs. Tezzeret Common
Darksteel Common

Combos Browse all

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

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Darksteel Citadel Discussion

Karns_Pyromancer on Deny the queen at your own risk

10 hours ago

Looks interesting. The amount of artifacts is uncommon/unique to say the least. Have you considered the Mikaeus, the Unhallowed/Mephidross Vampire+Triskelion/Walking Ballista package?

Main issues I see are the lack of Ancient Den, Darksteel Citadel, Great Furnace, Temple of the False God & Vault of Whispers. Also, consider Spire of Industry, Glimmervoid & Mana Confluence.

Your creatures look OK, Inferno Titan should be a Combustible Gearhulk or Skysovereign, Consul Flagship; Cataclysmic Gearhulk wouldn't hurt either. You're a little light on draw effects; Phyrexian Arena is good, as are a number of similar effects or even some walkers.

Removal I'd suggest a Hero's Downfall &/or Chaos Warp (you can hit yourself) along with abother wipe or two. Jokulhaups, Damnation, Day of Judgment, Armageddon & Yahenni's Expertise come to mind.

Stuff I think you're better without are Chrome Mox (it's a bad land); Mindcrank (you don't have enough redundency for it & it can really help graveyard decks); Wheel of Fortune (Teferi's Puzzle Box is better, creating a weird lock with Necropotence); Grim Monolith I'm not a fan of. Commander's Sphere is better because of color fixing + draw. If you think you really need the extra , try Ancient Tomb; Urrabrask I found to be pretty underperformed. Thalia was much better; Finally, Innocent Blood is a bad Smallpox, which is an amazing card that should not be overlooked or underestimated.

As always, these are just suggestions. Feel free to disregard or accept them as you feel you need to. O, I almost forgot to mention the allstar: Sword of Feast and Famine. Basically, it gives you an extra turn every turn. So, have fun with that.

DarkMagician on Frontier Removal

2 days ago

So what's the best removal available in the format and why do you think it's the best? Declaration in Stone has my vote since it exiles rather than destroys (getting around an ensouled Darksteel Citadel) and can hit multiple creatures. Downfall is it won't be hitting that annoying Smuggler's Copter and the clues (but your opponent still has to pay to use those).

Kitnz on Sram, Tiny Leaders

2 days ago

Zerjack, great call on the artifact lands. I'm gonna get at least Ancient Den in there, possibly Darksteel Citadel.

Zerjack on Sram, Tiny Leaders

3 days ago

Hmm... have you tested it? Seems to me like you're making a voltron on Sram but you're not having enough punch. Protection seems ok, I would replace Explorer's Scope with Lightning Greaves.

I can't quite give you more "Replace this" advice, but I would suggest to consider the following somewhere Spirit Mantle, Oblation, Island Sanctuary, Porcelain Legionnaire, Ancient Den, Brimaz, King of Oreskos, Darksteel Citadel and Asha's Favor.

Memphismaymagic5 on U\B Artifacts

4 days ago

Cool deck! It is budget but still fun and strong to play.

I have some suggestions:

  • Lands: You don't need 24 lands if you look at your mana curve. 21-22 is more then enough. Also add 4x Darksteel Citadel. It can provide you a 5/5 indestructible creature if you enchant it with Ensoul Artifact. I don't know if you are on a budget, but Watery Grave and Polluted Delta are great additions. Especially the fetchland because it thins out the deck.

  • Creatures: Phyrexian Walker is not modern legal, so you can't play it if you use the deck in an official tournament. I would suggest playing 4x Vault Skirge instead and 2-3x Signal Pest instead of the 2-3 lands you can drop. Tidehollow Strix is a decent option too.

  • Non-creature spells: If you are not on a budget, try cards like Inquisition of Kozilek or Thoughtseize. They are probably the best spells that black can offer in modern! Countersquall is a good sideboard option to consider.

Femme_Fatale on Budget Sultai Demonic Pact Control [Help][AER]

5 days ago

I would run Sagu Mauler over the silumgar, even as a 2 of. Remember that Aethersphere Harvester will give you troubles, and I expect to see it in a lot of decks.

Duress should be mained. It hits everything you need it to, and your removal spells can kill the creatures. Hexproof creatures are not a very common sight.

Disdainful Stroke as a 2 of, putting Disallow down to 3. I also agree on the sheer power of the stroke. Grasp of Darkness and Reality Shift for mainboard removal. Reality shift allows you to run Invasive Species. Perilous Vault might be interesting for you, as you need something to kill copters, harvesters and ensouled Darksteel Citadels. I would mainboard 2 Flaying Tendrils and 2 Yahenni's Expertise.

For land base, I would at least put in some Yavimaya Coast and Llanowar Wastes.

Sideboard needs Lost Legacy and Tormod's Crypt as a 2 of each, and some form of artifact and enchantment hate, probably Reclamation Sage or Naturalize. Plummet is also important.

You've kind of screwed yourself over in sultai though, as it is one of the weakest colours right now.

Expensive cards: Kalitas, Traitor of Ghet.

To compare: this is my control deck: A Birth of Darkness

Eiti3 on Unbroken

6 days ago

May I recommend 2x of Mox Opal? With Darksteel Citadel, Darksteel Relic, Vault Skirge, and Darksteel Axe, you should be able to have a near consistent T2, if not T1, Mox that's online. That would lend heavily to getting your 3 and 4 drops out on T2 or T3 and still have some mana left over after animating Citadel or the Opal (if it comes to it).

I don't play modern so please take my suggestion with a grain of salt. However, I'll definitely stick and watch this deck. I might buy it myself if I end up liking the changes you make (once you feel it's settled).

Spirits on Brooding Etherium

6 days ago

I ran a meta analysis of 20 decks

(Normally I would run a larger sample size, but wanted a rough evaluation of the meta first since I'm unfamiliar)

4x Arcbound Ravager

4x Blinkmoth Nexus

4x Cranial Plating

4x Darksteel Citadel

4x Inkmoth Nexus

4x Mox Opal

4x Ornithopter

4x Signal Pest

4x Vault Skirge

4x Springleaf Drum

4x Glimmervoid

4x Steel Overseer

12 x 4 = 48 out of 60 cards (80%)

2x or 3x Memnite

2x or 3x Galvanic Blast

2x or 3x Master of Etherium

+6 cards (low-end) + 48 = 54 cards (90%)

1x or 2x Etched Champion

1x or 2x Thoughtcast

+2 cards (low-end) + 54 = 56 cards (93%)

0x or 1x Island

0x or 1x Spellskite

0x or 1x Mountain

+3 cards (low-end) + 56 = 59 cards (98%)

Other considerations:

The average deck is running 16 - 17 lands

Some of the cards are pricey, need to evaluate

You'll want your flavor on the deck too, I notice you have Broodstar, don't see him in the meta, I'm sure can make room for him.

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