Darksteel Citadel

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Modern Masters 2015 Edition Common
Commander 2014 Uncommon
Magic 2015 Uncommon
Duel Decks: Elspeth vs. Tezzeret Common
Darksteel Common

Combos Browse all

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

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Darksteel Citadel Discussion

tschiller on Etched in acid

1 day ago

Took in Darksteel Citadel. Ty :)

Tophus on Robo-demons (budget)

4 days ago

So per your suggestion, i've been looking at the pros and cons of Darksteel Citadel for this deck vs Evolving Wilds.

The pros being the fact that it is an artifact and that allows it to be sacrificed in order to trigger my effects. And it doesn't come into play tapped.

The cons being that it doesn't produce black mana. Its neutral to my improvise effects (because it taps for mana anyway, I can get any artifact to do that). And it doesn't thin out my deck like Evolving Wilds does, allowing me to get cards more consistently.

I'm thinking that the cons outway the pros in this decks case. I could most certainly be wrong because another sac target looks appealing, just not appealing enough. If only Vault of Whispers was still in modern I would use it all day long.

BerylLasko on UG Gearseeker

4 days ago

Hi there! Welcome to Pauper!

I am a big fan Affinity/Metalcraft decks and I notice a couple of things right off the bat:

1) Triggering Affinity: maximize your Artifact Lands! Go 4x in each of your artifact lands, also, Darksteel Citadel can be taken advantage here. The advantage Pauper has is the ability to run Artifact lands, use them!

2) Splashing color (green) advice: splashing for color is fine, but having 8 forests for just one spell seems a bit excessive. Take advantage of color fixing like 2 more Prophetic Prism, or Springleaf Drum, replacing the Crawler. The best green creature for artifact based decks in Pauper is Carapace Forger, it's essentially a 4/4 for 2cmc!

3) Running blue: Thoughtcast! Also, consider Somber Hoverguard as another creature option.

4) Perhaps a bit too much land. 24 seems lit a bit much. Considering you have enablers like Etherium Sculptor, I really think you could dial it back to 20-21 lands and still be ok!

5) I notice a lot of current Standard draft chaff, or cards that are strictly worse than what is optionally available. Take the time if you get the chance to check out the current meta to see what other folks are playing with, dare say I point you to Pauper Affinity. Yet, there is many ways to build around the Affinity/Metalcraft theme in Pauper, heck, I have brewed a UW Gearseeker deck myself!

Your deck is a decent start, but IMO, it's got a ways to go! Thank you for sharing!

DragonzBane on Robo-demons (budget)

5 days ago

I think Darksteel Citadel is better than Evolving Wilds in this deck

Kjartan on My goyf is bigger than yours

5 days ago

I used to play 4 looting and 3 Darksteel Citadel, it wasn't as good as it looked, so I went donw to 3 Looting, still wasn't great. It definately worked best as a 1 of, out of the three options I've tried, but never tried it as a 2 of.

I do like Soul's Fire as it can both be removal and a wincon. Didn't know it was a card actually, thank's for sharing, but I want the Scrapyard Salvo for removal heavy matchups, which there seem to be enough of to mainboard 1.

But perhaps I should add an extra looting and see. It's a great card if just don't get too many of them.

Hexcimal on My goyf is bigger than yours

5 days ago

Please find a way to include more Faithless Looting in your deck, even if you have to cut some artifacts for it; I feel its value is being vastly overlooked here.

Consider your viable Turn 1 options:

  1. You can play any of your artifacts, though most of which sit waiting to be activated until Turn 2+ because there is only one mana currently available.
  2. You can play Faithless Looting, filtering through your deck while filling your graveyard with up to 2 artifact cards easily.

Effectively, Slag Fiend is getting an efficient +2/+2 for nearly every time. Plus flashback. Please consider running more than just 1.

With the added filtering, you could even consider running some Darksteel Citadel, but honestly it's unnecessary here. (Though I do prefer Soul's Fire as mentioned above over Scrapyard Salvo as it's an instant, isn't as restrictive in cost (again, letting you run some Citadels), and can target both player or creature. Something to consider as well.)

twistedmage on A is for Artifact

6 days ago

With that in mind i recommend Darksteel Citadel

nonjon on Fancy Pants - Pure (C/U)

6 days ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


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