Darksteel Citadel

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Modern Masters 2015 Edition Common
Commander 2014 Uncommon
Magic 2015 Uncommon
Duel Decks: Elspeth vs. Tezzeret Common
Darksteel Common

Combos Browse all

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

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Darksteel Citadel Discussion

Pieguy396 on H: Coco, Sunken Ruins expedition, ...

13 hours ago

Hello! I'm starting to build Tezzerator in Modern, and would like to do some trading to get the necessary pieces if possible. Noteworthy cards I have include a Collected Company, a Sunken Ruins, a Flooded Strand , a Rhystic Study, a Teferi, Mage of Zhalfir , a Thassa, God of the Sea, two Windswept Heaths, a Birds of Paradise, and a Kokusho, the Evening Star .

I'm looking for (in alphabetical order) 3 Abrupt Decay, 1 Breeding Pool , 1 Darkslick Shores, 4 Darksteel Citadel, 2 Executioner's Capsule, 4 Glint-Nest Crane, 1 Grafdigger's Cage, 2 Herald of Anguish , 3 Inquisition of Kozilek, 1 Nihil Spellbomb, 1 Padeem, Consul of Innovation, 2 Pentad Prism, 1 Pithing Needle, 1 Polluted Delta, 1 Spellskite, 2 Sword of the Meek, 3 Talisman of Dominance, 3 Tezzeret, Agent of Bolas, 3 Thirst for Knowledge, 3 Thopter Foundry, 3 Watery Grave , 2 Whir of Invention, and 1 Witchbane Orb .

Also, if you'd like to see more of my wants and haves, here's a link to my binder.

Thanks for reading and considering!

StoryArcher on Two routes for Mono-Red Land ...

1 week ago

This would be a 'creatureless' version I might consider...

I'm starting to think that looks pretty interesting. Crack the Earth could be potentially devastating, especially against those white creatures with ProtRed. Red Sun's Zenith gives me a potentially recurring finisher and if it comes down to it would at least theoretically keep me from decking myself.

StoryArcher on Two routes for Mono-Red Land ...

1 week ago

In case it wasn't clear, the intent behind including Simian Spirit Guide in the deck is primarily to allow the possibility of that crucial first land destruction a turn earlier, possibly even on turn one (Darksteel Citadel + Simian Spirit Guide + Boom/Bust).

StoryArcher on Two routes for Mono-Red Land ...

1 week ago

Alright, so I was recently inspired by a couple of new deck ideas and one very, very old one and it has me looking at Land Destruction and wondering if its viable for Modern. The baseline of the deck isn't anything revolutionary and currently looks like this:

Creatures:

Spells:

Lands:

Collectively, that leaves me with nine slots, and therein lies the question. I've come up with two different ways to go - add in a little more direct land/resource destruction and then try to lock up my opponent with Trinisphere...

Version 1: (Land Destruction I)

...or use a very, very old trick that worked well for me back in the halcyon days of Ice Age where I used Orcish Spy and Millstone to selectively filter the mana sources out of my opponent's deck before he could draw it...

Version 2: (Land Destruction II)

I'd welcome any thoughts on this, because I'd really like to run a Mono-Red competitive land destruction deck in Modern if I can and I'm not too sure which route to go.

As far as my sideboard goes, I know I'll definitely be using Surgical Extraction as it was an agonizing decision not to simply include it in the main deck, but beyond that I'm not too sure. I figure Pyroclasm will have my mana-producing creatures covered and Shattering Spree will handle artifacts, so I suppose it would all depend on the Meta. The different iterations of Chandra have also started to have their appeal of late, but I'm not too experienced with Planeswalkers, particularly in a competitive setting.

noodr on Gremlin's Ultimatum

1 week ago

You're so welcome! I am just trying to go all in on the combo/aggro so I'm trying to keep my cmc low or Treasure Keeper would fit. You could also try removing you loci and play Darksteel Citadel to make the deck modern legal. But that's your choice! I'm just confined with standard but there are some amazing artifacts in modern.

Keep tuning and playing because the gremlins are awesome!

DillsDells on The Locust God Combo

1 week ago

I'm also working on locust god and just a few observations from my playtesting.

The Locust God + Skullclamp + Thornbite Staff + Brass Squire is a strictly worse version of Ashnod's Altar + Skullclamp + The Locust God that is more complicated to set up when Clamp altar will draw your deck and net you infinite colorless mana, at this point Braingeyser, laborotory maniac, Throne of the God-Pharaoh, Rolling Earthquake or Goblin Bombardment all become win on the spot cards(situational excluding multiplayer which would be restricted to throne, lab, quake or Purphoros.)Outside of this single combo interaction both Thornbite Staff and Brass Squire are pretty bad in the list and are not doing much on their own, pair that with well placed removal on even Skullclamp and these draws become DEAD.

However Ashnod's altar is inherently good in this deck due to the amount of mana you can pump out of it , potentially playing locust god into brainstorm and curve right into kozilek.

Also I noticed almost no countermagic in your list. If you are going to play a combo based strategy cards like Force of Will, Mana Drain, and Pact of Negation are amazing options for tap out protection against other blue decks. Dream Fracture is another solid option.

Personally I feel Psychosis Crawler to be a bit of a dud in this list, it is very expensive and unless your already going off and screams "Deal with me before I kill you all" If your on a 2 turn set up Purphoros is a much safer play with fewer outs to dealing with him and a faster clock, 20 tokens gets a table win, 14 in 1v1. Skullclamp makes this happen with 7-10 mana. Energy Tap can pull 6 colorless off Locust god for a single blue. Where I'm going with this is cards that function well by themselves that ALSO enable those explosive plays will help to add consistency to your list.

I may sugest cutting the Thornbite+Squire and testing Basalt Monolith+Rings of Brighthearth. A well known infinite mana combo but also works really well in this deck with cards like fetch lands, Arcanis the Omnipotent becomes Ancestral Recall x2 for 2, Merfolk Looter/JVP and Isochron Scepter to name a few. Basalt+any sol land/card by itself fuels a T2 Locust God and helps cast cards like Enter the Infinite or Omniscience quickly

Cards like Mana Vault, Basalt Monolith, and Grim Monolith all get really insane with Goblin Welder.... who triggers Rings of Brighthearth to allow for double welding. If you add in some draw spells with discard like Careful Study Faithless Looting and Frantic Search your seeing more cards, netting more insects than most cantrips i.e. Ponder, Serum Visions, or Preordain, you can pitch things like Darksteel Citadel or ingot respond to removal and weld out your combo pieces or refresh your monolith/Vault

One Final note, I didn't Se Chasm Skulker you may look into him. he acts as kind of a Locust God piggy bank storing a second wave of tokens that can refresh a board after wrath effects or double the amount of mana you can generate via Altars, and at the very least its a creature that just gets absurdly large if unanswered.

Overall though glad to see others brewin' locust, he is a blast to play and I wish you the best of luck with your deck! Feel free to pm me if you'd like to talk more about the list I'm always looking for people to bounce ideas and suggestions off of.

LeaPlath on Aggrobots (40$ affinity fun)

2 weeks ago

However, you've already got Darksteel Citadel. You don't need 7 sources for 3 sideboard spells.

Have you considered including painlands to tap for both?

goblinguiderevealpls on Grixis land destruction

2 weeks ago

Looks a lot more consistent, still i recommend Boomerang as a general bounce support/extra land hate, my friend played a rakdos version in modern a few months ago that used mostly boom in Boom/Bust and sometimes even busy, in conjunction with Darksteel Citadel, so that the downside of boom fizzles when you target citadel due to indestructible :) not sure how competitive that is but it was certainly jank, also have you considered Smallpox to get around opposing affinity citadels, in that you get around their indestructibility via sacrifice

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