|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Common|
Combos Browse all
Indestructible (Effects that say "destroy" don't destroy this permanent.)
: Gain .
|Have (8)||, metalmagic , Blue_Flame , Thunderbeard , PTsmitty , geazykagar , sonnet666 , MrShhh|
|Want (5)||801Hellfire , KingGilboKippi , energyforest , DelfDrizz , Bobtheplatypus|
Darksteel Citadel Discussion
5 days ago
<3 <3 Scuttling Doom Engine! Reminds me of my old M15 deck that used Generator Servant to power out the Scuttling Doom Engine , then used Galvanic Blast for a potential early 16dmg burst. Also included the ol' turn1 Darksteel Citadel into Ensoul Artifact on the Citadel to make an indestructible 5/5 that can attack on turn2. Or you could use it on Ornithopter for a 2mana 5/5 flyer. Ghostfire Blade was great in the list, too.
Man, what a crazy fun standard deck. I miss Doom Engine and Ensoul Artifact :( Glad to see people haven't forgotten about that card. Still think he will have his day eventually...
1 week ago
Academy Ruins Buried Ruin Seat of the Synod Darksteel Citadel Inventors' Fair Minamo, School at Water's Edge Ancient Tomb Hall of the Bandit Lord Crystal Vein Tolaria West Reliquary Tower Mishra's Workshop Halimar Depths Temple of the False God Shrine of the Forsaken Gods
2 weeks ago
Some suggestions that I think should be cheap overall, I would recommend bumping up the Cranial Plating count, and the Vault Skirge as well as Darksteel Citadel . Signal Pest is also a little helpful, and Springleaf Drum also adds mana while also adding artifacts. For win conditions based on artifacts that makes a helpful difference. Master of Etherium is also fun but that's more personal choice I think. Good luck!
3 weeks ago
Lotus Petal could definitely be good in this deck Garchomp98. If I were going to add it I would probably cut the Vault of Whispers , one Plains , the Scale of Chiss-Goria , and one Tooth of Chiss-Goria . This deck is certainly capable of running with sixteen lands and with the added Lotus Petal I would think you can get away with fifteen. I think the Vault of Whispers comes out before Darksteel Citadel because Vault of Whispers is really only in the deck to maybe cast Vault Skirge without paying the life. On the other hand Darksteel Citadel having indestructible is important when facing cards like Gorilla Shaman . The Scale and the Tooth are also definitely two of the weaker cards in the deck.
3 weeks ago
I found your response of calling card selections "cute" to be incredibly patronizing. You'll have to forgive my terse tone if you truly weren't trying to patronize me, but regardless, you have as much time as you need between postings to look at your deck and the suggestions. If you are truly a competitive player and this is truly a competitive deck, people should not have to spoon feed you the reasoning as to why a card works with 8% of the cards you run (I didn't even include the mediocre synergy Seat has with Sai, Master Thopterist or Fabricate ). You have to consciously put every card into the list, so they were all intentional choices you made. You should have familiarity with the cards you run, especially if you claim this to be a competitive deck. You should also have familiarity with competitive concepts, like removal that requires 2 turns and 2 mana to work is far worse than removal that requires 1 mana to work at instant speed (why run Legacy's Allure before Pongify or Rapid Hybridization ? They are both less conditional and cheaper).
A close reading of my earlier comment will also show I only had a strong tone towards the card choices and deck building ideas, not at a person. Also quick shout out to all the people swearing at me and calling me a douche, the bad card suggestions, lack of card suggestions, and ad hominems have been pivotal to the development of this list. I'm not gaining anything from writing paragraphs explaining easy includes for YOUR list, so if you want to keep flinging mud I'll simply leave you to it. If you want to talk cards, put on your big boy pants, realize that you can make an ignorant or bad card choice without being an ignorant or bad person, and lets talk winning.
Mind Over Matter is expensive to cast, and combos out with tap to draw permanents, which this list doesn't run. It's been ignored by cEDH due to the massive color cost requirement + CMC and how weak the combo pieces are outside of combo.
Riddlesmith could have value, but this list doesn't have the artifact density required. It also does absolutely nothing by itself, meaning it has no value without other pieces to make it go. Relatively weak card and any loot effect for 1 or 2 cmc will outperform in a fast format like cEDH.
Time Spiral is also mostly ignored because it doesn't generate the value you want. It isn't reusable like Timetwister , so it doesn't generate value with looping as a wincon. It requires 6 mana to cast, and you're only getting 6 untaps with 6 lands in play, meaning turn 6 as the earliest (read: 3 turns after someone else has won). Even with 3 mana and getting 3 mana back (so it effectively costs 3), it has a high initial cost which means it will sit in hand without being used, while Timetwister could be used earlier. Hits for a lot off Ad Naus and Dark Confidant , which are format staples. Mediocre replacement for twister, but you'd be better off running another 1 2 or 3 cmc draw piece that isn't already used, Sleight of Hand comes to mind for this list.
Precognition Field does the same thing as Urza but allows you to peek top of library. Just like Future Sight , the slot is literally wasted with this commander, because you don't need another infinite mana outlet. If you need help getting to your infinite mana combo pieces, you should run more tutor and draw, not a slow and expensive top of deck value engine.
Cephalid Coliseum is usually ignored because of how unreliable threshold is. Timetwister resets it, and GY hate is very common. Its a painful non-island island in the vast majority of games, and generates land disadvantage when you can use it. Coliseum has its place though; it's very useful in Doomsday decks as a low opportunity cost pile cracker and sifter, but is still sometimes passed over in those lists because of the cost of Doomsday. It can also be used in decks that run Laboratory Maniac as a way to draw on an empty library, but most ignore Coliseum because they achieve no cards in library by drawing the deck, which means they will almost definitely have a draw card they can play that isn't dependent on a land drop. Also Coliseum gets caught by all the non-basic land hate that sees play.
I also have one more suggestion. Baral, Chief of Compliance has more value in this list than Etherium Sculptor . You run a total of 32 instants and sorceries, 15 of them which can be cost reduced (the 32 matters in case opponents play a tax effect). Meanwhile, of the 21 artifacts you play, only 15 of them can be cost reduced due to the amount of 0 cost rocks. Baral also generates value on the ridiculously large amount of counterspells you run though, which makes it a more worthwhile include. If you do decide to up artifact density (and include Mishra's Workshop , which you should due to playing under Trinisphere and orb effects anyways), then sculptor may end up being the better slot.
You also really don't need future sight in your infinite lines. Voltaic Key can replace it in the Paradox Engine line, and the other line is weak anyways because its creature based (easiest permanent type to remove). Voltaic Key untaps Sensei's Divining Top while top trigger is on stack, and use Top again. Sensei's draws a card, then goes to top of library on first trigger, then draws itself on second. Assuming you have 2+ mana in rocks you break parity, on 3+ you generate positive mana. You can do a similar thing with Rings of Brighthearth and Sensei's Top, plus Brighthearth combos with both the monoliths, so it serves as a second B for the A + B of Power Artifact and Monoliths.
3 weeks ago
I'd suggest Darksteel Citadel , otherwise I think you've about nailed it. :)
3 weeks ago
Insolent Neonate looks very good, and I'll give it a shot. My one concern is that it's not repeatable, but that might be less of an issue than I think.
Thanks for the response!
4 weeks ago
Well, looking at it, almost every card has an enormously weaker budget option:
- 4x Walking Ballista / Triskelion
- 4x Arcbound Worker / Sparring Construct
- 4x Arcbound Ravager / Arcbound Slith
- 2x Dark Confidant / Pain Seer
- 4x Hangarback Walker / Hooded Hydra
- 4x Steel Overseer / Chronomaton
- 3x Welding Jar / Herbal Poultice
- 1x Animation Module
- 4x Darksteel Citadel
- 4x Forest
- 4x Inkmoth Nexus / Dread Statuary
- 2x Overgrown Tomb / Foul Orchard
- 1x Pendelhaven / Hashep Oasis
- 1x Phyrexia's Core / Claws of Gix
- 3x Wooded Foothills / Evolving Wilds
The deck would suck enormously, but it would be a deck. Are there any better budget options I missed?
Darksteel Citadel occurrence in decks from the last year
All decks: 0.23%
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.61%