Darksteel Citadel

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

: Gain .

Darksteel Citadel Discussion

Gprinziv on In-work Voltron

2 weeks ago

Return to Dust
Revoke Existence
Forsake the Worldly
^ The above 3 are all pretty much better than disenchant because they exile. Choose one or maybe all 3.

For removal, there are a lot of good Oblivion Ring style effects. You might want Gideon's Intervention to stop problematic commanders and the like as well.

Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.

Don't forget key tutors like Enlightened Tutor and Open the Armory

Reya is probably too expensive. Sun Titan is better.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.

as for artifacts and equipment, I don't think you're gonna get a lot out of Voltaic Servant or Voltaic Key . It might be better to put in other cards here. Etched Champion comes to mind.

Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.

Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax

Kogarashi on Myr Landshaper and Unwinding Clock

3 weeks ago

If you want to use Unwinding Clock to untap lands, you'll either need to run one or more of the six existing artifact lands ( Ancient Den , Seat of the Synod , Vault of Whispers , Great Furnace , Tree of Tales , and Darksteel Citadel ) or run Mycosynth Lattice , which will add the artifact type to all permanents (including lands).

robbnoble on Temur Ensoul Scales

3 weeks ago

It seems like you are having the same issue i am when it comes to building decks in pioneer. You have an idea, you start building, you have another idea and add it on, and eventually you are trying to do too many things in a 60 card deck.

It seems like you are only in red for bomat courier mainboard. I would cut red all together.

Darksteel Citadel gives you the option to ensoul for a 5/5 indestructible.

I know you built the deck for Mox Amber , but with only 2 planeswalkers and 2 legendary creatures, i feel the card will do you more harm than good. If you are dead set on keeping the ambers, Oko fits your color scheme and produces artifacts and you could slot in a couple Hope of Ghirapur . Karn, Scion of Urza might be slower than what youre looking for, but he can make some pretty big creatures for you.

Hangarback Walker would be great in here. You can play it for next to nothing, then ensoul it. At minimum when it dies you get 6 1/1 flying thopters.

With so much 1/1 counter support you might want to lean a little more into hardened scales and adding more copies of that and steel overseer. Just some food for thought.

Argy on Ensoul Artifact + Darksteel Citadel ...

3 weeks ago

If I attack with an Ensouled Darksteel Citadel , can my opponent play Return to Nature (to get rid of the Aura) during the damage step to stop any damage?

If not, when is the latest step when they can stop 5 damage hitting them?

Asturonethoriusaline on I want to quickly flood ...

4 weeks ago

Ok here my Goblin Deck:

Creatures, Goblins, 22:

4 Goblin Bushwhacker

4 Memnite

4 Signal Pest

2 Goblin Piledriver

2 Goblin Wardriver

2 Goblin Chieftain

2 Goblin Rabblemaster

2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.

Noncreatures:

4 Kuldotha Rebirth

4 Mox Opal

4 Goblin Grenade

3 Shrapnel Blast

2 Narset's Reversal

Lands

21 lands:

4 SteamVents

1 City of Brass

1 Cavern of Souls

2 Castle Embereth

4 Darksteel Citadel

1 Raging Ravine

Stomping Ground

1,2,3,4 Mountains

2,3,4 Wooded Foothills

2,3,4 Bloodstained Mire .

The general idea of how tgis deck works is:

Get goblins, creatures out FAST:

Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.

Turn 2:

Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin

Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade

Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.

So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.

So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.

Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.

This also works great for destroying 10/10, 15/15 tramplers.

So here is a optimal draw, play.

Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.

Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal

Turn 2: Chieftain: everything attacks.

Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.

Turn 3: Kingpin, Pest.

Everything attacks

Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.

Goblin tokens:

3+4(from Kingpin)=7

7 3/2 goblin tokens.

2, 2/1 memnites

1 3/2 Chieftan

1 4/3 Kingpin

32 max damage possible turn 3.

Turn 4: Piledriver, Wardriver.

Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.

Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.

Goblin tokens:

7 + 7 more from kingpin =

14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief

1 5/3 Wardriver

1 5/2 chieftain

1 7/4 kingpin

2, 4/1 memnites

2, 2/1 Pest

1 39/3 Piledriver

142 max possible damage turn 4.

Joe_Ken_ on The Trees Speak in Jamuraanese

1 month ago

I feel like some indestructible lands like Darksteel Citadel and Cascading Cataracts wouldn't be bad additions since then they could be some you turn into creatures and don't need to worry about them being killed.

Growing Rites of Itlimoc  Flip is another flip land that could be good for a big surge in green mana.

runninonwater on Kozilek, the Great Distortion

1 month ago

Clock of Omens would be pretty good in this deck, especially for shutting down Blinkmoth Urn and well, untapping artifacts for value. Something small as untapping Darksteel Citadel can be superimportant for certain plays. Also is really cheap!

TypicalTimmy on Stranger in the Lake

1 month ago

I would suggest Urza, Lord High Artificer as well as Darksteel Citadel and Seat of the Synod in place of two of your basic Islands. Wurmcoil Engine would also be great as it produces two tokens when it dies, and you can merely recur it right back. The same can be said with Myr Battlesphere and even Steel Hellkite as a powerful means of control. In fact, Ratchet Bomb might be useful as well.

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Darksteel Citadel occurrence in decks from the last year

Modern:

All decks: 0.23%

Commander / EDH:

All decks: 0.07%

Blue: 0.3%

Red: 0.42%

UR (Izzet): 0.61%