Darksteel Citadel


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this permanent.)

: Gain .

Set Price Alerts

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Darksteel Citadel Discussion

LordNahkiin on Modern - Raw Eggs

3 weeks ago


3 Lotus Bloom / 2 Lotus Bloom + Darksteel Citadel with a Sac outlet, but I do get your point. Although I wouldn't be gaining any mana advantage, Roar of Reclamation gives me a fair amount of cards to mill and draw to find more Lotus Bloom s and / or Darksteel Citadel s. Btw turn 4 isn't an unreasonable time to Combo off, especially since its the turn that my potential Lotus Bloom would come off of suspend.

If I have Grinding Station and am attempting to mill my library, I'd usually need 2-3 Recursion effects to do so. And since Faith's Reward and Open the Vaults are different in some ways, I prefer to go with the 8 versions of the same thing rather than a 4/4 split, with one being a cheaper but more restrictive Recursion.

Tbh this is making me want to create Primer for this deck. We'll see if I can be bothered lol

glg3nstlftw on Hardened scales players.. HELP!

1 month ago

Weied question i have but what are you guys thoughts on these specific lands played in hardened scales affinity.

Darksteel Citadel

Inkmoth Nexus

Thats 8 lands. Other than your thoughts on them if i had to trim them down to 7 what would u cut? An inkmoth ot a citadel? I KNOW IM WEIRD BUT HELP

hungry000 on

1 month ago

Frogmite gives you another bounce target for the combo, especially when paired with some artifact lands ( Seat of the Synod , Vault of Whispers , Darksteel Citadel ) which you should also play because they are free Glaze Fiend triggers. They also let you play some Thoughtcast .

blakeivey12 on Grandma, what big teeth you have..

1 month ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

Cyb3rguerrill0 on Eldrazi Tron

1 month ago

Hi, I built a Tron deck recently myself. But for Legacy. Anyway. This deck could use some ramp and less creatures. I suggest trying: Everflowing Chalice , Palladium Myr Expedition Map to fetch the tron together. Sort out some of the fatties and go with some hatebears like: Karn Liberated and Ugin, the Spirit Dragon . If you want to go more budget and bring out the fatties WITHOUT casting them (important!!!) Quicksilver Amulet should work for you. Lodestone Golem will also work as a nice defriender. Spellskite to turn away some buffs or direct damage is much fun. Nice combo with your already listed (but take out one or two) Eldrazi Conscription is Etched Champion protected by Darksteel Citadel 's have fun building your deck!

empireScum on Ib Halfheart, Goblin Sac-tician [BUDGET]

1 month ago

Maybe I'm missing something, but looking at the deck Darksteel Citadel and Great Furnace seem maybe a little weak here. Goblin Welder interacts well with them, but wouldn't it just be more beneficial to run more mountains so that cards like Price of Progress and Acidic Soil become even more one sided? Artifact lands can also be hit by mass artifact removal as well, although darksteel citadel is much less susceptible to that. Maybe I'm missing some of the positive interactions though. I'd really appreciate hearing your reasoning for including them.

xaarvaxus on Saheeli's Artifacts

2 months ago

Mechanized Production on Darksteel Citadel , Darksteel Ingot , a servo token [since you can make more of these faster] or better yet, on Darksteel Colossus [granted you will probably win with 'get trampled with artifacts' first but sometimes people play Moat or are on turbo-fog...].

You might want to add a little permission to protect your gameplan, a Negate , Counterspell or SwanSong are all cheap enough and as long as you don't go nuts with the counters, it shouldn't be oppressive for the table.

tumorman73 on Boros KCI

2 months ago

I'd definitely run Darksteel Citadel for sure. I would also cut the interactive cards like Pacifism , Path to Exile , Leonin Abunas and Lightning Bolt for more artifacts to sac to kci, specifically ones that can draw cards like Chromatic Star , Chromatic Sphere , Terrarion , and Mind Stone . They are good things to sac to kci because they keep drawing through the deck. I've also seen lists that run Pia's Revolution which was pretty powerful.

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Darksteel Citadel occurrence in decks from the last year


All decks: 0.23%

Commander / EDH:

All decks: 0.07%

Blue: 0.3%

Red: 0.42%

U/R (Izzet): 0.61%