Darksteel Citadel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

Price & Acquistion Set Price Alerts

DDU

C16

MM2

Ebay

Recent Decks

Darksteel Citadel Discussion

LuciferHex on Flight of the Thopters

3 days ago

Huh, hadn't thought of using Echoing Truth like that. Good idea.

Okay but why are you running Darksteel Citadel?

SynergyBuild on Teferi CV my build

6 days ago

Deepglow Skate is nearly useless in this combo-oriented build. There is no reason to activate the ultimate when the -1 ability is better.

Mox Opal, Seat of the Synod, and Darksteel Citadel in place of 2 Islands and Vedalken Shackles would be my switches. Maybe switch Rapid Hybridization to a copy of Into the Roil?

GodRedSands on Nothin' but artifacts...

1 week ago

Kjartan

Yeah, now I understand a bit better why Mox Opal was used in this deck. Shame that all of the artifact lands (minus Darksteel Citadel) are banned in modern. Would have been another budget alternative in that case.

The Mycosynth Golem I would have used it with another massive beater that doesn't have affinity, like Blightsteel Colossus. I mean, you never really do keep anything in hand with this deck since all of your cards are instantly sent to the battlefield. So at late game, if you ever get stuck in a situation, having the golem and a good beater would mean end game quickly.

Again, its up to you. This is just an impression to a more budget way, since I like to make budget decks :3

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 week ago

Valakut, the Molten Pinnacle out for Darksteel Citadel. I really, really wanted Valakut to be impactful, but honestly entering the battlefield tapped hurt me more often than the damage I could do with it helped, which was just too rare to justify it.

I don't know of any land that taps for red that is a better fit, but if I can find a better colorless land I may switch the Citadel out for it. This one at least gets me sac targets for Goblin Welder and Daretti, Scrap Savant, as well as buffing my artifact count for Mox Opal, plus the bonus Indestructible.

mathijsderouck on Magistrate

2 weeks ago

Thanks for the tips. This is still a work in progress, so the final run will look a lot different than the current one. Budget is the key word in this first build, if it turns out to be working, I might add some more value cards to strengthen it. I know I should go into blue, but I really want to try not to.

You're right about Fertile Ground, it's too costly. The upside is that you can put it on Darksteel Citadel, which can be untapped with Voltaic Servant (or maybe Voltaic Key?). In each case, I think I'm going to replace it by two more Llanowar Elves for the time being.

About Darksteel Colossus: this should of course be Blightsteel Colossus as this gives you an alternate win-con, but I don't own this card.

About Power Conduit, I don't agree a 100% with your assessment because I'm hoping to get Winding Constrictor out. At that time it doesn't as much move the charge counters, but doubles them.

About the tutoring, I guess I should add Ancient Stirrings (which i don't own).

ToolmasterOfBrainerd on Esper Tezzeret

2 weeks ago

Sad though it may be, Tezzeret is not well positioned at the moment. With the Krark Clan Ironworks combo deck gaining popularity, there is a lot of artifact removal in the format.

Luckily, 5/5 Darksteel Citadels are still very good. In fact, better than ever because Path to Exile is not as common, in favor of Fatal Push.

Sword of the Meek and Thopter Foundry are soft to artifact destruction. They're great when not disrupted, but they'll face a lot of disruption. I don't know how they'll fare in this meta.

ghgiunco on MUD in modern // An differentron

1 month ago

irelandking888i used to play Darksteel Citadel before, in fact this is good to sac, but Stony Silence stop it, then the utility lands works better in this case, the package Tectonic + Encroaching Wastes make some matchs betters.

xyr0s on 8-Whack Goblin Artifacts

1 month ago

I've tried out both, and Mox Opal was a lot worse, even with two Darksteel Citadels in the lands. When you get a hand that enables the mox from turn 1, you don't get much else. And it gets even worse when you then sac an artifact to Kuldotha Rebirth. Springleaf Drum works even with no other artifacts, as long as you have a creature, and that makes a difference.

I've had a lot of fun out of Contested War Zone - it goes pretty well with your overall strategy in this deck.

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