Darksteel Citadel

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Darksteel (DST) Common

Combos Browse all

Darksteel Citadel

Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)

: Add to your mana pool.

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C16

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C14

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Darksteel Citadel Discussion

Yeti_Confetti on Mono red goblins

1 week ago

I would say to have Lightning Bolt instead of Shock. It is just better.

Also, I would suggest having more lands if you are looking to sacrifice your Darksteel Citadels for Kuldotha Rebirth.

But, I have never really done a goblin deck before, just some thoughts.

SynergyBuild on Mono-White is Too POWERFUL?! (Nahiri Primer)

3 weeks ago

Btw, I run Blinkmoth Nexus/Inkmoth Nexus for metalcraft, with Dispatch, if they turn off metalcraft in response to it, you can tap the nexus and use its mana to turn itself into a creature. Same reason I like Ancient Den and Darksteel Citadel, though they are more static.

Patrohkix on No Color Needed (Kozilek, The Great Distortion)

4 weeks ago

Thama, Eldrazi Temple and Vesuva are too expensive in my opinion, and Darksteel Citadel is already in the deck. I'll definitely add Thespian's Stage though!

Thama on No Color Needed (Kozilek, The Great Distortion)

4 weeks ago

Since you want to get rid of the Wastes you should consider Eldrazi Temple, Darksteel Citadel, Vesuva and Thespian's Stage.

sylvannos on Tronfinity deck help

1 month ago

Ehhhhhhhhhhhhhhhhhhhhhhhhhhh......I'm not sure about this just yet. One of the benefits of Affinity is the power of its man lands and an explosive early game. Tron just gets put together, then starts doing unfair things (like turn 3 Karn Liberated).

This current iteration seems like a weaker version of Mono-Brown Eldrazi Tron, except it doesn't have Eldrazi Temple. At the same time, it's not nearly as fast as Affinity because it doesn't have Springleaf Drum and a bunch of 1 and 0 CMC creatures.

Which brings me to this:
http://mtgtop8.com/event?e=17158&d=306167&f=VI

...which is a Vintage deck. Of course, we're looking for Modern options, but there's some cool things going on that I think you should see.

First, it has several lands that produce more than on turn 1, backed up by land disruption. While we don't have anything like Mishra's Workshop in Modern, we do have Urza's Tower.

Second, it relies a lot on fast mana. Seem familiar? We have Springleaf Drum, Mox Opal, and a plethora of mana rocks and dorks.

Third, look at the creatures. It's using Arcbound Ravager, Walking Ballista and Hangarback Walker just like you are, but it's forgoing the high CMC artifacts in favor of Phyrexian Revoker, Lodestone Golem, Thorn of Amethyst, and Sphere of Resistance.

So how can we port this to Modern? I think you're right playing Tron lands, but then I'd toss in Inkmoth Nexus and Blinkmoth Nexus. Maybe you play Glimmervoid, Darksteel Citadel, Academy Ruins, Buried Ruin, and some basics if you have room.

Foundry Inspector and Etherium Sculptor can further speed things up. Not only do they lower the cost on everything, you basically get free +1/+1 counters from them.

But probably the strongest aspect to playing this type of deck in Modern? Trinisphere, Thorn of Amethyst, Chalice of the Void, and Lodestone Golem are all unrestricted, unlike Vintage where you can only have 1 of each. Probably the dumbest thing you could do is play a turn 2 Trinisphere/Thorn of Amethyst into turn 3 Ghost Quarter and Lodestone Golem.

The thing you have to be mindful of is that your mana base isn't as good as it is in Vintage, so too many Sphere of Resistance effects can cripple you more than your opponent. You also have to decide between playing a bunch of powerful 1-mana accelerators (Expedition Map, Springleaf Drum, and so on) or Chalice of the Void. I'd also forgo some of the higher CMC cards normally seen in Tron like Ugin, the Spirit Dragon. Swap these out for cards like Phyrexian Revoker or Thought-Knot Seer.

slambamwam on you don't need mana to play magic!!!!

1 month ago

If you ever put Unwinding Clock into your main board, I would replace two plains with Ancient Den and Darksteel Citadel.

VraskaTheCursed on [PRE-PRIMER] Burning Autumn

1 month ago

@Michael999

thanks a lot for your in-depth comment.

first off, I should REALLY update this list, because I've gone through even more testing and settled at a slightly different 75. Most notably, 2nd mainboard past is gone, as is dragonlord atarka.

So far, a 1/1 emrakul split has seemed good, although I haven't had much of a chance to rigorously test this ratio. However, my favorite recent addition to the deck (which is undocumented in this list) is Vraska's Contempt. this card can deal with indestructible creatures (like the Ensoul Artifact onto Darksteel Citadel which you mentioned, Rhonas the Indomitable, and more), as well as pretty much any other threat our opponents throw at us. the life gain helps a bit too.

I love the flip nissa suggestion (I don't remember why I digressed from it early in testing...should really try it again). nissa's renewal has been very underwhelming in my testing, and I found that sticking a kalitas gave me enough life gain to win against aggro decks.

thanks again for you suggestions! (I know I haven't addressed all of them, but I promise that I read them!) I'll certainly keep them in mind as I continue to improve the deck.

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