Scourge of Valkas


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Commander 2017 (C17) Mythic Rare
Magic 2014 (M14) Mythic Rare

Combos Browse all

Scourge of Valkas

Creature — Dragon


Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.

Scourge of Valkas Discussion

Vlasiax on Karrthus, Tyrant of Jund

1 week ago

If you want more flexible fixing and you're not afraid to pay a little life then I'd go with slow fetches, since they can take your ABUR Duals / Shocklands, while Evolving Wilds grabs only basics.

I understand that you want to be as much 'on theme' as possible but some cards are just bad... That's why I use other creatures and as I saw that these are birds, elves, bears, etc. I decided to call them 'Forest Servants' because every being can become a Dragon servant.

While at that - interactions can be viewed as your spells as a mage so you don't need Spit Flame as an excuse for a targeted removal. For me it's as much on theme as Assassin's Trophy and you probably already know which one is better.

And point about growing tokens - they will get huge with Kolaghan, the Storm's Fury and/or Dromoka, the Eternal anyway and main reason we're running cards that produce them is to just hit as hard and as often as possible with Scourge of Valkas or Dragon Tempest so their power is a secondary thing. That's where reanimation from Living Death / Patriarch's Bidding comes in handy.

WhichKing on Dragons Everywhere!

2 weeks ago

You can consider adding in a mass reanimation card like Patriarch's Bidding or Living Death as a secondary wincon with Scourge of Valkas / Dragon Tempest . Alternatively, you can put in a Banefire and/or Clan Defiance for an end-game finisher.

NeonEndymion on The Ur-Dragon

3 weeks ago

- Mystical Tutor is part of the plan to pull down the overall CMC, essentially becoming a second copy of Patriarch's Bidding if need be. This is only because my current list flexes around two primary win-cons, at least in its current iteration: The Savage Ventmaw + Aggravated Assault combo, along with the Greater Good into a giant Patriarch's Bidding play, ideally with Dragon Tempest out or Scourge of Valkas in the bin. As such the interaction suite is now entirely down to 1-2CMC, including more counter backups for the turn I'm trying to go off, and the tutor suite has increased. The reasoning for this was that I was hitting a lot of games where the ramp/setup was flowing smoothly, but I wasn't hitting the right payoffs in the right order, and wasn't able to close games through combat. We'll see how it goes, as this is the only active list I'm tweaking at the moment, and I'm not sure if/when I'll leave it as locked.

-I also cut Glorybringer , maybe just from a feel-bad loss where having used its exert ability earlier, around turn 4, prevented me from being able to swing for lethal later in a tight, racing game. Taking that turn off with it has really hurt as the overall Dragon body count has dropped a bit. I'm also finding that Toxic Deluge can help clean up faster decks pretty reliably. Some of that's in tension with the increased mana dork suite, but thankfully this deck has huge ramp/flood protection in that you can always be aiming just to cast your commander. It's a given, though, that some draws just won't pan out very well, and that's part of the downside of playing a strategy and commander with inherent restrictions limiting how optimized it can become for competitive play.

-I had tested Sensei's Divining Top , but without any combo payoffs for it here, it felt a little too slow for a midrange deck that's mana hungry at pretty much any point of the game. So far I've preferred raw card draw, and am usually leaning on Sylvan Library as a primary tutor target anyway. I could see it doing well in corner cases where we'd need to tutor and draw immediately to force a win or prevent a loss, so I may test it further and then decide if it gets a slot. Where are you on the card, and what would you drop in order to find a spot for it?

- Ashiok, Dream Render is something I'm only worried about if, due to War of the Spark's strong passive walker abilities for stax strategies in particular, a lot of lower powered metas (again, my list is something that I primarily want to run alongside other 75% to high power decks, but wouldn't necessarily bring to an optimized/max power table) start leaning into. Narset, Parter of Veils also hoses raw card draw, so I'm not sure that mid-range/slow combo can plan around those strategies except by trying to be as fast as they can (and also by targeting down the stax player/s). We do have the advantage that not a lot of lists lean on fliers or on larger fliers, so we can always just try to punch Ashioks and Narsets in the face with Dragons until they are no longer problems?

Vlasiax on The Ur-Dragon

1 month ago

Yeah, that's also great way to fill the grave for further reanimation - bonus points if you end with Scion as Scourge of Valkas to effectively double the triggers you get from each Dragon.

Vlasiax on The Ur-Dragon

1 month ago

Hmm, interesting points. However, I actually see Patriarch's Bidding more like an enabler for Scourge of Valkas win with direct damage, which is my main objective, since everyone loses some life during game. So when you have reanimation you dump Dragons to reanimate and some spells as a distraction but when you don't it's best to throw something you don't need like extra lands or ramp spells when you have 8+ lands already in play.

Some more tutors and Stubborn Denial are correct here because I see that it's way easier to get that Aggravated Assault + Savage Ventmaw win and all the other Dragons are more of a distraction for opponents. I will add them to my build when I have time, maybe getting rid of Thunderbreak Regent but I still can't let go of Sarkhan, Fireblood - seems to be too good to just dump him as sub-optimal choice

NeonEndymion on The Ur-Dragon

1 month ago

You bring up a few good points here——primarily in the "play a little slower" observation.

I think something this strategy wants to lean more on is being a midrange/slow combo deck; "I'm just playing big, dumb, fun dragons!" is kind of the message you want to send, so quickly dumping your hand and policing the board with a wipe doesn't play into that. I've won far more games w/ Savage Ventmaw + Aggravated Assault than anything else, and I'm thinking now that that should just be the primary line that we're sandbagging until we can set up protection to drop both on the same turn with backup (ideally Conqueror's Flail or Dragonlord Dromoka ).

Under this playstyle, Teferi's Protection is much more valuable and flexible than Toxic Deluge , and Patriarch's Bidding is less a backup wincon than a recovery/value card.

The secondary line then becomes a grindier mix of go wide/beatdown, either/both via combat damage and/or via Dragon Tempest / Scourge of Valkas pings. The whole reanimation plan, especially with a mass binning into Patriarch's Bidding or Living Death , feels more like a Scion of the Ur-Dragon as Commander strategy, and we don't have the slots, the bigger support package, or the curve (or the need, really) to focus on it, it might be another trap pulling the gameplan in too many directions.

I haven't at all missed Thunderbreak Regent so far, and I'm actually happier for the time being having the extra land. Especially with the slightly slower gameplan (but lower overall curve with more consistency/smoother draws and mulligans). And with the Planeswalker package removed, Forbidden Orchard doesn't have as much of a downside, and can actually be a bit of a political play at any point in the game that takes some focus on you or gives minor resources to someone you had to hit with spot removal to try and avoid their targeting you back, but my list needs more fixing than yours due to the halved fetchland package.

Since some of my gameplan is playing on people's perception and sandbagging to mess with their ability to threat assess correctly, and since I'm seeing this primarily as more of a 50-75% deck that can kind of hang with higher power but likely not optimized tables, I'm actually thinking of holding off both on the full fetchland package as well as any ABUR duals. In paper, at least in whatever passes for a local meta around here, threat assessment isn't often, objectively, very good, and I've sat at more than a few tables where you can tell that a "Geez, your lands (or cards) are super expensive!" reaction can sometimes be enough on its own to have you targeted as archenemy; this deck doesn't play archenemy very well.

Vlasiax on Bow before Draconic King!!! | *WAR* Update

1 month ago


  • Conqueror's Flail seems to work quite nice for me since it often gives 3-5 power boost, which is more than enough to win with Atarka, World Render + The Ur-Dragon . I once equipped it onto Dragonlord Dromoka because I didn't have any better target and it gave me so much life that I didn't care about lack of blockers later. Also if it draws hate it's great because I have waaay better things to come in terms of Artifacts/Enchantments. Also giving 3-5 power means that Bloom Tender will give 3-5 mana.
  • Kindred Discovery has been on my mind for about 2-3 weeks now. It sometimes gets in a way of actually casting a Dragon so after I've listened to a few podcasts I'm starting to thinking about one-shot draw effects like Night's Whisper or Painful Truths in it's place. Don't like the idea of having another conditional draw especially after someone blows my board but if I'd swap something right now I'd probably do Kindred Discovery for Elemental Bond
  • How's been Greater Good performing for you? I wish I had some sort of sac outlet for Dragon Egg tokens but I think Vaevictis Asmadi, the Dire and Devour babies from Dragon Broodmother should be enough.
  • Planeswalker removal shouldn't be too much of a concern since I review planeswalkers by their abilities and if it actually impacts my board when they "do the thing" and immediately after hit the bin. So Sarkhan Vol 's haste or Act of Treason is good enough and Sarkhan the Mad after dropping of The Ur-Dragon 's trigger (done it a few times already, feels great) is just knock-out spell (best used for pillowfort players) and later I don't care if it stays. Sarkhan, Fireblood is so small and on the surface seems to be weak that other players don't care about killing it unless it's unblocked and can easily die. But it's actually a ramp/fixing planeswalker. All of them also have token spawning options, which helps win with Scourge of Valkas / Dragon Tempest .
  • Also you've mentioned some cheap interaction or ramp spells - do you have anything specific in mind? I'm thinking recently about Mystic Remora .
Also I'll respond to your other thread later, this one seemed to be shorter :D

sub780lime on Zirilan Dragon, Dragon, Dragon, Death Deck

1 month ago

TypicalTimmy, I made room for Utvara Hellkite and Scourge of Valkas . I don't like the increase in mana curve, but the combo there-in is pretty devastating. I dropped Stormbreath Dragon and Demanding Dragon to make room.

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Scourge of Valkas occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%