|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
|Magic 2014 (M14)||Mythic Rare|
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Scourge of Valkas
Creature — Dragon
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
R: Scourge of Valkas gets +1/+0 until end of turn.
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Scourge of Valkas Discussion
9 hours ago
The cards I recommended over messenger were:
1 day ago
If you're running KoKo Puffs, then you should find a way to squeeze Rite of Replication into the deck. The tokens will legend rule themselves and result in the same effect as many KoKo Puff decks of yore. Plus, since you're already using the Scourge of Valkas, it makes sense to have Rite in the for a late game bomb. You have SO many pieces already might as well take the plunge.
3 days ago
Thus far my strategy is to get a critical threshold of dragons in the deck (27 right now) so that I can keep drawing and casting dragons instead of needing to reanimate them. I have considered Unburial Ritesbefore, but just don't know what to cut for it right now (maybe Serum Visions?). My current recursion suite either gives me repeated uses (Palace Siege and Volrath's Stronghold) or gives blowouts (Patriarch's Bidding with Dragonlord Kolaghan or Scourge of Valkas in the GY). Bladewing the Risen was included mainly for nostalgia, but is actually quite useful in Pod chains. Pod away a 6-drop to get Bladewing the Risen, which reanimates a dragon. Next turn you can pod away Bladewing to get Utvara Hellkite!
4 days ago
Hey mollycat, it mus be really fun to play Karrthus with all these Ur-Dragon decks going around!
I would slip in around 3-6 more lands, concentrating on , but otherwise your manabase looks pretty good.
As the others have said, it is probably not worth keeping the token generation in, as the cards that interact with it are few, however, if you tutor them they can be worthwhile.
Mana ramp is really important in a high cost deck like yours, you have 6 cards that get you mana, but adding a few more is important. Cheap (but effective) cards are Darksteel Ingot, Gruul Signet, Rakdos Signet, Golgari Signet, Rampant Growth, Cultivate, and Myriad Landscape. I recommend putting in at least 3 or 4 cards like this to speed up your early game.
Fires of Yavimaya doesn't do much for you, since your Commander already gives your Dragons haste. I would swap it out for Dragon Tempest if you still need haste that deals bonus damage. Scourge of Valkas also deals a lot of damage based on dragons you control.
4 days ago
Ramp:All the examples that were given before were very good choices, but I would also recommend Nature's Lore and Skyshroud Claim, as these can search for non-basic Forests, such as the Shocks and so on, right from the get go! I would also highly recommend getting a Chromatic Lantern to help with mana fixing! The Lantern is insanely useful and needed for anything more then 2 colours, of which Karrthus definitely falls under. Zendikar Resurgent is another great example of mana ramp, though it's more late game, and it also allows you to draw cards from casting creatures. Also look into Shaman of Forgotten Ways as mana ramp and an extra win con, Selvala, Heart of the Wilds for tons of ramp, and Solemn Simulacrum.
Land Base:Absolutely, you desperately need some more lands! Because of the CMC of dragons and alot of the creatures you are using, you will want anywhere from 37-39 lands! You may have some issues with the deck since, as many have said already, your mana base is very very slow. Fetches, whether you get the fast fetches or the slow fetches, you need some of those. You should also get some of the Shocks and Checks, since those will absolutely speed your game up a ton!
Card Draw/Advantage:othermax gave some amazing suggestions there, so I won't really go in depth here. Since you are playing some big creatures, look into Rishkar's Expertise and Soul's Majesty, both very good draw spells for a deck with bigger creatures. Another couple of cards to start churning things out would be Lurking Predators and Selvala's Stampede, though many aren't a fan of the Stampede since it gives your opponents choices, but this card has never failed to help me kill at least 1 person.
Removal:This may depend on your meta, but many of the choices given by othermax are very good, though I'm unsure if you want to do a Dragon tribal deck or not, but another choice you are gonna want to look into would be Chaos Warp and Vandalblast, both very good and strong removal spells. For board wipes, you seem like you are good to an extent, but maybe look into Toxic Deluge, Life's Finale and Decree of Pain.
Creatures:You do have an interesting creature base, though I am rather unsure about the Lord of the Void being there, but that is on you. If you are wanting to build more Dragon Tribal based, here are some good ones for you: Scourge of Kher Ridges (Has built in board wipes for fliers and non-fliers), Knollspine Dragon (Discard your hand and draw a bunch of cards), Balefire Dragon (insanely powerful dragon that can wipe an opponent's board, Steel Hellkite (artifact dragon that can remove permanents), Scourge of the Throne (extra combat step if attacking person with most health), Hellkite Tyrant (if you have artifact decks, this can legitimately win you the game), Scourge of Valkas (Will throw damage around based on number of dragons each time a dragon enters the battlefield (Dragon Tempest does this, but also gives fliers haste)), Kolaghan, the Storm's Fury (pumps attacking creatures +1/+0 for each attacking dragon), Taurean Mauler (low casting cost creature that grows based on spells cast by opponents) and Dragonlord Atarka (can take out Planeswalkers and other things). Some other utility creatures are Xenagos, God of Revels (pump single creature, and gives haste) and Nylea, God of the Hunt (gives all creatures trample).
2 weeks ago
I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.
I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.
With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.
I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat
Into the Wilds really ramps! That is awesome, thank you for telling me!
You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!
2 weeks ago
Thunderbreak Regent may be good depending on your meta. If you have to deal with any repeatable bounce/flicker effects, it can be really powerful. I don't know if there are other C17 precons in your meta, but both Wizards and Vampires have single-target effects that Regent can punish.
Two non-budget options just in case. Chromatic Lantern is probably the best fixing you can get. Sarkhan Unbroken can just win the game on the spot by fetching Scourge of Valkas and a bunch of other dragons. Sadly, when C17 came out, his price spiked by $10, so he's a lot less budget friendly than before.
4 weeks ago
Hey everybody, it has been a little while since my last post, but I am here to answer everybody's questions and clear up any confusion. So without further ado, lets start another dissertation.
@MadDogLai: I am well aware of the worldgorger combo, and have been considering it for a while. If combined with something like the Elemental Bond and Temur Ascendancy, then that also means you have infinite draw to go with that infinite mana. You would essentially win the game right there at that point so I have been really considered putting that combo in.
@Rabid_Wombat: Yeah, more rocks the better. decided to not go with paradox engine, but have been considering getting some new cards, in fact, I already have some on the way. Sadly, the Mana Crypt that I really want is not in said package. I also wouldn't mind owning a Mox Diamond as well. Those two are great cards. I am a little hesitant on Lion's Eye Diamond because it is a sac affect and well price. Those three all together are over $200. think I will start with just getting my Mana Crypt as a start and keep building up from there.
@potatopotatopotato: Yeah, I know that top tier competitive commander decks all have a low average cmc and are generally not built around attacking. I get that, but, I still feel there is a way to do it. I believe any deck can be competitive if build correctly. Maybe cards don't exist for said competitive version yet, maybe they do and nobody has built it yet. Doesn't mean I can't stop trying. So while your opinion is valid, I will continue with how I want to play and make my damn best attempt at this deck for competitive. Thank you for your advice, and if you have any insights on the deck, I will be more than happy to hear about it.
@Forkbeard: I am glad you enjoyed the deck, it has been a labor of love for quite sometime and I am happy to see how far it has come. So on the thought of Sarkhan's Triumph, I like it, but it is a 3 mana specific tutor. We run Demonic Tutor for the reason that it searches for any card. Which with that in mind, I would think of running another card that adds any card to hand like Demonic tutor does. Cards that come to mind are Beseech the Queen, Diabolic Tutor, Grim Tutor, or even Enlightened Tutor. There also the tutors that put cards on top of the deck, like Vampiric Tutor. I think the ability to search for any card is just arguably more powerful than going for a dragon. The deck also might need more draw power, so I think adding something like Fact or Fiction or Treasure Cruise could be happening. I am also having a hard time fitting any more tutor like cards into the deck right now.
@BrettonTheKid: I personally like Dragonlord Kolaghan. She is great, and it is fine even if the last ability is dead in the water. She is cheaper than Karrthus, Tyrant of Jund, and does the same thing as him without stealing dragons, which if your opponents don't play dragons, is also a dead in the water ability. My playgroups also play a lot of clone affects, so I would end up losing all of my dragons and would die right there on the spot. I do run Homeward Path in the event my stuff does get stolen, but that is one card out of 99. I will not deny though, that Karrthus is a great dragon and was something I did consider. So on to the next part, how is Deathrite Shaman out of place. We get a mana dork that comes out turn 1, can use any of the 10 fetch lands that I have used, or any of the ones that an opponent uses (remember, he can target any graveyard), and he can screw with graveyard decks. Gotten stuck in an infinite loop with Mikaeus, the Unhallowed's undying affect? Guess what, Deathrite Shaman just exiled the creature that was going infinite with the undying affect from Mikaeus. In the words of a friend of mine, Deathrite Shaman is a 1 mana planeswalker essentially.
@Dragonstompy: I am very glad that you enjoy the decklist. It has been fun, but improvements can always be made. In my testing for Rhystic Study, It never comes out. This card stays in the deck and should probably never be removed. It is just so good for drawing. Most competitive decks aren't going to let a rhystic study slow down there progress towards winning so you will be drawing off of that. Some of the time, it will be a lot of cards. If they pay for the study, then they are slowing down their progress which is also something you want. People don't want the dragons to explode, but they also don't want to slow down. Rhystic Study contains only downsides for the opponents and we spent 3 mana for it. I have also considered adding Phyrexian Arena as an extra draw source for the deck along with Rhystic Study. Would certainly never cut the study though. As for Broodmate Dragon, for 6 mana (5 with The Ur-Dragon commander), I just don't think he does enough for the deck. He does give a total power of 8 across two creatures, but I think I would rather spend that mana someplace else. To me, something like Hellkite Tyrant is just so much better. It is a matter of personal opinion, but I can see his appeal for the double enter battlefield triggers with say Scourge of Valkas or Dragon Tempest.
Alright people, that is my lengthy explanations. There will be another update coming here soon. As I mentioned earlier, got new cards coming in, and hopefully they speed up the deck further. One of the new cards being Carpet of Flowers and with most generals using blue in some way, this means only straight profit/value out of this card. Anyway, have a great day everyone and stay safe.