|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Commander 2017 (C17)||Mythic Rare|
|Magic 2014 (M14)||Mythic Rare|
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Scourge of Valkas
Creature — Dragon
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
R: Scourge of Valkas gets +1/+0 until end of turn.
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Scourge of Valkas Discussion
6 days ago
I love how not a single person here has recommended everyone's good friend, Karrthus, Tyrant of Jund! Not only is he a haste enabler for your scary dragons, but if anyone steals your dragons or plays any dragons, you take THEM ALL! Another good dragon to use would have to be Dragon Broodmother, especially if you have Dragon Tempest and Scourge of Valkas out, since you will be throwing so much damage around it's actually stupid. People also discredit how good Sarkhan Unbroken can be in a deck that has his colours, so definitely think about him. Other than that, some card draw like Rhystic Study and Temur Ascendancy are good to have, and of course you have to have your removal package and ramp package, especially if you want to get The Ur-Dragon out any time soon. Scourge of Kher Ridges can be an amazing board wipe when you're in a bad spot, as can Balefire Dragon. I have my own Ur-Dragon deck that I play a fair amount, and I have a bunch of fun.
1 week ago
also, if you end up running Scion of the Ur-Dragon as your commander, Moltensteel Dragon + Skithiryx, the Blight Dragon is another awesome dragon combo and Dragon Tyrant is a good budget/back-up replacement for skittles.
1 week ago
soul22 Well... It is an awesome card for her but... there are sometimes better options. For example, if I have Peregrine Drake or Scourge of Valkas as examples (or any great ETB creature) and Crystal Shard, would it be better to play Paradox Haze or say Twinning Glass? Or Belbe's Portal? Paradox haze is wonderful but I'm trying to figure out how to play without it to free up a potentially sick slot. Paradox haze can REALLY suck to have in play if opponents play stuff that makes me sac a creature during my upkeep, or that gives me damage then, etc. So it comes down to deck workflow I guess.
1 month ago
I'm actually going to post an answer this time around, I haven't done that in quite some time.
I would try to find a new angle to incorporate Hydras with. They may be able to do something similar to what they did with dragons where there are your vicious monstrous dragons (Hellkite Igniter, Scourge of Valkas, etc.), but there are also intelligent, sentient dragons (Niv-Mizzet, the Firemind, Dragonlord Ojutai, Dragonlord Silumgar, etc.), and have a single hydra or group of hydras that are intelligent or sentient. This could be harder, as dragons throughout literature have had this sort of rendition for a good long while (see Smaug), but hydras have always been seen as giant unthinking monsters.
Another possibility is to have a group of humanoid or otherwise sentient characters that use hydras to fight their enemies.
Example: A small kingdom of highly intelligent Sphinxes learn to use mind magic to tame and command Hydras and use their unmatched power to conquer a plane.
What do you guys think?
1 month ago
As a huge fan of dragons this catches my eye. My suggestions would be:Creatures- Take out Phantasmal and Outcast replacing them 4x Slumbering Dragon. This gives a one drop to start the game with as well as makes your opponent question whether to attack or not. Since dragons can be high to cast (and these are) those rounds saved by Slumbering will save you. I agree with Lame_Duck on the Crucibles. I would replace them with Mindwrack Liege to help you pump out threats faster and still provide counters. Though not a dragon its still very useful.
Sorcery- I can see Ral being useful here but very situational. I would sideboard him and instead add another copy of Serum Visions (or 2). That draw power and scry is going to be needed to get out creatures or aid in a fast setup since you do have Sarkhan's Triumph to fetch.
Lands- 2 mountains my friend. A good general rule is to use 22 lands in a 60 card deck and here you will need them to even out the land/spell balance. This will provide way more consistency.
Artifacts- For this particular deck the first thing that comes to mind is replacing Fellwar with Scourge of Valkas. One of my favorite dragons and an absolute beast in a deck such as this. If instead you want to keep that mana source maybe Geosurge.
Sideboard- As I mentioned bring Slumbering into the main. Why the Sandwalla?
Wish the best of luck to you!
1 month ago
One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.
Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.
Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.
New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.
Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.
As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.
1 month ago
That's my casual build of Karrthus. My mana base isn't too expensive but works pretty well. I highly suggest you run at least 37 lands.
Cards I recommended you take out:
Grave Upheaval -> take this out and up your land count
Crucible of Fire -> this isn't a bad card but I think anthem's are better when you make 3+ bodies per turn that will benefit from said anthem. You have to pump dragons out 1 by 1, making this card to slow imo.
Mogis, God of Slaughter - Mogis doesn't help your dragons and will, at most, be a slight nuisance to your opponents. This could be something like Skyshroud Claim which would help you get your dragons out faster.
I'll add more thoughts later, got work to do now.
1 month ago
Angelic Arbiter Flameblast Dragon Bastion Protector Reaper from the Abyss Malfegor Scourge of Valkas Hoard-Smelter Dragon Gisela, Blade of Goldnight Gisela, the Broken Blade Bruna, the Fading Light Iona, Shield of Emeria Angel of Finality Best of luck. Kaalia is rather fun.