Tezzeret, Master of the Bridge

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare

Combos Browse all

Tezzeret, Master of the Bridge

Legendary Planeswalker — Tezzeret

Creature and planeswalker spells you cast have affinity for artifacts.

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.

-3: Return target artifact card from your graveyard to your hand.

-8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

Browse Alters

Tezzeret, Master of the Bridge Discussion

TypicalTimmy on Card creation challenge

4 days ago

Davriel, Contract Killer

Legendary Creature - Human Shade

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Davriel, Contract Killer deals combat damage to an opponent you may sacrifice a creature. If you do, that opponent also sacrifices a creature. Then put a contract counter on Davriel, Contract Killer. Then if Davriel, Contract Killer has four or more contract counters on him, exile him and return him to the battlefield transformed.

Let's make a deal...

4/3


Davriel, He Who Binds

Legendary Planeswalker - Davriel

+1 Put a contract counter on a permanent you control and a permanent your opponent controls. Those permanents become Shadowbound (If one of those permanents would be destroyed, they are both destroyed. The same is true for returning to their owner's hand, being moved into their libraries, being exiled, being sacrificed, etc.)

-1 Choose one: Destroy, Exile, or Sacrifice a permanent you control with a contract counter on it. You lose 3 life.

-7 Remove all contract counters from all permanents and each player sacrifice all of them. Each opponent loses life equal to the total amount of counters removed in this way and you gain that much life. If that value is 10 or more, each opponent discards their hands and you draw 5 cards.

3


Make an Oathbreaker that supports Superfriends (See: Ajani Unyielding , Ajani, Mentor of Heroes , Ajani, the Greathearted , Kasmina, Enigmatic Mentor , Nicol Bolas, Dragon-God , Nicol Bolas, the Arisen , Samut, the Tested , Sarkhan the Masterless , Sorin, Vengeful Bloodlord , Teferi, Temporal Archmage , Tezzeret, Master of the Bridge , & Will Kenrith )

Shadowfang on *Primer* Silas Renn Artifact Recursion

2 weeks ago

Hello, you should consider Welding Jar for added cheap combat protection, Helm of the Host for additional combat triggers, and Tezzeret, Master of the Bridge for the insane synergy potential.

Hoobynobber7395 on Breya, Artifact Shaper Synergies

2 weeks ago

Magister Sphinx goes great with Bolas's Citadel target opponents life total becomes 10, sac 10 nonland permanents deal 10 to each opponent

also Tezzeret, Master of the Bridge is an awesome planeswalker for artifacts!

Hoobynobber7395 on Breya the Artifact Queen

3 weeks ago

_Delta_ The First Sliver causes so much havoc with cascade just a broken ability that is great for sliver, thanks for the upvote also!

I decided to build it because i got both Tezzeret, Master of the Bridge and Karn, the Great Creator and decided to build an artifact oriented deck to just take over someones permanents

_Delta_ on Breya the Artifact Queen

3 weeks ago

Seeing the new Urza, Lord High Artificer and now having a copy of Tezzeret, Master of the Bridge , I might too build an artifacts deck for commander like this.

Thanks for the upvote on my sliver deck btw, I'm starting to wonder if The First Sliver would make my sliver deck more fun to play against for others. Since generally the deck does mostly the same thing with Sliver Overlord , get out your commander as soon as you can and then start tutoring up slivers like Sliver Hivelord , Crystalline Sliver and your opponents can't do much about this by then. So my sliver deck for obvious reasons gets focused on more than the other decks at the table oftentimes.

oc616 on Oathbreaker Estimated Tier List

3 weeks ago

I think some guidelines need to be defined on what makes certain PWs stronger than others in terms of tiers. I'd personally consider the tier list in the same way as the EDH one, assuming the 'Walkers in question are tuned to their utmost and pit against one another at their best. I'll throw in my 2 cents.

Mana Cost Even in heavy ramp decks, anything 6 or above I'd feel has next to no chance of being S tier. The format when taken to its extreme is too fast for these decks, especially with so much fast mana banned. Although Ugin, the Ineffable and Tezzeret, Master of the Bridge are certainly strong enough with their ramp to hit A tier, they're just a bit too slow to win at the same speed other decks have displayed. With a punishing enough stax plan, maybe this can change.

Passive Synergy Pretty much relegated to WAR 'Walkers, having a passive makes a big difference in your power level. Dovin, Hand of Control , Nissa, Who Shakes the World and Saheeli, Sublime Artificer all have passive abilities that can push their game plan to further extremes as they are not restricted to one loyalty activation a turn. Although not everything in A tier and above needs a passive, and despite not all passives being strong, this is still a massive boost in power for those decks abusing them. Its all about how well they can accelerate their game plan.

Utility, or the Swiss Army Knife approach Cards like Dack Fayden or Xenagos, the Reveler provide extra utility outside of being used to win the game. Card draw in Dack's case, mana acceleration for Xenagos. Both of these 'Walkers provide the ability to win the game in the right build, but they still accelerate your game plan without a win all the same. This would be near enough essential for S tier and certainly desired for A tier.

How Consistent/Strong they Combo Narset, Parter of Veils , Jace, Wielder of Mysteries and Ral, Storm Conduit have cheap 1 card combos that either win the game or lock opponents out of the game. Arguments about seeing these combos from the command zone and therefore focusing that player should NOT be considered a factor on the raw power level said combo achieves. S tier 'Walkers should have these, but not all who have a combo will be S tier.

Colour Identity Although Sarkhan Unbroken is often used as Dragon tribal, the colours he gives your decks access to provide plenty of combos, ramp and answers to make a strong and consistent deck. Aminatou, the Fateshifter is another example that would fit here, with both of these 'Walkers also providing great utility abilities to support their game plans too. I'll also use this point to state how mono Green really struggles in this format. There are strong strategies such as Nissa, Who Shakes the World combined with Genesis Wave , but even with the various combos to generate big mana and large threats, it struggles to connect a fast win on the turn it is executed. Lacking cheap and instant speed answers to faster decks apart from Beast Within is also a downside for the colour. For that reason, I think it would be a struggle for any mono Green deck to hit S tier.

I hope this helps. Been loving this format and playing it solid for the past 2 months online or with a playgroup at my LGS to try and test what feels like the more consistent strategies, which as it turns out, feel almost like the opposite of EDH. White is a stronger colour than Green, aggro and mill are considerably more viable, decks that ramp to play big spells struggle to win often. Its a refreshing change of pace for multiplayer games.

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