Remand

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
Duel Decks: Jace vs Vraska Uncommon
Ravnica: City of Guilds Uncommon
Promo Set Uncommon

Combos Browse all

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

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Remand Discussion

TheSurgeon on black blue mill

20 hours ago

I'm going to let you know from experience, you need to buy some turns. Mill needs time to work as it isn't quite as efficient as burn. With mill, single target removal simply won't cut it, especially with go-wide decks. I would put in some global effects that buy you some time. Darkness is my favorite and only costs 1. Crypt Incursion is another that gains you life most decks have a hard time coming back from.

Personally, I've splashed white in mine to open up a world of SB defensive cards, and dedicate one color purely to defense. I use Path to Exile in conjunction with Archive Trap, but it still needed more. Then I added Ethereal Haze as a fog effect, and the deck is an armored mill machine.

Remand is also a time buyer that replaces itself. Definitely one of my favorite utility cards to use with mill.

Devinmlake on Blast Control (Help Wanted)

1 day ago

Would definitely recommend a better tempo card like Remand over the Izzet Charm. It'll get the job done and is less mana intensive

Randomguy006 on Esper Zambambos

2 days ago

MTGgoldfish has an article about building a budget mana base that you should check out. One thing it suggests is using painlands, which will always come into play untapped, over checklands, which will come in to play tapped most of the time for you.

Remand isn't good in this deck. Counterspells are best in decks that play at instead speed, and this one doesn't do that. Get a few more creatures and removal spells over that.

Overall, you should use efficient removal over versatile removal. Anguished Unmaking and Oblivion Ring can get rid of anything, but they also cost 3 mana. Better to go with Doom Blade, Go for the Throat or Ultimate Price instead, and keep Anguished Unmaking in the sideboard for when you're up against some deck that has enchantments / artifacts that you need to remove. Better yet, use Fragmentize in the sideboard for that purpose.

Lastly, Prized Amalgam isn't great here. In your deck, 90% of the time it's just a 3/3 for 3 mana, which really isn't good enough for modern. If you want to REALLY take advantage of it, you want to be discarding or milling it and then get it back for free along with something else. If you wanted a deck that was focused on this you'd want 4x Zombie Infestation, 4xGrave Scrabbler, 4xDread Wanderer, and maybe some Haunted Dead and Necromancer's Stockpile along with your amalgams and gravecrawlers. Imagine a game where you cast Zombie Infestation turn 2, discard an Amalgam and a Gravecrawler, and cast the gravecrawler from the graveyard next turn to bring back the amalgam!

Maba on War Fees

2 days ago

If you want to buy time before you can play some of your tax spells you may want to look at cards like Remand, Boomerang, Muddle the Mixture muddle can be really good since you can fetch what you want with transmute if your not countering something.

Porphyry Nodes might be a good card against creature heavy decks but you kind of want a win condition also and that can kill your own stuff. Luminarch Ascension could be useful here as a late game finisher.

Leyline of Sanctity is the card by far to stop people looking at your hand or sending burn spells to your head.

Good luck with it all.

Dredge4life on Is there any place for ...

2 days ago

It is worth noting that Remand targeting Evo is a major blowout.

Oloro_Magic on Taking Turns

4 days ago

You need 4 Gigadrowse it is one of the most important cards in the deck as it provides early disruption. I would also cut on the turns spells, you have too many and in turns you don't want a hand of all turn spells until you combo off. Cut Elixir of Immortality and go up a Howling Mine, with Card: Part the Waterveil decking out is not a huge concern anymore.

Additionally, as opposed to a playset of Inkmoth Nexus, run one copy as a way to kill with infect, in your mana base you also want Mikokoro, Center of the Sea and Oboro, Palace in the Clouds as one-of's. Move the Spreading Seas to the side and play Remand instead.

MartinHex on modern U/R spells

1 week ago

Hey, fellow UR spell slinger here. I'd say 17 creatures might be a little on the heavy side as with your current set up. Maybe cut the Thermo-Alchemist, also if your budget allow you to pick up Snapcaster Mage that would probably be huge for a deck like this. Another option I have wanted to try in a UR spell deck is Stormchaser Mage, I think it has some potential.

Remand is probably the counter spell of choice for a deck like this, you should try it out and it is not too expensive. Serum Visions or Sleight of Hand might also be good cantrips, with cantrips like that you could probably cut some of the lands with out getting into mana trouble.

Hopefully that helped a little, have fun and keep brewing!

TheSurgeon on Mono Blue Millitude

1 week ago

You need a solid mill base before you add any control.
4x Shriekhorn- You can use this right away,Or wait to use it with Fraying Sanity for better results.
4x Mind Sculpt
4x Tome Scour
3x Archive Trap + 3x Ghost Quarter
3x Fraying Sanity

Then you add your control cards. The counters and bounces you've chosen, have better alternatives. I suggest 4x Unsummon. It's more aggro brother, Vapor Snag's lifeloss ability doesn't do you much good for this deck. And I would cut down to 2x Winds of Rebuke.

Remands in place of Cancels, it buys the necessary time, and replaces itself.

Take out the AEther Adepts. Also, Vedalken Entrancer and Jace's Sanctum- these are too expensive. Put in another Jace's Phantasm and Thought Scour, and get your hands on 4x Hedron Crab.

Start there, I think you'll find this will speed up the deck a helluvalot.

Cheers!

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