Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
Duel Decks: Jace vs Vraska Uncommon
Ravnica: City of Guilds Uncommon
Promo Set Uncommon

Combos Browse all



Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 32%

1.82 TIX $1.82 Foil


Recent Decks

Load more

Remand Discussion

TheSurgeon on The Aggro Mill *Modern*

16 hours ago

I would switch in Leyline of Sanctity for Rest in Peace. The modern staple, Abrupt Decay would remove RIP in a hurry. Leyline you can get out T1, and is harder to remove; even Ratchet Bomb needs some time to rid the board of it.

I would also consider some Darkness in place of the Fatal Pushes. Single creature removal is OK, but your Phantasms will hold off most sole attacking creatures; at least long enough to get the job done. However, you need to ensure you can buy the turns if they swing with a bunch of little baddies or have something huge with trample/unblockable/shroud, etc. This won me a match last fnm with my mill deck. Totally worth it.

3 Incursions seems like 1 too many. I speak from experience, as I run 2. The use of one wins me the game without the need for the second, let alone a third.

The Thought Scours are one of my favorite cards, but since you are running a Trap heavy Mill Deck (, BTW), I would consider nixing these in favor of one more Visions of Beyond. (Don't give me that look, I'll replace the draw in the next paragraph)

At this point we have 3 slots to fill. I would consider some Remands as they fill in the removed draw, but more importantly, tempo their play to your milling convenience. These work great with Mesmeric Orb, if you have the budget for them.

On a final note: I would consider SB Leyline of Sanctity for those GD burn matches.

Hope this helps a little. It's advice. Take it, or leave it depending on your local meta. Either way, nice build!

Wonky.wombat. on Here, I command!

17 hours ago

You will wart some counters, I would suggest Mana Leak and Remand, so that your opponent can't stick a good treat, or so that they can't kill yours. Also, I don't think that Saheeli Rai is doing much for you here. Love the concept though, +1.

The_Squirrel on Training Grounds to Infinite Combo

1 day ago

I would take out 2 of Redirect, Odds, Redirect, Deflecting Palm, Boros Charm.I'm not sure the copying angle is really the best. If this were my deck, I would honestly take all those out. Replace them with things like Serum Visions, Lightning Bolt, Mana Leak, Remand. You could also use Walking Ballista as your win condition. It's a good card by itself and can win the game immediately with infinite mana.

A problem with Hateflayer, Banefire, and Burning Anger is that they really aren't all that useful until you have infinite mana.

Good luck! :)

Oh and Grand Architect makes infinite mana with pili-pala. You could consider him as well.

parentalcon on BACK TO BRING THE PAIN

1 day ago

Sweet list! I play a version that is pretty similar to yours, but stopped playing Remand because I felt like that I often preferred to play a "hard counter" like Logic Knot in a lot of match-ups instead. What's your experience with the card so far?

Spazik008 on Is a "late game" deck ...

1 day ago

There's also the "Tron" deck (short for Voltron from the 80's cartoons because you have to assemble parts to make a big thing like the lion robots), it uses big mana to cast Karn Liberated and Wurmcoil Engine. That's called "tap out control".

It probably helps to focus less on the overall archetype and focus on cards and strategies that speak to you. You can add control elements to a midrange or aggro deck, like the version of Burn that uses Scrying Sheets for some late game card filtering. Storm decks often have Remand and a modicum of other counterspells to get them to turn 3 or 4 so they can combo off. There are Blue Black fairy decks out there, a sort of midrange control that uses cards like Bitterblossom, Vendilion Clique, and Spellstutter Sprite. That's probably the closest thing you'll find to a "big bad blue" deck in Modern, or "blue tron" which takes the Tron deck and adds blue for counterspells and Gifts Ungiven.

Certain archetypes can become unviable for long periods of time in Modern and Legacy. For awhile in Legacy, Blue-White turtle control was the best deck because of a unique confluence of powerful cards, specifically Sensei's Divining Top, Counterbalance, and Terminus. They had to ban Sensei's Divining Top because the deck was becoming too oppressive and stopping a number of other popular archetypes from being competitive. So now blue-white control is gone for awhile. But it will be back, as soon as something good enough to replace Sensei's Divining Top is printed or until people figure out how to make it work without the Top (believe me, they're already trying).

Think of it this way: Trying to force your own preferred archetype in a format where it's clearly not viable is like trying to swim against the current of the ocean. Better to "go with the flow" as it is. It's the same basic principle in Judo or Kung Fu. Don't fight against force, channel the force of your opponent, flow with it, and use it against them. That being said of course, if you think you have an idea that works, go for it. Somebody somewhere had to be the first guy to sleeve up Sensei's Divining Top and Counterbalance, and you never know unless you experiment and try. Better to experiment and fail than to have never tried at all.

Winterblast on Jhoira suspend

1 day ago

I think you have far too many creatures in here, most of which do litttle to nothing. For example The there even a single arcane in the deck? I don't think so.

The main problem with Jhoira is that you show in advance what threats you have available. The opponents can prepare for what is coming and will most likely try to kill the Jhoira player before any suspended spell resolves. This is why you need a lot less suspend targets and a lot more defense, for example counterspells...preferrably those with VERY low mana cost or alternative casting costs, such as Mental Misstep, Spell Pierce, Daze, Thwart, Force of Will, Pact of Negation, Misdirection, Swan Song, Remand, Memory Lapse...mass removal such as Devastation, Wildfire and Jokulhaups are also great, something that destroys lands and creatures.

Podder on The Ten Plagues: Locust God EDH | *PRIMER*

2 days ago

How do you feel for cheap or free counters like Pact of Negation, Remand, Counterspell or Force of Will to get the commander to hit the board?

Load more