Remand

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
Duel Decks: Jace vs. Vraska Uncommon
Ravnica: City of Guilds Uncommon
Promo Set Uncommon

Combos Browse all

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

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Remand Discussion

Firebones675 on Nostalgia in a deck

1 hour ago

You have a lot of artifact/enchantment hate. While it's not bad to have, for the most part it's not needed maindeck as many popular modern decks don't run any artifacts or enchantments. If you did want to run any in the maindeck, instead of things like Fade into Antiquity, you can use cards like Qasali Pridemage as it can be relevant and can be cast if your opponent doesn't have anything that you can blow up with it.

Nullify is a decent card but double blue might be hard with your current mana base. Remand or Mana Leak would probably be more castable. If you had a fetch/shock mana base (more on that in a sec) you could get away with double blue or maybe even Cryptic Command.

As for your mana base it can get pricey but arguably the best way for 3 color decks is to use a fetch shock mana base. The shock lands for you are Temple Garden, Breeding Pool, and Hallowed Fountain. As they have basic land types, they can be tutored for with Misty Rainforest, Flooded Strand, or Windswept Heath. The beuty of this is a windswept heath can find any of the 3 shocks or a basic land to allow it to get any color of mana that you need, untapped if necessary. You would want to keep some basics in there too though.

Bulldawg1310 on NEXT DECK TO BUILD

8 hours ago

Crazymadhatter DO YOU THINK I HIT THE MARK WITH THE SIDEBOARD? ALSO, I TOOK OUT THE Enchanted EveningS AS YOU STATED ABOVE, THERES NOT A WHOLE LOT OF MAINBOARD ENCHANTMENT HATE IN THE META RIGHT NOW SO I DONT REALLY NEED IT TO BE EFFECTIVE. INSTEAD I ADDED ONE MORE Copy Enchantment AND ONE MORE Remand ALSO ADDED 2 Windborn Muse FOLLOWS THE FLYING RESTRICTION, AND HAS A BUILT IN GHOSTLY PRISON. AND ITS BOLT BAIT, IN AGGRO MATCHES, IF THEY ARE KILLING MY CREATURES, THEY AINT KILLIN ME! AND POST BOARD, I CAN ADD THE Dispel PLAY SET TO COUNTER INSTANT SPELLS. I THINK THIS DECK COULD END UP BEIN A HUGE PAIN IN THE ASS FOR A LOT OF MATCHUPS, ESPECIALLY, ZOO, ELVES, MERFOLK, MY TROUBLE MATCHES WILL BE, TRON, AGGRO, AND OTHER CONTROL DECKS.

Snivy__ on AMONKHET BREWS

12 hours ago

Well if you have alot of mana, you can go Approach of the Second Sun then Remand it then play it again.

sysmetryx on Jeskai Quellver

1 day ago

Did you try with Cryptic Command ? I get that Remand is a great tempo card, but Command has the advantage of being a hard counter, and a flexible card. I would also probably cut the Steppe Lynx for a Boros Charm or a Path to Exile.

PhotogenicParasympathetic on Memorable Loss

1 day ago

I was playing an EDH reanimator deck, and had most of my good stuff already back into play out of my graveyard. Opponent played a Living Death, so in response I sacrificed my board so I'd get everything back. He then Remands his own Living Death, and I cried.

Gabriel.Vieira on Insta Death Control

2 days ago

You need draw spells to dig for the combo pieces. The way your deck is now, you'll be the whole game hoping to draw two of the seven cards that your deck need to win the game. Try Serum Visions, Sleight of Hand, Remand or Sign in Blood for better digging. More Beseech the Queen are also nice, since you're using only 5 combo cards. And consider using Duskmantle Guildmage, so you'll have a second card to combo with Mindcrank.

JararoNatsu on No Fun Allowed

3 days ago

The one major issue I see with this deck is that there is no win condition, although you have already acknowledged that. If you don't want creature cards, something like Luminarch Ascension would work. If you're shutting down an opponent each turn (which you should be), then you can attack with smaller creatures each turn and be fine. If that's the case, creatures like Meddling Mage/Reflector Mage and Spell Queller are fun, especially if you play cards like Telepathy early on.

Another thing: Instead of having enchantments that pacify creatures and board wipes, ensure that as few creatures make it to the board in the first place, and exile/Unsummon away the ones who do. The whole point of the deck is to not let the opponent do anything, rather than respond to what they have already done.

I would advise against CMC 3 counterspells. You will want as many CMC 1 or 2 counterspells as you can, so you can counter as often as you can. Remand, Dispel, Spell Pierce, and Spell Snare are good for this very reason. Mana Leak is the basic bitch of counters, if you like that one as well. I really like Rune Snag because it scales with use.

People usually suggest Snapcaster Mage, but it's incredibly expensive. Consider it if you will.

Silence and exile like Detention Sphere would work well here, especially the former. Also, Path to Exile is a better option over Swords to Plowshares. Giving the opponent an extra land to cast with (which you would just counter the spell anyway) is much better of a trade than extra health.

10 Ways to lose a Friend does what you're trying to do very well, although it hasn't been updated in two years. Aside from the atrocious amount of money spent on it (mostly on lands), it can give you some good ideas.

HarbingerJK on U/W/R Control

3 days ago

I believe that match was standard at the time, but no reason why you can't make it modern. A few things to tweak: Mana Leak, Remand and Spell Snare are going to be some of the better options for counter spells than Syncopate or Dissolve.

Card draw you want to go with Serum Visions or Think Twice rather than Divination. Sphinx's Revelation isn't bad as a one-of or two-of.

Path to Exile is strictly better than Last Breath. You'll also want some boardwipes for the aggro and midrange decks, so Supreme Verdict or Wrath of God are best. But since you're running red Anger of the Gods or Slagstorm are solid too.

Lastly, your mana base is very slow. You don't want that many lands to come in tapped since you want mana open to play answers to threats. I'd say ditch the temples for some shock lands.

Not sure if you're looking to make this competitive or casual but I think you have a good start. Here's a link to my U/W deck if you want to check it out for ideas.



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