Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all



Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

Remand Discussion

hkhssweiss on Sinning Triplets

5 days ago

As seeing your not really on a budget, have you considered using cards like Mana Vault , Grim Monolith , Mox Opal , Chrome Mox , Talisman of Dominance , and Mox Diamond for the fast start ramp.

In addition you can consider adding in the lines for Isochron Scepter / Dramatic Reversal since you are running quite a bit of rocks to go infinite mana, and then from there cast the spells on your target player.

Additional counterspell packages can include Delay , Swan Song , Counterspell , Arcane Denial , Remand , Snap , Mental Misstep . With the protection package as well I am a fan of Capsize for Sen Triplet decks as you will be able to play the lands you bounce back or even permanents that they resolve before your turn.

Some cheap spells that are considered highly are also Silence and Orim's Chant , Render Silent is also a great way to stall for more plays. Allowing you to essentailly time walk over them. If your looking for more protection spells, you can look into Imp's Mischief or Rebuff the Wicked for more protection.

Sen Triplets used to be one of my favorite decks to play hope this gives you some helpful ideas!

hungry000 on Big Blue Fish (Competitive, Budget)

2 weeks ago

Neat deck. I'd play +1 Remand , -1 Mana Leak and more Vapor Snag s in the main. Some Echoing Truth in the sb to deal with artifacts, tokens, and enchantments is a must too, there aren't many other ways to deal with those in blue (another option is Ratchet Bomb but here you want as many spells as possible for Pteramander).

Icbrgr on Brain Getting Too Big

2 weeks ago

nicely done! maybe Silent Arbiter to slow incoming attacks? or Darkness / AEtherize ? Remand is pretty nice with puzzle box.

RyuSama1990 on Bant Midrange

2 weeks ago

you have too much stuff that you just run 1 or 2 of. pick the best ones and run 4 to improve consistency. Remand and Mana Leak are better than the current counterspells you have. i'd also highly recommend cantrips to help draw into your creatures as well as easily ramp up the amount of spells you can cast to grow your champion and dryad. you basically only have 8 cards of 60 that can deal damage. thats about 1/7th of the deck. in other words, you'd need to be 14 cards deep (on average) before you draw 2 total. that places you at turn 6. i'd also recommend trading white for black. white doesn't really seem to add much except Path to Exile and an excuse to run Noble Hierarch , both of which are easily replaceable. black has more than enough options to cover removal in Path's place, and Birds of Paradise is significantly cheaper than Hierarch if you feel you need the mana ramp. but the biggest reason to run black is for discard spells like Thoughtseize and Inquisition of Kozilek to get rid of your opponents removal spells so they can't destroy your win-conditions.

Xica on Simic Merfolk

2 weeks ago

Well Growth Spiral is great in decks, that would love to have 4 mana on turn 3, and be able to either play turn 2 Remand or turn 3 Cryptic Command / Jace, the Mind Sculptor Unless there is some payoff, i don't think its worth the slot.

Deeproot Champion is a great card, but its not a great merfolk card. Its the second playset of Quirion Dryad at least for decks that used to play that card. I really don't see why it would mesh well with merfolk in general.

Also please consider the saying that "a modern deck needs to be able to - even if very rarely - goldfish turn 3 wins, or have interaction*". Right now interaction against graveyard decks is a MUST, its ok if you can devote enough sideboard space, but its much better if you have something mainboard like Scavenging Ooze . And you must have answers for creatures, modern is a creature centric format, and without that you can easily be prey to a LOT of decks.

*By interaction i mean doing anything that screws up their strategy, it doesn't matter if you Fatal Push Goblin Electromancer against storm, or you simply name blue/red with Iona, Shield of Emeria , both are interactions enough.

zenozia on Aura aura aura! (V2.2)

2 weeks ago

for aggro I think Invisible Stalker could be a good choice of creature to enchant

Remand is really good to keep the tempo and protect against big stuff

Stubborn Denial is incredible in this deck

Steel of the Godhead is pretty good for 2$ and is a good budget upgrade (replace if you have 4 Daybreak Coronet , Ethereal Armor )

Geist of Saint Traft is a monster but cost 3 mana

Unstable Mutation if you want to be REALLY fast take this card

Gryff's Boon make the late game more fair

Path to Exile play 4 it's so freaking good

Hyena Umbra it's cheap and can protect Kor Spiritdancer

for sideboard

Stony Silence against tron afinity hardened scaled and artifact deck

Leyline of Sanctity against burn,storm,jund and black deck with discard

Rest in Peace against dredge, control, jund, storm and graveyard deck

card to cut

Bruna, Light of Alabaster incredibly slow card

Banishing Light is 3 cmc which is a lot in a agro deck (we dont want to trade 1 for 1)

Gift of Immortality is slow and pretty much useless because it doesnt bring back the counter or the aura

Pentarch Ward , Emerge Unscathed , Dive Down doesnt serve much because we like enchanting creature with hexproof

Grand Abolisher should be in the sideboard for control matchup

Open the Armory I love this card but it's sadly too slow for modern

DimirAgent8 on Esper Curious Gifts

3 weeks ago

This deck is super sweet. Gifts Ungiven is an incredible magic card and this deck really makes use of its value potential. A few things I would recommend:

  • Go for the Throat is strictly better than Cast Down against most decks, since legendary creatures are much more common than artifact creatures. You could also play Murderous Cut if you weren't comfortable with the downside, but it does hinder your Curious Homunculus  Flip and Torrential Gearhulk package a bit
  • Hieroglyphic Illumination is super awkward in this deck since on 1 you'd rather cast Opt and on 4 you'd rather cast Gifts Ungiven . I'd probably cut them for 2 more Opt and another value spell
  • Thirst for Knowledge isn't great in this deck since you can't take advantage of the "unless you discard an artifact" clause very often. I'd honestly probably cut this for countermagic or removal but if you were really insistent on playing another draw spell Think Twice is much better, especially in Gifts Ungiven piles. I'd also recommend cutting Champion of Wits in this 3-drop slot since it's sorcery speed and your deck really wants to curve 1-2-4 with Curious Homunculus  Flip
  • Your countermagic package leaves much to be desired. I'd definitely play some number of Remand (if you can afford it) and make your 1-ofs Logic Knot and Mana Leak , or Supreme Will if you're REALLY lacking in card selection. Negate is just too narrow for modern (though it is a good sideboard option) and Condescend is only really good in hand, and even then feels a bit clunky without Blue-Tron levels of mana acceleration
  • Fatal Push would be very good in this deck, and from my understanding is pretty inexpensive right now. I'd pick those up and slot them in if you can.

The deck idea here is sweet, and I think with some minor changes it could make a super sweet budge deck. Good luck tuning it and have fun!

SynergyBuild on KCI BANNED

1 month ago

Storm has been often similarly powerful in the metagame, and often is faster. Both use large turns, complex rules with effects like Remand ing a Grapeshot on the stack, and even use the hand and graveyard in similar ways. I know KCI is better, however with such similarities, I don't think it should have been banned.

I am not completely against the ban either, unsure of the hastiness of the action, that's all.

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Remand occurrence in decks from the last year


All decks: 5.26%

Blue: 3.04%

W/U (Azorius): 0.79%

U/R (Izzet): 3.68%

U/B (Dimir): 0.48%

RUW (Jeskai, America): 0.9%

Commander / EDH:

All decks: 0.2%

Blue: 0.24%

U/R (Izzet): 0.08%

BUG (Sultai): 0.07%