Remand

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks: Jace vs Vraska (DDM) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

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MM2

DDM

RAV

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Remand Discussion

Lumek on Monoblack devotion

1 day ago

Report from last FNM, went 2:1:
Match 1 against dredge: First game was fast and i did almost nothing. Second game was much better thanks to sideboarding. I managed to remove some important stuff with Tormod's Crypt and buy some time, land Night of Souls' Betrayal shutting down Bloodghast and Narcomoeba. But still Prized Amalgam and Conflagrate was enough to kill me. I desperately needed some other graveyard removal. But Bojuka Bog didn't show up at all and i died with Nihil Spellbomb sitting on the top of my library.
Match 2 against another dredge: First game was straightforward, i bought some time thanks to Gifted Aetherborn, but that was all, no Bojuka Bog, my only chance to win before sideboarding. Second game i won because of board sweeper followed up by graveyard removal, Mutilate and Nihil Spellbomb. Used Bojuka Bog and lifelink before it to buy some time. Game was very long, in the end i had a lot of swamps and Lashwrithe was really powerfull and attached to lifelink creature the game was over. I survived the thanks to Arguel's Blood Fast. Draw cards at the end of opponent's turn and immediately transform on your upkeep, than attach Lashwrithe to anything and job is done. Third game was similar to second, lifegain to stay in game long enough to wreck opponent's graveyard and win because of extremely powerfull Lashwrithe.
Match 3 against storm: Opponent began. I discarded two cards from opponent's hand on turn 1 and turn 2. On turn 4 i was on healthy 27 lifes. Next i was killed by 29 Grapeshots :). Before sideboard discard is my only chance, but still i'm weak against combo. Second game after sideboarding: turn 3 Lost Legacy on Grapeshot with Night of Souls' Betrayal in hand. On his turn 3 with Baral, Chief of Compliance he made something like 100 goblins thanks to Empty the Warrens. On my next turn i landed Night of Souls' Betrayal (he had no open mana, so it was safe) and scooped. Game 3 was very similar to game 2, but no so fast. There were two turns, where i was just hoping (Lost Legacy was Remanded), but once i exiled all his grapeshots and had sweeper in hand i was calm.

Notes: Victim of Night is good budget removal for monoblack, but useless against dredge (Prized Amalgam and Bloodghast). Discard also useless against dredge, so before sideboarding i have almost no chance to win.Against storm, sideboard out all spot removal and let them cast Baral, Chief of Compliance or Goblin Electromancer and handle their wincons. They have usually one before sideboard but two after sideboard. Remember Empty the Warrens! But Empty the Warrens can be handled on sorcery speed on your turn, so have all sweepers in your deck. Be careful of Remand . Lashwrithe scales really good as game goes on. Great synergy with Arguel's Blood Fast and Rite of Consumption. In one game with 7 mana i played Abyssal Persecutor attached Lashwrithe for 2 mana and 2 lifes and immediatelly sac it to Rite of Consumption. 26 lifes swing in total:)

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 day ago
  • Arcane Denial is fine to replace, I just like it for the draw to be honest. Remand is a nice replacement.

  • Azami, Lady of Scrolls has always been really valuable imo. I've never been upset to draw her and I think she is one of the better draw outlets in the deck.

  • Swapping Goblin Bombardment with Impact Tremors is a good idea. I may do that as well.

  • Scepter is fine to imprint pretty much anything on. A counterspell presents a huge deterrent for our opponents, cantrips are always nice, etc. I might put Final Fortune in the deck for a really easy infinite turn combo.

VaultSkirge on Returing player. need a help ...

1 day ago

To tell the truth, mill just isn't a competitive archetype in Modern anymore, but the Duskmantle-Mindcrank Combo could work. Also, "Modern" and "low cost" do not belong together in the same sentence. To really make a competitive Modern deck, you need shocklands and fetch lands to operate effectively. However, I think a relatively competitive shell built around Duskmantle Guildmage and Mindcrank could look something like this:

4 Remand4 Glimpse the Unthinkable4 Thoughtseize4 Duskmantle Guildmage2 Mindcrank2 any decent artifact tutor

colton815 on Ninjas be like~But Wait!There's more!(UltraBUDGET)

2 days ago

meh. i've seen better ninja decks. Familiar's Ruse is not a good counterspell. Mana Leak and Remand are better. theres also Slip Through Space or Artful Dodge to make stuff unblockable which are both better than Aqueous Form. why is there no Fatal Push? or Polluted Delta? or Watery Grave?

ToolmasterOfBrainerd on The Perfect Balance (Grixis Primer)

3 days ago

This deck seems totally sweet these days.

A few things that I raise my eyebrows at:

First, Remand. It seems like an odd choice to me. The meta is so low to ground these days that I find it surprising that it warrants a spot. However I'd love to hear your thoughts on it.

Secondly, Fulminator Mage. GR tron was so all-in that fulminator was quite good against them. But Eldrazi tron operates so effectively without tron online that I find it surprising that Fulminator Mage sets them back so well. Again, I'm curious about your experience with it.

On the more minor side of things, I really want to see 1 more Terminate and 1 less Fatal Push. Stuff like Ponza plays threats like Stormbreath Dragon exclusively because it doesn't die to Bolt, Push, or Bolt. Similarly, opposing Tasigur's need a Terminate to kill. Sure, the Terminate is awkward against, say, humans, which will be the much more common matchup, but all the same I've always felt exposed with less than 4 pieces of hard removal.

Otherwise, I love where the list is at right now. If I had cryptics I'd play it for awhile, but alas...

Brandamn on

3 days ago

Drop Remand,Magma Spray,Disallow,all the creatures if your dead set on any of them Id keep Thing in the Ice  Flip possibly Enigma Drake

xyr0s on

3 days ago

Lands... you have too many lands, I think. And Boza is right in saying you should pick the strategy you would like to play, and make the whole deck around it, rather than this unfortunate hybrid, that can't really control, and can't really tempo-aggro, and which maybe also should storm, but doesn't really anyway.

No matter which, Guttersnipe is a really bad card. It's a 2/2 creature for 3 mana, and it doesn't target everything - only opponent (and not opponents creatures). It also doesn't do anything on the turn where you play it. For a deck, that tries to win early (it looks like that's what your wincons want to do), not really doing anything on turn 3 is bad.

Magma Spray. No need, as long as you don't have 4 Lightning Bolt.

Remand is a decent card, but not as strong as you'd think. And for a control deck, certainly not. You could exchange 2 of them for something else (personally, I'm a big fan of Squelch - it hits so many things, like fetchlands, Oblivion Stone, planeswalker activations).

If you want to go control, you could keep the 2 Thing in the Ice  Flips, scrap the rest of your creatures, get some Anger of the Gods, and write Snapcaster Mage and Torrential Gearhulk in your letter for santa. You will need them. There's also a UR man-land, pretty good stuff when you try and kill everything on the table all the time. Oh, and then your land count is just fine.

Tempo. hmmm... still need 2 Lightning Bolt. and one more Delver of Secrets. and some faster creatures - Monastery Swiftspear, for example. Maybe a handfull of Vapor Snags. And something like 5 lands less. Exchange Disallow for Spell Pierce. Drop Goblin Electromancer, since an important point is to play very low-cost cards anyway.

TheAlexGnan on At it (Grixis) again

3 days ago


The Perfect Balance (Grixis Primer)

Modern TheAlexGnan

SCORE: 38 | 74 COMMENTS | 6245 VIEWS | IN 10 FOLDERS


Im not advertising my deck, so feel free NOT to comment or like. Seriously. (but if you really must, I wont stop you either.)I want to ask the question about grixis control in general again, on the back of some pretty good results over the past couple of weeks.Before I start, I want to exclude the comparison to Grixis Shadow as the better grixis deck, because despite many similarities on first glance, the deck plays massively different in practice. I know because I have piloted both a lot. Because when Grixis Shadow was on the rise, I was in huge doubt about my own lists raison dtre. Before I get into the results, I want to outline a few slots in my deck that may differ from other lists.

Ommission of Electrolyze: It may seem like a flexible card with a high bottom, but its actively bad against the most powerful decks in the format right now (shadow, storm, eldrazi, tron, burn, etc). I very simply did a list of all matchups where its good against the ones its bad, and the verdict was obvioius: cut it.

Countersquall took its slot, as it gives huge stability in the lategame against decks like tron and Scapeshift, is great in control mirrors and also helps shut down combo.

Removal: 3x Terminate, 3x Fatal Push, 4x Lightning Bolt. This suite of 10 (!!) removal spells makes humans, elves, affity, Mefolk really favourable matchups and in matchups where they are dead, they are just sided out.

The next choice I have to illustrate with a matchup in mind. The choice is playing counterspells, and a lot of them, instead of additional filter effects (Opt, Ancestral Vision) or discard. Their downfall is literally Cavern of Souls. Now, which decks play Cavern? Merfolk, Elves, Humans, Eldrazi Tron, Bant Eldrazi. Now, remember: Merfolk, Elves and Humans are favourable to begin with, and I really mean that. 10 cheap removal spells plus snappy and kcommand will kill those decks dead. Which means that Eldrazi Tron and Bant Eldrazi remain. And here is the thing: if these eldrazi decks didnt have Cavern of Souls, Mana Leaking their Reality Smasher and Remanding their Thought-Knot Seer would literally be game-winning plays.

Enter sideboarding: What is great against these decks? Fulminator Mage. I swear to god, having Fulminator Mage, Mana Leak and Remand in your opening hand, on the play, is as close to a sure win as youll get against eldrazi tron.This may sound far-fetched, but it works very well.

Now to my results:

since I upped my removal count a month ago, I have hardly lost against creature aggro decks (affinity, elves, humans, merfolk) or hatebears(mono-white, bw eldrazi bears, gw bears) because they rely in overloading your removal and they cant anymore.

Midrange were inherently favoured against because snappy+kcommand+cryptic. I will say no more than that. BGx has always been good.

Against combo, we can sideboard into a deck running 13 counterspells plus discard plus graveyard hate which his just absurd. In addition, this iteration of grixis control always provides a quick clock which is critical in those matchups.

When talking about control mirrors (jeskai, grixis, uw,), I want to mention another aspect of this deck, which is experience. I havent counted, but I must have played about 1000 games with it since starting in 2015. My familiarity with this list goes so deep that sometimes feel what I might draw next. I know that sounds totally crazy, but its true. Between thinning my deck with fetches, filtering it with Serum Visions and Thought Scour and being constantly aware of what is left in it (what spells, how many lands, how many of the most impactful spells for the matchup etc.), this is an aspect of experience you should not dismiss.

Ill leave it at that. One last thing: the reason people either dont even consider this deck or discard it very early is because it is skill-intensive like no other deck. You will never have more options, pitfalls and long-term decisions to make with any other deck. It can drive you mad. It can die to graveyard hate, but also fight through it.I dare you to pick this list up. You will be short on mana. You will depend on your draw step. But somehow there exist inner workings in this list that are hard to describe. All I can say is: I am winning with it...

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