Remand

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks: Jace vs Vraska (DDM) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Remand

Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

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MM2

DDM

RAV

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Remand Discussion

xyr0s on Enigma Delver

1 day ago

You should probably watch for the speed of creatures - if you end up with a pile of 3 cmc creatures, you won't be attacking until turn 4, and that is too late for a tempo deck (you'll be almost out of cards by then).

Your counterspells are too expensive, btw. Somewhere, between Remand, Mana Leak, and Izzet Charm, you should remove 4 and add 4 Spell Pierce. Disperse also seems a bit underpowered - you could pick Echoing Truth instead.

bigguy99 on Esper Control

2 days ago

Those are actually great suggestions! I put the Opts in yesterday - they are definitely worse than Serum Visions, which I had earlier. I think the point about Remand is interesting, but I really don't like Mana Leak just in general. I'll test it again, but it's always felt weak to me. The Thoughtseize point is good too - I will try it out. Torrential Gearhulk and Blessed Alliance I have been thinking of as well. Will have to test them out. Thanks for the advice!

frogkill45 on Heronomy

2 days ago

i had a similar deck i used a pretty interesting craw card Perilous Research lets you sac Ordeal of Thassa to draw 4 before having to wait for counters to stack, also helps if you get a little flooded in lands. Invisible Stalker has also been really useful in this deck, was funny when i ran Remand and Chasm Skulker using hidden strings to untap lands and remand their play, draw cards and grow skulker, sac him to perilous research in response to paths.

Durkle on Esper Control

2 days ago

Been working on a Teachings control list myself. I have a few thoughts on your list here, based on my own experiences. Since you're not as familiar with cards post-BFZ, allow me to introduce to you some of the great new things we can take advantage of.

Torrential Gearhulk: 5/6 with flash that flashes back a cryptic command for free? Yes please.

Cast Out: Instant speed answer to any problem permanent.

Supreme Will: Not life changing, but it's a Mana Leak when you need it and an Impulse when you don't.

Blessed Alliance: Great sideboard card, if not a 1-of in the main. Wrecks bogles, can help you stabilize against fast aggro.

Shambling Vent: Big advocate of playing one of these since this is a slow deck with a painful mana base and few ways to gain life. Only 1 though, since blue is so important.

Other than that, I have a few miscellaneous thoughts. One, I really hate Remand in this style of deck. Remand is a tempo card, more useful in a deck trying to stall out a few turns rather than try to deny your opponent resources entirely. Besides, returning things to your opponent's hand makes Esper Charm WAY worse on turn 3. Second, I think Opt is a trap. I haven't been impressed with the card at all. On paper it seems alright, but I much prefer playing a couple more Think Twice and some other stuff instead, especially since our turn 1 is a golden opportunity to play our manlands or fetch painlessly.

And to the comment above, NEVER underestimate the value of a 1-of sideboard. Think about the type of deck this is; you're not trying to change its identity or its overall game plan going into games 2 and 3, you just want to replace some lackluster cards in the matchup for better ones.

...With that said, 1 spell snare and 1 leyline both seem strange to me. Even Thoughtseize I think would be better suited as more duresses. Think about when you would want to bring those in. Most of the time, it'll be against a control mirror. Against a deck that plays creatures, you don't want thoughtseize anyway. You don't want to cost yourself any additional life when you can afford it. Duress is super good against something like UW control or Blue Moon or something. Dispel too, for that matter. It's a preference thing. If you like the thoughtseizes better, play those.

Leyline is kind of a trap too. What it does is really powerful if you can get it in your opening hand, but otherwise you're just diluting your deck. I think 1 is actually the right number if you want to play it, but against burn, things like Timely, Rest for the Weary, or Blessed Alliance in tandem with your disruption should get the job done. Also Mindbreak Trap is great since storm is so big right now.

Anyway, good luck my dude. Control players gotta stick together in these tough times

Cereal_Killer on Order of Stolen Will

3 days ago

Personally I find your deck better now than it was before, I really apreciate the shift to Esper, but I'll make some little changes:

I'd cut Rootborn Defenses, to get the synergy you need 7 mana, and what about if an opponent has a Remand? Obviously this isn't such big problem, but consider that Rootborn Defenses gives your creatures indestructible and puts only a 1/1 on the battlefield. If you really want to have that synergy in your deck I suggest you Make a Stand (because a +1 +0 to all creatures is better than a token), or Selfless Spirit.

Just one technical term: combo is something that goes infinite or that instantly makes you win the match (for example infinite mana with Basalt Monolith + Rings of Brighthearth or Duskmantle Guildmage + Mindcrank , synergy is when two cards have effects that do really well when used both.

As for the lands think about Godless Shrine, Hallowed Fountain, Flooded Strand, Glacial Fortress, Fetid Heath, Urborg, Tomb of Yawgmoth, Irrigated Farmland, they are very helpful if you need specifical colours. In my opinion you should reduce them, I find 24 too much.

As for planeswalker here are some good for your deck: Sorin, Lord of Innistrad, Sorin, Solemn Visitor, Elspeth Tirel, Elspeth, Knight-Errant.

Think about Zealous Persecution. It could be useful to boost your creatures and make less stronger the opponent ones.

I don't know if you want to add some things that will make you see your opponent's hand and discard some cards (personally I'd put some), but here are some names: Thoughtseize, Inquisition of Kozilek, Tidehollow Sculler, Duress, Despise, Kitesail Freebooter.

And here are some other removals: Day of Judgment, Damnation, Supreme Verdict, Anguished Unmaking, Path to Exile, Fatal Push, Utter End.

StLouisNY on Faeries

4 days ago

Based on this current list, I would suggest swapping a Liliana of the Veil for a Liliana, the Last Hope and run 2 LOTVs in MB and 1 in SB. Reason for this is that Last Hope is better against Lingering Souls and ramp decks.

Ancestral Vision is a great card, but it can be slow. Now that Opt is modern legal it just feels like a better fit for the rest of the deck.

I understand that Remand gives you the cantrip, but is there a reason you're not running harder counterspells in mainboard like Mana Leak, Spell Snare, or Countersquall?

bigguy99 on Jeskai Azcanta

5 days ago

Seems cool. I'm not sure Opt over Serum Visions is good even if it has instant speed - in practice I find that the scry 2 is really valuable. I was also thinking + 1 Lightning Helix, +1 Negate, +2 Remand, and -1 Cryptic Command, -2 Logic Knot, -1 Spell Snare. I think the draw here is important to find Azcanta. The 4x Celestial Colonnade seems questionable as well, maybe drop 2 and add a Plains and a Mountain. I always like having a good number of basics so Blood Moon and the rest don't hurt too much.

Cereal_Killer on Order of Stolen Will

5 days ago

I don't find Increasing Devotion a good card, it costs too much (5 mana as sorcery are a lot since you need to control the board and flip ormendhal as quickly as possible. I'll suggest you Lingering Souls (not sure about this, you don't have black mana), Raise the Alarm or even Beckon Apparition.

Thraben Doomsayer is a 2/2 that puts a 1/1 on turn 4 if cast on turn 3 and needs to be tapped; is it such a good token creator? I'd prefer Doomed Traveler or Brimaz, King of Oreskos.

You wanna boost creatures or tokens? Why not Intangible Virtue or Honor of the Pure?

Adding more Westvale Abbey  Flip increases the probability you'll find it earlier.

Don't like so much Supreme Will, it isn't a such good counter and it costs 3 to make you scry and draw a card. Why don't you add Remand if you need a counter or Telling Time, Taigam's Scheming, Index or Opt if you need to scry?

Then, just in my opinion, I'd put Path to Exile o mass removals as Wrath of God or Day of Judgment to use if things aren't going the way you want.

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