Countersquall

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Conflux (CON) Uncommon

Combos Browse all

Countersquall

Instant

Counter target noncreature spell. Its controller loses 2 life.

Countersquall Discussion

Icbrgr on Modern Horizon

1 week ago

i think the only constructive thing i can add about Counterspell is its casting cost.... although its undoubtedly better than something like Mana Leak ... the strictly better aspect gets a bit foggy when it comes to being used in decks "x-y-z"... because on its face Countersquall is better than Negate ...but not exactly always... like multi colored decks might consider the leak in the same way that Pyroclasm can still be preferred over Anger of the Gods simply cuze of the demand in the casting cost.....it doesnt fall into the phyrexian mana trap that is Mental Misstep / Surgical Extraction / Dismember .

Ripwater on Scarab God Zombie Tribal

2 weeks ago

Hey SirHerpaderp

Training Grounds is an auto include. You should not doubt about it.

Some cards I would add are:

These are just some suggestion (I know they can be a problem budgetwise).

Things i would cut:

  • Corpse Harvester In my opinion a bit too slow and a bit too expensive
  • Geth, Lord of the Vault Your commander does it better
  • Midnight Reaper Think there is better draw then this guy
  • Stitcher Geralf A bit underwhelming and he exiles the targets you want to exile with your god
  • Josu Vess, Lich Knight Way to expensive and you have Army of the Damned.
  • Dark Salvation Way to expensive
  • Dread Summons For the mana you pump into it, it's not a guarenteed hit. For that amount of mana you can cast other stuff or activate your God for more value :)
  • Vanquisher's Banner I would run a Consecrated Sphinx for this
  • Coat of Arms Would get another mana rock for more activations on your god/or another counterspell to protect him. Don't think you need the coat and often it can work against you.
  • Hopefully these tips will help you a bit and don't underestimate the power of your commander, really play him in a bit of a aggro/control version. But always keep mana open to activate him!

    Spirit-of-the-Night on Big blue noThing

    2 weeks ago

    Here are a few counters that might be worth including: Logic Knot ... Cryptic Command ... Negate ... Spell Snare ... Spell Pierce ... Rune Snag

    Chalice of the Void is also a solid choice.

    If you don't mind splashing, you could also toss in some swamps for Countersquall or mountains for Counterflux .

    triproberts12 on Sin of Greed

    3 weeks ago

    I think this could be a very functional deck. The important thing is to choose some synergy shared between the cards you really want to play, so the deck can function without having to rely on the raw power of commander staples you're foregoing for themed cards. I think that, being base Grixis with a focus on artifact tokens, artifacts should be leveraged, for sure. The graveyard is another place you could pick up some value, as mentioned above. Just try to have a plan beyond "play treasure stuff until I can find a combo to win." That might even mean cutting some of the really mediocre theme cards like Gleaming Barrier .

    You can also build to your commander a little bit. Not every card needs to be on theme, so while Villainous Wealth hits all the right spots as both an enabler and payoff for Ramos, some good nuts-and-bolts cards that are easy on the manabase like Crosis's Charm , Bedevil , Terminate , Rakdos Charm , Dreadbore , Lim-Dul's Vault , Notion Rain , Memory Plunder (on theme!), Countersquall , Counterflux , etc. could be good.

    Also, while you don't need to go all-out on the manabase, since you're just splashing white and green, try to shore it up with some easy replacements. Finishing out the Vivid lands and picking up a the tri-lands that hit your main colors could really help the deck run more smoothly. Everglades is pretty bad, meanwhile.

    goblinguiderevealpls on Razin' minds, takin' names (competitive nekusar)

    1 month ago

    hey all sorry for late replies, lifes been busy and my Underground Sea was stolen so i haven't worked on the deck in several months.

    FrancescoTosti97,

    nekusar is more of a storm deck than a stax deck when tuned, however more countermagic could be run, i just cant find room for it, but things like Spell Snare , Delay , Stifle , Countersquall are on my watch list as i have copies, Entomb is mainly for eldrazi shuffles but it can be used to entomb targets for Mission Briefing and Yawgmoth's Will

    i have a Dack Fayden but i took it out as i only get 1 activation before he dies, and its usually the +1 as the artifact steal is highly situational. i agree on Bitter Ordeal as i have one too and its been in maybeboard for a while

    chains and puzzle box are actually the "stax" in the deck, as when combined it negates draws and nukes hands, thereby negating the opponent draw enabling that comes innately with wheels

    kozilek is mainly anti-mill so i dont deck myself with wheels or get milled out by opponents, and confidant can be painful yes but on average its great card advantage on turn 1 or 2

    Phyrexian Arena is pretty good, i would run it but things like Necropotence are far more efficient.

    Soren841

    i added ad naus in my most recent update as a "win on cast" card as its designed to be, but you're right that it can hurt a bit too much, id have to replace it with another pseudo wincon, maybe Laboratory Maniac ?

    thanks for the input

    triproberts12 on Dimir Rot

    1 month ago

    For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.

    Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.

    Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.

    I don't know why you're running Dramatic Reversal , but if you are, you should be running Isochron Scepter for the infinite mana.

    Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.

    If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).

    If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.

    Grubbernaut on Esper Grind (suggestions welcome)

    1 month ago

    JTMS seems like a must.

    3x Inquisition seems like it might be better replaced as 3x more removal, or even counters. Without a good shot at having it in your opener, it's usually better to have live draws later in the game.

    Finally, 3x Countersquall seems like a lot for your mainboard; maybe 0 or 1, and some in the SB?

    Cheers!

    triproberts12 on Psychic Strike or Thought Collapse?

    1 month ago

    The thing about Dream Fracture and Arcane Denial is that they aren't card advantage for opponents. If you're in a 4-player game, countering a spell, costs you a card, and one opponent a card. So, you're at -1, and the table is at an average of -1/3, meaning you're at 2/3 of a card's worth of disadvantage. If you Dream Fracture , you're down no cards, the owner of the target spell is down no cards, meaning you and the table are at parity. If you Arcane Denial , you end up down no cards, the owner of the target spell is up one card, and the other two players are unaffected, meaning you're at 1/3 of a card's worth of disadvantage relative to the table. A few life isn't worth card advantage in Commander. Countersquall only makes the list because it's a second copy of Negate , which is good because it's 2 mana. Undermine is bad, since to cost 3 mana, you need to get some utility. A lot of people compare scry in 60-card formats to half a card, since lands are useless in the late game, but it's more like a third of a card in Commander, but even with that adjustment, Dissolve and Sinister Sabotage only put you down a third of a card relative to the table. The others I mentioned are all more circumstantial, but to get much better, you'll have to drop big bucks on Mana Drain and Cryptic Command .

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    Countersquall occurrence in decks from the last year

    Modern:

    All decks: 0.05%

    Commander / EDH:

    All decks: 0.01%