Time Sieve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

Price & Acquistion Set Price Alerts

ARB

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Time Sieve Discussion

mgc974 on Vela the night clad combo ...

a few seconds ago

Hello everyone,

Here is my Vela, the night-clad combo artefact deck. I built thins deck around 4 differents and some specific synergie. I want to stay budget.

The goal of the deck is simple: draw, tutor, loot, find the pieces of combo, play the combo. At instant speed if it's possible with Shimmer Myr. On of the obstacle for the deck is that we need Vela on the battlefield first, than we can combo.

This is my first real combo deck ans it's for playing in a casual metagame. So I choose to play two combo that requires 4 cards (Vela included), one that requires 3 cards and one that requires only 2 cards.

Maybe the deck is a little weaker. But i want to keep a flexibility and not always try to win turn 5/6. My goal is that my deck remains a challenge for me when i'm playing with it. I can choose the level of difficulty.

So here are the combos:

Krark-Clan Ironworks + Mirrorworks+ Myr Retriever + Vela the Night-Clad or Marionette Master

Battered Golem + Banishing Knack + Ornithopter + Vela the Night-Clad or Marionette Master

Grand Architect + Pili-Pala + Exsanguinate or Torment of Hailfire

Thopter Assembly + Time Sieve

I use some card draw and tutor to find my combo pieces.

And here some synergies:

Scrap Trawler and Darksteel Plate + card:Nevinyrrall's disk or Oblivion Stone

Rite of Replication + Vela the Night-Clad. With Rite of replication kicked, it deals 30 damages to opponents when you sacrifice the five copies of Vela.

I'm for your advices to perfect my deck. I take all advices.

Just no cards over 5/7 dollars

SerraMeya on ASHNOD'S VICTIM - "Prey for Breya"

6 days ago

Hi faricane, nice to hear ya :) let me get through your points step by step.

1) Wincons:

1st primary wincon is Ashnod's Altar/Krark-Clan Ironworks with Nim Deathmantle/Eldrazi Displacer.

2nd wincon is Isochron Scepter with Dramatic Reversal and any amount of mana rocks that produce 3 mana in summary for infinite mana

3rd wincon is Deadeye Navigator with Peregrine Drake for infinite mana

4th wincon is Sword of the Meek and Thopter Foundry paired with Ashnod's Altar/Krark-Clan Ironworks for infinite colorless mana, life, tokens and sac triggers

5th wincon Sharuum the Hegemon and Phyrexian Metamorph paired with Ashnod's Altar/Krark-Clan Ironworks (infinite mana/infinite sacs) or Zulaport Cutthroat for infinite lifeloss/lifegain

6th wincon (more a backup) would be Nevinyrral's Disk with Soul of New Phyrexia for disklocking the table

  1. The cards

Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.

Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.

Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.

Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.

Open the Armory is great. i go exact the same route you mentioned and even Skullclamp is a great target at least

Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.

Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)

Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.

myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.

Tezzeret the Seeker , Lim-Dul's Vault and co.: everything that tutors can work and be a great addition to this deck.

Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)

Farycane on ASHNOD'S VICTIM - "Prey for Breya"

6 days ago

Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?

Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?

Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.

Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.

Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault

Open the Armory it's just two cmc I see that. I assume we get the Nim Deathmantle Most of the times, or Sword of the Meek if we have the foundry ? Skullclamp if we really need draw?

What if Zulaport Cutthroat is removed?

What's With

Reshape - Tutor

Altar of the Brood - additional wincon if Zulaport dies

Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.

Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents

Blood Artist - Zulaport again

Impact Tremors - Zulaport again

Disciple of the Vault - yep Zulaport again

Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana

Time Sieve - with the ability of making xfinite thopters this can be awesome.

Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping

Myr Retriever - maybe Scrap Trawler for more recursion?

All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.

As soon as it's build together I'll test it.

Hope for an answer:)

Farycane

Aaerys on Masters of your Mind

1 week ago

hkhssweiss Thank you so much for your help. I don't want to begin with anything too crazy, ideally keeping the budget to <20 per card, except for essentials such as Demonic Tutor to a max of ~60-70.

The goal of the deck is win differently each time (ideally). I don't like the idea of comboing off thopters with Sword of the Meek and Time Sieve however it has been constantly suggested to me, I feel like it is too slow and too easy to break once someone understands what I am trying to do. Flooding the board with Artifacts and enchantments which stall the board while I can control my opponents turns (either by countering, bribery counters, or limiting their resources and hand by playing their cards) would be ideal.

I would be playing it against Atheros god of the shadowborn listed in my deck list through user decks (at home 1v1 often) and at my LGS which is moderately competitive but has ranges in powerlevel. I know some of the people there run Yuriko, the Tiger's Shadow, Sharuum the Hegemon and the above Atheros deck. I haven't tried the deck in multiplayer yet, just casual 1v1.

I agree with you on tuning it to a more control based shell, however I am not particularly sure on what to cut, whether you would remove all the combos or try to cut some enchantments? Currently I feel that the artifact synergy and ways to protect Sen triplets has been quite efficient so I would lean towards keeping cards like Master Transmuter, and the darksteel artifacts.

Thank you for all your help

WunderlichDrums on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 month ago

ejikazuma

OH...ALSO...

Yes Myr Battlesphere combos with Ashnod's Altar / Krark-Clan Ironworks + Nim Deathmantle BUT you can ALSO use Eldrazi Displacer instead of Nim Deathmantle because Ashnod's & Krark have been errata'd to add colorless and not just generic mana.

AND you also get 1/1 Myr tokens because you don't NEED to sac them all to generate enough mana to blink/recur Battlesphere. So, you create 1/1 Myrs, then or however much you need, but yeah, you get infinite Tokens then Mana, as well as ETB/LTB triggers. Or mana then tokens (whichever you wanna do first lol)

Not sure if the infinite tokens was implied in your comment, but now everyone knows

WunderlichDrums on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 month ago

I'm really liking the recent comments. I just updated my list with some of your guys' card suggestions.

@ejikazuma .....wow..really? I never knew that about Grand Architect and Nim Deathmantle That kinda sucks..a lot.. But, I have been thinking of cutting him for a while, so maybe that's all I needed to read to make the decision.

Also yeah, Myr Battlesphere is great in this deck. I've had him in for a while. So much so that I've considered putting in Precursor Golem as well, BUT..Battlesphere combos with Time Sieve + Academy Ruins ALSO..so..yeah lol I don't think I would take out Thopter Assembly though. That's just me.

@mtgApprentice21 YES! Mana Vault is great! I think many people overlook the fact that you can combo with Mana Vault, Sol Ring and Mana Crypt in this deck! lol

Also, that's a good point with Crucible of Worlds and the artifact lands...that's pretty dirty lol

Has anyone tried using Mirage Mirror in this deck yet? Has worked out pretty well for me so far ;)

Might also be a long shot, but anyone tried Mairsil, the Pretender??

Maybe some of you might wanna check out my list because I haven't really had any of the issues you're talking about. The only real issue I've faced is being color screwed..which brings this to mind...

Has anyone here tried or seen Breya lists that barely run any colored spells? Like, strictly artifact based combos??? No Felidar Guardian or any of the wincon cards such as Impact Tremors/Zulaport Cutthroat/Disciple of the Vault/etc, just strictly colorless artifacts that combo plus some tutors?

Though most of the deck is colorless artifacts, I do feel like I get screwed on color sometimes. And also if you have suggestions for my list, be my guest. I'm down to try out new cards.

TehGrief on Shroud and "Sacrifice a/an..." - ...

1 month ago

I have recently come across the card Hanna's Custody and really liked the concept.

However, I am unsure of the rulings.

There are many cards that are worded as "Sacrifice a/an..." rather than "Sacrifice target...", such as Time Sieve, Krark-Clan Ironworks, and of course Atog.

Do these cards abilities 'target' the artifacts that are being sacrificed, or would Hanna's Custody prevent those cards abilities from working?

loricatuslupus on Artifact of Engineers

2 months ago

Nice, as you've got Time Sieve already I'd highly recommend Sharding Sphinx for infinite turn potential or just to multiply those thopters exponentially. What are your win cons and combo plans? My own Breya deck (Breya: Friends with Benefits) is more Planeswalker focussed but Breya has so many options!

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