Time Sieve


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Time Sieve


, Sacrifice five artifacts: Take an extra turn after this one.

Time Sieve Discussion

Salphedias on Oona Queen of the InFaenite

6 days ago

I only can see 99 cards and there are 2 cards missing from your description on the Text. Could you adjust how you Would adjust the cards to 100 Missing cards are Time Sieve Thopter Foundry

LilMissWiz on Brudiclad the Token man

1 month ago

Sonicron right now it is still in testing phases. I like the idea of Time Sieve except that would require me to get a new commander to allow for the black. Trying to keep this a 5/6 power level deck.

Sonicron on Brudiclad the Token man

1 month ago

If you can reliably control exactly how many thopters you have in play at any given time, I suggest adding Time Sieve to your deck. That way you can add a combo win condition, since you'll go infinite turns in conjunction with Thopter Assembly .

TheMazter13 on The Dominance of AI (Artifact Intelligence)

1 month ago

If this is a combo deck, I'd suggest playing more things that activate the combo. Most 2 card combos have lots of tutors. You do have Inventors' Fair , Vampiric Tutor , Enlightened Tutor , and the Mages... but since you have black, you can play even more tutors. Even the bad ones. Imperial Seal , Demonic Tutor , Diabolic Tutor all work. Also, Trophy Mage does not at all interact with any of your combo cards because it finds CMC 3 only; Would not recommend. Even Mystical Tutor works with other tutors. Tutoring for a tutor is something that happens and, depending on the timing of cards, is usually the best option.

Other than that, the deck seems fine. Lots of combos are screwed by disruption tho, so maybe add some "opponents can't cast spells on your turn" or "opponents can only cast spells at sorcery speed". Cards like Grand Abolisher and Teferi, Time Raveler . Playing Counterspell is fine, and most of your reactive disruption would be used while setting up the combo. Countering an overloaded Vandalblast after casting Time Sieve and Thopter Assembly but before your upkeep, for example. Reactive disruption is best when the deck is most vulnerable, even though you can get cards back with your commander, that takes time.

Zomgasa on Treasure!!

3 months ago

Jace's Archivist would pair nicely with Narset, Parter of Veils but otherwise, looks out of place to me. Good card, just unsure if this is the right deck for it. Storm the Vault  Flip is out of colors and would take Vault of Catlacan out. And Having Treasure Map  Flip doesn't necessarily count as a land with Treasure Cove . In EDH I don't like to help my opponents unless I can guarantee that it would help me more. So I try not to play cards like Minds Aglow , Words of Wisdom , or Howling Mine . I have nothing against Venser's Journal , I would simply rather play it as a land with Reliquary Tower . If gaining 3 life wins you the game, then stick with Revitalize . Otherwise, I think there are more, better ways to use this card slot.

All in all, wonderful deck idea!

More thoughts: What do you think of Thopter Assembly and it's interaction with Time Sieve ? Maybe with Myr Battlesphere as well? Now that you're starting to narrow down on colors, what do you think of running Sen Triplets ? it was one of my favorites. I'm not seeing a Sol Ring was that intentional? All Is Dust may make a good field sweep for you. Master Transmuter will help in getting big stompy out earlier. Demonic Tutor , Vampiric Tutor , or the like would definitely help you get tools you need to your hand quickly.

I hope that helps.

Firestorm44 on Card creation challenge

3 months ago



Living Weapon

, Discard a card, Reveal Shatterskull from you're hand: Target creature gains haste until end of turn and its activated abilities cost less to activate.

Equipped creature gets +5/+5, Haste, Trample, and Lifelink.

Create a card that would completely break Time Sieve .

DeinoStinkus on Will WOTS find any foothold?

3 months ago

I'm personally wondering whether or not War of the Spark will find a place in any Top 8 competitive play besides Standard. Please provide examples of combos in War of the Spark cards that rival normal Moden combos, like Thopter Assembly and Time Sieve .

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Time Sieve occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%