Time Sieve

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Alara Reborn Rare

Combos Browse all

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

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Time Sieve Discussion

MRDOOM3 on SEN Triplets

4 days ago

Master Transmuter is also a nice way to cheat out a Blightsteel Colossus.

You could possibly run Sphinx's Herald if the 8 cmc is too much, but Herald also involves sacking stuff.

You also can try out Scourglass or Nevinyrral's Disk for more board wipes.

Platinum Emperion and Platinum Angel, while they may be immediate removal targets, can stall out the game a bit.

I saw Thopter-Sword in there, and sort of assumed that you wanted combos, so here goes nothing:

Time Sieve + Thopter Assembly = Infinite Turns

Rest in Peace + Energy Field = No longer can take damage

Rest in Peace or Leyline of the Void + Helm of Obedience + 1 mana= Infinite Mill

Grand Architect + Pili-Pala = Infinite Mana

sylvannos on Tezzeret Tuning

5 days ago

3 copies of Sword of the Meek and 4 copies of Thopter Foundry seem excessive when you can just run 1 of each and 4 Gifts Ungiven. Turbo Tezz already benefits from playing Academy Ruins, Trading Post, Time Sieve, and/or Crucible of Worlds because of Thirst for Knowledge. Having an inevitable win via Gifts Ungiven seems too good to pass up. It also lets you play more silver bullet answers. Executioner's Capsule and Pithing Needle can all be played maindeck.

Are Engineered Explosives and Ensnaring Bridge within your budget? They take care of a lot of problems, especially aggro. Vedalken Shackles is another option.

I would also recommend some mana rocks. Talisman of Dominance, Mox Opal, and Mind Stone are worth considering.

Lastly, I have to ask about Inkmoth Nexus because of how stupid of a card it can be with Tezzeret, Agent of Bolas' minus ability. Is it something worth considering? I know it can completely change your game plan and Tezz lists are already tight on land slots.

greatdevourer on Marchesa, the Black Rose

2 weeks ago

Thanks flapjackwars for the suggestions. Let's discuss the ideas. Let me start by saying that this deck was built for a multi-player chaos environment. Speed isn't so much of a concern in my usual meta game. This deck was built more for endurance. At least that was the idea I was trying for.

Scrap Trawler and Pia's Revolution are in the deck to work in situation where someone has played Declaration of Naught naming my Commander. Yep, that has happened. So, in my view, I have 3 cards in my deck that recur artifacts for me instead of just one.

I've played Extruder in an artifact based deck before. It's ok. I thought about it for this deck. I guess I'm still on the fence about this one. I have the Bosh, Iron Golem, Krark-Clan Ironworks, Viscera Seer, Throne of Geth, and Trading Post for sacrifice outlets. Not sure if that is enough or the route I want to go with this deck. Ashnod's Altar is a good choice that I'm going swap out the Ironworks for. It does provide a wider range of sacrifice options.

In the maybe board I had before I posted this deck, I had the some of the cards you mentioned.

I cut the Time Sieve, which is a great card, because I felt that it painted too much of a target on me in table politics. It may still end up in the deck at some point. Not sure on this one. Tough choice for now. I'll probably have to play the deck some more to really get a feel for it.

I cut the Trinket Mage, Trophy Mage, and Treasure Mage because I didn't want this deck to really be about tutoring. Another reason I cut the tutor creatures was that I felt that they didn't syngerize with the +1 counters theme. I can't use them as Modular targets. They don't help as much once they are on the field except as blockers. And I can't recur them like I can with the other artifacts. Thopter Engineer suffers from some of the same problems. I like the 'artifacts gain haste' aspect, but I have Exava, Rakdos Blood Witch to provide haste. Exava gets seen by Marchesa where the Engineer does not. Pia and Kiran Nalaar, and Pia Nalaar are good cards but I just felt that they didn't syngerize as well as some of my other choices. They have the same sort of down sides that the tutor creatures do.

I didn't use the Sol Ring because I didn't think that I needed that kind of mana acceleration. Also, once I cut the Trinket Mage I didn't have a way of tutoring for it early enough in the game for it to be useful.

Thada Adel, Acquisitor is used in another deck I have and doesn't get to stay on the table very long, rarely long enough to be very effective. Check out my Aboshan, Cephalid Emperor deck.

Marionette Master felt to mana costly for what it gave me when i first read it. Reading it again, it might fit. I'll have to think about that one for a while.

Treasure Keeper, Phyrexian Metamorph are really good cards that I overlooked. I am swapping the Cogwork Assembler for Phyrexian Metamorph based on your suggestions since it cost too much mana to make the copies with the Assembler. The Treasure Keeper is another card I'll need to think about for a bit. I like the free cast aspect. I'm not so fond of the reveal my deck to opponents aspect. Tough call.

I need to go through the new cards in Amonkhet to see what can fit into my EDH/Commander decks.

flapjackwars on Marchesa, the Black Rose

2 weeks ago

This is pretty cool. I have a similar deck that someday I might build. Not sure where you want the deck to end up power level wise but I'll suggest Extruder, Treasure Keeper, Phyrexian Metamorph, Thopter Engineer, Marionette Master, Thada Adel, Acquisitor, Pia and Kiran Nalaar, Pia Nalaar, Trophy Mage with Ashnod's Altar etc, Trinket Mage with Sol Ring etc, and the nuttiest card in the deck, Time Sieve. I feel like you'd also do better lowering your curve, as cards you can cast before Marchesa get to be recurred immediately, while higher cost cards compete with the casting Marchesa and can sometimes be late to the party afterwards (if you have to wait a whole turn cycle to recur them). I'll also warn you that Scrap Trawler and Pia's Revolution may prevent Marchesa from returning your artifact creatures and I'd recommend taking them out. I can suggest a lot more possible additions to consider and point out some things I'd cut if you'd like, I just wanted to rattle off the thoughts on the top of my head.

Soldcastro on Breya's Machines

2 weeks ago

KeelHaul10
Never thought of Phyrexian Unlife, it can be fun.
Lich's Mirror would only delay the inevitable for one turn...
Thanks for the suggestion.

xrex479
I've been thinking about Sword of the Meek + Thopter Foundry. I didn't put it yet because i don't have a Sword of the Meek and without the foundry it's pretty useless (same as Pili-Pala without Grand Architect). As for Thopter Assembly i lack Time Sieve...
I've been wanting more tutors like Enlightened Tutor, Demonic Tutor and Vampiric Tutor but they're a bit expensive.
Thanks for the tips!

Triton
Yes, i agree with you. I should put more board wipes since i don't need many creatures to play. What do you think about Fumigate?
About the counters, i've been avoiding them until now because my friends always complain about counterspells. What do you think about Foil instead of Pact of Negation? Sure, it's not as strong as the pact, but i have one! :D

Spirits on Brawny Breya - EDH

2 weeks ago

Combos

1) Breya, Etherium Shaper + Ashnod's Altar + Eldrazi Displacer | Infinite Damage or Life

Krark-Clan Ironworks >> Ashnod's Altar

Nim Deathmantle >> Eldrazi Displacer

Grand Architect >> Ashnod's Altar (Grand Architect + Pili-Pala is Infinite Mana)

2) Thopter Foundry + Ashnod's Altar + Sword of the Meek | Infinite Life + Infinite Mana + Breya, Etherium Shaper Infinite Damage

Krark-Clan Ironworks >> Ashnod's Altar

3) Sharuum the Hegemon + Phyrexian Metamorph + Disciple of the Vault | Infinite Damage

Sculpting Steel can sub in for Phyrexian Metamorph

4) Time Sieve + Thopter Assembly | Infinite Turns

Other janky cards you could abuse

Auriok Salvagers with CMC0 mana sources

Doomsday to pull combo like Auriok Salvagers or Labratory Maniac

Behold the Beyond same as Doomsday

Show and Tell + Omniscience combos with Enter the Infinite and Labratory Maniac

Glen Elendra Archmage + Sage of Fables combos with Ashnod's Altar for infinite mana

Worldgorger Dragon

Mindslaver with Goblin Welder and Thopter Spy Network or other things

Synergies

1) Necropotence into your combo pieces

2) Ad Nauseam into your combo pieces

3) Lim-Dul's Vault into your combo pieces

Some ideas.

MRDOOM3 on Sharuum Artifact EDH

3 weeks ago

Mycosynth Golem is always nice if you have a whole buncha artifacts out on the field at one time. Mycosynth Lattice is also nice.

I'm gonna go on a little "card vomit" here, so if I apologize if I repeat anything I didn't see that's already in your deck. Unwinding Clock, Darksteel Forge, Kuldotha Forgemaster, Silas Renn, Seeker Adept, Arcum Dagsson, Filigree Angel, Master Transmuter, Indomitable Archangel, Leonin Abunas, Muzzio, Visionary Architect, Steel Overseer, Tezzeret the Seeker , Tezzeret, Agent of Bolas, Inventors' Fair, Time Sieve (goes great with Thopter Assembly, cough, cough, infinite turns), Krark-Clan Ironworks, Ethersworn Canonist, Marionette Master, Metalworker, Mirrorworks, Academy Ruins, Glimmervoid, Sculpting Steel, Phyrexian Metamorph, Tezzeret the Schemer, Tezzeret, Master of Metal, and Tempered Steel are all nice cards for any artifact deck.

For more ETB trigger madness, you also can run Conjurer's Closet, Panharmonicon, and the aforementioned Mirrorworks.

Well, that's all I really have to say for the moment. Hope this wall of text I just typed helped, and good luck with your first EDH deck.

Neotrup on Breya's Freakshow

3 weeks ago

Ah, Ah, had missed Asnod's + Deathmantle. Other than comboing with Darksteel Forge Mycosynth Lattice ha never really impressed me, I'd recommend Disk over it, as it's a generally useful piece played by decks that don't use it to combo, and is also a really strong combo with the Forge. It stops being land destruction if you remove the Lattice so you can maintain your personal code. Phyrexian Metamorph is also a strong card I'd recommend looking into, as is Grand Architect, though in 4-color it's not as strong as monoblue artifacts. Gonti's Aether Heart is really hard to abuse, Ugin's Nexus works a little easier, but Time Sieve is super abusable, and combos with Thopter Assembly to win.

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