Time Sieve


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Time Sieve


, Sacrifice five artifacts: Take an extra turn after this one.

Time Sieve Discussion

SP3CTR3_chelts on Daretti, King of Scrap

1 week ago

Hi Have you tried Gonti's Aether Heart I know its no Time Sieve and I know it is also a cmc 6 artifact (which you are rightly not keen on) but a 6 mana extra turn can be very potent (i assume you can make 3 artifacts at some point :P).

I normally saved it to do something silly like crank Darreti up quickly for his ult or something silly with mirror works. I also found it was great for interrupting people who wanted to go off with extra turns like a melek deck (taking an extra turn between their first and second and try to disrupt them enough with a winters orb or something {note. not recommending winters orb due to the description})

dingusdingo on Sen Triplets Stax/Control

1 week ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

marn3us on Kylo Renn, Dimir Artifact

2 weeks ago

@Natalbee First of all, thanks a lot for your great tips! ;)

Regarding your suggestions:

1) You are right about Metalwork Colossus , I had picked him just to block some large tramples and for the recursion (sacrificing thopters), but I like the Forgemaster better. 2) Notion thief is really nice because it prevents the enemies from drawing (one of my friends in the playgroup plays Queen Marchesa ), but given the the amount of removal it will face I will follow your recommendation with mind's eye :) 3) OMG the Time Sieve combo is so amazing! Never thought about it but I'm definitely going to implement it! If my opponents happen to run out of counterspells and/or targeted artifact removal it can be a win combo for sure. 4) How does Tezzeret, Agent of Bolas fare in a real game? I really really like him but I feared that his ultimate being only -4 would scare my opponents and draw a ton of hatred towards him (and me).

Thanks again!

Natalbee on Kylo Renn, Dimir Artifact

2 weeks ago

Hmm, based on a quick look through I would think about these ones...

Metalwork Colossus - How many non-creature artifacts do you normally have out? What's this guys average casting cost? He's a 10/10 but also has no evasion or trample.
Notion Thief - This one doesn't match the theme of the deck. Just personal preference, but I would rather replace this with Mind's Eye so it'll survive longer (I'm sure you'll get board-wiped often).
Thopter Assembly - Without the Time Sieve combo, and with the amount of Thopters you'll probably be making, this is just a 5/5 flyer for 6CMC. Nothing special.

Also I would highly suggest Tezzeret, Agent of Bolas . This guy is crazy awesome and probably my favorite Planeswalker :)

Matt_The_OGRE on Krark-Clan Ironworks Banned

4 weeks ago

TreeCat - Time Sieve goes kind of infinite with the thopter sword combo. You need 5 mana and the ability to win before you deck yourself, which should be easy. KCI was the quicker route though plus I never needed the black splash.

TreeCat on Krark-Clan Ironworks Banned

4 weeks ago

Matt_The_OGRE can't thopter sword still go infinite with Time Sieve ?

Ethereal_Reaper on Goddess of Etherium (Budget)

1 month ago

I normally play a Sydri, Galvanic Genius deck. It seems you have many of the artifact combos I run, but one that's been really good for me I feel is worth slotting is Time Sieve . It easily goes infinite with Thopter Assembly , and with Breya they might mistake it for a value engine as opposed to in

Darth_Savage on Budget Thopter

1 month ago

Board the Weatherlight isn't Ancient Stirrings but might be more suited to digging for your combo than Serum Visions or Opt. Time Sieve might be amusing... Good luck with your brew.

Load more

Time Sieve occurrence in decks from the last year


All decks: 0.01%

Commander / EDH:

All decks: 0.01%

W/U/B (Esper): 0.06%