Time Sieve

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Alara Reborn Rare

Combos Browse all

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

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Time Sieve Discussion

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

3 days ago

NV_1980 I am glad you like it. I do have an older version with more combos for more casual playgroup, you may find my changes prior to 4/30 where I took Thopter Foundry, Time Sieve, Myr Battlesphere, Myr Turbine and Mind Slaver out. The older version has about 20 more unique combos which I think is also fun to play with.

Imaris on Breya in the kitchen

6 days ago

I had a big card supply recently, so let's rebuild the deck.

out Saheeli RaiRS

out Felidar GuardianRS

This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.

out Sanctum Gargoyle

out Chromatic StarRS

out Alhammarret's ArchiveRS

out Junk Diver

out Filigree Sages

out Shimmer Myr

Some of these cards I'll maybe return later.

in Planar BridgeRS

in Paradox EngineRS

in Vedalken Orrery

Finally I got 'em!

The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)

in Wrath of God

in Damnation

in Supreme Verdict

The second thing I wanted to add to my deck. Just mass removal spells.

The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.

in Metalworker

Let's see how this strongly-required-in-artifacts-deck card will work.

in Vedalken Archmage

That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.

out Nomad Outpost

out Sequestered StashRS (I can hardly remember I played this land's ability)

out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)

out Island

in Misty Rainforest

in Flooded Strand

in Blood CryptRS

in Steam VentsRS

I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.

Jdreesman on Tenacious Triplets

1 week ago

Academy Ruins + Mindslaver = Take control of an opponent forever.Thopter Assembly + Time Sieve = Infinite turns.Sword of the Meek + Thopter Foundry = Infinite thopter tokens.

MRDOOM3 on SEN Triplets

1 month ago

Master Transmuter is also a nice way to cheat out a Blightsteel Colossus.

You could possibly run Sphinx's Herald if the 8 cmc is too much, but Herald also involves sacking stuff.

You also can try out Scourglass or Nevinyrral's Disk for more board wipes.

Platinum Emperion and Platinum Angel, while they may be immediate removal targets, can stall out the game a bit.

I saw Thopter-Sword in there, and sort of assumed that you wanted combos, so here goes nothing:

Time Sieve + Thopter Assembly = Infinite Turns

Rest in Peace + Energy Field = No longer can take damage

Rest in Peace or Leyline of the Void + Helm of Obedience + 1 mana= Infinite Mill

Grand Architect + Pili-Pala = Infinite Mana

sylvannos on Tezzeret Tuning

1 month ago

3 copies of Sword of the Meek and 4 copies of Thopter Foundry seem excessive when you can just run 1 of each and 4 Gifts Ungiven. Turbo Tezz already benefits from playing Academy Ruins, Trading Post, Time Sieve, and/or Crucible of Worlds because of Thirst for Knowledge. Having an inevitable win via Gifts Ungiven seems too good to pass up. It also lets you play more silver bullet answers. Executioner's Capsule and Pithing Needle can all be played maindeck.

Are Engineered Explosives and Ensnaring Bridge within your budget? They take care of a lot of problems, especially aggro. Vedalken Shackles is another option.

I would also recommend some mana rocks. Talisman of Dominance, Mox Opal, and Mind Stone are worth considering.

Lastly, I have to ask about Inkmoth Nexus because of how stupid of a card it can be with Tezzeret, Agent of Bolas' minus ability. Is it something worth considering? I know it can completely change your game plan and Tezz lists are already tight on land slots.

greatdevourer on Marchesa, the Black Rose

1 month ago

Thanks flapjackwars for the suggestions. Let's discuss the ideas. Let me start by saying that this deck was built for a multi-player chaos environment. Speed isn't so much of a concern in my usual meta game. This deck was built more for endurance. At least that was the idea I was trying for.

Scrap Trawler and Pia's Revolution are in the deck to work in situation where someone has played Declaration of Naught naming my Commander. Yep, that has happened. So, in my view, I have 3 cards in my deck that recur artifacts for me instead of just one.

I've played Extruder in an artifact based deck before. It's ok. I thought about it for this deck. I guess I'm still on the fence about this one. I have the Bosh, Iron Golem, Krark-Clan Ironworks, Viscera Seer, Throne of Geth, and Trading Post for sacrifice outlets. Not sure if that is enough or the route I want to go with this deck. Ashnod's Altar is a good choice that I'm going swap out the Ironworks for. It does provide a wider range of sacrifice options.

In the maybe board I had before I posted this deck, I had the some of the cards you mentioned.

I cut the Time Sieve, which is a great card, because I felt that it painted too much of a target on me in table politics. It may still end up in the deck at some point. Not sure on this one. Tough choice for now. I'll probably have to play the deck some more to really get a feel for it.

I cut the Trinket Mage, Trophy Mage, and Treasure Mage because I didn't want this deck to really be about tutoring. Another reason I cut the tutor creatures was that I felt that they didn't syngerize with the +1 counters theme. I can't use them as Modular targets. They don't help as much once they are on the field except as blockers. And I can't recur them like I can with the other artifacts. Thopter Engineer suffers from some of the same problems. I like the 'artifacts gain haste' aspect, but I have Exava, Rakdos Blood Witch to provide haste. Exava gets seen by Marchesa where the Engineer does not. Pia and Kiran Nalaar, and Pia Nalaar are good cards but I just felt that they didn't syngerize as well as some of my other choices. They have the same sort of down sides that the tutor creatures do.

I didn't use the Sol Ring because I didn't think that I needed that kind of mana acceleration. Also, once I cut the Trinket Mage I didn't have a way of tutoring for it early enough in the game for it to be useful.

Thada Adel, Acquisitor is used in another deck I have and doesn't get to stay on the table very long, rarely long enough to be very effective. Check out my Aboshan, Cephalid Emperor deck.

Marionette Master felt to mana costly for what it gave me when i first read it. Reading it again, it might fit. I'll have to think about that one for a while.

Treasure Keeper, Phyrexian Metamorph are really good cards that I overlooked. I am swapping the Cogwork Assembler for Phyrexian Metamorph based on your suggestions since it cost too much mana to make the copies with the Assembler. The Treasure Keeper is another card I'll need to think about for a bit. I like the free cast aspect. I'm not so fond of the reveal my deck to opponents aspect. Tough call.

I need to go through the new cards in Amonkhet to see what can fit into my EDH/Commander decks.

flapjackwars on Marchesa, the Black Rose

1 month ago

This is pretty cool. I have a similar deck that someday I might build. Not sure where you want the deck to end up power level wise but I'll suggest Extruder, Treasure Keeper, Phyrexian Metamorph, Thopter Engineer, Marionette Master, Thada Adel, Acquisitor, Pia and Kiran Nalaar, Pia Nalaar, Trophy Mage with Ashnod's Altar etc, Trinket Mage with Sol Ring etc, and the nuttiest card in the deck, Time Sieve. I feel like you'd also do better lowering your curve, as cards you can cast before Marchesa get to be recurred immediately, while higher cost cards compete with the casting Marchesa and can sometimes be late to the party afterwards (if you have to wait a whole turn cycle to recur them). I'll also warn you that Scrap Trawler and Pia's Revolution may prevent Marchesa from returning your artifact creatures and I'd recommend taking them out. I can suggest a lot more possible additions to consider and point out some things I'd cut if you'd like, I just wanted to rattle off the thoughts on the top of my head.

Soldcastro on Breya's Machines

1 month ago

KeelHaul10
Never thought of Phyrexian Unlife, it can be fun.
Lich's Mirror would only delay the inevitable for one turn...
Thanks for the suggestion.

xrex479
I've been thinking about Sword of the Meek + Thopter Foundry. I didn't put it yet because i don't have a Sword of the Meek and without the foundry it's pretty useless (same as Pili-Pala without Grand Architect). As for Thopter Assembly i lack Time Sieve...
I've been wanting more tutors like Enlightened Tutor, Demonic Tutor and Vampiric Tutor but they're a bit expensive.
Thanks for the tips!

Triton
Yes, i agree with you. I should put more board wipes since i don't need many creatures to play. What do you think about Fumigate?
About the counters, i've been avoiding them until now because my friends always complain about counterspells. What do you think about Foil instead of Pact of Negation? Sure, it's not as strong as the pact, but i have one! :D

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