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, Sacrifice five artifacts: Take an extra turn after this one.
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Time Sieve Discussion
6 days ago
Most often the latter of the two. The only full combo version utilizes Time Sieve.
1 week ago
May I suggest Muddle the Mixture? Transmute for a missing combo piece of Foundry-Sword, Nim Deathmantle, Time Sieve, Cyclonic Rift, If you were running it, any piece of the Isochron Scepter-Dramatic Reversal + 3 mana from non-land sources (like Grand Architect or mana rocks) combo., and Reshape. And I mean, it is also a counter spell, but who would want to use it for that when it fetches you your game winning goody. :p It's one of 2 counter spells I run, and I think it's actually only countered one spell ever, but won me almost every game it's been drawn.
3 weeks ago
Time Sieve might be a sideboard card in our group, need a few other players to catch up in power level before I overload on infinite combos.
3 weeks ago
smooth but will need a bit of politics to combo off going aggro may work after politics fails will need to group test it to really see whats up. what are you naming with Urza's Incubator? i think the slot would be better filled with Nim Deathmantle or Sword of the Meek would be nice fit with sac'ing thopters/servos/breya into a Time Sieve to infinite into many many turns. message me for dem trades xP
1 month ago
Solemn is here more for the card draw than the ramp, but honestly, even though I've got a low curve, I'm CONSTANTLY drawing cards, so having more mana to cast 10-11 1-drop spells in a turn does end up mattering.
The big guys are how I win - Myr Battlesphere goes infinite with Mimic Vat and Time Sieve, while providing a big body and lots of sacrifice fodder while waiting for the combo. Filigree Angel is stupid good with Aetherflux Reservoir, letting me kill people very quickly, and Eldrazi Displacer helps both of them do their work, while also going infinite with Krark-Clan Ironworks and my commander. The KCI also goes infinite with the Nim Deathmantle, same as Ashnod's Altar would.
I tried out the Sword of the Meek/Thopter Foundry combo. If I have the infinite mana to make it a true infinite combo, I've already won using my commander, so it really is just incremental value. Good, but not lethal. I kept the foundry because sometimes I just need more flying blockers or a touch more life, but cut the sword.
I've been toying with Inspiring Statuary, I'm not sure if I want it or not. I think I'll give it a try, see how it goes.
Definitely do want the Temple cycle, just need to wait for the funds to start upgrading the mana base.
1 month ago
Since you're going infinite anyway, Impact Tremors could be replaced with Altar of the Brood without any issues, easing any mana concerns, leaving just plains and swamps, since taplands are a thing you just put a bunch of swamps, a single plains and some Orzhov Guildgate and Scoured Barrens. Blue might be more efficient to try and resolve Etherium Sculptor, /Foundry Inspector serving as backup copies of summoning. Golem's Heart/Grinding Station deserves to be in the sideboard. Myr Retriever goes infinite with two copies in hand without renewal if you have a sacrifice outlet like Spawning Pit, or with a copy of Scrap Trawler or Sculpting Steel.
2 months ago
cara, eu trocaria o Shimmer Myr pelo Vedalken Orrery ou pela Leyline of Anticipation, porque so bem menos vulnerveis e tb tiraria o Loxodon Warhammer e colocaria algo que contribua mais com a temtica do deck, tipo Time Sieve, que deve entrar de qualquer jeito, mas o restante t jia! Parabns.