Creature — Elf Druid
Tap: Untap target Forest.
|Want (3)||Cactusman , JazzCrimes , FrostyK|
Printings View all
|Mystery Booster (MYS1)||Common|
|Masters 25 (A25)||Common|
|Magic 2013 (M13)||Common|
Combos Browse all
|Commander / EDH||Legal|
Arbor Elf occurrence in decks from the last year
All decks: 0.19%
Commander / EDH:
All decks: 0.09%
GU (Simic): 0.58%
Arbor Elf Discussion
1 day ago
Yo... I've always loved lantern-control in EDH! I have a few suggestions:
So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.
Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.
When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.
Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.
You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.
Winter Orb. You can tap opponents' lands with Derevi. Enough said.
Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.
Right. That's all I got. Hope this helps!
3 days ago
- Alright so the hardest thing in these decks is the ramp to pay off ratio. You want a lot of 1 mana accelerates. I recommend arbor elf and utopia sprawl its low cmc and ramps well. It even goes infinate with Freed from the Real.
- cut: Nature's Will Rhythm of the Wild Warstorm Surge you dont need them. probably put in the other enchantments i talked about.
- Lets aim for 8 ramp creatures like Arbor Elf Llanowar Elves and Elvish Mystic. Probably combed with the enchantment. Sakura-Tribe Elder is also good. Dont count on it deck thinning as its not really that helpful mathematically speaking. Id cut your artifacts you don't need them. In terms of pay off i recommend as many Hydroid Krasis as you can afford.
- Carnage Tyrant is a good hit. So is Mistcutter Hydra espically with the combo i talked about.
- Thats a fair amount to work with right now. Ill provide more once we see how the deck changes.
- Rememeber you can have up to 4 copies of a card.
4 days ago
Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.
I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.
Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)
Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.
Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.
Retribution of the Meek is a GREAT wipe for decks like this.
I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.
Right. That's all I got. Hope this helped!
1 week ago
defamagraphy1 I was actually thinking of splashing white for kind of the same idea. the Devoted Druid Vizer Of Remedies mana combo, also the white protection spells. I suppose if I wanted to just have speed in green I could run Arbor Elf Utopia Sprawl and Devoted Druid Melira, Sylvok Outcast for quicker ramp
Honestly, Bow of Nylea Ezuri, Renegade Leader and Asceticism made their way into my list due to the amount of burn and aggro decks at my LGS to help me deal with those issues. Might be best to just commit to just one way of winning rather than having a viable back up plan if it speeds up the game by a turn or more even if it leaves me vulnerable to combo interruption that is game ending.
1 week ago
shadow63 was referring to the fact that Arbor Elf is essentially worth 2 mana when untapping a land enchanted with Utopia Sprawl. a turn 1 Arbor Elf followed by a turn 2 Utopia Sprawl also gives you 4 mana to spend on whatever you want turn 2.
as for emrakul, it does not protect against board wipes, and mill is not a viable modern strategy anyway.
1 week ago
1 week ago
Hey, welcome to TappedOut. Good budget version and start for your first Commander deck.
On a budget consider expanding on Elves to make repeatable mana to activate Radha? You have Priest of Titania already which is great there's also Elvish Archdruid and Marwyn, the Nurturer. Grand Warlord Radha and Radha, Heir to Keld can make mana when they attack and Grand Warlord makes mana equal the the number of creatures who are attacking. The mana that they make when they and other creatures attack can be used in combat to activate Heart of Keld. In Magic you're allowed to control multiple Radha's with different names on the battlefield at the same time. The legendary rule only applies when you control two legendary cards with the same name on the battlefield.
Mina and Denn, Wildborn has good interaction with Rahda since it lets you play more than one land a turn from the top of your library or hand. It can also give Radha trample by bouncing a land you control. Wood Elves, Farhaven Elf and Springbloom Druid land ramp for a basic land which puts another land onto the battlefield for Radha's pump. Wood Elves can search for a Forest or a Forest dual land such as Cinder Glade or Sheltered Thicket. Being able to ramp with a dual land is very helpful.
Ezuri, Renegade Leader can be repeatable protection for Radha/other Elves with regeneration and it can be another mana sink to give Radha as well as all other Elves you control pump and trample. Beast Whisperer can be repeatable draw when you cast a creature.
Other Elves to consider adding:
Quartzwood Crasher is very good with one of the best cards in your deck Garruk's Uprising for trample and repeatable draw. Uprising gives all your creatures including Radha trample and with Crasher when those creatures do combat damage you create a Dino token that has power/toughness equal to the amount of damage those creatures did. These Dino tokens can be huge.
I offer more help. Would you like more help?
Good luck with your deck.
2 weeks ago
This being 3 color deck and utopia only allowing for 1 of the 2 other colors after casting.
The arbor elf/utopia sprawl combo is going to tie up several spots in the list that could be used for more powerful things.
Cascading a Bloodbraid Elf into either half on the ramp probably isn't going to be what you want to happen in the middle of the game.
Most of the key threats/answers here are at 3 mana not 4. Having the extra mana doesn't seem useful.
If I were to suggest changes for the deck, it would be working in a couple of the Birds of Paradise to help the 1 to 3 mana plan. Not only that, but their evasion is good for wearing equipment. To do this I would drop 1 Bloodbraid Elf and 1 Stoneforge Mystic.