Arbor Elf

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Arbor Elf

Creature — Elf Druid

: Untap target Forest.

multimedia on Lathril, blade of the elves

5 days ago

Hey, well done so far upgrading the precon.

Some Elf upgrades to consider:

Copperhorn Scout pairs well with Immaculate Magistrate or Timberwatch Elf to have a repeatable untap effect to make Lathril huge when you attack with Elves. With Immaculate since the counters stay on the creature then can keep Scout and Lathril huge. Fauna Shaman repeatable tutor effect can be useful with Elves that are not impactful enough in the game to tutor for a more impactful creature. Fauna brings a toolbox effect with Elves since she can get any creature and untap effects work really well with her to chain tutor.

Elvish Harbinger and Circle of Dreams Druid are much more price then the Elves you could cut for them, but they're among the better Elves in the tribe. Circle is another mass mana combo Elf, it's Gaea's Cradle effect and Harbinger is an Elf tutor that's also a mana Elf who can make black mana. Elvish Guidance isn't an Elf, but it's another mass mana effect and after enchanting a Forest pair with Arbor Elf.


Some nonElf upgrades to consider:

Staff of Domination is most powerful artifact with Elves since it can make infinite green mana with any of the mass mana Elves (Priest, Archdruid, Circle, Marwyn, etc.) if they can make at least 5 mana. Infinite green is then paid into Staff to draw as much of your deck as you want to find Ezuri wincon or to get at least 10 Elves in your control. Lathril's tap 10 Elves to make each opponent lose 10 life can be a wincon with Staff since Staff can infinite untap Lathril and 10 Elves.

Cultist of the Absolute is busted with Lathril for only 1 mana. Without any other boost to p/t it makes Lathril a 5/6 flying/deathtouch/menace threat. The combination of having menace and deathtouch makes combat a nightmare for opponent. Lathril provides the creature sac fodder that's needed to fuel Absolute. Patriarch's Bidding is mass reanimation of Elves for 5 mana.

Door of Destinies isn't a good anthem effect card since it doesn't pump anything without casting an Elf the same turn you play it meaning need more than 4 mana to get any value at all. For 4 mana you can do much better if an anthem effect is what you want.

Some land upgrades to consider:

Over a couple of turns Rogue's Passage alone with Lathril can build you an Elf army, that's pretty good for a land. Twilight Mire for 1 green mana can make BB and that's helpful when green mana is much more plentiful than black mana, but black mana is also important.

Woodland Chasm is another Golgari dual land that Verdant or Wood to get. Blooming Marsh will rarely ETB untapped making it much worse land then it appears especially for it's price. Fast lands are better in formats where you can play 4x of them for consistency of having them the first three turns of a game. Fast lands are overpriced dual lands in Commander.

Good luck with your deck.

enpc on Elven Kingdom

1 month ago

With elves, the big selling point is how much mana the deck can produce, which in turn allows you to run less lands. But to make this work, you should be running basically every 1 drop elf dork, i.e. Elvish Mystic, Fyndhorn Elves, Arbor Elf, hell, even Boreal Druid (since your land base is almost entirely green). Running a bunch of 3 mana ramp spells over the 1 drop mana dorks (who all progress the elf theme) seems counter productive. If you are going to run any land fetch, cards like Harvest Season which take advantage of your dork heavy build are goingto be much better since they will potentially pull 6-8 lands from the deck in one go.

Green Sun's Zenith and Chord of Calling are a bit expensive, but are definitiely worth slots in the deck if you can get a copy of them. I agree with multimedia, you don't need that many overrun effects, especially if you are running Ezuri. However if you wanted to add a card (which albeit is expensive), Finale of Devastation pulls double duty for the deck.

Yisan, the Wanderer Bard is also a nice card for elf decks as he just becomes rolling advantage.

multimedia on Elven Kingdom

1 month ago

Hey, well done so far for your first green deck.

Some changes to consider, to further reduce price, up power level and reduce mana curve:

Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.

Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.

Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.

Good luck with your deck.

Maximariusmagillius on Viconia the Graveyard Hermit

2 months ago

I appreciate the suggestions! I do currently have one, Skull Prophet.

My thought process behind this deck is to mill your own library and play out of the graveyard. A lot of the cards don't ever get to make it into your hand, so it wouldn't make a ton of sense to put things in here that could not be gotten back. That's why there are only 5 non-creature non-land things.

That being said there are tons of creature based mana dorks out there, Arbor Elf, Llanowar Elves, Elvish Mystic, and even my all time favorite Incubation Druid. However I don't think that they would help further my goal of getting stuff in and out of the graveyard, or comboing with that. They could just as easily be replaced with a land, which would combo with other stuff in the deck, Centaur Vinecrasher, Eccentric Farmer, Turntimber Sower so I would be hesitant to cut more lands than I need to.

Lord of Extinction is a great card but Lhurgoyf is great too and a fifth of the price too. They both have their pros and cons, Lord of Extinction has a higher CMC and one more colors. Lhurgoyf toughness is equal to 1+ the number of cards, if my opponent exiles all graveyards that leaves him on the battlefield. If I decide to cut anything, it would be Creeping Dread and I would replace it with Lord of Extinction.

I look forward to hearing more of your suggestions!

wallisface on Elder Dragon Conduit

2 months ago

Fair enough. I still think my other comments were valid (You have too-high odds of hitting an Arbor Elf off of Transmogrify, and your deck is trying to play two distinctly different gameplans, where it would most certainly be stronger if it was build to accomodate just one of these archetypes).

As far as more budget-friendly creatures to Transmogrify into, some good options include Serra's Emissary, Stormtide Leviathan, Sphinx of the Steel Wind, Terastodon, Inkwell Leviathan, and Sepulchral Primordial. Personally from that batch i’d say Serra's Emissary and Terastodon feel the strongest - though whatever you go with, I think it’s more important to not have Arbor Elf in your deck messing with your win odds. There are loads of ways to ramp without needing creatures - and there are loads of ways to easily make creature tokens to Transmogrify without risk.

wallisface on Elder Dragon Conduit

2 months ago

Some thoughts:

  • Borborygmos Enraged and Inferno Titan both feel like really suboptimal creatures to cheat out when stuff like Emrakul, the Aeons Torn and Archon of Cruelty exist. In and case, you still have ~50% odds of just finding another Arbor Elf, which is pretty disastrous odds.

  • Any deck running Power Conduit really wants to be playing Urza's Saga. It’s super hard to justify Conduit without it.

  • Your deck feels like its trying to do too many things at once, and this will likely water down both your plans to be a lot weaker than they need to be. I’d suggest picking one strategy and sticking to it, instead of trying to fit two distinctly-different (and non-complementary) archetypes into one deck.

multimedia on Abzan Graveyard Recursion Help

3 months ago

One drop mana dorks, most are budget, is good ramp with Nethroi because they can also be a nonHuman creature to mutate.

Avacyn's Pilgrim is a Human, but I would still play it. Mana dorks are also excellent fodder for Dread Return flashback. If you were to play these green one drop mana dorks then you would want to adjust your deck's budget manabase to make it easier to make green mana turn one. Llanowar Wastes, Exotic Orchard, Necroblossom Snarl and more basic Forests. I honestly think it's worth adjusting the manabase to play these mana dorks.

Llanowar Mentor can repeatedly create a Elf mana dork for ramp or fodder by discarding a dredge card or any other creature to help to setup Nethroi. Having other discard outlets for dredge cards is important to keep being able to dredge. Fauna Shaman is great, but can't count on always having Fauna.

Icbrgr on Zoo: Is Obosh, the Preypiercer …

4 months ago

Is Obosh, the Preypiercer worth it/viable in Drop focused Zoo Decks?

Been looking through my old decks and found the core to my zoo deck and was looking to see how I could make it more Up-to-Date now that things like Ragavan, Nimble Pilferer and Collector Ouphe exist now.

Obosh, the Preypiercer caught my attention for seemingly HUGE payoff but im wondering if it is actually castable in Zoo... I dont have a whole lot of expirience with running or even interacting with companions... but paying to get it into hand then paying the nesessary doenst seem reachable. I know things like Utopia Sprawl and Arbor Elf can help but I have concerns that it would hurt more than help the hyper=agressive strategy.

Does anyone have any thoughts on this matter?


Little Domain Zoo

Modern Icbrgr

SCORE: 1 | 51 VIEWS | IN 1 FOLDER


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