Voracious Hydra

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voracious Hydra

Creature — Hydra

Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.

When Voracious Hydra enters the battlefield, choose one —

  • Double the number of +1/+1 counters on Voracious Hydra.
  • Voracious Hydra fights target creature you don't control.

Helnas on Omnath locus of mana (opinions needed)

1 week ago

i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.

id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker

For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn

for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds

For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath

some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).

non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures

Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck

AThiccNacho on Zaxara, the (Hopefully) Awesome

3 months ago

Seedborn Muse is a very off choice in this deck since you don't have many interaction cards during opponents turn. Maybe for counter spells? but even then, it's not going to give you insane value unless you can flash out or use instants. If it's for Kruphix, I would not recommend it. Getting faster synergistic combos is way better.

Parallel Lives feels like a HUGE waste in this deck both card wise and cost wise ($40+!). Getting double hydras from your comm is great... but it doesn't have much use other than Gelatinous Genesis, which also isn't really that great tbh.

Wildwood Scourge should be cut. Garbage, no combat abilities and doesn't offer ANY utility. It's just an X. All it does it get 1 +1/+1 counter when you put ANY amount of +1/+1 counters on something else. If you drop a 10/10 hydra, it just gets 1 counter. Not good.

Kodama of the West Tree is pretty darn great and gives your modified creatures trample, which is essential for big dumb hydras as a 10/10 means nothing if there are 5 1/1 soldiers on the other side of the field.

Rampant Growth is pretty iffy because the land comes in tapped, use Nature's Lore to search for shock land and just pay 2 to have it come in untapped or you can just leave it tapped if you can't play anything else but you'll get the mana choice which is infinitely better than a basic land.

Boundless Realms - Any reason why this is in here? Does not benefit hydras nor X spells and is not either. They come in tapped, so it's mostly a completely wasted turn.

Cards like Voracious Hydra, Hydroid Krasis and Kalonian Hydra are pretty damn good in this archetype, especially kalonian.

Green Sun's Zenith can get any green creature out and is an X spell as well. I often search for Nyxbloom Ancient, Kalonian or Selvala, Heart of the Wilds.

Overall, pretty decent deck. There's some fine tuning for the dead weight, but I think it still looks pretty good!

I based my recommendations off my deck Hydra Rampage boi

StoryArcher on Don't Let Em Breathe (Quick)

7 months ago

PickleNutz

I hadn't messed with the counter deck in a while, so I just ran a quick playtest. It's just solataire, of course, but at the end of round 5, I had:

and...

That was with one Hardened Scales on the board and an Inscription of Abundance in my hand.

Not every hand ends up like that, but more than you would think. It's just crazy.

Profet93 on Her Royal Fluffness

7 months ago

seshiro_of_the_orochi

Fair enough on both points.

Regarding Sakura vs. Wall, it's hard to say. Personally, I go with Sakura as it brings lands into play and can be used in response to removal. You dont really have use for instant speed mana that wall of roots provides (correct me if I'm wrong). It's a small negligible difference, but most people run Sakura over wall for those reasons.

What is the purpose of snow-covered lands?

I'm on the fence about seedborn muse. Assuming you have flash, it allows you to play reactively and prevent/mitigate board wipes which is arguably your deck's biggest weakness. Given you only have 2 (correct me if I'm wrong) sources of flash, none of them tutorable, you're just hoping you draw into them. I understand you have enough draw per your previous comment, but rather than hoping to draw it to provide a neat synergy with your flash creatures, why not add a different card that directly impacts your deck? You also dont have a lot of instants and mana dorks/rocks that would allow you to justify something like seedborn in the first place IMO. I say test it when possible and let us know how it goes, but I'm personally not a fan.

Regarding Nylea's - Unless fliers are prevalent in your meta, I dont see it's value here at all. What is it's primary purpose, removal or tutor? If the former, keep it. If the latter, remove it. You dont have enough non-basics to justify using it and utilizing it for basics is a waste of mana. You already have Whiptongue to deal with fliers, and it is tutorable. If you're looking for another X spell, I might suggest Voracious Hydra - As it is cheapish $ wise, acts as removal and a creature or just a really big beater. Not necessarily the best card for this deck, but I wanted to see your thoughts on it.

Castle Garenbrig - While a non-basic, taking 1 damage each turn (at most from Primal) for ramp for over 30% of your deck is worth it.

Momentous Fall - Another user suggested, I recommend it wholeheartedly. If you feel you have enough draw thats fine, but this card won me more games than I can count.

Are you okay with combos?

Triton on Need some help cutting some …

7 months ago

Here are some cuts:

Those are the 11 I'd personally cut, I'm a bit torn on Dregs of Sorrow because I think it's good removal in Belbe. Maybe Bolas's Citadel is another good option.

Hope this helps!

TheOfficialCreator on Dominaria United Spoilers

9 months ago

Karn feels incredibly meh, which sucks because all of his cards in the past have at least had some use. I just don't feel like he brings enough to the table in this form. Maybe I'm wrong.

I'm going to agree on Plaza of Heroes. Definitely going to pick up one for my Slogurk once I build it irl, and it's gonna go in a lot of my online decks too.

Monstrous Warleech might have a place in my Scarab God deck. I don't know how well it scales in normal play, though. Seems a bit flimsy in anything competitive, but a good casual creature for sure.

Dragon Whelp taking up an uncommon slot again kinda miffs me, because I thought we were past that. It would be a flex on Wizard's part to print it at common, to show how the game has progressed and power-crept. But it's a thematic reprint, and I enjoy that it's in the set.

Enlist creatures, especially Keldon Flamesage, seem pretty good with cards like Slumbering Dragon. You kinda get to cheat some extra power in without putting in actual effort, which I'm a big fan of :)

Jaya seems pretty strong, as does Ajani. I'm really liking the Compleated mechanic that these planeswalkers have.

Shanna is just Well of Lost Dreams on a creature card. I don't know that it's going to take off, but it doesn't necessarily need to. Then again, Yarok, the Desecrated is a very popular commander despite just being Panharmonicon, and Shanna comes with an upside on cost and self-sufficency.

Sheoldred gets better every time I look at it. I love that she's now the cheapest Praetor they've printed, and yet it stands up strong to the rest. This one also doesn't seem to have the color pie breaking quality of the other Praetors, which I enjoy.

I don't see the draw of Shivan Devastator as compared to something like Voracious Hydra or Mistcutter Hydra, but then again it's red and I can't be unbiased about it because of that.

Sol-kanar's design is neat. Not mythic neat in my opinion, but neat.

I NEED SOUL OF WINDGRACE FOR MY SLOGURK DECK OR SO HELP ME- unfortunately it's Jund :(

Is it just me or is Sphinx of Clear Skies just... not good?

I really like the creativity of the World Spell and the whole idea of the Read Ahead mechanic. It's about time Sagas got another level of flavor after Kamigawa: Neon Dynasty's flip-Sagas and this is it.

Reprinting the pain lands, eh?

Zur could actually be a Shrines commander now. Just saying. I know it's not five colors, but you'd still have access to nine Shrines-

Archangel of Wrath makes me smile. It's just so creative.

Astor, Bearer of Blades is another pretty good Equipment commander. Nothing exceptional, but a warm, friendly commander, and maybe something in Standard? Who knows?

The new Braids is World Queller on a stick with advantage. I really like it. I really could not care less about the fact that it "breaks the color pie". Black should have access to difficult enchantment removal. drops mic

I love the blue and green Defilers (the green one is a definite spot for my Vorinclex deck), and cannot wait to see the rest of the cycle.

I'm honestly just tired of seeing Phyrexian Sleeper. I see it every time I look through the spoilers lol

Guardian of New Benalia gives me Adanto Vanguard flashbacks. I'm afraid.

Squee, Dubious Monarch has escape, but because of rules it doesn't officially has escape. :(

I know I said I didn't care about color pie breaks earlier, but the Phasing of Zhalfir is an ungodly, terrible atrocity and it should immediately be banned in every format

Cut Down is very, very interesting. I forsee it being a Commander staple. I mean, it can take out most creatures in competitive formats.

Sengir Connosieur has the clause "This ability triggers only once per turn", therefore, I do not like it.

"Making the frost ability into 'stun counters' is very fun and balanced. This message brought to you by the Atraxa gang."

I don't know why, but the cycle of common off-color kicker cards make me feel... queasy. I guess I'm just not a big fan of color identities being largely determined by other pips in the text of the card.

Take up the Shield has Ajani being a bro on it, which makes me feel sad, ergo, I do not like it.


This set has a bunch of really cool and interesting designs! I'm excited for the rest of the spoilers to come ^^

TheOfficialCreator on Tatyova

9 months ago

Ooh! I like it! I have a couple of suggestions for the deck that I think would help make it a little bit quicker.

Hope this helps! Have fun!

Load more