Voracious Hydra

Voracious Hydra

Creature — Hydra

Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.

When Voracious Hydra enters the battlefield, choose one —

  • Double the number of +1/+1 counters on Voracious Hydra.
  • Voracious Hydra fights target creature you don't control.
Browse Alters View at Gatherer

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Set Rarity
Core Set 2020 (M20) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Voracious Hydra Discussion

Profet93 on Xenagos, the G.O.A.T.

4 days ago

Ranglez7

You should consider adding more draw in the form of Life's Legacy and Return of the Wildspeaker

Also interaction in the form of Decimate (note you can target Xenagos if there is no other enchantment) and Voracious Hydra (nice because it's a beater and removal in 1)

Bolt Bend - Redirects targeted removal, targeted draw, targeted extra turns and counters counterspells

Siege Behemoth - GG

Lmk if you're interested in other suggestions. I'm looking forward to your response

Profet93 on Xenagos: Party in a Can

5 days ago

Please let me know what you think of each suggestion. Some are better than others, some are personal preference, but most are just gas. With Xenagos, everyone will be afraid because you can one-shot them pretty easily. So you need a way to fight past removal and ensure you don't get 2 for 1ed when using a burst draw spells.

So you have a lot of cheap mana which helped lower the curve to 4 which is pretty good for a Xenagos deck. I see that you only have 3 sources of draw. How exactly do you maintain gas once you dump your hand out given your ramp and then they just destroy your beater?

As someone said before, Decimate is great.

Voracious Hydra acts as a removal and a beater (or just a big beater).

Bolt Bend redirects targeted removal, targetted draw, targetted extra turns, and counters counterspells all for . It's unexpected and when they do expect it, you can bluff. Such an underrated card in Xenagos!

Ilharg, the Raze-Boar - Helps you cheat fatties and is always there for you.

Berserk - Super fun on Malignus or any fatty. Don't forget, you can use on opponents creatures too (have done so on multiple occasions)

Rancor - That 1/1 turns into a 6/1 trample pretty quickly. I like to use it on Selvala personally.

Lurking Predators - Value value value

Etali - You took him out, not sure why? Such a great value engine.

Cut temple of the false for Yavimaya Hollow.

Beast Whisperer

Harmonize

Kozilek, Butcher of Truth - B/c who doesn't love a 24/24 hasty Annhilator 4 that draw you cards and shuffles back in?

Lifeblood Hydra - Fun with berserk!

Lifecrafter's Bestiary

Life's Legacy

Momentous Fall - In response to removal

Return of the Wildspeaker - In response to removal

Skullclamp - Make your mid-late game dorks useful. Can give you upside if beaters get killed

The Great Henge - Reads pay , get an amazing artifact that draws and buffs you. Lifegain is nice too

Tireless Tracker

Feel free to check out my Deck

Courtney43 on Golgari Scales Aggro Copy

1 month ago

Whew was this a fun build I played with last night. I added some Blossoming Defense, Voracious Hydra, Renegade Krasis, and Nykthos, Shrine to Nyx into the deck and they all performed excellently. One game I had out 2 hardened scales and a renegade Krasis and made a 16/17 Voracious Hydra turn 4!

th0r44 on Ultra Ramp Trample Bois

1 month ago

Uhhh, did you read the title of this deck? It's a big boi deck. That's the purpose. And yea, tomb might be better. I guess passage was to thin out the deck a little to get to what is needed. Still appreciate the feedback/suggestion though, but I wanna keep it's original intent. Maybe Voracious Hydra with Gargos, Vicious Watcher could be good. I mean, i'm not keeping you from creating an alternate variation of this deck to your liking though. I just personally prefer big boys that's all.

chrclgry on Jund Counters

1 month ago

Personally I think Voracious Hydra is better than Kalonian Hydra. The ability to impact the board as soon as you cast it means it's more suitable to cast on X equals 3 than just slamming a Kalonian Hydra.

xaarvaxus on To Grandmother's house

2 months ago

Vivien's Arkbow and Lifecrafter's Bestiary can give some additional needed search/card selection to keep the flow of creatures coming.

Voracious Hydra can be some creature removal on a stick. And you may have enough hydras to make it worth running Gargos, Vicious Watcher. The CMC discount combined with your commander's should make some pretty big hydras. YMMV though.

Not sure how fast Aetherflux Reservoir will play in this deck. Its usually better in a deck that casts a lot of cheap instants all in the same turn to go off. If you're just looking for more lifegain, Thragtusk may be an option or maybe Ravenous Baloth [the Garruks produce enough 3/3's to feed this].

If you're looking to keep a 1/1 deathtouch in the deck, Gnarlwood Dryad is an upgrade to the snake as it at least has the potential to grow on its own.

Land count seems a bit low here as well. I'd up the count some or at least get a couple more of the cheaper ramp spells in there, Nature's Lore or if you have some snow forests Into the North plus maybe add Wayfarer's Bauble

I also think you will want an Overrun type effect in here as a finisher. Return of the Wildspeaker could get subbed in for Hunter's Prowess or some such. Sadly it lacks trample but has the flexibility to buff or draw cards.

Profet93 on Beat Down//Grind Out

2 months ago

Dolphin_Jesus - Love the name

I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.

Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.

If you're still worried about blue, Veil of Summer acts as a cheap cantrip and anti-blue/black card. You're already running Pyroblast so specific color hate doesn't seem to be an issue for you.

You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '

Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.

My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.

Return of the Wildspeaker > Soul's Majesty - You don't want them to use removal in response to majesty, but rather, use wildspeaker in response to removal.

Rishkar's Expertise - Similar to above but with added benefit of not losing tempo

Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.

Lifeblood Hydra - Even if it dies, you gain value. Pair it with another card you should add, Berserk (which goes exceedingly well with Malignus)

Life's Legacy/Momentous Fall - Yes, additional cost to cast sucks, but its very helpful to draw and it helps get around spot removal.

Beast Within - Good old instant speed permanent removal

Decimate - 4 for 1, amazing value

Voracious Hydra - Beater and removal in one

Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side

Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1

If you would like ideas for cuts or want to discuss strategy

ih8youbro on CHECK OUT MY GAINS BRO!!

2 months ago

Since Questing Beast is a legendary creature i don't think you should have 4 since you will need to sacrifice it when more than one enters the battlefield. Since your deck is so late game I would limit the numbers for each legendary creature to 2 since you will still most get each of those creatures over the coarse of the game at some point (this also applies to Yorvo, Lord of Garenbrig ). Also the hydra you picked for this deck seems a lot weaker than most hydra cards you could have picked like Primordial Hydra because you can only double the strength of Voracious Hydra once yet the strength of the Primordial Hydra doubles every turn.

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