|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Uncommon|
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Snow Creature — Treefolk
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Abominable Treefolk Discussion
3 weeks ago
Rubadaz - Absolutely! Honestly, there are a lot of Snow cards that can replace various cards in this list very well. I actually run the Arcum's Astrolabe s in an extremely janky deck based entirely around Iceberg Cancrix and cards that ETB as another creature (like Phantasmal Image ) as an entirely Snow Mill deck.
Honestly, it would be quite possible to replace, say, either the Cancrix or Ice-Fang Coatl s in this deck with Astrolabes and/or Coldsteel Heart s and then completely replace Frost Marsh/Swamp with more Forests and Islands, relying on artifacts for black mana. It'd be very susceptible to artifact removal though. Keeping the lands as-is and swapping in Astrolabes definitely can help.
I know there are multiple avenues to get them in there too; I do generally prefer my decks more creature heavy than they need to (or in many cases, optimally) should be.
Glacial Revelation , Dead of Winter , and Abominable Treefolk were actually some of the biggest reasons I made this deck. Dead of Winter was actually the reason I originally splashed in black mana, because it has tremendous affects against non-Snow decks (while Revelation is pretty self-explanatory).
For a bit I was also looking at cards like Ohran Frostfang , but with the minimal ramp I felt the cost was too high to justify. Particularly since Revelation keeps your cards-in-hand at a good level a lot of the time.
5 months ago
I agree that Into the North has proven to be a bit of a slower card, but without it it's difficult to have a functional mana base. Glacial Revelation has definitely earned it's place in the deck though. Even if the opponent is answering all my Marit Lage's Slumber and Abominable Treefolk , Glacial Revelation is just overwhelming card advantage. I've had games where the first time I'm finally able to get a hit in with Abominable Treefolk he's a 20+/20+ lethal. If you really wanted the deck to be more competitive I'd put in Prismatic Vista , Scrying Sheets , A few Fetch Lands and Replace Into the North and Icehide Golem with Dead of Winter and your counter spells of choice.
5 months ago
wallisface Icehide Golem isn't there just as bait. If he dies: great, he counts for two types. If he doesn't: still a 2/2 body on turn one that counts towards growing Abominable Treefolk or unlocking Marit Lage. Boreal Druid counts as a snow permanent towards the main win cons and a mana source I can use for Icehide or Arcum's Astrolabe to keep mana open for counterspells. An alternate one drop I'm considering using is Rimebound Dead . Do you have any recommendations?
6 months ago
To be fair, this isn't really what I had in mind for a snow deck. This is more like what SynergyBuild had in mind. Personally, I don't see the upside to adhering strictly to snow cards. Abominable Treefolk strikes me as a bad magic card. Icehide Golem isn't very compelling - and certainly clashes with the likes of Ice-Fang Coatl . A 1 mana 2/2 is usually an aggro card, but Coatl is most certainly a midrange card. And plenty of decks can deal with the Marit Lage token. Humans has Reflector Mage or Deputy of Detention . UW has plenty of removal for it. Tron can exile it with ease. Even Phoenix plays a fun-of Echoing Truth these days. And those are the top 4 decks. Sure, the next few decks like Dredge, Titan, and Burn can't deal with it, but then again I think all of those decks can kill you before you get the token.
In what way are any of the snow creatures besides Coatl better than Tarmogoyf ? I don't mean to be harsh, but I just don't see the payoff cards. Scrying Sheets is real, but Skred demonstrates that the card is fully playable without maxing the number of snow permanents.
6 months ago
lagotripha: i'd have to strongly disagree about Dungrove Elder being "strictly better". first of all, the reason it doesn't see play is because its power and toughness are based strictly off of forests. Abominable Treefolk on the other hand, counts all snow permanents, letting it get bigger much quicker. the loss of hexproof is, imo, outweighed by gaining trample and tapping down a creature that doesnt untap next turn. that means it cant block for 2 turns, and isn't attacking for a turn either.
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