Abominable Treefolk

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Abominable Treefolk

Snow Creature — Treefolk

Trample

Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

wallisface on Jorn's Snakes and the Snakebitten Undead

1 year ago

Some thoughts:

multimedia on Muldrotha Snow: The Frozen Forest

1 year ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

wallisface on Kaldheim: Narfi and Jorn

1 year ago

Some thoughts:

  • Most modern decks can’t justify running more than 3-4 cards costing 4 mana, and often run nothing above this cost. You’ve got a whopping 15 cards costing 4-or more, which is faar too much and going to lead to some very slow plays. I’d suggest reducing the curve significantly.

  • there are a bunch of strong cards from MH1 that could help your deck play a LOT stronger. Namely Ice-Fang Coatl, Marit Lage's Slumber, Dead of Winter, and possibly Abominable Treefolk.

  • 2 mana is kindof the absolute most you want to pay for a generic killspell, so i’d advise against Poison the Cup. Fatal Push would serve you much better.

McToters on Winter is coming Jorn Snow

1 year ago

So I've freshened up my memory on some snow permanents, and I've taken a deeper look at your creature list in particular. I think you can take out Burnished Hart, Rootweaver Druid, Sakura-Tribe Elder, Wolfbriar Elemental, Yavimaya Elder and replace with the following:

Centaur Omenreader cut CMCs instead of ramp

Abominable Treefolk

Berg Strider fits tap theme

Boreal Druid mana dork

Draugr Necromancer

I suggest taking out those other five creatures because I count 8 ramp spells under sorcery and I think those all look great!

Then I'd take out one of your lands for Dark Depths, which is also huge flavor.

And lastly, I do not see any boardwipes besides Torment of Hailfire so Blood on the Snow seems pretty great here!

Sorry if that's a lot to throw on. Your card draw, counters, mana curve and control all seem excellEnt. You know your deck better than I do though so maybe some of my suggestions aren't good. Let me know!

poulak on Snow Tribal

2 years ago

zapyourtumor, thank you for your comment.

Expedite felt needed (from FNM experience with an older Snow pile) to make Abominable Treefolk and Marit Lage token attack asap, since they're the win conditions. After KHM it's also nice to hit Jorn, God of Winter  Flip with it.

Growth Spiral is just a bit of draw and ramp here (dropping snow basics is the safest way to stack snow permanents), it also feels nice coupled with Ice-Fang Coatl for feints, keeping things flexible. And yeah, I would have boarded 4 if the list needed more Lands.

As for Wall of Shards, yeah it looks janky, I just wanted to give it a try, with Glacial Revelation and stuff like that, any cheap snow permanent with out-of-the ordinary kit feels worth trying. In Modern and its short matches the upkeep effect might not be relevant, since we're trying to hit face with big creatures.

I was actually giving some thought to Lightning Bolt as a Modern staple too good not to use, it's just that the list is so cramped already, and I want to keep it flavorful.

poulak on Snow Tribal

2 years ago

HobbyMan5000, it's not that bad, decks that run Prismatic Ending don't have many creatures to remove with On Thin Ice anyway. I'm more annoyed by Fatal Push killing Abominable Treefolk simply by cracking a fetch.

player61050 on

2 years ago

Honestly, I've never used the flip side. Jorn is one of my favorite cards in this deck. It's basically "attack with me; untap everything". Handy for untapping the tapped dual lands. My hand is typically empty by turn 4 if he's out. Sadly though... yeah, it's not enough to really compete on a serious level in modern. Originally I had made a pioneer deck just using Kaldheim cards, but it got stomped on pretty hard. Abominable Treefolk is an awesome beatdown stick among others, and for the deck to really even be playable, it kinda needs the other modern cards in there.

I do enjoy playing this one though. The sideboard is more or less there just to mix things up since there really isn't much in the way of answer cards to most of the top meta decks (assuming that I just stick to snow cards). I'll randomly just swap cards in and out for fun to see what happens, lol. I've thought about really trying to tune this one with some other non-snow cards, but that hasn't happened yet.

Give Jorn a try though! Every time I've played it, I've been glad it was there.

nuperokaso on BUG Snow Depths

2 years ago

The deck has multiple reasonable game plans:

  1. Assemble the Dark Depths + Thespian's Stage combo quickly and steal the game.

  2. Play a creature that scales up with the number of snow permanents, such as Abominable Treefolk, and win in two hits.

  3. Grind long game with card advantage using cards like Scrying Sheets, Dead of Winter, Glacial Revelation or Blood on the Snow + Eternal Witness .

Load more
Have (2) reikitavi , oyianakis
Want (0)