Abominable Treefolk

Abominable Treefolk

Snow Creature — Treefolk

Trample

Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Abominable Treefolk Discussion

plakjekaas on None

2 months ago

If you equip your Abominable Treefolk with a Paradise Mantle it will still produce snow mana. Add a Leyline of Abundance and the additional is not snow mana, because it's created by the enchantment, not the snow creature.

You can check for yourself in Arena by enchanting a Snow-Covered Forest with a Wolfwillow Haven and manually tapping it, to see the mana appear separated in your pool, and with overlayed.

So snow is indeed a deeper Magic embedded in the supertype, that can be referred to in rules text ( Frost Bite ) and has inherent effect on the mana produced by snow permanents, which costs of cards and/or abilities may specifically ask for ( Arcum's Astrolabe & Ascendant Spirit ).

I don't know the exact reason Wizards decided to not go the same route with Desert, but I do know that a desert is not just hot and sandy and the opposite of snow. The south pole is considered a desert, due to its low amount of yearly precipitation. I'm glad that, if we ever see it on a card, it will be a 'Snow Land - Desert' instead of a 'Basic Snow Desert Land - Swamp'; whatever that would look like. Ecologically speaking, swamps and deserts are very different and hard to unite, though I'm not sure that would stop Wizards from trying '^^

Kaldheim probably wouldn't have been snow-themed if the snow supertype didn't exist already, but the fan backlash over a Nordic themed set without the already existing snow cards is something Wizards probably didn't want to deal with. Let's just be happy Snow Basics are very cheap again :)

WolfishHat on Snow Aggro Control

1 year ago

Oh, and with your deck Abominable Treefolk will probably work just as well as the soulgorger.

WolfishHat on

1 year ago

I run a 5-color snow deck you can see in my profile. My playing has shown me the following:

The Abominable Treefolk are great and you will want 6 of them. The closest substitute is Conifer Wurm, and with your mana ramp you should be good.

Prismatic Vista and Into the North and can help search out the colors you need. Into the North also works as a turn 2 play if you don’t get your Boreal Druid turn 1, and also fetches special snow-covered lands.

Assassin's Trophy and Dead of Winter are great mainboard cards, and can replace Teferi and On Thin Ice if you want to drop white as a color entirely.

ShreddedByCrows on Surrakar tribal challenge

1 year ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

dnuoweR on Snow Casual (BGU)

1 year ago

Rubadaz - Absolutely! Honestly, there are a lot of Snow cards that can replace various cards in this list very well. I actually run the Arcum's Astrolabe s in an extremely janky deck based entirely around Iceberg Cancrix and cards that ETB as another creature (like Phantasmal Image ) as an entirely Snow Mill deck.

Honestly, it would be quite possible to replace, say, either the Cancrix or Ice-Fang Coatl s in this deck with Astrolabes and/or Coldsteel Heart s and then completely replace Frost Marsh/Swamp with more Forests and Islands, relying on artifacts for black mana. It'd be very susceptible to artifact removal though. Keeping the lands as-is and swapping in Astrolabes definitely can help.

I know there are multiple avenues to get them in there too; I do generally prefer my decks more creature heavy than they need to (or in many cases, optimally) should be.

Glacial Revelation , Dead of Winter , and Abominable Treefolk were actually some of the biggest reasons I made this deck. Dead of Winter was actually the reason I originally splashed in black mana, because it has tremendous affects against non-Snow decks (while Revelation is pretty self-explanatory).

For a bit I was also looking at cards like Ohran Frostfang , but with the minimal ramp I felt the cost was too high to justify. Particularly since Revelation keeps your cards-in-hand at a good level a lot of the time.

GarrettTheGreat on Winter Wonderland

2 years ago

I agree that Into the North has proven to be a bit of a slower card, but without it it's difficult to have a functional mana base. Glacial Revelation has definitely earned it's place in the deck though. Even if the opponent is answering all my Marit Lage's Slumber and Abominable Treefolk , Glacial Revelation is just overwhelming card advantage. I've had games where the first time I'm finally able to get a hit in with Abominable Treefolk he's a 20+/20+ lethal. If you really wanted the deck to be more competitive I'd put in Prismatic Vista , Scrying Sheets , A few Fetch Lands and Replace Into the North and Icehide Golem with Dead of Winter and your counter spells of choice.

Serriten on

2 years ago

wallisface Icehide Golem isn't there just as bait. If he dies: great, he counts for two types. If he doesn't: still a 2/2 body on turn one that counts towards growing Abominable Treefolk or unlocking Marit Lage. Boreal Druid counts as a snow permanent towards the main win cons and a mana source I can use for Icehide or Arcum's Astrolabe to keep mana open for counterspells. An alternate one drop I'm considering using is Rimebound Dead . Do you have any recommendations?

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