Abominable Treefolk

Abominable Treefolk

Snow Creature — Treefolk

Trample

Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Set Rarity
Modern Horizons (MH1) Uncommon

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Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Latest Decks as Commander

Abominable Treefolk Discussion

WolfishHat on Snow Aggro Control

6 months ago

Oh, and with your deck Abominable Treefolk will probably work just as well as the soulgorger.

WolfishHat on Snow Monster

6 months ago

I run a 5-color snow deck you can see in my profile. My playing has shown me the following:

The Abominable Treefolk are great and you will want 6 of them. The closest substitute is Conifer Wurm, and with your mana ramp you should be good.

Prismatic Vista and Into the North and can help search out the colors you need. Into the North also works as a turn 2 play if you don’t get your Boreal Druid turn 1, and also fetches special snow-covered lands.

Assassin's Trophy and Dead of Winter are great mainboard cards, and can replace Teferi and On Thin Ice if you want to drop white as a color entirely.

ShreddedByCrows on Surrakar tribal challenge

9 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

dnuoweR on Snow Casual (BGU)

1 year ago

Rubadaz - Absolutely! Honestly, there are a lot of Snow cards that can replace various cards in this list very well. I actually run the Arcum's Astrolabe s in an extremely janky deck based entirely around Iceberg Cancrix and cards that ETB as another creature (like Phantasmal Image ) as an entirely Snow Mill deck.

Honestly, it would be quite possible to replace, say, either the Cancrix or Ice-Fang Coatl s in this deck with Astrolabes and/or Coldsteel Heart s and then completely replace Frost Marsh/Swamp with more Forests and Islands, relying on artifacts for black mana. It'd be very susceptible to artifact removal though. Keeping the lands as-is and swapping in Astrolabes definitely can help.

I know there are multiple avenues to get them in there too; I do generally prefer my decks more creature heavy than they need to (or in many cases, optimally) should be.

Glacial Revelation , Dead of Winter , and Abominable Treefolk were actually some of the biggest reasons I made this deck. Dead of Winter was actually the reason I originally splashed in black mana, because it has tremendous affects against non-Snow decks (while Revelation is pretty self-explanatory).

For a bit I was also looking at cards like Ohran Frostfang , but with the minimal ramp I felt the cost was too high to justify. Particularly since Revelation keeps your cards-in-hand at a good level a lot of the time.

GarrettTheGreat on Winter Wonderland

1 year ago

I agree that Into the North has proven to be a bit of a slower card, but without it it's difficult to have a functional mana base. Glacial Revelation has definitely earned it's place in the deck though. Even if the opponent is answering all my Marit Lage's Slumber and Abominable Treefolk , Glacial Revelation is just overwhelming card advantage. I've had games where the first time I'm finally able to get a hit in with Abominable Treefolk he's a 20+/20+ lethal. If you really wanted the deck to be more competitive I'd put in Prismatic Vista , Scrying Sheets , A few Fetch Lands and Replace Into the North and Icehide Golem with Dead of Winter and your counter spells of choice.

Serriten on

1 year ago

wallisface Icehide Golem isn't there just as bait. If he dies: great, he counts for two types. If he doesn't: still a 2/2 body on turn one that counts towards growing Abominable Treefolk or unlocking Marit Lage. Boreal Druid counts as a snow permanent towards the main win cons and a mana source I can use for Icehide or Arcum's Astrolabe to keep mana open for counterspells. An alternate one drop I'm considering using is Rimebound Dead . Do you have any recommendations?

ToolmasterOfBrainerd on Weather Outside is Frightful

1 year ago

To be fair, this isn't really what I had in mind for a snow deck. This is more like what SynergyBuild had in mind. Personally, I don't see the upside to adhering strictly to snow cards. Abominable Treefolk strikes me as a bad magic card. Icehide Golem isn't very compelling - and certainly clashes with the likes of Ice-Fang Coatl . A 1 mana 2/2 is usually an aggro card, but Coatl is most certainly a midrange card. And plenty of decks can deal with the Marit Lage token. Humans has Reflector Mage or Deputy of Detention . UW has plenty of removal for it. Tron can exile it with ease. Even Phoenix plays a fun-of Echoing Truth these days. And those are the top 4 decks. Sure, the next few decks like Dredge, Titan, and Burn can't deal with it, but then again I think all of those decks can kill you before you get the token.

In what way are any of the snow creatures besides Coatl better than Tarmogoyf ? I don't mean to be harsh, but I just don't see the payoff cards. Scrying Sheets is real, but Skred demonstrates that the card is fully playable without maxing the number of snow permanents.

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