Ulvenwald Tracker

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ulvenwald Tracker

Creature — Human Shaman

, : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

Benwatts14 on Rhonas vs. The World

3 months ago

Love the build I run a Rhonas fight themed deck as well. Any reason no Ulvenwald Tracker? Cheap creature that is a repeatable fight on a stick. +1 overall

Belfore on Street Fighter MTG EDH

4 months ago

Silent Arbiter and/or Dueling Grounds, also Ulvenwald Tracker to make the fights one on one per say. Along with the fighting theme you could look at Tahngarth, Talruum Hero. If you want to lean into some of your fighters I would look at Feather, the Redeemed when leaning into blanka and Ken. For some more ideas you might consider looking at the gatherer with a text of name search for Fight, duel, and/or brawl since those should help fit your theme idea.


6 months ago

Nice deck. I bit low on the land-count though; even with the ramp/dorks/rocks you've added. Ulvenwald Tracker would be brilliant in here.

wallisface on Fight

10 months ago

idfkgabe and Balinor5: I think I need to state this deck is intended fir competitive, top-tier play.

  • Swiftfoot Boots is better than Lightning Greaves but both are still pretty universally bad in Modern for most of the reasons I already stated.

  • “unequip” isn’t a thing. I’d have to have a second creature in play to move the equipment to, in the case of Lightning Greaves. Boardstates in Modern are small so there’s no guarantee i’d have 2 creatures in play - furthermore this whole interaction defeats the purpose of having protection to begin with. Its too clumsy and messy.

  • Ulvenwald Tracker is slow, weak, and requires a ton of mana. The opponent can also very easily and leisurely respond to it before it can tap. It also dies to W&6. Its a bad card.

  • I run Glissa Sunslayer in the Pioneer version of this deck, but imo its too slow for Modern. Knight of the Ebon Legion doesn’t really help me at all. Orcish Bowmasters are intended to slow the game down, gum up the board, deal with low-toughness threats, and be incidentally game-winning in some matchups.

idfkgabe on Fight

10 months ago

Yes of course but its you can unequip it for zero mana then do a spell then equip it again, makes it basically non kill able. Also Ulvenwald Tracker can also be helpful too.

DreadKhan on Kresh of the savage horde

10 months ago

Board wide damage effects seem pretty good with your Commander, Pestilence, Pyrohemia, Chain Reaction and Blasphemous Act all jump out as good enough cards. Mandate of Abaddon is probably well beyond good if Kresh is at all beefy, he'll suddenly be even bigger on an empty board if all goes well. As long as your Commander has at least 4 toughness Ezuri's Predation would be hilarious, even if a bunch of 4/4s bite the bullet your Commander just gets bigger.

Rite of the Raging Storm seems almost unholy with your Commander, I normally love this card but here you are going to be farming 5 power creatures over and over, and they're never attacking you.

They're both small and random, but Temur Battle Rage and Tainted Strike can both turn your Commander into a 1 shot fairly easily.

If your Commander is fairly big then Return of the Wildspeaker, Rishkar's Expertise, Soul's Majesty, Momentous Fall (also good if your Commander is going to die, as is Greater Good), Grothama, All-Devouring, and Mask of Griselbrand can all draw you a decent number of cards. Overwhelming Stampede and Fungal Sprouting both seem very good with your Commander.

I like Fight effects if I suspect I'll have the biggest body on the board, Ulvenwald Tracker, Domri, Anarch of Bolas, Kogla, the Titan Ape, and Thorn Mammoth are pretty good sources you can repeat.

Thunderfoot Baloth, Siege Behemoth, Kamahl, Heart of Krosa, Blossoming Bogbeast, and Goreclaw, Terror of Qal Sisma are decent sources of Trample that are stapled to a body, and they're all fairly budget. Keep an eye out incase Pathbreaker Ibex goes down in price, that's a very good effect with your Commander. Just a heads up, but if you run lots of sources of Trample for your Commander, then anything that provides Deathtouch looks a ton better, with Deathtouch you just deal 1 damage per creature and Trample over the rest. Bow of Nylea, Saryth, the Viper's Fang, and Ohran Frostfang are all very good sources afaik, there are others kicking around if you look!

DreadKhan on Gnoll Patrol

11 months ago

I also think Gnolls are cool and approve of this premise! Here are my thoughts about the deck, hope they're helpful.

If you ever want to raise your budget a bit, Pathbreaker Ibex has huge synergy with your deck.

When I was testing out your deck I found that you seemed to be short of creatures for a deck that runs lots of creature payoffs and generally can't win without them. In a deck that's very creature centric I like to run closer to 40, if not more, Gruul has really, really good creatures to choose from. For example, you can run Wood Elves, Farhaven Elf over artifact ramp, these give you a creature body while also permanently ramping you (land ramp is much more stable than artifact ramp anyways). Creature buffs can be stapled to a creature, there are options like Thunderfoot Baloth, Goreclaw, Terror of Qal Sisma or maybe Blossoming Bogbeast or Kamahl, Heart of Krosa. You can use creatures as a great source of removal with options like Thorn Mammoth, Ulvenwald Tracker, Kogla, the Titan Ape, Gruul Ragebeast, Steelbane Hydra, Viashino Heretic, and Outland Liberator  Flip are all pretty decent at getting things off the table for you while also offering a physical presence. Not sure if they quite fit, but depending on your meta Silklash Spider and Squallmonger are pretty nasty surprises for decks that use Flying a lot, Squallmonger can even kill huge flyers with another player's help, or allow several players to quickly eliminate an archenemy that is lower in life.

There are a few good ways to double your power in Gruul, the new Two-Handed Axe is very interesting, the surprise Double Strike ability works well with your Commander, and the power doubling effect definitely does. Inquisitor's Flail is an incredible equipment if your Commander is either very big or has First Strike, yours can easily get big enough to justify the risk. Berserkers' Onslaught is really strong, even if it's 5 mana, Enchantments tend to stick around for awhile.

I think you should run more sources of Trample in here (there are some listed above as well), but with a budget restriction that does make it more of a challenge. Your Commander is really strong if he has Trample, but can be chumped by a 0/1 goat token without it (funny image, maybe he got hungry?). Garruk's Uprising is a really good card if you have enough creatures with power 4 and up, but the Trample is the real perk here arguably. Kessig Wolf Run might do the trick, and it's on a land. Brawn is pretty budget, but it can be hard to get it killed. War Cadence isn't exactly Trample, but it can easily let you swing with unblockable creatures if someone is tapped out, but remember this can also be used to create chaos on other people's attacks if you've got nothing better to do. It's also not Trample technically, but Siege Behemoth can bypass blockers for your attackers.

With a relatively low budget in Red, I feel like Rite of the Raging Storm is a very underrated card. Those 5/1s are never coming your way, but they will swarm anyone who can't deal with it on their opponent's turns, and yours gets the buff from your Commander fwiw. Breaker of Armies is a good way to clear out potentially a whole board worth of stuff of a vulnerable player, it can deter attacks vs you if their defenders are all going to be stomped by an Eldrazi.

If you can get your creature count high enough, you could sneak stuff like Lurking Predators in, which is pretty impressive card advantage over time in many metas. There is also Heartwood Storyteller, which is very good if you don't run many non-creatures.

carpecanum on

11 months ago

Ulvenwald Tracker for fighting. Regenerate and enchantments like it make your guys more than one shots to chump blockers. Especially if you get it on one of your "all creatures must block" guys. Champion of Lambholt maybe

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