Finale of Devastation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Finale of Devastation

Sorcery

Search your library and/or graveyard for a creature card with converted mana cost/mana value X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Caran_Lyg on Happy Tree Friends

4 days ago

Only reason why I would use Finale of Devastation is if I’m aiming for an ultra budget build, but then again, I can just use dual tap lands and still use Chord of Calling. Look at it this way, before my opponents end phase if I have either Ivy Lane Denizen or Scurry Oak in the field and have plenty of mana to use, I can cast Chord of Calling to tutor either one that’s not on the field, I can get the combo going while it’s still their turn. And when it’s my turn I can immediately go to combat with however many squirrels I decided to create. Does that make more sense @Predator_90?

Caran_Lyg on Happy Tree Friends

6 days ago

Predator_90 I’m sure Finale of Devastation works, but not for this deck because I have no +10 mana targets and if you look closely, Chord of Calling is instant. Another thing, and I had to make sure I was right. Allosaurus Shepherd is not modern legal.

Predator_90 on Happy Tree Friends

6 days ago

Allosaurus Shepherd would be very strong both as anti-counter and as wincon. Also Finale of Devastation could do Chord's job but also give like +10+10 to your cratures if you manage to reach lot of mana with Titania's.

Local_Hethen on Naya Goadam Business

1 month ago

Last_Laugh -

  • Urabrask is a good suggestion. I will figure out how to fit this one in.
  • The Broodmoth leaves me having to try and kill my creatures to have them return with flying. The broodmoth's effect also applies to other players' creatures. I can't argue; most opponents will want to kill or block my attacking creatures to prevent the goad mechanic. The enchantment, however, flatly says no creatures with flying can attack you, but it does have an enormous mana cost. I will have to toss this one around.
  • I did get inspiration from your deck after making a rough initial build. Thank you, your deck is tailored more aggressively than I usually play.

capwner -

  • If I were to cast Finale of Devastation for the Craterhoof and then used Eldritch Evolution to fetch out the Gisela...that is too much wishful thinking but entirely awesome to think about.
  • You were right about the land. I knew it was too lean, but I had just created it. I still want more lands in the deck. I don't know where to start, though more playtesting should help.
  • I might need that Emergence Zone in more than one of my decks actually.

Vandoren4 on Does Walking Ballista instantly die …

1 month ago

I recently asked about Collected Company and Walking Ballista, and learned that it instantly dies before I can use the 4 mana ability.

here's my question: If I were to cast Finale of Devastation for x=10, could I find Walking Ballista and give it +10/+10 so that it lives? this feels like it should work because it's part of the spell, not a separate ability. am I wrong?

Vandoren4 on Does Walking Ballista instantly die …

1 month ago

hey, I have a similar question now. If I were to cast Finale of Devastation for x=10, could I find Walking Ballista and give it +10/+10? this feels like it should work because it's part of the spell, not a separate ability. am I wrong?

capwner on Naya Goadam Business

1 month ago

This is a cool deck! I think it's pretty well built with a bunch solid cards and synergies, and you seem to have a balance of removal and protection with your gameplan cards. Doesn't seem too broken or anything, but just like a fun mid strength deck. 24 lands seems a little bit low to me, especially looking at your curve and without the nicer mana rocks, I'd maybe try and cut your 5 worst cards for some more land at least. But hey, you play it and maybe that amount works for you somehow. Some cards I might recommend Emergence Zone to enable some shenanigans during combat where you can play around counterspells. Seize the Day is another great card for big boardy combat decks, and you could even flash it with the zone to make opponents take extra goaded combats lol. I'd also add Slicer he seems like pretty good. And maybe something like Eldritch Evolution/Finale of Devastation to dump out your Gisela and Craterhoof that could be pretty sweet. Anyways those are my thoughts, cool deck man!

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