Finale of Devastation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare

Combos Browse all

Finale of Devastation


Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

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Latest as Commander

Finale of Devastation Discussion

DeckAndDecker on Interactive_Gameplay.deck

6 hours ago

To be honest Gundy_558, I never even considered Finale of Devastation , but I'm definitely going to grab one for myself when i can!

I do have to admit that it's partly against the deck's goals though, since it usually wins on the spot (With a few utility creatures out, otherwise it's only one opponent down) and, at its current price, increases the deck's budget quite a bit.

I'll see what i can swap out for it once I buy my own copy Thanks for the suggestion!

Farycane on Chulane Combos

4 days ago

Hello, why exactly do you play a food chain combo? Did I miss something? What is your goal with infinite mana?

Pact of Negation Negate Force of Negation Interaction

Dream Stalker A 2cmc Shrieking Drake

Finale of Devastation Tutor, Ramp if you play Dryad Arbor , finisher, recursion

Rhystic Study Card Draw if your commander isn't out

Carpet of Flowers Ramp

Noxious Revival Recursion, can disrupt certain combos

Cyclonic Rift Disrupts boards, clears the field for a last swing

Beast Within Any Removal

Temur Sabertooth A bit expensive cmc wise, but bouncing is your friend in this deck

Lotus Cobra Pretty Strong interaction with the additional lands from Chulane

Looks great, but I really want to know, what the infinite mana is for. And how do you flashhulk win without chulane and a creature in your hand? With Elvish visionary and similar creatures? and Probe? You may consider something instant speed.

Thanks for this list :)

ulmo on Simic Hydra Combo Stuff.

6 days ago

With Unbound Flourishing in mind, Repeal and Stolen by the Fae could prove useful as sideboard tech, or even in the main deck depending on your meta. My first thought was Finale of Devastation , but hydras make poor targets. I feel like you're losing value with Unbound Flourishing if you aren't taking full advantage of it, but that may boil down to a difference in playstyles. Looks like a fun deck, regardless!

thecatch22 on Yarok

2 weeks ago


Deck is designed to use Aluren for free casts of the majority of creatures. Using this at instant speed and other synergistic creatures allows for some fun shenanigans.

Shrieking Drake + Cloud of Faeries = Bounce and Mana

Cavern Harpy + Cloud of Faeries = Bounce and Mana

Eternal Witness + Noxious Revival gets us as many spell casts as we want. We can nuke the board with Assassin's Trophy or use Swan Song to create birds and win through combat via Finale of Devastation .

Laboratory Maniac could also be substituted in for a win, since you can easily draw your entire deck.

Drathro on [Primer] Momir Vig Hackball

2 weeks ago

I haven't yet figured out the lack in the current list of either Heart Warden or Elvish Visionary to draw cards post mana combo. However, assuming you have Heart Warden, you win with Swan Song by recycling Swan Song and any spell it can counter. Once you've countered enough of your own spells, you give them all haste with Finale of Devastation and attack.

Goretast on Chulane CIA (cEDH Chulane Primer)

3 weeks ago

Great guide and decklist, but I'm wondering why would you want to run Finale of Devastation and Mirror Entity over a more reliable win condition like Walking Ballista once you have infinite mana? Finale doesn't give trample and Mirror doesn't give haste, which might not always allow for a kill on each player. I know mirror opens up other combos aswell, but you have it as a win-con.

SideBae on [cEDH] Chulane's Bounce House

3 weeks ago

I mean, my personal guess at the 'best' combo for this deck is the breakfast hulk package. You already have Flash and Protean Hulk , so fitting it in shouldn't be too hard. Basically you'd just have to run Cephalid Illusionist and Nomads en-Kor in addition to your Laboratory Maniac . Essentially what happens is you fetch all three with Protean Hulk 's trigger, then target the Cephalid Illusionist with Nomads en-Kor 's ability until your library is milled. (Because of the way it is worded, Nomads en-Kor doesn't actually need to have damage coming at it in order for it to target with its ability.) Then you'd just need to draw a card to win, since Laboratory Maniac is out already -- see Gitaxian Probe , your general, etc. If you choose to go this route, it may be helpful to think of your general as a value engine rather than an integral part of the combo, sort of like Kess, Dissident Mage or Tasigur, the Golden Fang .

I see that Finale of Devastation works well with infinite mana, but I still don't think it merits an include. My reasoning is that with infinite mana there're going to be easier ways to win, such s the Walking Ballista you mentioned. Generally you want your combo pieces to be as relevant as possible even without the full combo, since this will mean there'll be fewer 'dead'-ish cards in your deck. Natural Order to grab Craterhoof Behemoth is about as relevant as you can get, since it is a pretty easy way to eliminate a few players or even win on the spot.

I think if you focus the deck on one or two combos plus potentially a combat win-con (see Craterhoof Behemoth ), you'll find you have plenty of room in your list. This is one of the reasons that you want to focus on just a few combos in each deck: Since you're focused on them, you can include tutors, interaction, ramp and a whole lot else rather than four or five combo packages. In short, it'll let you have more relevant cards to top-deck and your average card power will go up. Tutors can help fetch the combo when you're ready to win... Worldly Tutor is a good way to grab Protean Hulk . Tangentially, Silence is a good way to protect your combo.

If you take my advice, that means you'll be able to cut some of the most unreliable/delicate combos. I've never been a fan of Cloud of Faeries or Peregrine Drake , so those'd be the first I'd cut. If you run tutors (which you do in the form of Eladamri's Call , Chord of Calling etc.) you don't have to run Whitemane Lion AND Kor Skyfisher AND Dream Stalker AND Shrieking Drake -- any two of these will do. My personal preference would be to Shrieking Drake because of its low CMC and Whitemane Lion because of its flash, but if you have a bunch of Mental Misstep players running around (I do) you may want to consider other options.

I think Uncage the Menagerie is probably just worse than a Green Sun's Zenith or Worldly Tutor . I'd cut it, but if your experience dictates otherwise please ignore me. (Note that GSZ can grab your Dryad Arbor turn one.)

Muddle the Mixture is, pardon the pun, a card I've always had mixed feelings about. I generally don't think it's very good, simply because it is three mana to transmute and you have to do that at sorcery speed. I also don't think the Isochron Scepter with Dramatic Reversal loop is ideal in this deck, so cutting all three of those is on the table. Like I said in my first comment, I think you'd have more luck running cards like Collector Ouphe to slow down your opponents while you go for other combos like Flash with Protean Hulk .

I'm not sure, but I think Silence would probably be better than Ranger-Captain of Eos if you're going for a combo build.

Right. That's the best I've got for now. Let me know if I can help any more.

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