Finale of Devastation
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
|Have (4)||Eldritch_Morningstar , TheAnnihilator , Bluboltar ,|
|Want (4)||Authorauthor , ajkd95 , raydaman , ulasz|
Printings View all
|War of the Spark (WAR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Finale of Devastation occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
Latest Decks as Commander
Finale of Devastation Discussion
1 day ago
DeinoStinkus Thanks for the upvote and feedback! Man, I didn't even think of taking advantage of Zaxara, the Exemplary's mana ability to pump these spell. How could I have been so blind! In any case, I will have to look into Freed from the Real and Pemmin's Aura. I added Torment of Hailfire, today. I may have Finale of Devastation around... All of my Exsanguinates are in other decks, but I really need to make sure all my decks that have black have that card. Thanks, again! :)
1 day ago
Also. Finale of Devastation as a finisher and tutor.
2 days ago
I recommend infinite combos: Freed from the Real and Pemmin's Aura go infinite with Zaxara. Green Sun's Zenith and Finale of Devastation and Exsanguinate are awesome as finishers, but Finale especially es mucha dinero.
3 days ago
I love this! We could safely go down to 34 lands and include Nature's Lore, Rampant Growth, and Migration Path / Explosive Vegetation. We may want to find a spot for Ash Barrens, and more cycling lands. Exploration is better for decks that look to win on turn 3, but it fizzles in the long game. We could replace it with more immediate acceleration. We probably don’t need Overwhelming Stampede since We have Craterhoof Behemoth, so we could replace it with Finale of Devastation. This deck shares a lot of themes with my Stangg deck (which is optimized), so if you’re looking for any ideas feel free to mine it. Good work!
4 days ago
6 days ago
JarringTiger I'm glad you made this post as I've been needing to update my Marwyn tribal deck for quite a while based on a lot of updates over the last few months, so what better time than to potentially help you with your build. Here is my decklist for your reference, hopefully you find some things of interest.
In playing the deck the last few years, I've found two consistent themes I'm always happy to see in my hand...cards with an untap creature ability and card draw options. Finale of Devastation, God-Eternal Rhonas and Genesis Wave are generally game-ending plays, Rishkar's Expertise and Soul's Majesty are nearly as good as well. One of my recent favorites, though, is Colossification, as with any untap ability you either immediately cast a game-ending bomb or one-shot an opponent with commander damage in most situations.
Additional redundancy is also helpful, as you can work around Marwyn being targeted by making an equally large Selvala or Viridian Joiner in many cases. I hope you find this helpful and enjoy brewing the elves, it's a classic that never goes out of style.
1 week ago
1 week ago
This is great. I have seen some fun Omnath decks and this looks very similar to them. I would put in some mana dump finishers. Finale of Devastation and End-Raze Forerunners is one that I like. I know there isn't a huge amount of elves in your deck but Ezuri, Renegade Leader can give trample and pump as well. If you throw in a few more elves he would be viable. Some draw would be nice too. Maybe a Beast Whisperer will do. I personally don't like sorcery draw spells because they are only happen once and there are a bunch of green enchantments that each turn give you a card or when a big creature Etb's. If I think of more dumps I will let you know.