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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost/mana value X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
jdogz32 on
Ghave, Guru of Spores Commander Deck (2023-08-27)
3 weeks ago
Just some thoughts on cards I think you should look at Daemogoth Titan Season of Growth Cathars' Crusade Carrion Feeder Scurry Oak Finale of Devastation Anguished Unmaking Rite of Oblivion Vanishing Verse Lolth, Spider Queen Liliana, Dreadhorde General Gavony Township Mikaeus, the Lunarch Westvale Abbey Flip Mystifying Maze
Doombeard1984 on
Sliver death
1 month ago
Hi there,
Firstly a +1, as it is always good to have more added to the hive.
So had a quick look at your list and seems legit. Certainly seems like it is mostly based around a go wide synergy. Going on that, I would like to offer a bit of advice. Firstly, I think Merciless Eviction can be a really dead card. I would look to be using spot removal for exile such as Swords to Plowshares, and Path to Exile. I would be using modal boardwipes which you can rebuild from using Sliver Gravemother, and Merciless Eviction is a kinda non-bo. Maybe something like Austere Command would be better, and Toxic Deluge can still deal with those indestructable things.
I am also not a massive fan of Coat of Arms. Dont get me wrong, its a classic, but EVERYONE benefits from it. Something like a Shared Animosity may be better for you as you have so much evasion that toughness is less of a concern. I know its pricey, but maybe a Finale of Devastation could go search for your Sliver Legion and get to swinging with those big Slivery baddies. Can also use things like Natural Selection. Would also say that given the key words you can get just from your Slivers, Akroma's Memorial is a little redundant.
Anything to help keep your grip full is going to be good. Things like Rhystic Study, Mystic Remora and Guardian Project can give you pay-offs for you playing creatures, or taxing your opponents.
You could also replace a Wrath of God with a Blasphemous Act... is hilarious when you have a Spiteful Sliver out
If I can think of anything else I will drop some more on here, but hope it helps. If you would like to come and drop by my hive, you will be always welcome to come have a look around and leave me a message letting me know what you think :)
wrightri on
Emiel Blink Tribal
1 month ago
Force of habit since I like the combo with Eldrazi Displacer. Otherwise I would just use it to catch someone really off guard if they try their own shinnanigans with like Finale of Devastation or something. It's literally a dumb personal choice that would probably be better as a land.
Unlife on GU Scry Help
2 months ago
Yeah, I know I'm hobbling myself trying to avoid landfall but I like the challenge. I've retuned it a bit to lean towards more of a Lands build, so I think I have a reason to fit in Finale of Devastation or Craterhoof Behemoth, previously my creature count felt a bit to low for either to work.
SteelSentry on GU Scry Help
2 months ago
You're not alone, Simic is notorious for not actually being able to win. I was looking at Elrond, Master of Healing, who has his wincon stapled to him in the form of pumping creatures, but Galadriel is a bit trickier. The deck is going to have phenomenal card selection just by scrying, so an obvious (but not exciting) answer is either a combo, or a big spell you can resolve with all your extra mana like Finale of Devastation that can win the game on its own.
wallisface on
Memento Mori (Remember that you have to die)
3 months ago
Some thoughts:
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Green Sun's Zenith is not modern legal. Your legal options are Chord of Calling or Finale of Devastation.
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Naturalize is a sideboard card at-best, as it’ll be useless in a large number of matchups.
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Your mana curve is very high, and your land count is very low. I’d suggest going up to 23 lands, and reduce the count of cards that cost 4-or-more mana to 4 at-most.
RCD2023 on
Lathiel, Who Blots Out the Sun
4 months ago
hello rakdosrunner!!
i really enjoyed the enforce that u had describing the deck and the mechanics.
i'm playing Lathiel for a long long time and i'm updating him a lot since then.
all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).
firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel
it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )
starting with the nasty combos :
God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again
Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class
“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise
ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect
draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana
tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players
utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/
Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)
thesilentpyro on
Chatterfang's Nuthouse of Cards
4 months ago
Considering:
- Fae Offering
++ Introduces a fun little minigame. ++ Exciting with Academy Manufactor
-- Unable to trigger on opponents' turns without flash creatures, but that's minor - Victimize
++ Pet reanimation spell, fantastic with with tokens - Invasion of Ikoria
Flip (+ maybe Vampire Hexmage)
-- Can't fetch amazing humans (Yawgmoth, Thran Physician, Species Specialist, Eternal Witness, Pitiless Plunderer, Jaheira, Friend of the Forest)
++ Less salt-inducing wincon than Natural Order->Craterhoof Behemoth or a giant Finale of Devastation
++ Battles are a fun minigame when not fetching Hexmage
-- Hexmage is lackluster on its own
-- Not as guaranteed of a win condition as a big Finale
-- The Invasion being a permanent opens it up to removal before it flips - Llanowar Elves et al
++ Get Chatterfang out on turn 2 to start going ham sooner - Nested Shambler back in
++ BB to double your squirrel count still seems good - Force of Vigor
++ Creature spot removal is shored up by Chatterfang and all other removal spells hit creatures, so might be reasonable to have this not
++ Probably better in-slot than Binding the Old Gods
Potential cuts:
- Craterhoof Behemoth
== If Invasion of Ikoria Flip goes in
++ Cutting makes Natural Order worse, but also no longer as groan-inducing - Finale of Devastation
== If Invasion of Ikoria Flip goes in - Witch's Oven
++ Cheap sac outlet that works with Academy Manufactor and Gilded Goose -- Slow and food otherwise sucks.
-- The bonus only really happens if Chitterspitter has gone up several times
++ Is fetchable with Urza's Saga, but it's the worst option of the current three. Always fetch Skullclamp over this. - Tireless Tracker
-- Second-worst token maker behind Witch's Oven
-- Only eight fetchlands + Binding the Old Gods and Growing Rites of Itlimoc Flip to double-trigger
++ Does qualify as a (slow) draw engine
++ Works with Academy Manufactor - Binding the Old Gods
-- Worst ramp and worst removal
++ Removal count is still moderately low, though. Can't rely on Chatterfang's ability for everything.
-- Probably worse in slot than Force of Vigor - Saw in Half
++ Does function as bad protection against spot removal -- Not a lot of nonlegendary creatures worth copying that don't already win the game, so often dead
Eternal Witness
Tireless Provisioner
Tireless Tracker
Species Specialist
Grim Hireling
Academy Manufactor
Tendershoot Dryad
Nadier's Nightblade
Deep Forest Hermit
-- Even when there is a target, often win-more
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