Finale of Devastation

Finale of Devastation

Sorcery

Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Browse Alters

Trade

Have (2) Azdranax , TrystonSpencer
Want (1) bjohnburke

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Finale of Devastation Discussion

Frd123 on Impulsive Firestorm (Syr Carah Primer)

1 month ago

Very nice deck and primer. I play with Syr Carah too. My Syr Carah Deck

A few ideas that I use, that you can try out or not, is:

Karn, the Great Creator - Shut down most of artifact decks or artifact ramp dependent decks. And can get back important artifacts exiled with Syr Carah Ability using it's second loyalty ability.

Finale of Devastation - flashback two cards and add recursion to the deck.

Shreds of Sanity - another recursion to the deck.

Mystic Forge - for assembling Sensei divining top combo kills.

Cloud Key - another cost reduction that occasionally reduce artifacts costs.

Reiterate and cost reducers. I try this infinite mana combo in my deck. But it is currently on the chopping block.

How does Mana Clash works for you?

Suspence89 on None

1 month ago

So I have been contemplating this for a long time and here is what I think.

  1. Players want to feel like they had a chance to win the game even if they didn't.
  2. Players want to feel like they've impacted the game in some way.
  3. Players want to experience the game they "expected" to experience.

Let me start by saying that I do not believe that any one strategy or archetype is more "Moral" or important than another. Same goes for denial based strategies. I believe that counterspells are just as important as stax effects, are just as important as repeated discard, are just as important as mass artifact removal, are just as important as, mass creature removal and so on. There isn't a kosher way to deny your opponents off of any resource or card type. I find many players draw the line of what is "acceptable" in the average game of commander based upon weather or not they lost to or overcame certain archetypes. Many people dislike things they have the most "feels bad" experiences against. I am a huge supporter of Obliterate as a way to end the game with a couple strong plainswalkers or a couple strong enchantments that can win me the game. I believe it's no different then the brainless: cast Finale of Devastation or Craterhoof Behemoth with the necessary amount of creatures to beat. You're either going to scoop to my board state, or lose to it because you lacked the necessary interaction right? At least that's how the vast majority of games end from perspective.

Land destruction, while mostly inefficient unless done in mass, has a place that I think isn't explored enough. Especially with the recent rise of easily attainable ramp spells.

All in all I support that perspective wholeheartedly because I believe that magic should be challenging on as many axis as possible. The more archetypes that are viable, the more enjoyable and expressive the game becomes.

Commander_JAR on Best Commanders in EDH [Tier List]

1 month ago

I am not too crazy with the build listed. I expected using Dragons, Angels, and Demons....but see a deck with handful of creatures incuding 3 - 4 demons....

I understand it's a stax strategy, but I am not too crazy with this approach.

I am now looking into Ashaya, Soul of the Wild with the intent of finishing with Finale of Devastation

twechsler on Insane ramp idea - please help

1 month ago

Yea I actually do have a few of the expensive ones already that I had in an old bag of cards. I have Karn, nylea, rhonas, and xenagos already. Nykthos, Shrine to Nyx and Finale of Devastation I kinda put in as hopeful cards but probably won't get them unless they miraculously show up for under 10 bucks on eBay. I have done a few playtests of this deck and found that with the 4 Time of Need and 2 Adventure Awaits you can get what you want very quickly. I agree that Yisan is not a good fit and Jadelight ranger could probably be replaced with something better. I just threw it in there to get more lands out but the idea is to kinda stack one land to repeatedly untap. I do like Chord of Calling and Pathrazer of Ulamog a lot though. The only thing is I wanted to have more legendary creatures rather than not so that time of need could have access to more creatures depending on the situation. As far as money goes, we luckily have a local shop by us that sells these cards for far cheaper than the price advertised on this site. The only thing they don't have there are the huge creatures ie Emrakul, the Aeons Torn or Ulamog, the Ceaseless Hunger . Realistically not going to end up with either but the thought of potentially dropping either on turn 3 is just so nice. Since I was planning on this deck being geared towards multiplayer I was thinking of throwing in a Hydra Omnivore and maybe one or two Destiny Spinner to ensure that all of this doesn't get countered as my friend loves to do. Seedborn Muse along with Omnath, Locus of Mana and a Helix Pinnacle would be a pretty cool combo but not entirely necessary. What other untap creatures/ enchantment ramp stuff were you thinking of?

JacobAGrossman on Glittering Company

1 month ago

Absolutely! It actually does exceedingly well. The decks usually function at a tournament level of consistency with 4 CoCos and 4 of another spell, albeit Finale of Devastation , Eldritch Evolution , Postmortem Lunge , or whatever it is. Even though it is riskier to add in 4 more spells with the wishes, it is still so worth it to have them in the deck. The Glittering Wish es are obviously core, and win the game whenever they come around. Sure, a Collected Company could hit a Wish and fizzle, but it could also do the same with any of my remaining lands, or the other 3 CoCos. You gotta spend money if you wanna make money!

TheVectornaut on Death Touch Green Boi

1 month ago

twechsler, as far as I know, only the creator of a deck can look at the acquireboard. So for me to evaluate any cards there, you'd have to move them to the maybeboard first. I'll give my thoughts on some of the aforementioned cards for now at least.

Woodland Wanderer needs to be cast with Converge 2 to be decent and 3+ to really be good, so I probably wouldn't add it to a mono-green deck. For Wakewood Elemental, I'm assuming you meant either Wakeroot Elemental or Whisperwood Elemental . I really like the latter in midrange decks and would have no qualms about adding it here. The former, on the other hand, costs too much to activate its ability while leaving your lands open to creature removal. Liege of the Tangle sort of does the same thing but better, although you do need to be very cautious of Wrath of God s with it too lest you immediately lose all of your permanents. Omnath, Locus of Mana is a very insane card in the right circumstances, hence its similarly insane price tag. I've seen players go off with Nykthos, Shrine to Nyx and Gaea's Cradle to produce hundreds of mana in a turn without any major combos and save up for something ridiculous like Helix Pinnacle or Finale of Devastation . In your deck, it looks more like you want to be using all of your mana on each turn to curve out into larger and larger threats. Omnath would still be good, but I don't know that he's worth the price right now. Speaking of expensive cards, Wurmcoil Engine might be something to look for since it's both a strong bomb to ramp into and has deathtouch on 2 of its 3 bodies. Asceticism is another that's good for keeping guys alive.

A card I missed talking about in my last comment is Predator Ooze . It's definitely interesting and I see it working well in a Hardened Scales stompy deck alongside its +1/+1 buddies, Experiment One , Pelt Collector , Avatar of the Resolute , etc. If you're not running ways to take advantage of counters, maybe Steel Leaf Champion would perform better in the 3-drop slot. I'd still be more inclined to put a mana dork or Cultivate or Harrow or something there instead. It just depends how fast you want the deck to be. Stompy doesn't usually run many cards that cost more than 4 CMC, so you'd need some major tweaks to move in that direction.

smilodex on Jimmy's Jadzi | Game Knights #44

1 month ago

Jadzi is such a powerful commander! I think she has a lot of potential. You already play Ominous Seas , so you should also play Greater Good because these two cards together can draw you 8 cards as many times you want. After that you could play Journey to the Oracle , dumping all your lands onto your board and after that you can play some creatures and win with something like a Finale of Devastation .

Load more