Elvish Guidance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elvish Guidance

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds (Green) to his or her mana pool for each Elf in play.

Profet93 on Elves go brrrrr

1 day ago

DeoCroma +1 counters are not in my wheelhouse, but I'll do my best to help.

Hurricane - Bye bye fliers

Heart Warden - Elf the mindstone

Devoted Druid - Ramp

Regal Force - Draw

Elvish Guidance - Ramp

Legolas's Quick Reflexes > Arbor Armament

I think fight cards might be a better alternative to plummet. While they are reliant on having a high power creature, that doesn't seem to difficult given the deck. The flexibility allows you to hit other non-fliers as well. Inscription is definitely a potential consideration. Kami seems solid as well. I'd say include them as test swaps at least and see how they perform.

I can offer potential cuts should you wish.

Helnas on

11 months ago

Dorks die voor 3+ mana tappen: Priest of Titania, Circle of Dreams Druid, Elvish Archdruid ,Karametra's Acolyte, Marwyn, the Nurturer, Wirewood Channeler

Combo's:

Sword of the Paruns of Umbral Mantle + dork die voor 4 mana tapped = infinite

Staff of Domination + dork die voor 5 mana tapped = infinite

Cloudstone Curio + Wirewood Symbiote + dork die voor 3 mana tapped +1 cmc elf

Combo's met Ashaya, Soul of the Wild op het veld.

Quirion Ranger + dork die voor 2 mana tapped.

Quirion Ranger + Lightning Greaves of Concordant Crossroads = tap ashaya voor mana, speel quirion, tap quirion voor mana, return quirion, untap ashaya.

Scryb Ranger + dork die voor 3 mana tapped.

Argothian Elder zonder summoning sickness = beide teams infinite mana

Combo's met Temur Sabertooth op het veld.

Wirewood Symbiote + 1 cmc elf om te bouncen + mana dork die voor 5+ tapped.

Lightning Greaves of Concordant Crossroads of Thousand-Year Elixir + 2 cmc dork die voor 5 tapped, 3 cmc dork die voor 6 tapped of 4 cmc dork die voor 7 tapped.

Eternal Witness + Vitalize + creatures die voor 7 mana tappen.

Eternal Witness + Benefactor's Draught + creatures die voor 8 mana tappen.

Combo's involving lands

Elvish Guidance + Arbor Elf + een untapper zoals Umbral Mantle of Sword of the Paruns

Argothian Elder +Wirewood Lodge + Nykthos, Shrine to Nyx of Gaea's Cradle

Aanvallen met Argothian Elder + Maze of Ith + infinite mana outlet

multimedia on Lathril, blade of the elves

1 year ago

Hey, well done so far upgrading the precon.

Some Elf upgrades to consider:

Copperhorn Scout pairs well with Immaculate Magistrate or Timberwatch Elf to have a repeatable untap effect to make Lathril huge when you attack with Elves. With Immaculate since the counters stay on the creature then can keep Scout and Lathril huge. Fauna Shaman repeatable tutor effect can be useful with Elves that are not impactful enough in the game to tutor for a more impactful creature. Fauna brings a toolbox effect with Elves since she can get any creature and untap effects work really well with her to chain tutor.

Elvish Harbinger and Circle of Dreams Druid are much more price then the Elves you could cut for them, but they're among the better Elves in the tribe. Circle is another mass mana combo Elf, it's Gaea's Cradle effect and Harbinger is an Elf tutor that's also a mana Elf who can make black mana. Elvish Guidance isn't an Elf, but it's another mass mana effect and after enchanting a Forest pair with Arbor Elf.


Some nonElf upgrades to consider:

Staff of Domination is most powerful artifact with Elves since it can make infinite green mana with any of the mass mana Elves (Priest, Archdruid, Circle, Marwyn, etc.) if they can make at least 5 mana. Infinite green is then paid into Staff to draw as much of your deck as you want to find Ezuri wincon or to get at least 10 Elves in your control. Lathril's tap 10 Elves to make each opponent lose 10 life can be a wincon with Staff since Staff can infinite untap Lathril and 10 Elves.

Cultist of the Absolute is busted with Lathril for only 1 mana. Without any other boost to p/t it makes Lathril a 5/6 flying/deathtouch/menace threat. The combination of having menace and deathtouch makes combat a nightmare for opponent. Lathril provides the creature sac fodder that's needed to fuel Absolute. Patriarch's Bidding is mass reanimation of Elves for 5 mana.

Door of Destinies isn't a good anthem effect card since it doesn't pump anything without casting an Elf the same turn you play it meaning need more than 4 mana to get any value at all. For 4 mana you can do much better if an anthem effect is what you want.

Some land upgrades to consider:

Over a couple of turns Rogue's Passage alone with Lathril can build you an Elf army, that's pretty good for a land. Twilight Mire for 1 green mana can make BB and that's helpful when green mana is much more plentiful than black mana, but black mana is also important.

Woodland Chasm is another Golgari dual land that Verdant or Wood to get. Blooming Marsh will rarely ETB untapped making it much worse land then it appears especially for it's price. Fast lands are better in formats where you can play 4x of them for consistency of having them the first three turns of a game. Fast lands are overpriced dual lands in Commander.

Good luck with your deck.

multimedia on Elven Kingdom

1 year ago

Hey, well done so far for your first green deck.

Some changes to consider, to further reduce price, up power level and reduce mana curve:

Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.

Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.

Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.

Good luck with your deck.

carpecanum on Elfospam

1 year ago

Elves need pets. May I suggest throwing in Chatterfang, Squirrel General? You lose one elf card and pick up a million blockers so you don't need to martyr elves you would rather be tapping.

Elvish Guidance and Priest of Titania are standards

One last non-elf suggestion : Pili-Pala + Presence of Gond. Make as many elves as you can, tapping and untapping, thn tap any card like Elvish Archdruid and double your number elves by doing it again.

Stardragon on Elves lovers...HELP!

1 year ago

For flying hate cards Hurricane/Squall Line, Spidersilk Armor/Gravity Well, Whiptongue Hydra are all great fly haters and Bower Passage makes your elves unblockable to fliers. While none of these should be thrown into your main board some should make it into side board if you really can't handle your friends flying spirits.

Card to help you:

Tyvar Kell I would add since so many elves only tap for green mana this will help you get more black mana. Plus his +1 buffs an elf (not as good as if buffed 2 or 3 but hey it still ok) and gives deathtouch till the end of turn meaning it's always a viable attacker. like Xenagos, he has a 0 ability that make a token and they are of course elves and his ult gives you hasty elves!!! (rare in non red) plus some draw power

Circle of Dreams Druid-Is Gaea's Cradle on legs

Harald Unites the Elves- Can help you cheat a elf or Tyvar into play, buffs all yours elves than can be a board wipe if attack with your massive army of elves

Priest of Titania- is Elvish Guidance on legs which itself is a Elf version of Gaea's Cradle as Kret pointed out

Other game enders are your standard Overrun, Overwhelming Stampede, Triumph of the Hordes and Craterhoof Behemoth

Kret on Elves lovers...HELP!

1 year ago

It looks like you need more ramp and card draw the most.
Skullclamp and every version of Deadly Dispute like Altar's Reap, Reckoner's Bargain and Village Rites could help. You should have a mana dork or an elf token idling at any time that you can sacrifice to draw more cards. Return of the Wildspeaker could double as another overrun effect.
For ramp I'd go with Farhaven Elf, Sakura-Tribe Elder, Rampant Growth and Nature's Lore.
Blackblade Reforged, Stoneforge Masterwork, Crown of Skemfar and Alpha Status can make Lathril ridiculously big.
Elvish Guidance can be your budget version of Gaea's Cradle.
Elderfang Venom seems better than Bow of Nylea.
Windgrace's Judgment is in my opinion a strictly better Casualties of War because destroing a land can make you an enemy of the table and with Windgrace's Judgment you can answer 3 biggest threats on the battlefield regardless of their type at instant speed.

Guerric on Marwyn Elf Stampede

2 years ago

Hi ShredderTTN86! Welcome to the world of EDH elves! When I first began playing what is now my Ezuri, Renegade Leader build six years ago, I made a lot of mistakes, learned from that process, and made what is now a pretty strong list. As such, it think I can offer some help!

To begin with, you said your goal is to offer and Elf synergy list. That was also my goal years ago, and I ran Freyalise, Llanowar's Fury as the commander, but what I found was that it was a weird hybrid between and elf deck and a stompy deck, and its not really possible to do both well. You can definitely make a stompy deck that uses elf dorks and such for mana ramp, but most of your other elven synergies (lords and such) would need to be jettisoned for stompy cards. With Marwyn, the Nurturer you can really do either. If you wanted to go this route you would have just enough elf dorks and token spells to build counters, would protect her with Heroic Intervention and Wrap in Vigor effects, and would use her to dump as many big, dumb green creatures onto the battlefield as possible.

If you want to run true elves synergy, however, you want to cut any stompy creature that doesn't enable your elves (ex. Craterhoof Behemoth makes it but Ghalta, Primal Hunger does not, lower your curve, replace as many lands with dorks as possible, and play lots of elf lords. Keep in mind, elf lords also help Marwyn tap for more mana! I notice that you have tons of artifacts here that do nothing for most of your elves excepting Marwyn. I would probably cut a lot of these and add more elf creatures for a strong synergy build. Super powerful ones like The Ozolith and the infinite mana combo enabling Umbral Mantle should remain (you should also add Sword of the Paruns, which can also enable infinite mana with Marwyn), but even other good cards like Gauntlet of Power should be cut because you can do it better with elves. I think what surprises me most here is the lack of dorks. Llanowar Elves, Elvish Mystic, and Fyndhorn Elves are the backbone of any elf build and core to most stompy ones too. You also don't want to neglect Wood Elves, Farhaven Elf, and Springbloom Druid, which can up your elf count while finding and ramping out lands for you. As far as big mana tappers go, Circle of Dreams Druid, Wirewood Channeler, and Elvish Guidance are better than Gauntlet of Power and Karametra's Acolyte (which isn't an elf). Running synergy means you also want to run a lot of lords, such as Elvish Champion, Elvish Clancaller, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Canopy Tactician, Joraga Warcaller, and Cultivator of Blades will buff both Marwyn and all of your elves, while also putting counters on Marwyn (for a double buff in effect) and moving you towards running your opponents over.

If you are interested, the link to my Ezuri Elf deck is here- Elfpocalypse Now! (Under Construction). The primer isn't finished yet, but even the sections that are there on the commander and on breaking down the tribe might help with the synergy piece. If you decide after all you'd rather just do stompy, there are other great experts on tappedout like Kamerot that can help with that! I hope this helps a bit, and please let me know if you want any additional help or have any further questions!

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