Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller adds (Green) to his or her mana pool for each Elf in play.
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|Commander / EDH||Legal|
Elvish Guidance occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Elvish Guidance Discussion
4 days ago
Looks good. These might interest you: Mimic Vat, Soul Foundry, Bramble Sovereign, Minion Reflector, Second Harvest, Parallel Evolution, Requiem Angel, Cryptolith Rite, Song of Freyalise, Priest of Titania, Elvish Guidance, Wirewood Channeler, Cathars' Crusade, Goldnight Commander, Valor in Akros, Fanatical Devotion
3 weeks ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
1 month ago
Thanks for the suggestions! I forgot to mention that I'm trying to keep this budget so I wont add singles above $25, meaning Staff of Domination , Survival of the Fittest , Gaea's Cradle , even Craterhoof Behemoth are out of budget (nor can I find them easily in my locale).
I did try Elvish Guidance in an earlier build but again, once a wipe hits, its no use. Might try it again. I suppose Crop Rotation is only for Cradle and Nykthos? If I dont run both these lands/ only Nykthos, is it still worth it? For now, I'm unable to find a Natural Order locally, but Eldritch Evolution seems to be doing the job, and also cheaper (real money wise).
Grothama, All-Devouring can act as a substitute Ghalta, Primal Hunger for the sake of Life's Legacy effects. I feel I have issues with early filtering. Would cards like Generous Patron , Oath of Nissa work?
1 month ago
Hey lonesentinel, You have put together a very nice deck. I would have some recommendations that you might like.
Asceticism is a realy good protection and works very well.
I am available for any questions,
2 months ago
Hey, nice budget upgrade of the precon. Great to see that you added Fauna Shaman as an upgrade :)
$1-$3 card upgrades to consider:
- Elvish Mystic > Moss Diamond
- Fyndhorn Elves > 1x Forest
- Arbor Elf > Thought Vessel
- Joraga Treespeaker > Commander's Sphere
- Birchlore Rangers > 1x Forest
- Elvish Harbinger > Paradise Druid
- Elvish Guidance > New Horizons
- Wirewood Symbiote > Essence Warden
- Sword of the Paruns > Joraga Invocation
- Guardian Project > Tamiyo's Journal
- Shared Summons > Citanul Flute
- Wood Elves > Nissa's Renewal
- Timberwatch Elf > Titania's Chosen
- Elvish Visionary > Hardened Scales
- Voice of Many > Wren's Run Packmaster
- Regal Force > Terra Stomper
- Temur Sabertooth > Elvish Piper
Consider replacing some lands and mana rocks with more one drop mana Elves? Harbinger and Summons are creature tutors. Symbiote and Paruns are ways to untap the Elves who can make a lot of green mana (Priest, Archdruid, Marwyn). Paruns can be infinite green mana with one of these Elves. Timberwatch, Voice, Regal are creatures that benefit from having lot of other creatures in your control which is good with tokens. I offer more advice if you would like. Good luck with your deck.
3 months ago
Geier Reach Sanitarium is used for milling only when you hit infinite mana with an outlet. If you read its combo lines it specifically wants Geier Reach to be either in the DECK, GRAVEYARD, or FIELD. It also gives you specifics on what to do if it IS stuck in your hand. Sylvan Scrying is supposed to be a Cradle/Nykthos and it is a terrible card in the budget version. You're better off with Growing Rites of Itlimoc Flip/ Elvish Guidance in that slot if you already don't have them.
4 months ago
Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.
Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.
Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.
Drove of Elves , Skyshroud Poacher , Nettle Sentinel
4 months ago
So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.
Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.
One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.
Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .
In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .
If your meta has any blue decks, Veil of Summer is really, really, REALLY good.
Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .
Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.
Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.
Alright man, good luck! That's all I can think of for now.