Elvish Guidance


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Common

Combos Browse all

Elvish Guidance

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds (Green) to his or her mana pool for each Elf in play.

Elvish Guidance Discussion

craigels on Elfvalanche

3 weeks ago

Thanks for the interest in this deck! Personally I’ve tried those so called “mana dorks” in the past, and I’ve since found that their impact in the late game, although maybe helpful early, just don’t provide the results needed to pound opponents into submission. For this reason I instead favor Arbor Elf and Argothian Elder because they untap forests. Almost the exact same except when the lands are under influence from Elvish Guidance and Caged Sun , which will net more mana than a stagnant 1. Also Itlimoc, Cradle of the Sun benefits greatly!

hullos on Elves

4 weeks ago

just a few recommendations from my elf deck experience, you could try Shamanic Revelation since you already have cards that do similar things another might not be bad. Triumph of the Hordes can end a game in seconds even with smaller board states. Chord of Calling end step before your turn drop a elf lord or a regal force or any other card from the deck seems good in any case. Coat of Arms is a massive buff to your creatures. Elvish Guidance seems like a slightly different marwyn the nurturer on a stick and is a great card.

chaoticmcunited on Dont worry about how much mana I have

1 month ago

I have the same deck (obviously a little different), which I haven't updated in about a year. This will help with that. After having played it a ton I'd say some of the most high impact cards you don't have are Elvish Guidance (talk about ramp! this guy kills), Bramblecrush (contributes as solid point removal), Song of the Dryads (deals with commanders in a humorous way), Harmonize , Shamanic Revelation . I could probably find some more but overall, I'd say the most effective thing I've found for going off with mana and ezuri pumps is having a lot of low-cost producers that also do stuff. Taunting Elf will win you tons of games (and can be regenerated by Ezuri). There's a one-drop elf I'm blanking on that taps to let you play an extra land each turn, which can be helpful for ramp. I could really go on but I have just ONE more lol. Rude Awakening can sometimes feel like a dead draw but it never is. Turns a game around.

As you can probably tell I have a passion for this deck. I love it, even though my friends do not.

Hope this helps!

Magraal on Yeva Draw-Grow

3 months ago

Argothian Elder goes infinite with Maze of Ith during combat, or Wirewood Lodge + either Nykthos or Cradle outside of combat.

Elvish Guidance turns any land into a Cradle, which goes great with Arbor Elf .

Copperhorn Scout gives a mana boost mid-combat, allowing you to drop a surprise Craterhoof Behemoth .

Eladamri, Lord of Leaves can be held in the hand until the moment someone tries to kill your elves, then dropped at instant speed to counter the spell/ability. Note that this shuts off Wirewood Lodge so Temur Sabertooth can be necessary to get him back off the field. Heroic Intervention provides a similar effect for the same cost, but only once (unless you have ewit shenanigans ready).

Elvish Harbinger is one of the best tutors going for elfball decks.

Ezuri, Renegade Leader is another infinite mana outlet that wins games.

Heritage Druid gives you the ability to tap elves for mana on the turn they come down, and pairs up with Lys Alana Huntmaster really well.

Joraga Warcaller can be played early as a minor lord to keep your weenies alives, then bounced and re-played later when you have a surplus of mana.

Krosan Restorer is a far better version of Voyaging Satyr even though it costs 1 more.

Loaming Shaman is great grave-hate that can also double up as recursion if you've got the draw engine started.

Nullmage Shepherd will make artifact / enchantment based decks scoop on the spot.

Patron of the Orochi untaps itself every turn along with every other creature you control (but also every green creature and forest at the table).

Realm Seekers often comes down as a huge beater, and tutors up any land at instant speed.

Skyshroud Poacher will win you the game unless it is immediately removed. Best elf tutor ever printed.

Treefolk Harbinger topdecks you a forest on turn 1, also tutors up Lignify if necessary.

Ulvenwald Tracker removes nasty threats, especially in conjunction with Vigor .

Inkmoth on Yeva Draw-Grow

7 months ago

Abzkaban thank you so much for the kind words!! I'm glad it piqued your interest and about that Gaea's Cradle, Elvish Guidance can easily replace it.

I'm honestly terrified of removing a forest. Ambush Commander has been so integral and one more forest being removed will hurt what he contributes inconsistent explosiveness.

hkhssweiss on GW Token EDH Prototype.

7 months ago

I would suggest a sub-elf tribal theme along with the tokens you produce, because some of the best advantage for Rhys lies within the elves. Priest of Titania does wonders when you have mana dorks like Elvish Mystic, Llanowar Elves, Fyndhorn Elves, and Joraga Treespeaker. In addition Elvish Guidance is a beast of a card. Regal Force can help you draw plenty of cards and can work really well if you decide to add in Green Sun's Zenith or Chord of Calling, they also have additional use aside and are great cards by themselves! Natural Order is a great card that can be used to grab your big creatures for the price of your token. The last one I would recommend would be Craterhoof Behemoth which is a huge game ender.

Hope that helps!

alias42 on Never trust a Knife-ear

7 months ago

Elvish Guidance would be a great add for yo

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Elvish Guidance occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.22%