Growing Rites of Itlimoc

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Itlimoc, Cradle of the Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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Growing Rites of Itlimoc Discussion

goodair on Stax Free Derevi

3 days ago

Ramp and card draw isn't treated as a theme, its just parts of a deck you need, no matter what build you go. A theme is tokens, blink, tap/untap, counters, planewalkers, voltron, control, etc...

Cut down to 30ish creatures and then you can get idea how much ramp you need depending on the mana curve. Cut these these non-creatures for start:
Everflowing Chalice i've tried it and never liked it
Helm of Possession its better in a aristocrat deck, blue offers much better take control cards
Ashnod's Altar not a deck for this card
Oracle's Vault doesnt seem good, you dont have ways to manipulate top of library
Skullclamp not a deck for this card
Abjure maybe
Cloud Cover could be good with your meta but seems very limited on when it happens
Growing Rites of Itlimoc  Flip tried it and its better when you swarm the board, depends on how quick you can flood the board
Presence of Gond and Squirrel Nest really depends on what creatures you keep. You said you like these to chump block your opponents but in the end of the day, chumping and chumping doesnt really progress the board for you. Much better (and imo more fun) to steal their fatties and kill them with em. That or you you can do some strong plays with the 1/1 token generators.

bushido_man96 on Jund Em Out Reee

1 week ago

Mycoloth is a good token generator. With access to Growing Rites of Itlimoc  Flip, you should consider running Verdeloth the Ancient.

Rzepkanut on Fungus EDH

4 weeks ago

Hey! Got some ideas for you... Verdeloth the Ancient, Attrition, Shamanic Revelation, Collective Unconscious, Harvest Season, Evolutionary Leap, and I agree about Cryptolith Rite and Growing Rites of Itlimoc  Flip, Not sure about focusing on proliferating on your fungus counters being worthwhile though. Seems like lots of work for very little payoff. They aren't getting +1/+1 counters after all, there are not many of those in the deck actually. You are better off with Overwhelming Stampede kinds of pump.

As far as cuts go, here's my suggestions.... Corpsejack menace, nylea and her bow, mold adder, morbid bloom, giant growth, groundswell, fertile imagination, undergrowth scavenger, mindbender spores, deaths presence, the great aurora

loricatuslupus on Fungus EDH

4 weeks ago

I like the deck but it seems like you're missing out by not running cards with Proliferate, especially considering how many of your creatures use spore counters. Helpful additions here could be Contagion Clasp/Contagion Engine, Plaguemaw Beast or Spread the Sickness. Vanquisher's Banner might help you keep up some explosive turns in combination with both Cryptolith Rite and Growing Rites of Itlimoc  Flip. Also seems like a lot of land when you look at your curve, perhaps you can free up some space there?

Boogsbay on Ezuri, Renegade Leader [Competitive]

1 month ago

Great deck! Followed most of your list and it's really explosive at times. Some considerations: Woodland Bellower over Soul of the Harvest for tutoring big mana elves for combo, Harvest needs nontoken creatures to enter the field to draw and it's no gurantee. Copperhorn Scout over Helix Pinnacle for an extra elf and to untap mana elves on the 2nd phase to cast more stuff. Seedborn Muse over Alpha Status for untap effects especially with Ezuri out to regenerate. Growing Rites of Itlimoc  Flip for extra Cradle. Arch of Orazca over Reliquary Tower, with a lot of mana elves there's a good chance there will no more cards to cast.

Cloudius on "They're just elves"

1 month ago

+1 The deck looks fun to pilot. Some suggestions

Metallic Mimic - grants all your elves +1/+1 counters.

Path of Discovery - helps you filter the top card and puts +1/+1 counters on your creatures.

Overwhelming Stampede, Garruk Wildspeaker, Craterhoof Behemoth - If you need more Overrun type effects.

Triumph of the Hordes - Swarm opponents with infected elves!

Lifecrafter's Bestiary - Free Scry every turn and card draw for just an additional .

Vedalken Orrery - I'd prefer this over Winding Canyons.

Growing Rites of Itlimoc , Gaea's Cradle - Who doesn't love more mana at their disposal.

Heroic Intervention - A staple in almost every Green deck. Protection against target removals and board wipes.

Herald’s Horn - Awesome for tribal decks. Synergizes well with "Explore" and "Scry" mechanics and Sensei's Divining Top if you decided to play it.

Temur Sabertooth - Bounces Eternal Witness and other creatures with ETB for repeated use. Can be used to save your important creatures from removal too.

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