Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

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Format Legality
Frontier Legal
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Arena Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Historic Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Growing Rites of Itlimoc occurrence in decks from the last year

Latest Decks as Commander

Growing Rites of Itlimoc Discussion

0rc on Derevi, Holder of Lanterns

1 week ago

For the orbs?

Let’s take out Soul Herder (It’s great but we already have Thassa, which is harder to remove), and let’s take out Growth Spiral (also good, but this isn’t a lands matter/ramp deck).

Now we need a Derevi-style mana base that can play around the Orbs.

Since we will be abusing Derevi’s untap ability we should put in all of the lands we can muster that tap for 2+ mana, such as bounce lands: Azorius Chancery, Selesnya Sanctuary, Simic Growth Chamber, Lotus Field, and maybe even Growing Rites of Itlimoc  Flip if it fits your budget. You can take out the pain lands as they will not be so kind in Derevi. You can run less lands overall since theoretically you will end up with more lands in hand due to the bounce.

While we’re at it, let’s go ahead and slide Faeburrow Elder in there too...

Perfect. Now we have orbs AND a Derevi-style mana base that can play around them.


Inkmoth on Yeva Draw-Grow (Budget)

1 week ago

For those who're following the thread, Uzeep's questions were answered via Discord. However, the main thing I wanted to address in his comment is his mention of tutoring Shaman of Forgotten Ways. It is NEVER in our gameplan to tutor this, so we never care about where this card is until we've established Infinite Mana and an Outlet, only then do we look for kill loops which is also when the sky's the limit.

Due to his region certain cards were unavailable, so we also brewed up some changes to rectify this. His variation will be exactly the same with the following exceptions:

Creature (6)

Enchantment (3)

Instant (2)

wyzeman on Walk in the Vastwood

2 weeks ago

I have change Cavern of Souls for Growing Rites of Itlimoc  Flip and Perilous Forays for Giant Adephage for more punch

enrico81 on PROSSH over everything PRIMER (2nd Prossh deck)

3 weeks ago

Hi epajula, I had considered Mikaeus but I had preferred some other cards. Now I'll try to reconsider it because it's very strong and it has a strong interaction with the deck. Thank you for the suggestions, especially for Growing Rites of Itlimoc  Flip and Phyrexian Tower, I'll put them into the deck for sure!! I'll take a look about your deck. Feel free to leave me your upvote if you like the deck ;-). Ps: I'll try to include also Ashnod's Altar to have another way to make the Food Chain combo.

epajula on PROSSH over everything PRIMER (2nd Prossh deck)

3 weeks ago

You know have Vindictive Vampire, and Bastion of Remembrance as extra aristocrat piece. Have you considered Mikaeus, the Unhallowed? He combos off with Walking Ballista, Woodfall Primus, Triskelion, and Murderous Redcap. Also has excellent synergy with Kokusho, the Evening Star, which is also just a general "good-stuff" card that can keep you in the game. Other just great synergy cards I recommend are Growing Rites of Itlimoc  Flip, and Phyrexian Tower. Vivien, Monsters' Advocate can outright win games if you are able to keep her for a turn with Prossh into Purphoros.

Check out my list at My Dragon Ate My Homework, and Everything Else.

Cmi1103 on Rhys (NEEDS WORK)

3 weeks ago

You're off to a great start! You've got a lot of key pieces already to make this a great build. I would work a little towards lowering the average cmc of the cards you cast and try to eliminate some of the higher cost cards. This helps to speed up the deck quite a bit! A few cards that I run in my Rhys deck that you could look into are,Burgeoning and Growing Rites of Itlimoc  Flip for insane ramp, Huatli, Radiant Champion helps a TON with card draw! Eladamri's Call and Sterling Grove are both decent tutors that can help get out some key pieces. Anointed Procession goes great alongside doubling season, primal vigor, and parallel lives, might as well run them all I say haha. Throne of the God-Pharaoh works wonders when you're not able to win through combat damage. Hopefully a few of those should help you out! If you wanna check out my deck for any other inspiration you're more than welcome! 0-60 in 3.5! (Rhys tokens).

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

4 weeks ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

OJSTheJuice on Afishent Kumena

1 month ago

I prefer the tap/untap shenanigans for now, but I could stand to add more Coastal Piracy effects. Generally, this deck doesn't need the combo to win, usually a decent hand side+Intruder Alarm win with a pseudo storm off. I really should grab Growing Rites of Itlimoc  Flip eventually, cheers.

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