Back:Itlimoc, Cradle of the Sun
|Commander / EDH||Legal|
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|Promo Set (000)||None|
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Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
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Growing Rites of Itlimoc Discussion
3 days ago
Ramp and card draw isn't treated as a theme, its just parts of a deck you need, no matter what build you go. A theme is tokens, blink, tap/untap, counters, planewalkers, voltron, control, etc...
Cut down to 30ish creatures and then you can get idea how much ramp you need depending on the mana curve. Cut these these non-creatures for start:
Everflowing Chalice i've tried it and never liked it
Helm of Possession its better in a aristocrat deck, blue offers much better take control cards
Ashnod's Altar not a deck for this card
Oracle's Vault doesnt seem good, you dont have ways to manipulate top of library
Skullclamp not a deck for this card
Cloud Cover could be good with your meta but seems very limited on when it happens
Growing Rites of Itlimoc Flip tried it and its better when you swarm the board, depends on how quick you can flood the board
Presence of Gond and Squirrel Nest really depends on what creatures you keep. You said you like these to chump block your opponents but in the end of the day, chumping and chumping doesnt really progress the board for you. Much better (and imo more fun) to steal their fatties and kill them with em. That or you you can do some strong plays with the 1/1 token generators.
1 week ago
1 week ago
4 weeks ago
Hey! Got some ideas for you... Verdeloth the Ancient, Attrition, Shamanic Revelation, Collective Unconscious, Harvest Season, Evolutionary Leap, and I agree about Cryptolith Rite and Growing Rites of Itlimoc Flip, Not sure about focusing on proliferating on your fungus counters being worthwhile though. Seems like lots of work for very little payoff. They aren't getting +1/+1 counters after all, there are not many of those in the deck actually. You are better off with Overwhelming Stampede kinds of pump.
As far as cuts go, here's my suggestions.... Corpsejack menace, nylea and her bow, mold adder, morbid bloom, giant growth, groundswell, fertile imagination, undergrowth scavenger, mindbender spores, deaths presence, the great aurora
4 weeks ago
I like the deck but it seems like you're missing out by not running cards with Proliferate, especially considering how many of your creatures use spore counters. Helpful additions here could be Contagion Clasp/Contagion Engine, Plaguemaw Beast or Spread the Sickness. Vanquisher's Banner might help you keep up some explosive turns in combination with both Cryptolith Rite and Growing Rites of Itlimoc Flip. Also seems like a lot of land when you look at your curve, perhaps you can free up some space there?
1 month ago
Some cards to consider: Craterhoof Behemoth Glare of Subdual Slate of Ancestry Reconnaissance Divine Visitation Growing Rites of Itlimoc Beastmaster Ascension Aura Shards Seeker of Skybreak Stonybrook Schoolmaster Triumph of the Hordes Mobile Garrison Smuggler's Copter Ashnod's Altar Citywide Bust Elspeth, Sun's Champion Harvest Season Curse of Bounty Earthcraft
1 month ago
Great deck! Followed most of your list and it's really explosive at times. Some considerations: Woodland Bellower over Soul of the Harvest for tutoring big mana elves for combo, Harvest needs nontoken creatures to enter the field to draw and it's no gurantee. Copperhorn Scout over Helix Pinnacle for an extra elf and to untap mana elves on the 2nd phase to cast more stuff. Seedborn Muse over Alpha Status for untap effects especially with Ezuri out to regenerate. Growing Rites of Itlimoc Flip for extra Cradle. Arch of Orazca over Reliquary Tower, with a lot of mana elves there's a good chance there will no more cards to cast.
1 month ago
+1 The deck looks fun to pilot. Some suggestions
Metallic Mimic - grants all your elves +1/+1 counters.
Path of Discovery - helps you filter the top card and puts +1/+1 counters on your creatures.
Triumph of the Hordes - Swarm opponents with infected elves!
Lifecrafter's Bestiary - Free Scry every turn and card draw for just an additional .
Growing Rites of Itlimoc , Gaea's Cradle - Who doesn't love more mana at their disposal.
Heroic Intervention - A staple in almost every Green deck. Protection against target removals and board wipes.
Herald’s Horn - Awesome for tribal decks. Synergizes well with "Explore" and "Scry" mechanics and Sensei's Divining Top if you decided to play it.