Growing Rites of Itlimoc

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Itlimoc, Cradle of the Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Growing Rites of Itlimoc Discussion

McToters on Krosan Overgrowth

11 hours ago

This is a sweet deck with a solid explanation behind it! +1

I've never heard or seen Ritual of Subdual before. That card is HAWT, even with cumulative upkeep. And I TOTALLY forgot about Mana Reflection as a mono-green option for mana doubling. Both of those cards will have to eventually make it in my Seton deck.

I also totally get why you run the big boy Eldrazis. They're too much for me to invest in right now so I went a bit of a different direction with mine. Although I do own Decimator of the Provinces , and was thinking of putting it in. What do you think of that card?

I don't see many more changes but for the sake of brainstorming let me give it a crack... I'd say for additional ramp (again not that you need it, your deck is dope) what are your thoughts on Growing Rites of Itlimoc  Flip or the new Nissa, Who Shakes the World ? I run both of those, but I also don't have Mana Reflection , Extraplanar Lens , or Vorinclex, Voice of Hunger like you.

I just recently took out Terastodon for Rampage of the Clans seems way better to me in the event I need to hate on more artifacts or enchantments which is almost always the case. However, it can hurt me, so I can already see your counterpoint about keeping good ol' Terry since it's controlled target removal.

The way I try to win is by going wide with my druids, so I NEED to put in Steely Resolve and Asceticism . They've been on my list for a long time. But anyway, since I go wide I find insane value in Nemesis Mask and Bloodscent . You probably wouldn't need to entertain the thought of using those though. Both pair up nicely with Bow of Nylea ...

Beast Whisperer is great draw.

Some funky enchantment "control" cards I run Primal Order (everyone in my meta runs non-basics) and Hum of the Radix , which I realize can hurt me but I intend to have more mana to use than my opponents. There's also Helix Pinnacle (which I don't have yet but plan on getting) and Quest for Renewal which I just put in.

Anyway, again, sweet deck which I would say is easily better than my version of Seton but I hope I may have suggested a card or two for you to think about! If you end up checking mine out, please feel free to give any and all suggestions you have including cards you think are straight-up not good. I'm all ears!

Sebastian_Temples on Now you're playing with Toughness

20 hours ago

If you're on the look out for more control-y includes cards from the Fiend Hunter family (o-rings on sticks,) are almost always big butts in the 1/3 range, Gaddock Teeg , is a nice include but you'd need to switch up your sig to include him: so far I've found that dealing twenty consistently with this type of deck is relatively easy and Triumph of the Hordes is a bit of overkill that's likely get you hated out so switching to something else for the Teeg include (which shuts off almost every other deck at the table, since planeswalkers are more often than not cmc 4+) might be worth considering its.

In my experience, the deck is weak to board wipes and removal, which is why my signature spell is Heroic Intervention : the beauty of Teferi's Protection but at a discount.

Champion of Lambholt is nice evasion since you strategy is to puke creatures on the board. Semi-asymetric boardwipes like Dusk//Dawn and Wave of Reckoning are also really good, but remember that if you play Teeg, they nonbo; Magus of the Disk is a 2/4 board wipe on theme that Teeg doesn't turn off though.

Hunter's Insight and Mentor of the Meek are really strong card draw for the deck, and because your curve is so low to the ground, you can probably most often afford to tax one for the cantrip.

Bar the Door and Tower Defense are the strongest pump spells this type of deck can run that I'm aware of. Village Bell-Ringer is also an on theme combat trick for the deck.

Assault Formation is a nice alternative to your oathbreaker in case she gets removed or worse Imprisoned in the Moon .

Stirring Wildwood is a land. Growing Rites of Itlimoc  Flip is a billion green mana once it flips.

Indomitable Ancients is a four drop 2/10, and Skinshifter is a 1/1 for 1G with G: become an 0/8 uet.

Rhox Faithmender is the reason my record life total with the deck is 120 (three activations of Huatli for 11 doubled is 88 life plus starting life total and a net twelve life from somewhere).

Mirage Mirror is a second copy of anything in your or your opponents decks.

and lastly, Joven's Ferrets is a meme.

SideBae on Gruul Werewolves May.12 2019

21 hours ago

So I've never built a werewolf tribal deck, but I have seen a hell of a lot of red-and-green decks. So I'll put out what I suggest.

First, you do NOT need rocks -- you need dorks. Being a green deck means you have access to Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Orcish Lumberjack , Birds of Paradise , Priest of Titania , Bloom Tender and Boreal Druid , all in your colors. Green Sun's Zenith for zero can fetch Dryad Arbor as a turn 1 ramp spell as well, and later GSZ can fetch whichever creature is best for you (like Reclamation Sage , if you choose to run it). Having all the mana helps cast fat, important spells.

Running a lot of creatures means you should run Growing Rites of Itlimoc  Flip, which is a WAY more affordable Gaea's Cradle .

Another bonus of the dorks is that they make things like Slate of Ancestry (which you should run) and Shamanic Revelation (which you do run) much better. Also, if you run something like Overrun or Craterhoof Behemoth , they become efficient beat sticks. If you choose to run Craterhoof, I also suggest Natural Order to get it out for cheap. Overwhelming Stampede is another good choice for a finisher.

Depending on your meta, you may want to alter your land-base to be able to run Ruination or Blood Moon . Flashfires and Choke are also on the table, depending on the colors your friends like to play. Carpet of Flowers is a good way to take advantage of a blue player. Depending on the meta, Stranglehold from your Maybeboard is also a good idea.

With regard to removal of artifacts or enchantments, Nature's Claim is a good choice, as is Krosan Grip . Ancient Grudge , By Force , and Shattering Spree are good artifact hate; Back to Nature and Tranquil Grove are good enchantment hate.

In EDH, many-for-one spells are awesome. Decimate should come in off the Maybeboard, as it's good for blowouts. I also agree with NV_1980 in that Hull Breach is a good card. Eternal Witness is wonderful recursion.

You may want to run Nature's Lore and Farseek . These are very good for finding lands, and the Lore doesn't make the land enter tapped. Further, neither specifies the 'basic' supertype, so they can get your Stomping Ground . If you put Cinder Glade in, you can fetch that too. The Lore and Farseek are better than Kodama's Reach and Cultivate , at least in my experience.

With 31 creatures, you may want to consider Lurking Predators . Also, if you choose to run Sensei's Divining Top , this card becomes even better, and running Into the Wilds becomes better.

Lands can be expensive, but the best two for you are Cavern of Souls and Ancient Tomb . Typically, you don't want your lands to ETB tapped, as that puts you behind a turn. Grove of the Burnwillows and Taiga are also pretty good. Note that, if you choose to run Grove and your meta runs a lot of x/2s or x/1s, you might want to run Punishing Fire as well.

Rhythm of the Wild is a good way to make all your creatures into more immediate threats. Shared Animosity puts pressure on hard.

Running Mana Vault and slamming it turn 1 means you can cast your general turn 2. So... it's a good idea, I think.

If you're running Gruul Turf , I again agree with NV_1980: you should run Exploration . It's a good way to get your lands down fast and efficiently.

SideBae on Karametra "Goodstuff"/Land-Matters

3 days ago

First thing I suggest is Growing Rites of Itlimoc  Flip. You have a LOT of creatures, and I like that you're running the whole host of mana-dorks. Rites lets you get even more mana, and serves as an affordable Gaea's Cradle .

I don't think Sapseep Forest is better than a simple basic. Coming in tapped is a big drawback, and 1 life is rarely very relevant in EDH. To a lesser extent, you may find Mistveil Plains to be worse than a basic as well. Mistveil is typically limited to Captain Sisay or other tutor-on-a-stick decks as a means of recursion, but in this deck it seems it won't give you enough bang for your buck. Perhaps you might consider running Drownyard Temple instead? It works well with your Dust Bowl and gives you a good outlet for excess mana.

I see Knight of Autumn is in your 'Maybeboard.' I recommend playing this card. You should generally have access to white mana, so it serves as a better Reclamation Sage .

I recommend running Green Sun's Zenith in conjunction with Dryad Arbor . The arbor on its own isn't very good -- it is effected by summoning sickness and feels bad to play as a land for turn. But Green Sun's for 0 on turn one is excellent. Additionally, later in the game Green Sun's can act as a tutor for your Reclamation Sage or Knight of Autumn to deal with a pesky artifact or enchantment.

Green-White has access to a lot of nice hatebears. I suggest Thalia, Guardian of Thraben , though that one may be a little pricey. Vryn Wingmare and Glowrider are far more affordable and only a little worse. You have a LOT of mana, so taxing non-creature spells isn't too bad for you. Also, your general is a creature on the stack, so it's not an issue with casting her. Aven Mindcensor also comes to mind, but it depends on how search-heavy your meta is.

For planeswalkers, Nissa, Vital Force is a good choice in landfall decks. Being able to cantrip lands is... good. Similarly, Nissa, Vastwood Seer  Flip is powerful in decks with a high concentration of lands, though I recommend Vital Force much more.

For finishers, you might consider Overrun or Craterhoof Behemoth . They make your dorks into fatties, and let you swing in hard. Craterhoof is expensive these days, but pairing him with Natural Order is a Legacy Elves play that works great in EDH too. Triumph of the Hordes is another candidate for the finisher slot.

Swords to Plowshares is one of the only 1-1s I recommend in EDH. Because it is so efficient, I think it can be played even in a format typically played with 3 opponents. I do NOT recommend Path to Exile , as ramping an opponent is especially dangerous in EDH.

Card draw is always important in EDH. Because you're running so many creatures, Grim Flowering or Nature's Resurgence seem powerful inclusions, similar to the Shamanic Revelation you already run. After a board wipe, they may well draw you 7+ cards. Also, Slate of Ancestry is a boss.

Good luck with deck building!

NotionDrizzle on Sidisi, library tyrant

1 week ago

Hi I have a version of sidisi which I have had good success with. some things I would suggest are Growing Rites of Itlimoc  Flip, Villainous Wealth , and Epiphany at the Drownyard . With rites I normally play it on turn 5 so I can go turn 4 Sidisi get a zombie, turn 5 attack get a zombie and play a 1-2 drop, so you’re garenteed to flip rites. Wealth and epiphany are great value, wealth letting you play other people’s crap. Epiphany is just a giant Fact or Fiction , and it triggers sidisi!

MSnugglybuns on Abzan Midrange Life Manipulation (Ikra/Tymna)

1 week ago

goodair Quite a bit actually! I'll update in a bit after I sort out the replacements. I've noticed that cards like Teneb, the Harvester , Seasons Past , and surprisingly Growing Rites of Itlimoc  Flip aren't doing as well as I had hoped. The stax pieces though, are performing very well. Overall, the deck is playing as solidly as I hoped.

I'm planning on giving the new Vivian a try, as well as Leyline Prowler .

PhotogenicParasympathetic on Quest to 30 Walkers. And ...

2 weeks ago

Of those stax pieces you list, Meekstone is fine, since it only affects Sliver Queen herself from your deck (or rather, that's the only creature that wouldn't untap that matters as an attacker), and shuts down opponents trying to attack you. The others are all fairly weak. Those are typically used as ways of stalling the game - playing them early to slow down your opponents. The problem is, in a walker deck like this, you don't have many ways to get around their effects to make them one-sided, and you really need your mana to be able to deploy your more expensive threats. You can't afford to not be untapping your lands.

Good job on the cuts so far. I would still recommend cutting Angrath, Captain of Chaos - his 2-use ability that makes a 2/2 and then either a replacement 2/2 or turns the first one into a 4/4 isn't great. Regardless of whether or not you decide to go in a more creature-ish direction, he's just not that strong. The menace ability only becomes good if you've got a LOT of creatures in the deck, and ideally big ones that will trade favorably when they do get double-blocked, so even if you decide to take this in a more tokeny direction he's not likely to be impressive.

Xenagos, the Reveler is nowhere near being a Growing Rites of Itlimoc  Flip or a Gaea's Cradle . Those are both lands, so they're harder to remove, and at least Growing Rites adds mana after a board wipe, plus can help you find creatures if you don't have any when you play it. And more to the point... are either Growing Rites or Gaea's Cradle good in your deck? If not, then he's not either. He makes 2/2s with haste. That's fine, but not strong. He makes a very small amount of mana. That's also fine, but not strong. His ult is nearly useless to you.

Compare Angrath and Xenagos to the other walkers you have that spit out creatures:

Vraska, Relic Seeker makes a 2/2 as well, but hers has menace built in, and more importantly, her other two abilities are VERY strong.
Ugin, the Ineffable makes a 2/2 as well, but his effectively draws you a card when it dies, and his other ability is quite strong.
Liliana, Dreadhorde General makes a 2/2 as well, but hers also draws you a card when it dies, and she's got two more very powerful abilities.
Garruk Wildspeaker makes you a 3/3, and ramps you regardless of whether or not you've got a creature in play already.
Garruk, Apex Predator makes a 3/3 with deathtouch, and has two very relevant other abilities PLUS a player-killing ult.
Elspeth, Knight-Errant only makes a 1/1, but she ticks up while she does it, or can grant a powerful buff to a creature you already have, and her ult is game winning.
Elspeth, Sun's Champion only makes 1/1s, but makes three at a time, and can also board wipe.
Daretti, Ingenious Iconoclast only makes a 1/1, but if your opponent can't make you block with it his other ability makes it become free removal.
Saheeli, Sublime Artificer only makes a 1/1, but does it for free and as many times as you can cast noncreatures in a turn.

BMHKain on Quest to 30 Walkers. And ...

2 weeks ago

@PhotogenicParasympathetic: Got rid of the Yanggu Alarm Combo. I'm still getting to 30 at most; or even 28 at max.

Might actually remove Ol'Skuul Ob from this. Already removed The Wanderer , & might also focus on a Creature token Subtheme. You might say Xenagos, the Reveler is gargahge, but making mana w/ a relatively large number of tokens potentially makes his +1 at least Growing Rites of Itlimoc  Flip (Calling his ability very similar or even almost as good as Gaea's Cradle is actually Highballing it.) level mana flood. He can even give you a 2/2 Satyr w/o any increase (or Decrease) of loyalty. Alot better than many here refer him of so. Alright, might as well remove the Transfigurationess herself. That said, from there, I'm running out of ideas for cuts, & having to make sure Creature Tokens matter as much as the Walkers pumping them out is crazy; but since removing what could make them truly godlike as mana ramp, what to do about this...? Finally, was removing Freyalise, Llanowar's Fury & The Wanderer both mistakes? I'll be waiting...

Also, is any of the following truly good here as well?: Stasis , Winter Orb , Static Orb , & Meekstone ? It was initially implied that Crawlspace seems decent here. What about these blokes?

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Growing Rites of Itlimoc occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.61%

Golgari: 0.24%

GW (Selesnya): 0.99%