Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
|Have (3)||, Forkbeard , orzhov_is_relatively_okay819|
|Want (6)||brownwaterboys , Rabu , StillStorming , S3KShun8_Elite , Mussahumano , Talaru21|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Growing Rites of Itlimoc occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
GW (Selesnya): 0.99%
Growing Rites of Itlimoc Discussion
7 hours ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
1 week ago
Sure thing. These would be my cuts:
Natural Order . Requires sacking a green creature and only finds green creatures. Only around 10% of the deck is green creatures, and of them there are only 3 that I would be happy to sack (Birds, Dryad Arbor, Wood Elves).
Burgeoning . Strong card, but really only fantastic if you're drawing a ton of cards consistently, and you currently have just 4 sources of additional draw. Burgeoning also puts you at -1 card advantage.
Exploration . Same as Burgeoning.
Rhonas's Monument . You don't run that many high-cost green creatures, and this doesn't get Omnath out any faster.
Nevinyrral's Disk . Slow and would blow up a lot of your things. It's a good card when built around, like if you had a way to give all your permanents indestructible, but without support I think nev's disk is not that great.
Nature's Claim . This is just me but I'm not a big fan of single-target removal in most cases. It puts you at negative card advantage to disrupt 1 opponent. Removal has its place for sure, and Nature's Claim s a great card, but I think you have better options.
Skyshroud Claim . Definitely a good card, would keep if there was room. But I think there are much more powerful ramp effects out there.
Reliquary Tower . You don't have that much card draw so this would rarely be needed.
Oran-Rief, the Vastwood . Not that impactful in this build, and I think you can afford to lose a land or two since your general can stockpile mana.
Growing Rites of Itlimoc Flip. You're gonna think I'm crazy but hear me out. With 17 creatures in the deck, your odds of nabbing one when Growing Rites enters is about 69%. So ~1/3 of the time this will whiff. By turn 4, you will have drawn 1.9 creatures on average. Including Omnath makes that 2.9, but Growing Rites needs 4 creatures in play to flip. So it may not flip until late game. Growing Rites is a great card, but I think you would need like 10 more creatures (or a token strategy) for it to be really fantastic.
2 weeks ago
Ok so you need to cut 6 cards. Offhand as suggestions are:
- Collector Ouphe - with the additions of both Quicksilver Amulet and Vivien's Arkbow , the ouphe becomes more of a detriment to your gameplan.
- Questing Beast - this suggestion is entirely dependent on your meta, As Profet93 suggested on my decklist. If planeswalkers aren't running rampant and turbo fog isn't a thing, you can probably drop this.
- Terastodon - it's an ok card, but it can't kill creatures. So you're trading their utility and giving them more defense allocate an 8 cmc.
- Walking Ballista - this is a fantastic card, but kamahl is already a mana dump and helps the go wide and tall theme of the deck. Ballista is a very mana intensive damage source and is only good in this deck if you have an infinite mana combo. You cant grab it with any of the tutors in the deck because it's not a green creature and it would enter the battlefield with 0 counters anyways, and it doesn't positively affect your devotion which is an important part of the deck. It works counterintuitive to kamahl and at least in my opinion doesn't gel well.
- You can probably drop your land count down to 34, the deck ramps well and since you have Growing Rites of Itlimoc Flip, you will eventually net a huge mana producing land in your mid to end game.
Without knowing your meta and how you personally run the deck. I cant make any other suggestions. A lot of the card choices I've made for my build are based on meta or how I want the deck to flow when I play. Hope this helps though!
2 weeks ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
2 weeks ago
If you want this to be competitive in modern, you have too many high cmc cards and cards that just don't do enough.
Cards like Elvish Harbinger , Elvish Visionary , Nettle Sentinel , Protean Hulk , Jarad, Golgari Lich Lord , Maralen of the Mornsong , Castle Garenbrig , Summoner's Pact , Doubling Season , Growing Rites of Itlimoc Flip, and Elvish Promenade are just not good enough for modern GB Elbe.
In general, the cards I named above just aren't fast/good enough for modern if you want to play competitively (but if you want me to explain why, feel free to ask and I'll give my reasons for that)
You'll probably want to run a set of Elves of Deep Shadow or Boreal Druid in addition to Llanowar Elves and Elvish Mystic s, whichever you prefer, to make your draws more consistent, I've been playing GB Elves competitively for almost a year now, and your draws with a mana dork on 1 are a LOT better than without.
Ezuri, Renegade Leader is one of the best payoffs you can play, because he's legendary, 2/3 is probably the right number, he's a payoff for your mana from Elvish Archdruid , and can regenerate your team to make combat very favourable/to (almost) blank a board wipe.
You might also want to try Once Upon a Time , it helps find land drops when you need them, allowing you to keep a low land count, and also finds payoffs pretty often when you need them.
3 weeks ago
Thanks for the comment LanceBluPaladin!
Dragonlord Atarka was more of a pet-card inclusion, but I do agree that she is the most replaceable creature in the deck. Another dragon which I had initially considered in her place was Drakuseth, Maw of Flames . He is an absolute house with double strike and can easily dish out more damage than her. I might give Drakuseth a go in place of big Atarka.
I have always found Volcanic Offering to over perform in the games I've cast. It may be that my meta runs more multi-colored decks, but I've never had an issue with not being able to target lands. Also, don't forget that all you need is one viable target of each type. Your opponent can chose the same targets as you (as long as they don't own one of them).
As I mentioned ealier, adding in something like Elvish Piper might get in the way of tutors like Selvala's Stampede . I've been considering Quicksilver Amulet , but I often don't have a creature in hand to use it on. Sneak Attack is my preferred safety valve because it pairs well with Worldspine Wurm , the Titans, and Eye of Ugin . Side note, if you play the Naya colors and run Remembrance you can just cycle the Titans and Worldspine Wurm over and over again. I'll keep considering the Amulet though as redundancy is key for a deck like this.
Mizzium Mortars is a fantastic suggestion, thank you for that one.
So far in play-testing I haven't made enough tokens to really abuse a card like Growing Rites of Itlimoc Flip. I usually only have 2-3 tokens on the field at a time and those are oftened polymorphed into a large creature or used as a chump blocker.
Lastly, it's great to hear from someone else that the deck functions well enough to achieve its goal. I can play test it myself, but getting an outside, objective view/experience from someone else goes a long way in deck building. Thank you for that.
3 weeks ago
So I was looking over your deck here and I think it looks pretty solid. However a couple of the cards I think were a bit mana heavy or didn't do enough as far as removal goes is Dragonlord Atarka and Volcanic Offering . Reason I say this is Dragonlord while a great body it only does 5 damage and it only does it once. Volcanic Offering while it forces your opponents to go at each other while leaving you out of it. I had to cut it from my mono Red deck as sometimes there isn't a creature for your opponent to target, or there is nothing but basic lands in play. As unusual as that is I've had it happen to me and it's a dead card in your hand.
I do like Quicksilver Amulet , Tooth and Nail as well, Elvish Piper I saw was mentioned earlier on ways to cheat creatures in. Chord of Calling does seem like it would be good as you do have token generation to pay for the convoke cost. If you're looking for a good board wipe but only for your opponents I would consider Mizzium Mortars when you overload it that's 4 damage to each of your opponents creatures.
The mana excelartion seems great. I did some test draws and loved it. Pretty powerful deck it looks like. I was a bit concern about the higher mana cost stuff but looks like mana is not an issue.
Hopefully this review was helpful.