Growing Rites of Itlimoc

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Itlimoc, Cradle of the Sun

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Growing Rites of Itlimoc Discussion

fearfactor19 on Om nom Trample

2 days ago

This is simply... wonderful!!! I think I may put together a rendition... Kamahl, Fist of Krosa is definitely Commander playable!!! although I don't have a Cradle so I may have to sub in Growing Rites of Itlimoc  Flip unless someone has an extra Gaea's Cradle they want to give me LOL.

Streamside on R/W/G Dinosaur EDH

6 days ago

Specific Recommendations:

Creatures:

Cut:

Ancient Brontodon

Cacophodon

Gigantosaurus

Knotvine Mystic

Krosan Drover

Llanowar Elves

Needletooth Raptor

Ravenous Daggertooth

Territorial Hammerskull

Thrash of Raptors

We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.

Add:

Forerunner of the Empire

This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.

Colossal Majesty

This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.

Guardian Project and/or Elemental Bond

Both of these cards allow you to draw a card when a creature enters play.

Unbreakable Formation and/or Make a Stand

These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .

Eerie Interlude

Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .

Resurrection and/or Breath of Life and/or Brought Back

Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.

Replacements

Cut Naturalize , add Krosan Grip

Cut Fires of Yavimaya , add Rhythm of the Wild

Cut Worn Powerstone , add Sol Ring

Consider

Adding Board Wipes:

Star of Extinction and Starstorm are flavorful possibilities.

Adding a tutor or two:

Finale of Devastation is flavorful and rewards you for going big on mana.

Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc  Flip, and gradually upgrading over time.

What else to cut / Replace

I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.

I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.

GL;HF! :D

austintayshus on Ishai says: Rey-Hun get us le help

1 week ago

Looks like a fun strategy, but I have a few suggestions.

First, you need more lands. Looks like you have 6 open spots atm, definitely fill those with lands, preferably shock lands like Overgrown Tomb and Hallowed Fountain . I think you would be okay with 34-38 lands. And a few basic lands is fine in a 4-color deck.

Second, you'll need more card draw effects, by my count you only have 6 (7 if you count Growing Rites of Itlimoc  Flip, which I really don't). I'd recommend recurrable effects like Beast Whisperer and Harvester of Souls and Consecrated Sphinx and Mentor of the Meek . About 10 card draw effects is a good number for most decks.

I TOTALLY understand getting too attached to certain cards and I also hate cutting cards, but some cards that I would recommend cutting are

Hope this helps! +1

goodair on Budget Prossh

1 month ago

As for cards to add, I was looking through my list and very shocked how expensive some of these cards got, its kinda ridiculous! But you should see if you can get your hands on these (cards under $5):
Zulaport Cutthroat
Ravenous Slime
Vaevictis Asmadi, the Dire
Deathrite Shaman
Priest of Forgotten Gods
Beastmaster Ascension
Growing Rites of Itlimoc  Flip
Cryptolith Rite
Rishkar's Expertise
Helm of Possession
Cut / Ribbons
Emrakul's Evangel
Champion of Lambholt
Impact Tremors
Goblin Sharpshooter
Are the cards in your maybe board cards you own or considering? Some of them work pretty well!

PookandPie on Marath, Will of the Wild

1 month ago

Saw your deck in the cycle list and thought I'd come say hi. I also regularly play Marath, my list is here for reference:


Marathematics

Commander / EDH* PookandPie

525 VIEWS | IN 1 FOLDER



I see you have Doubling Season, Parallel Lives, etc., but no Illusionist's Bracers . That particular card would be a great help as, when attached to Marath, it's a functional second copy of Doubling Season. Doubles the damage Marath deals with its ability, doubles the tokens, and lets you put counters back on Marath with excess mana.

One thing about Marath is that its a very, very mana hungry deck. More mana = more tokens, after all. For this reason, I recommend Cryptolith Rite and Growing Rites of Itlimoc  Flip, which let you turn your tokens into way more mana. Marath, being so efficient at making tokens once you get something like Ivy Lane or Doubling Season down (as 1 mana will equal 1 token, essentially), I would recommend you focus on using Marath to generate virtual card advantage.

Outpost Siege is fine in mono red, but this deck isn't mono red. A once-per-turn card 'draw' ability is okay, but you have access to better cards in Naya to draw ( Sylvan Library , Mentor of the Meek , Huatli, Radiant Champion , even Harmonize , all of which are the same cost or better). For the second ability, Goblin Bombardment does the same exact function but gives you complete control over when you want the damage. Throne of the God-Pharaoh can function essentially as a damage doubler (attack with or tap 20 tokens, one opponent loses 20 and then each opponent takes 20 more on top of that lol. Cryptolith Rite and Throne of the God Pharaoh can be hilarious).

I would recommend cutting:

Outpost Siege

Oreskos Explorer (you have access to actual ramp in green. Run Nature's Lore , Burgeoning , Devoted Druid (though note that Druid + Cathars' Crusade + Marath makes infinite tokens), etc., but don't run Oreskos Explorer. Since you're in green you have all the ability in the world to be the player with the most lands at the table).

Kazuul

And possibly a few other cards that similarly don't really help your gameplan that much. Hope this helps!

Ritunn on The Bear Necessities (Ayula +1/+1 counters)

1 month ago

I totally forgot about Riftsweeper ! I'll for sure throw one in after I do some more testing. Growing Rites of Itlimoc  Flip and Shamanic Revelation are cards I did plan to add, Revelation first probably. I didn't know about Harvest Season however and I'll check it out. I just took out Elvish Visionary for Soul of the Harvest as well. Thanks for more suggestions!

dingusdingo on Reki, Kamigawa doing its best

1 month ago

Alrighty roo, let's spend 10 minutes fixing your deck

Thoughts

Aluren + Cloudstone Curio + any 2 legends 3 CMC or below = draw your deck.

Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.

You are running Snow-Covered Forest but don't have Mouth of Ronom slotted. Low opportunity cost land that allows mono G to have a targeted creature nuke.

Add Prismatic Vista for increased deckthinning.

There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following

Voltaic Key works with Paradox Engine and Sensei's Divining Top to draw deck. You already slot the other two. Key also lets you ramp or get value from other artifacts.

Inventors' Fair opens many winning lines from many board states, usually by fetching Paradox. Expedition Map lets you get to Inventors' Fair more often.

You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest

Adding in value creatures that can be grabbed from tutors gives you a far greater chance to escape from nasty artifacts/enchantments Caustic Caterpillar Reclamation Sage Manglehorn

Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.

Why are you running Strip Mine ? You run no other stax pieces and no land recursion.

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Growing Rites of Itlimoc occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.61%

Golgari: 0.24%

GW (Selesnya): 0.99%