Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Core Set 2020 (M20) Uncommon
Core Set 2019 (M19) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Meteor Golem occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.19%

Red: 0.13%

Rakdos: 0.2%

Meteor Golem Discussion

KB3417 on Uro Never Leaves

1 week ago

I’m working on a similar style deck myself minus counter spells. I might try to add some now though. I’m running a play set of Casualties of War, Deathsprout and Meteor Golem for removal. Works well with a play set of Minion's Return whenever you’re playing against a deck with Pacifism or similar effect removals.

Phroggy1 on Marwyn, the Nuturer Elf Tribal

2 weeks ago

Meteor Golem Crashing Drawbridge Return of the Wildspeaker Thrashing Brontodon while not elves can be excellent additions to the deck End-Raze Forerunners is one of the best overrun wincons possible for the deck in my opinion. thanks for the tech

Wiggyman on Hot Chicks with Fat Dudes

2 weeks ago

Oh man, I didn't expect that to be a real edit you made. I think it'll work great! Now that you did it:

Easy replacements for Nature's Claim are Knight of Autumn and Reclamation Sage, so those might be a good include. Any replacement for Beast Within will obviously be much worse, but Meteor Golem and Mold Shambler are what I can think of off the top of my head. And I honestly can't think of anything to replace Natural Order or Tooth and Nail.

Other things: You're running 16 noncreature spells. Nikya of the Old Ways might limit you a bit, but I think it has enormous potential and might be worth a look.

I've also found that Captain Sisay is busted in this kind of deck if you have $15 that you're willing to spend.

I still love the deck!

Profet93 on Live to Die

1 month ago

Welcome to Magic the Gathering, where magical ..... well, you know Btw. The strategy you are reffering to is known as Aristocrats.

Rings of Brighthearth - Synergizes with your commander. If you are were to add fetchlands (lands which grab other basic lands from the deck) such as Prismatic Vista, Verdant Catacombs and others, you can get 2 lands for each fetchland by using rings. You sacrifice the fetchland putting the ability on the stack, then pay 2 mana and copy the ability with rings.

Urborg, Tomb of Yawgmoth - Makes all of your lands, including itself swamps. The reason for this is mainly to help you ramp with Cabal Coffers

Imp's Mischief - This card does a lot of 2 mana. Lots of spells in MTG target. Removal such as Path to Exile, draw spells like Overflowing Insight, extra turns like Time Warp and even Counterspells target. A cool thing you can do aside from redirecting a spell that has 1 target is the following..... You cast your commander, they cast Counterspell, targetting your commander. You then cast imp's mischief, changing the target of the counterspell to imp's mischief. Imp's mischief resolves. Counterspell tries to resolve and counter imp's mischief but because it is removed from the stack, the counterspell does nothing. Then your commander resolves. Very useful card! Do not overlook it!

I see you already have some decent tutors which is good. Tutors ensure consistency, help you get a combo like Exquisite Blood and Sanguine Bond. They also help you get whatever you need when you need it, it is black's greatest strength in EDH. Now to discuss weaknesses.....

Black has almost no way to get rid of artifacts and enchantments. If an opponent plays Rest in Peace or something similar, you will find yourself in a tough position. As such, having cards such as Blast Zone, Karn Liberated, Ugin, the Spirit Dragon, Ugin, the Ineffable, Meteor Golem, Ratchet Bomb, Lux Cannon and others can be extremely useful.

I don't know what your meta (the group of people you play with) are like and how powerful their decks are, this seems pretty casual. There are lots of cuts and many more cards you can add depending on what you're going for exactly. If you want ideas of other cards to add and/or what to cut, let me know. Mono black EDH is my favorite.

Skyler1776 on Thassa and Yarok

1 month ago

Meteor Golem is the closest thing to Chupacabra, but it’s 7 mana. Honestly, your splashing red for Omnath and Ravager Wurm, I feel like that’s not enough to justify playing red. By taking red out, you free up your mana base, and free up 5 slots in your deck that could better be used for cards like Murderous Rider or Eat to Extinction Omnath is great, but he’s not really worth the strain that it causes on the deck I’m my opinion

pistolpeteiii on Bant Thassa

1 month ago

I like this build, it reminds me of the popular Roon of the Hidden Realm EDH decks. I have a few thoughts that you might like to consider:

  • First off I think reducing the number of high end cards, and smoothing out the curve a bit will help you out alot here. Meteor Golem really isn't needed if you are using Agent of Treachery to steal everything, and I would much rather devote those 4 slots to something like Cavalier of Gales . It is a great target for Thassa, Deep-Dwelling , provides plenty of blue devotion, along with being an Elemental for Risen Reef, and is a major recurring threat that is hard to deal with without exile effects. A straight up swap of all 4 copies would be ideal.

  • I think your card draw is going to be good enough through Cloudkin Seer , Fblthp, the Lost , Risen Reef and Teferi, Time Raveler that you won't need to run Guardian Project . It is at a point in the mana curve where you would realistically like to be impacting the board, and this build is looking to get into the late game quickly. I would rather play a ramp creature such as Leafkin Druid to get your Agent of Treachery out earlier, or a removal effect such as Brazen Borrower to give you more time against any aggressive matchups.

  • Charming Prince seems pretty weak in this build since it doesn't add devotion for Thassa, Deep-Dwelling or have the Elemental creature typing. There aren't too many better options in standard for Elemental creatures without playing , however Cavalier of Thorns is a good card to pair with Risen Reef . The mana is going to be tough though, so sticking to a base and only splashing for Teferi, Time Raveler will help clean up the mana. Alternatively, you could run Gilded Goose instead to get your 3 CMC cards on the board turn 2.

It wasn't mentioned whether or not this was intended to be a budget build, so I am sorry if the cards mentioned are either out of price range or too high of rarity to craft with wildcards on MTG Arena, but the power level in standard is extremely high as of Throne of Eldraine and this deck would need to be tuned pretty well in order to be competitive. I hope you like my suggestions!

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