Meteor Golem

Meteor Golem

Artifact Creature — Golem

When this enters the battlefield, destroy target nonland permanent an opponent controls.

Latest Decks as Commander

Meteor Golem Discussion

multimedia on Olivia, Crimson Bride Commander

1 month ago

Hey, you're welcome. Some more advice is streamline the creatures, reduce down to the best creatures you want to reanimate with Olivia and the best support to make that happen. Consider a toolbox concept with tutors and more looting? Streamlining will help to cut the redundancy that you don't need from creatures. By cutting many high CMC creatures for lower CMC reanimation enablers this also reduces the mana curve which is very high right now at 4.5.

The idea is the enablers help to find the better high CMC creatures you want to reanimate with Olivia/get them into your graveyard. Since the enablers are less mana then you can realistically cast them, hopefully before you cast Olivia. By reducing the mana curve then you could cut some lands: 1x Swamp and 1x Mountain.


Example of streamline current creature base (cuts number of creatures in half):

  • Master of Cruelties
  • Port Razer
  • Rune-Scarred Demon
  • Burning-Rune Demon
  • Rakdos the Defiler
  • Dragon Mage
  • Archon of Cruelty
  • Balefire Dragon
  • Sepulchral Primordial
  • Meteor Golem
  • Noxious Gearhulk
  • Flayer of the Hatebound

The other creature spots would be for support.

  • Yahenni, Undying Partisan
  • Chainer, Nightmare Adept
  • Solemn Simulacrum
  • Falkenrath Aristocrat
  • Gravebreaker Lamia

Rakdos the Defiler and Archon of Cruelty are better than the other high CMC creatures here who can make opponents sac permanents/creature. Dragon Mage is better than the other high CMC creatures here who draw cards. Sepulchral Primordial makes all the other creatures who reanimate and gain control of opponent creatures redundant. Meteor Golem and Noxious Gearhulk are better than the other creatures who can destroy a creature and Noxious gains life. Balefire Dragon is better than other creatures who do damage to opponent creatures.


With a higher budget these are some changes to consider for more help to setup Olivia:

These changes are cutting some high CMC creatures to add tutors and/or more looting. I offer more advice in another comment if you're interested. Would you like me to continue?

wallisface on Eldrazi PanharmoniTron

3 months ago

deathjunky If I were trying to build a Modern Panharmonicon with Tron Lands deck, I think i’d initially set myself the following restrictions:

  1. Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.

  2. Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).

  3. Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.

I think i’d end up with something like this (just spitballing, so this can easily be refined):

(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)

Omniscience_is_life on Momo: Twice the horns, twice the fun

3 months ago

Scour from Existence and Meteor Golem seem a little too expensive, how do you feel about Introduction to Annihilation and Aftershock?

Coldsteel Heart seems like an upgrade to Prismatic Lens, Commander's Sphere seems like it could be cut for Ornithopter of Paradise, and maybe Thought Vessel could come out for Star Compass. That should get you better access to colored mana, which it seems like you don't have much of.

If you can afford fetches... you know they're good. Enough said lol

libraryjoy on Messing with Lore

4 months ago

No, that's not how Panharmonicon works in this instance because it's an activated ability creating the tokens, not a creature entering the battlefield. The creatures it would work with are Angel of the Ruins, Combustible Gearhulk, Meteor Golem, Myr Battlesphere, Quicksmith Genius, Solemn Simulacrum, and Sun Titan - and maybe the modular one. I don't think it's worth it for just those few. Unwinding Clock is probably your best bet.

And I notice Zirda's not in your maybeboard. I would HIGHLY recommend it for this deck. Not only is it part of the combo, but it discounts Osgir's ability by 2.

EMPARAWR on ELFSPLOSION! - TRIBAL ELVES - BY MOMIR VIG

5 months ago

peixinhor, there are built in redundancies to be able to continue on after losing specific creatures and the primary combos can go off with totally different cards for the most part. Eternal Witness can also be used to recover lost components. Mostly though, you deal with them by just being faster than they are lol. Many decks run a bunch of graveyard return cards or spot hexproof and stuff like that in normal EDH decks, but the mentality behind this deck, is to just keep on ramping as hard as you can. Every card slot or draw or mana you spend NOT ramping like a cyclone, is helping to defeat yourself.

If somebody drops a super early board wipe, that's unfortunate, but there really isn't a whole lot that can be done about board wipes anyways, and they are generally high cost spells. Also a lot of people see you have several creatures on T4 or whatever, but when they see they are mostly just threatless mana dorks, they tend to get ignored. Also outside of CEDH, people are generally focused on building up their own board state in the first few turns, as opposed to spending mana on removal, or holding back mana for counters, or planning on using their board wipes. So while everybody else is trying to do their own thing, your comboing out on T4 or 5. Lose a piece? Find another one. Once players really catch on to what kind of a threat the deck really is, then you force everyone else to play in a defensive position, at which point you can slow things down and ramp less to try to draw out all the removal and wipes. If your consistently playing with the same people, once you've won a few times and they see what's happening, you could even switch out some of the lower value mana dorks for some key cards to mess with your opponents removal strategies or their own combos. The biggest threat with this deck, is against players who have never played against it before because outside of CEDH people aren't prepared for decks that combo out so consistently so early.

Counterspells would really slow the deck down because not only is it eating up card slots and worsening the quality of every hand you draw by not having enough stuff to cast, but you also are having to hold back mana for the counterspells as well, which means you weren't getting the most out of your own turn. So instead of trying to respond, just ramp as fast as possible. If they kill a creature, play another one. They ruin a combo with properly timed removal? Good, they probably don't have any left for your next attempt at comboing out.

Lastly, a lot of the time the cards that get killed are ones that got played while trying to combo out. However most of those cards got pulled from the deck by momir vig's tutor ability and then drawn or played straight out of the library by something like Vizier of the Menagerie, so most of the cards that you lose in failed attempts, are cards that you didn't actually draw during your draw step in the first place. So you aren't losing as much card advantage as you might think.

Momir Vig getting removed by people who have seen the deck in action can get annoying if they do it over and over with targeted hate, but on the plus side, a lot of the time, people might think that Vig is a required piece in the combo, but past a certain point, he actually isn't required at all. He is just an engine for finding different pieces. Plus if you aren't getting wiped, you are pretty guaranteed to have more mana than anybody else, but if for some reason you get into a longer game, those wipes will most assuredly hit you harder than others, because this deck is so creature heavy.

As far as shennanigans go, Meteor Golem can stop stuff like Platinum Angel. He is the only piece of removal in the deck, but he is a tutorable answer, in a deck with TONS of ramp.

I'm happy to answer any questions you might have :)

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