Artifact Creature — Golem
When this enters the battlefield, destroy target nonland permanent an opponent controls.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Meteor Golem Discussion
2 weeks ago
No, that's not how Panharmonicon works in this instance because it's an activated ability creating the tokens, not a creature entering the battlefield. The creatures it would work with are Angel of the Ruins, Combustible Gearhulk, Meteor Golem, Myr Battlesphere, Quicksmith Genius, Solemn Simulacrum, and Sun Titan - and maybe the modular one. I don't think it's worth it for just those few. Unwinding Clock is probably your best bet.
And I notice Zirda's not in your maybeboard. I would HIGHLY recommend it for this deck. Not only is it part of the combo, but it discounts Osgir's ability by 2.
3 weeks ago
peixinhor, there are built in redundancies to be able to continue on after losing specific creatures and the primary combos can go off with totally different cards for the most part. Eternal Witness can also be used to recover lost components. Mostly though, you deal with them by just being faster than they are lol. Many decks run a bunch of graveyard return cards or spot hexproof and stuff like that in normal EDH decks, but the mentality behind this deck, is to just keep on ramping as hard as you can. Every card slot or draw or mana you spend NOT ramping like a cyclone, is helping to defeat yourself.
If somebody drops a super early board wipe, that's unfortunate, but there really isn't a whole lot that can be done about board wipes anyways, and they are generally high cost spells. Also a lot of people see you have several creatures on T4 or whatever, but when they see they are mostly just threatless mana dorks, they tend to get ignored. Also outside of CEDH, people are generally focused on building up their own board state in the first few turns, as opposed to spending mana on removal, or holding back mana for counters, or planning on using their board wipes. So while everybody else is trying to do their own thing, your comboing out on T4 or 5. Lose a piece? Find another one. Once players really catch on to what kind of a threat the deck really is, then you force everyone else to play in a defensive position, at which point you can slow things down and ramp less to try to draw out all the removal and wipes. If your consistently playing with the same people, once you've won a few times and they see what's happening, you could even switch out some of the lower value mana dorks for some key cards to mess with your opponents removal strategies or their own combos. The biggest threat with this deck, is against players who have never played against it before because outside of CEDH people aren't prepared for decks that combo out so consistently so early.
Counterspells would really slow the deck down because not only is it eating up card slots and worsening the quality of every hand you draw by not having enough stuff to cast, but you also are having to hold back mana for the counterspells as well, which means you weren't getting the most out of your own turn. So instead of trying to respond, just ramp as fast as possible. If they kill a creature, play another one. They ruin a combo with properly timed removal? Good, they probably don't have any left for your next attempt at comboing out.
Lastly, a lot of the time the cards that get killed are ones that got played while trying to combo out. However most of those cards got pulled from the deck by momir vig's tutor ability and then drawn or played straight out of the library by something like Vizier of the Menagerie, so most of the cards that you lose in failed attempts, are cards that you didn't actually draw during your draw step in the first place. So you aren't losing as much card advantage as you might think.
Momir Vig getting removed by people who have seen the deck in action can get annoying if they do it over and over with targeted hate, but on the plus side, a lot of the time, people might think that Vig is a required piece in the combo, but past a certain point, he actually isn't required at all. He is just an engine for finding different pieces. Plus if you aren't getting wiped, you are pretty guaranteed to have more mana than anybody else, but if for some reason you get into a longer game, those wipes will most assuredly hit you harder than others, because this deck is so creature heavy.
I'm happy to answer any questions you might have :)
1 month ago
Things are about to start getting fun. Some of the changes, new and upcoming:
Creatures out Sharktocrab and Shambleshark Way to many sharks ... if no one likes shark, why the heck do those smelly sons of bitches get their own week??? Apex Altisaur, Protean Hulk and Meteor Golem in (just to name few)
Let's see how it will all come together!
1 month ago
For a first EDH deck this looks pretty good! Had all sorts of advice to give but found most of my ideas were already in this list! Nice job!
A few things I did see:
IMO you are a bit heavy on the land with your mana curve how it is. 38 lands plus 8 rocks is a lot and you will end up drawing dead cards later on. While these can be pitched to Chainer, if your commander isnt out it wont feel great. My suggestion would be to cut a few lands, maybe 4, and add in some additional draw spells such as:
In terms of removal, Bedevil would be a solid addition.
Finally a fun card to reanimate creatures could be Hell's Caretaker.
As for cards I would remove:
- Meteor Golem is pricey for what it does. While it can be recurred you do have to pay for it each time.
Thats it! Everything else looks awesome so I would have a tough time cutting things for my suggestions. lol
Hope this helps and love the deck! Best of luck!
1 month ago
Whenever you exile a creature, it's controller draws a card and you gain 1 life.
I'm not entirely certain, but Livio seems to want to be built around ETB effects. Exile your own creatures, then bring them back into one massive drop; For example, Luminate Primordial would be an incredibly strong blink creature. Sure your opponents gain a ton of life, but you remove their biggest threats permanently. Additionally, as he has Partner, you can add in for something such as Woodfall Primus or Terastodon . You could even use use Meteor Golem . If you run Selesnya, you're already in extremely strong ramp territory as green loves to ramp with creatures and white loves to make creatures. Suddenly your Itlimoc, Cradle of the Sun , Gaea's Cradle and Cryptolith Rite look astounding. Not to mention Circle of Dreams Druid and, if you use enchantments to protect yourself such as a Prison / Stax deck, Serra's Sanctum . There's also Nykthos, Shrine to Nyx , Nyxbloom Ancient and Mana Reflection .
Hone in the strategy with Trostani, Selesnya's Voice and similar life-gaining creatures such as Suture Priest , Soul Warden , Soul's Attendant , Angelic Chorus and Essence Warden for a massive gap between you and your opponents.
Anyway, there ya go. A skeleton for a down and dirty Selesnya deck. Go have some fun with it.
Since you are going for extreme ramp and board presence, I'd recommend Partnering with Halana, Kessig Ranger so that when they enter you can pay and have removal-on-a-stick, too.
Kodama of the East Tree would be nice but that's a trap. You'll be outed as the archenemy at the table on Turn 0. Sure you get to cheat a bunch of things into play, but that doesn't help advance your wincon. I'd rather see Halana in the Command Zone for that removal option, so that the creatures we are playing around with can get through and finish the game off quickly. You're going creature-heavy, so use them.
2 months ago
Right off the bat you can cut 2 lands, possibly more after play testing. But 39 is entirely too many.
Esper Sentinel probably doesn't do enough without ways to pump his power.
Meteor Golem is expensive to cast and doesn't seem like something you would want to reanimate with all of the other targets.
Boros Charm usually doesn't do enough in Commander.
Endless Atlas doesn't seem like it would be turned on enough of the time to be worth it.
2 months ago
Here’s something interesting: while there are over 120 mono-colored legendary creatures, there are less than fifty to each color pairing. As the pool has grown limited, we’ll need to shake up the format of these articles going forward. I’ll be grouping playstyle-linked generals where possible, but where that's not an option we’ll instead discuss generals who match the color pair’s themes overall. And today, we discuss Azorius!
Maybe you came here to build a deck build around flying. Maybe. Assuming you’re not Peter Pan, you probably came sniffing after a combination of White stax and Blue control. Maybe this is about enchantments for you. Maybe this is about blink. But in summary, this pairing has a general slant toward prevention and manipulation rather than offensive power.
White, when played defensively, comes across as a big, solid castle that central catering forgot to stock with anything but a vat of sour cream and the world’s blandest potatoes. Thick walls, but comparatively little offense or subtlety. This ties into stax in part, but also touches on themes which weren't covered in the white article: potent life-gain a la Rhox Faithmender and friends, shockingly powerful barriers such as Solitary Confinement and sweeping control of the board like the Aven Mindcensor . One of White's inherent disadvantages, however, comes to mind: besides a handful of "I win" cards like Felidar Sovereign and Near-Death Experience , white has no teeth outside the combat phase, and relatively little draw to dig for them. Test of Endurance and Celestial Convergence are made more reliable by white's fine pile of enchantment tutors, but personally I'd rather not depend on cards that give your opponents time to prevent your win.
Blue, on the other hand, isn’t so much defensive or offensive (in one sense, anyway), skipping that spectrum in preference of sidestepping problems until you can strategery your way to victory. It's great, in theory, and generally in practice. Blue, so long as we're lampooning, is a brilliant, twerpy engineer. A pest so frail they’d crumple under a breeze, so agile you’ll never tag them, and so annoying they’ll leave you begging for the clean killing blow they're too reedy to actually fetch you. The glaring problem, though, is that if an opponent can ignore a blue player's tricks and actually land a few hits, said blue player is probably screwed.
Combine them, though... Combine them, and they shore up one another's weaknesses in a big way. Combine them, and you potentially have the most solid, strategic defense in the game. Suddenly you have all the draw you could want for your Approach of the Second Sun , your Sphere of Safety will have an Enchanted Evening , and you can actually, feasibly win with Azor's Elocutors ... which will probably see you dying alone, unloved, and undoubtedly quite pleased with yourself.
For today, we're discussing Blink/Flicker, Control (again), and the Miscellaneously Themey. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.
ETB effects are wonderful, wonderful things. You get a body, sometimes even a good solid one like the Sun Titan and some nice, tasty effect that hopefully makes said body only the icing on a fine, fine cake. The classic example would be Palinchron : pair it with something repeatable like Deadeye Navigator and you have infinite mana. Then you can Meteor Golem the table's collective psyche straight into the nearest mental ward. Or, if you really want to emotionally cripple someone, blink their commander whenever they try to attack, attach some voltrony wincon, or... well, anything.
With White providing the protection keyword, Blue shelling out unblockable, and flying sourced from both, this pairing inarguably has the best evasion. Brago may not have the muscle to kill someone as is, but there are some great options for fixing that. Not that you need to: if you have a board of flickerhappy boyz, Brago's a great pick for commanding your blinking battalion.
Upon reading this card you may feel a great disturbance in the force, as though millions of token decks cried out in terror and were suddenly detained. Ask yourself: how many permanents cost less than 4 mana in a game? Assuming you're not playing an entire meta of leafy green lunatics, the answer is "most." This was my wife's first deck. Lavinia had herself a Conjurer's Closet , or something like, most games. I was grateful when she switched to slivers.
I like this guy. I like spirits. Rewarding the blink life with a swarm of tokens and supporting a neat mechanic with a number of good cards, Ranar's a great choice for someone who wants it all.
Turtle up until you find your win, you spineless wart. Or, as Sun Tzu would say "Attack is the secret of defense; defense is the planning of an attack." Ghostly Prison AND Propaganda anyone? Nobody buys time like Azorius (blue extra turn shenannigans notwithstanding). The best spread of control options are tied up in these two colors, maintaining a proper hold on the battlefield to ensure you can, eventually, uninterruptedly, shamelessly legalese someone to death.
Simple. Direct. Rude. Terse? Resentful? Me? Absolutely. Do. Not. Want.
I have seen Gaddock Teeg a few times, to my discomfort. This feels like Teeg playing favorites. For someone labeled as a renegade, Lavinia certainly abides by this pairing's preference for smacking people in the kisser with a banhammer. Opponents can't cast anything large. Opponents can't cast anything free. Those fond of Izzet spellcasting combos must HATE this card. Hell, as someone who plays Rashmi, Eternities Crafter , I hate this card and haven't even seen it played.
Taking a step back from going wide, Gwafa reminds me of that scene in Robin Hood: Men in Tights where the sheriff tries to laugh his way though delivering bad news. "Your creature is worthless, haha. But you draw a card, hoho, isn't that nice? Hehe, aren't I nice?" Go to the darkest, dankest, smelliest hell, Gwafa.
Most of the removal tied to artifacts and enchantments works off of destroy effects, not exile, so if your focus isn't on commander-based synergies but rather your board state, Hanna may serve you well, especially considering how often tossing an artifact will get you a new one.
If you really want to flyspam, Kangee is a solid pick: blue-white has a whole mess of options to hose down the opponent with an airborne death swarm. Top marks if you manage to regularly play Dovescape and know the pleasure of watching your opponents try to process all their cool stuff turning into birds.
You like auras? Here you go. Avoid stuff like Reliquary Tower , overload your hand with goodies like Steel of the Godhead and All That Glitters , then gloat when you slap Bruna down and get everything you discarded into play without the bother of paying for it. Hell, put your auras on the creatures that tutored them. Bruna doesn't mind. She'll take them anyway, from anywhere. Thank God she doesn't have haste.
And, for my personal favorite...
This guy is a fantastic face to put on a political deck. Nobody wants to smash the guy who gives out free cards and life! At least, not until you find Mind Over Matter , or something like. You won't deck anyone thanks to this wascally wabbit's wording, but you'll have your entire deck in hand. That should be all, folks. The only reason Kwain doesn't have a deck in this house is because Rashmi and Pramikon got here first and stole all the good stuff.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Dimir!
5 months ago
This is definitely going to be an opinion-filled thread, but I'll throw my hat in.
I disagree wholeheartedly. In fact I'd go so far as to say Strixhaven is the only set I've been actually excited for in what feels like ages. Eldraine was somewhat exciting but before that... Dominaria? Again this is entirely subjective and I'm not here to tell anyone they're wrong about their opinion on a product. But I'm looking forward to Strixhaven.
Introduction to Annihilation is the worst example I could possibly think of to argue blurring the line between colors. Scour from Existence , Universal Solvent , Meteor Golem , Unstable Obelisk , Spine of Ish Sah , Colorless permanent removal is far from new or color warping. Most of the lessons, like Introduction to Prophecy , will mostly be inconsequential imo because, to be frank, they're bad. 3 for a Serum Visions ? Even mono-white isn't THAT desperate for draw.
WOTC is trying to force us into playing golgari lifegain
I'm stoked to finally get golgari lifegain support. If that's not your style, I get it, but I'm happy for it personally.
Galazeth Prismari feels like a case of catering to EDH. Adding red to your deck options and tapping artifacts for any color instead of blue feels like more of a sidegrade than a downgrade. We'll have to see how it does imo.
As for Beledros Witherbloom , a wise man once said of Prophet of Kruphix : If you think this card costs mana, you've been fooled. As for "This card may not be used in any infinite mana combo", actually it says "Flicker me". It's not in good colors for that, but I could see a BUG deck getting infinite mana out of this if they can find a way to supply the life. Deadeye Navigator says hi.
Release, experience, and hindsight will probably affect everyone's opinions on Strixhaven, as it has every set before it. So I generally try to take a "wait and see" approach, even if MTG doesn't have a great record for what I've waited for and seen recently imo.