Meteor Golem

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Rhadamanthus on Does Idris, Soul of the …

4 days ago

The window is closed. Because Idris' ability triggers when it enters the battlefield, by the time the trigger resolves it's too late for any ETBs it gains from the Imprint to also trigger from that event. But hey, if you exile Meteor Golem you have a 10/10, which is pretty cool.

Exxie97 on Does Idris, Soul of the …

4 days ago

When Idris enters and imprints an artifact with an ETB triggered ability (e.x. Meteor Golem), will that ability trigger as Idris has now gained that ability? Or is the window for ETB triggers already closed after Idris imprint has been put on the stack?

DrukenReaps on Druken Distortion

7 months ago

Saw the Eldrazi Unbound pre-con. Wish they'd made more than 10 new cards but looking at the deck overall I think it's a good start for someone who doesn't have a colorless deck. It'll give them a taste at least, still I'd wait for the price to drop. These pre-cons seem like they are too much for too little in general.

Obvious spoilers follow. New cards found at this link, thoughts below- https://www.mtggoldfish.com/articles/commander-masters-spoilers-july-20-eldrazi-support

Zhulodok, Void Gorger - Double Cascade is dumb powerful. I want to experiment with this one but might need to go more top heavy to really do that. Still as far as commanders go Kozzy is stronger.

Omarthis, Ghostfire Initiate - meh, I mean it's cool and opens a new deck design in colorless but not here.

Ugin's Mastery - I don't like manifest. I do think this is a strong card. The wording indicates that you could flip things that are not actually creatures. So if you manifest your land/artifact/whatever non-creature, attack with 6 power and flip it. Not sure what happens with sorceries/instants or if this is even intended to be read that way.

Skittering Cicada - Neat. Another Liberator, Urza's Battlethopter that I won't say no to. Possibly better with it growing so large after a single cast of any of the 6+ -ish cards.

Rise of the Eldrazi - I'll take win the game for 12 xD Okay not quite that good but when you're dropping the titans and take an extra turn too. Yes.

Flayer of Loyalties - Steal their commander and cause 10 commander damage to someone with it. I just see this as being hilarious. Someone thinks they have a turn or 2 and then they don't. Theft effects are generally just decent, this one pushes the concept a bit further.

Desecrate Reality - Sits at a pretty normal cost for removal in colorless along side Meteor Golem, Scour from Existence, and Spine of Ish Sah but it does more. The restriction of even and odd could be annoying but I think in general it will outdo those other options.

Darksteel Monolith - This has hints of busted. I look forward to Sculpting Steeling it.

Calamity of the Titans - Not as good as the one sided All is Dust but potentially nicer than other board wipe options in colorless. Exile is always great too, which All is Dust doesn't do so mayhaps better in select situations.

Abstruse Archaic - Double the cast triggers of every titan for 1 and a tap. Not to mention other solid colorless ETBs like meteor golem. Could be a little too limited to always be useful though so might not make it in over something that works without needing another card.

griffstick on griffstick

8 months ago

For sure haste would have been way over the top. He's busted as is. Being a repeatable Meteor Golem. I think the trample thing I did with hamamerhead was so cool. I was really pushing for a keyword to describe something that deals excess damage to its controller for a certain toughness like 4 and less but I couldn't think of anything clever. So when Jimmithee changed my card to make it sound better. Well it did only because what I was trying to think of wasn't exactly trample. However, it looks great with the way its worded and I will save my idea for another time. Perhaps even you could try to make it work.

It's a trigger like afflict

  • Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

So it could be called

  • Ram Through 3 (Whenever this creature becomes blocked, by a creature with toughness 3 or less defending player takes the excess damage the blocking creatures would receive.)

Or

  • clever name 3 (Whenever this creature becomes blocked, by a creature with toughness 3 or less defending player takes excess trample damage.)

  • clever name 3 (Whenever this creature becomes blocked, by a creature with toughness 3 or less this creature gains trample until the end of combat.)

SufferFromEDHD on The Little Brother of Eldrazi Titans

9 months ago

I know you already have the Plate... Hence why I said it was neat tech! I will be adding it to my future colorless commanders.

Erratic Portal won't set you behind? 1/4 of your deck is colorless creatures. That's a potential double cascade trigger once per turn. I misremembered the Eldrazi. They aren't ETB, they are "when cast".

Meteor Golem yes it is lackluster in stats but it offers precious removal to the colorless strategy. You are already running the few colorless removal spells. The double cascade trigger doesn't tip the scales in its favor?

Vedalken Orrery won't get the Zhulodok cascade trigger like the other Orrery but it is the OG flash speed.

SufferFromEDHD on The Little Brother of Eldrazi Titans

9 months ago

Deserted Temple!!!

Erratic Portal you are running some epic ETB, another Zhulodok cascade trigger and it can remove potential threats depending on opponents mana situation.

Meteor Golem speaking of good ETB. Worth a spot.

Defense Grid since you won't be interacting on opponents turns make it difficult for them to interact on yours.

Commander's Plate very neat tech!

Helnas on Omnath locus of mana (opinions needed)

9 months ago

i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.

id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker

For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn

for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds

For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath

some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).

non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures

Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck

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