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Format | Legality |
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Vanguard | Legal |
Vintage | Legal |
Meteor Golem
Artifact Creature — Golem
When this enters, destroy target nonland permanent an opponent controls.
Last_Laugh on Is Enchantment Destruction in Black …
1 month ago
wallisface you have to take into account that a LOT of black decks deal with graveyard shenanigans and enchantments like Rest in Peace and its ilk are extremely problematic... to the point Meteor Golem saw loads of play. 3 mana and 2 life is nothing.
To the OP's question. No, these 1 time effects on sorceries/instants are fine and if you're running it, you're already highly prioritizing removing problematic enchantments from your opponents. If they give black repeatable enchantment removal on an enchantment/artifact or even a creature then they've gone too far. (Granted Canoptek Tomb Sentinel offers just that for the right deck... /cough Marchesa, the Black Rose /cough)
GrimlockVIII on Simic Primal Surge Eldrazi. Help, please!
1 month ago
I can list some good pieces of removal in the form of permanents if you wish.
Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.
Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.
Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.
Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.
The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.
Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.
Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.
There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.
Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.
There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.
That's all I got for now, but good luck upgrading your deck!
Nunu312 on Blink Commander
1 month ago
When cutting cards, the question to ask isn't "is this card good enough", it's "will this card help me win the game".
Meteor Golem is good, but as you say, very expensive. 7 to destroy one permanent isn't worth it. Can you get the same effect for cheaper? Angel of Serenity is very similar in cost and effect, but can recurse parts of your combo as well as after blinking once or twice is almost total creature dominance. Similar with Runaway Boulder, it's expensive creature control, yes it works well with recursion, but if you can blink it enough to achieve dominance... you could be blinking something that will get you closer to victory instead.
Even Sun Titan, an incredibly powerful card... Doesn't actually help your deck win. It could get back Fiend Hunter or Wormfang Drake if they're dead, which is definitely good, but besides that, even if your combo is going the only way it could convert that to a win state is with Commander's Sphere or Mind Stone. Now... that may not be a sun titan problem, so much that it's that you aren't taking full potential of sun titan. If you swapped a land out for Flooded Strand, that combo is now Pay 1 Life: Put an Island or Plains (including non-basic land like Hallowed Fountain) into play. Cheating land into play is doubly good, because now your not going to draw that land. Fabled Passage is then the next best of the search land, but they all work with sun titan.
Biblioplex Assistant can get your spells back... but it's to the top of your library, so it's also chewing up a card draw. If you have unlimited access to the top of your library, you have probably already won and don't need those spells anymore.
Venser, Shaper Savant on the other hand... he's a reusable counter spell, only more versatile. He isn't going to be a key part of your combo, but when you're putting that last piece of the combo together... he's going to be there stopping anyone from interfering. On top of that he's board control when you need him and he's not even that expensive.
One thing that you're missing is cheap card draw. Wall of Omens being the standard. You can drop it early and it gets you one card closer to winning, and it's a blocker. There are a bunch of similar cards as well. More cards means you are closer to putting your combo together.
Interestingly, you can also drop anything that gives you unlimited hand size. It will never help you win the game, in fact, being able to discard something that might be recursable to the battlefield might help you. It's just not something you need to spend mana on.
Python_Snek on Blink Commander
2 months ago
I would really appreciate suggestions of what to cut. I'm looking at a few things.
Venser, Shaper Savant is one of them because it may be really difficult to bounce him at the correct time, and his effect returns cards to hand.
Meteor Golem is a seven drop. Big number.
Biblioplex Assistant it's basically just a worse Mnemonic Wall. On the other side, mnemonic wall is still one of the best cards in the deck because it goes infinite with 1 to 2 mana artifacts, and the same is true with biblioplex assistant.
MagicMarc on What commander should I run?
2 months ago
I want to recommend Emry, Lurker of the Loch. For many reasons I think this card makes an interesting and very synergistic commander choice
Her creature types are merfolk and wizard which are 2 tribes/groups with a lot of representation and card choices.
Her first ability mitigates commander tax and can make casting her very minimal at any point in the game.
Her second ability loads your graveyard with targets for her third ability
Her third ability can be extremely powerful when you cast artifacts from your graveyard.
Her last ability can lock down an opponent re-playing cards like Mindslaver over and over again. It can provide repeatable removal re-playing cards like Meteor Golem. It can also create repeatable tutoring using artifacts like Moonsilver Key or do fun things with Treasure Chest.
Or, you know, just bringing back from the graveyard stuff like Wurmcoil Engine or other powerful artifacts.
Rhadamanthus on Does Idris, Soul of the …
7 months ago
The window is closed. Because Idris' ability triggers when it enters the battlefield, by the time the trigger resolves it's too late for any ETBs it gains from the Imprint to also trigger from that event. But hey, if you exile Meteor Golem you have a 10/10, which is pretty cool.
Exxie97 on Does Idris, Soul of the …
7 months ago
When Idris enters and imprints an artifact with an ETB triggered ability (e.x. Meteor Golem), will that ability trigger as Idris has now gained that ability? Or is the window for ETB triggers already closed after Idris imprint has been put on the stack?
euqinU on What to add in my …
7 months ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
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