|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Bane of Progress
Creature — Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Bane of Progress Discussion
3 weeks ago
My meta is a 75% so Mindslicer can be devastating.
I just cut Bane of Progress from my deck .I have used it to slow down enemy decks by cutting mana rocks, but 6 mana as you said felt too much some times. It was a dead card sitting in my hand.
I know i need instant speed interaction but i want to be able to roll out Karador as early as possible to start gaining value. i will think of your suggestions though, i might go for Vivien, Champion of the Wilds / Yeva, Nature's Herald so i can covert all my creatures to instant speed answers.
Thanks for checking out my deck!
3 weeks ago
Bane of Progress is a good one. I'm finding that the most losses are handed to me by enchantment-based pillow/passive wins and artifact combos. If I can wipe those I usually can evade my way into dealing with creature presence.
1 month ago
I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".
The ability to cast ANY spell at flash, however, is something that every deck can take advantage of. By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good. At the end of opponent's turn? cast Phage the Untouchable , and respond to it with Supreme Verdict . Field wipes, phage resolves, untap & swing. Sure, it's an over-the-top example, but it does illastrate the point nicely. Hell, for ages I had a deck of "bad cards" just so I could run Barren Glory and respond to it with Kaervek's Spite . the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it. I think (or possibly just hope, but who knows) that wizards has discovered that Vedalken Orrery and Leyline of Anticipation aren't what people should have (it may be what they want, but that's another thing entirely). In war of the spark, we saw Vivien, Champion of the Wilds , Teferi, Time Raveler , and Emergence Zone , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect. Quicken , Scout's Warning , and Savage Summoning are all other good examples of this mechanic being used. Now, Wilderness Reclamation is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once. Honestly, the Isochron Scepter + Dramatic Reversal combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks. In a multi-player format, the difference between it and Seedborn Muse or Unwinding Clock is huge. Speaking of Unwinding Clock , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck. and in a format with Vandalblast , Bane of Progress , Shatterstorm , Nevinyrral's Disk , Akroma's Vengeance ...well, the list goes on. And since most people run Sol Ring (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.
anyway, just my two cents as a response.
1 month ago
This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.
To humor you though, here's what I'd probably run.
- The full suite of 1 drop mana dorks Arbor Elf Llanowar Elves Fyndhorn Elves Birds of Paradise etc. etc. and some big dorks like Priest of Titania
- Cards that let me put extra lands into play for more landfall triggers Sakura-Tribe Scout Skyshroud Ranger Azusa, Lost but Seeking Explore Exploration Burgeoning maybe even Walking Atlas
- Cards that let me turn lands into effects or otherwise graveyard the lands Sylvan Safekeeper Constant Mists Crop Rotation Elvish Reclaimer Edge of Autumn Lotus Field Forbidden Ritual Reprocess Harrow
- Cards that love lands entering battlefield or graveyard Terravore Titania, Protector of Argoth Avenger of Zendikar Rampaging Baloths Undergrowth Champion Lotus Cobra
- Symmetrical black land hate cards that I can break parity on with Gitrog draws and recursion Smallpox Pox Death Cloud Desolation
- Recursion effects for all these land sacs Life from the Loam Groundskeeper Crucible of Worlds Ramunap Excavator
- Cards that go with my board hate subtheme here Torment of Hailfire Oppression Necrogen Mists Bottomless Pit Bane of Progress Back to Nature Black Sun's Zenith Damnation Root Maze Caustic Caterpillar
- Finishers if you don't want to combo, like Beastmaster Ascension Genesis Wave Craterhoof Behemoth Overrun Overwhelming Stampede
And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.
1 month ago
My problem with Force of Vigor hasn’t been that it’s been ineffective or not good enough; my problem with Force has been that it’s been inconsistent to draw. While this is inevitable for essentially any card that isn’t a creature or land, the problem is that we run a lot of creature tutors, and running cards that aren’t tutor targets essentially relies on us drawing them at the right time. Additionally, ever since cutting Ulamog, I feel like I’ve lacked a tutorable card that has a lot of impact on boardstates where we’re behind; while I think that Ulamog is essentially too expensive of an effect, and that the card was part of a package to make Eye worth it, I think that Bane solves enough of these problems on paper to warrant testing.
Takermania on Kraj
1 month ago
So, I like the ramp. Definitely looks better and will allow you to play Kraj sooner. Let's talk about card draw. Fathom Mage is a must-have as you get to draw a card for free every time you put a +1/+1 counter on it. Sage of Fables is good as it lets you cash in your counters for cards. Not quite as good as Fathom mage, because you have to pay for the ability. Path of Discovery pulls double duty by giving your creatures counters AND smoothing out your draws Bred for the Hunt is also an effective and free source of card draw.
Moving onto getting counters on things and protecting them
Durable Handicraft and Retreat to Kazandu are great options for easy ways to get counters on things Hardened Scales can lead to some really silly things, though admittedly, it is a little pricey Sporeback Troll can save your team or specific creatures, assuming you have the mana Counterspells are also useful for stopping a boardwipe Glen Elendra Archmage is fantastic as putting a +1/+1 counter on it negates the -1/-1 it gets from persist, meaning you can just keep using the ability Mystic Snake and Frilled Mystic are also good options as they are creatures as well If you want to be mean, you could put in a Trygon Predator to help shut down artifacts and enchanments. Speaking of which, you might want to consider Bane of Progress for that purpose Overall its looking good though!
1 month ago
Without knowing what your goal with the deck is, it is hard to give advise.
And for a Meren deck it is hard not to suggest Spore Frog
1 month ago
Cards to consider:
- Saffi Eriksdotter - with a sac outlet, goes infinite
- Loyal Retainers - Pitch a legend to get this, reanimate, win?
- Bane of Progress - even tutorable with Recruiter!
- Evolutionary Leap - Sacrifice outlet for Larks, does a pretty good Fauna Shaman impression
- Ashnod's Altar / Phyrexian Altar - sacrifice outlet that generates mana
Bane of Progress occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
RG (Gruul): 1.2%