Bane of Progress
Creature — Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
|Have (3)||Forkbeard , , metalmagic|
|Want (6)||Instinctive , YOLOBLASTER , Cloudsleeper , PGleo86 , MDSW9 , goldfishxtracheddar|
Printings View all
|Commander Collection: Green (CC1)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Bane of Progress Discussion
1 week ago
Ashaya, Soul of the Wild could prove useful, and if you do you could replace dorks with 'untap land' effects so they double to create available blockers. Also Nykthos, Shrine to Nyx could be good with said land untappers too. There's also Bane of Progress and or Terastodon for removal options, also Apex Altisaur is another.
1 month ago
@ blacksh1ft: Wow, nice of you to catch that one :). I watched an epsode of the EDHRECcast recently about evaluating modal cards. They made a good point that modal cards aren’t really worth the extra cost if you are only using one mode. That is true I think for Garruk, Primal Hunter. Almost all of the time I use the draw ability. And only a very few times I make a token first. I have never used its ultimate ever. So I’m paying GGG for that draw effect when I can also run an instant version that only requires G, which might actually have a more relevant 2nd mode to boot! Can’t say yet which one is better, because I need a bunch or real games to get a feel for Return of the Wildspeaker in this deck. But I suspect the planeswalker card is not returning.
@ Profet93: Thanks for the compliment! I just like to write :). Getting those thoughts out there also gets me into conversations like this, which I really like. Are you also running a M&D list btw? Lets over your questions:
- Deserted Temple: I did consider this card, but I felt it was more at home in a deck that is focusing on untapping lands multiple times. So I’ve put in in another deck. Also, activating Gaea's Cradle 3 times using Mina and Denn, Wildborn is usually more than enough ;).
- Bane of Progress: this card is indeed a good contender for a sweeper. You are right that we can take the hit most of the time, while our opponents will probably be hit worse. I might add it someday, but not right now. Also, I’m not sure I would add it in place of Terastodon. I would agree though that Terastodon is one of the more awkward cards in the deck atm (I was really hoping they’d print a cards with “landfall - destroy target artifact or enchantment” but maybe that’s just too OP). I do like terastodon because it can answer 3 specific problems beyond artifacts and enchantments. Still, I will think about your suggestion. Might be a good swap in the end.
- Terror of the Peaks & Warstorm Surge: These cards feel very at home here :). They are really turning this deck into the thing I wanted to create more of the time. The’ve already turned Genesis Wave into an I-win-now card, and they are just really nice with all those token makers indeed. Especially Scute Swarm. Also, I'm not really trying to emphasize the going tall theme here. The cards that do care about power in this deck are already good with Mina and Denn, which is why I run them.
- Nissa, Vital Force & T&T: I’ve written a lot about why Nissa is not in this deck :D. Check my “Build Considerations” and “Why are you not running X” sections in the primer. T&T is also in that last section: I just don’t really like T&T and prefer not to win that way in this deck.
1 month ago
I just read your update. WOW, I really do love your descriptiveness! It's one of the things that I admire most about you as a deckbuilder. Have you considered Deserted Temple in place of Spikefield Hazard Flip/land? It can untap cradle, be used politically (has helped more than you would think, at least in my meta).
Why is Finale of Devastation under the "more lands" section? Perhaps I'm missing something obvious.
What is your meta like? I ask because I'm curious if you would consider swapping Terrastodon for Bane of Progress - Out of your 5 artifacts, top can save itself while compass turns into a land. The remaining artifacts, while helpful, are not crucial to your game plan. Your enchantments are a different story, but if you play against a lot of control, I figure it is worth considering. I see it is in your maybeboard.
How has the swap of adding in Terror of the Peaks and Warstorm surge been for you? Your deck seems to go tall and wide, mostly wide if I'm not mistaken. I can imagine it putting in serious work with something like Titania, Baloths, Scute
Nissa, Vital Force - Thoughts? It's ult is very easy to get, very powerful and relevant. It's +1 untaps cradle (albeit you probably wouldn't want to make it a creature unless you are going off that turn), makes strip mine/waste land a creature so if they threaten to remove Nissa you can blow up a land to make them suffer. Since it's an elemental it works with Angry Omnath. It can even make dark depths a creature (lol). It's -3 provides recursion for 75% of your deck. I find this card to be fun as I usually have a board with avenger + cradle, draw a bunch of cards into this, untap cradle, G-wave for the win.
Speaking of wins... Tooth and Nail? Albeit very expensive, might be worth considering. Avenger + Regal force is a fun time.
1 month ago
Cool, glad that I could help. :) Wow, I would like to test the list right now! The deck ramps so fast and it has so many possibilities to generate infinite mana (please put sword of Paruns back in).
Therefore you have to play Walking Ballista, because it's an important alternative wincon. outside of the combat step or they can be used as boardwipe / removal / pingengine. And since you added Cloudstone Curio, I can highly recommend Llanowar Visionary instead of Wood Elves, as you have ramp + draw in one card. It's good that you added Yisan, he's a fantastic toolbox, but to get the most out of him you'll need to form a cmc chain and unfortunately you're not currently playing cards with Yisan from a 4-CMC creature like Temur Sabertooth Regal Force (into >> Craterhoof Behemoth). Therefore, you should add at least 1-2x 5CMC and 6CMC cards each. Personally, I always found Somberwald Stag strong in my Yisan deck, because he's a Removal on a Stick which can be tutored (with Curio and Sabertooth, the whole thing can be worn out even more) or, as already mentioned, Ohran Frostfang...
I would use one of these combinations: Somberwald Stag + Woodland Bellower Or Ohran Frostfang + Kogla, the Titan Ape
So your tutor chain is complete, so you can easily turn an Elvish Mystic into a Craterhoof with Yisan (/ Pod)
Do you have Copperhorn Scout in the deck for an important reason? If not, I would cut him.
I'll probably make myself unpopular with the next suggestion, but I'd cut the Nyxbloom Ancient for Sword of the Paruns . I personally love Nyxbloom as a card (but in my Kruphix deck), but in this deck he isn't a combopiece and because of that he's a classic win-more card, because if you reach 7+ mana you should normally win in your next turns at worst. The ancient adds 3x mana, that's a lot but also often annoying for your opponents to see you calculating and infinite mana (with the sword) is just always better than 3x mana.
I would cut Autumn's Veil for Birthing Pod. Because Autumn's Veil isn't by far as good as his big brother. Autumn doesn't draw you a card, doesn't protect vs. Boardwipes or against non blue/black removal. In addition, you now have the new Allosaurus against counterspells in your deck, so I would rather play the Birthing Pod to provide redundancy together with Yisan and so that you can look for the right creatures.
1 month ago
Wow what a cool looking Primer. Solid deck, you did an absolutely great job! I'm a big Elf tribal fan, because Elves where my first deck ever.
Cool cards that I personally enjoyed playing:
- Vivien, Monsters' Advocate = best green planeswalker atm! Cut Yeva and a Forest for Vivien and one/two of the following lands:
- Emergence Zone / Winding Canyons = instead of some Forests
- Sylvan Messenger / Collected Company / Lead the Stampede = much needed carddraw
- Survival of the Fittest / Birthing Pod / Yisan, the Wanderer Bard = best green Tutor-engines
- Ohran Frostfang / Runic Armasaur = really solid carddraw (/Rishkar's Expertise / Return of the Wildspeaker)
- Bane of Progress / Lignify / Song of the Dryads = very good green removal
- Isolated Watchtower / Terrain Generator / Path of Ancestry = cool lands you should consider instead of forests
- Aether Vial + enough draw can snowball really fast
- Cloudstone Curio = an insane combo piece/enabler, especially with: Aluren or Concordant Crossroads
This deck looks already pretty strong, if you want to play on a cEDH table, you just should do some small adjustments:
- Allosaurus Shepherd / Destiny Spinner = instead of the Herald
- Null Rod + Collector Ouphe!!
- Mana Crypt!!
- Chrome Mox / Mox Diamond
- Gemstone Caverns / Ancient Tomb
- Damping Sphere / Thorn of Amethyst = to stop storm decks and slow down other decks
- Sylvan Scrying = to tutor for Cradle or Cavern
- Carpet of Flowers/Wild Growth/Utopia Sprawl
I played elves in almost every format and cool combo from modern was: Cloudstone Curio + Heritage Druid + Nettle Sentinel = infinite mana or with something like Elvish Visionary or Beast Whisperer you can also draw your entire deck if you want
1 month ago
Okay, sorry for the delay. Was in the middle of a move.
So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.
As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.
Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)
2 months ago
The full contents of Commander Collection: Green have been revealed, as seen, here!
The cards are:
I am slightly displeased at the inclusion of Command Tower and Sol Ring, because they have already been reprinted numerous times, but the new artwork on each of them is very nice, and, perhaps, a foil sol ring will now be affordable!
I also am very pleased that WotC finally reprinted Worldly Tutor, which was long overdue for a reprint, and I imagine that it shall now be far less expensive, and the same can be said for the further reprint of Sylvan Library, which is still expensive, despite having been reprinted several times in recent years.
I also very much like the new artwork on Seedborn Muse, so I shall hope that it is not too expensive, so that I may put it into my decks.
Overall, I am very pleased with this set, and I do hope that it leads to further installments in the Commander Collection series.
What does everyone else say about this? Are you impressed with this set?
2 months ago
sopcich04 Yo! So sorry for the late response, haven't been on tapped out to often and been streaming a bit more lately!
But yes this deck was definitely built with multiplayer in mind, if you are going more in the 1v1 aspect you would be running a different suite of enchantments and also more creatures that would be hard hitting!
MagicBr3w81, what Inkmoth is pretty much correct. Rafiq is definitely a fun commander to switch into, what I would suggest to run in addition to Rafiq would be cards like Qasali Pridemage, Noble Hierarch, as well as Sublime Archangel (personal favorite card). What Rafiq does is that he hits hard and threatens more of a 2 shot or heck even ohko. Solid commander for more aggro play, I just like Tuvasa more as it is CA in the command zone.
Inkmoth appreciate ya buddy glad to see ya!