Bane of Progress

Bane of Progress

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

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Trade

Have (3) Forkbeard , Azdranax , metalmagic
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Legality

Format Legality
Leviathan Legal
Vintage Legal
Custom Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Duel Commander Legal
Highlander Legal
1v1 Commander Legal
2019-10-04 Legal
Tiny Leaders Legal

Bane of Progress occurrence in decks from the last year

Latest Decks as Commander

Bane of Progress Discussion

GhostChieftain on Court of Grace, the best …

1 month ago

Yeah, bad take. One could argue that in the case of a Bane of Progress being played that you are likely to lose the monarch and you are just fueling your opponent if the example switched Sylvan Library for Court of Grace. Sylvan Library is 99 times out of 100 better than court.

channelfireball12345 on Court of Grace, the best …

1 month ago

Peligrad - LOL I'm sorry but that's just ridiculous. In your example, the card itself did not 'do nothing' on its own; its impact was simply mitigated on account of external circumstances. Those two are nowhere near the same thing. In a sense, your Sylvan Library would have an impact on the board because it further compelled the Bane of Progress player to expend their removal. By your logic, every single card in the game is made worse by the fact that it can in some manner or another be interacted with.

After this latest comment of yours I'm starting to think that you're approaching troll territory here. Reznorboy was right about you.

Peligrad on Court of Grace, the best …

1 month ago

You play it and then they play Bane of Progress prior to your next upkeep.

Omniscience_is_life on Court of Grace, the best …

1 month ago

Peligrad I think it's important to count up just how many cards Court of Grace will draw you over the course of a game... let's imagine you get the Court by T4. Good start, not impossible by any means. Let's also say we choose to cast it over Solemn Simulacrum, Smothering Tithe, or Alms Collector--or even a three-drop like Burnished Hart, or Generous Gift. All that said, let's go with that we cast CoG on T4. We draw one card off it. Move to T5, people have likely stopped ramping (in a typical EDH game) and are now building value engines: such as Thassa, Deep-Dwelling and Mulldrifter. You are now drawing 1 (maybe) card to that players' 2, and you have a target on your back because of your flyers. T6, what's that? Austere Command, Bane of Progress, Cleansing Nova, Tranquility, Child of Alara, or Nevinyrral's Disk? Darn!

Optimator on Giant's Deck

2 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

SimicVisionRy on Sakashima, of a thousand faces …

2 months ago

Ok, that clears up the pond much more, thank you.

In that case, some strictly good copy/clone targets include:

  1. Biovisionary: Simply giggily. No explanation necessary.
  2. Sphinx Ambassador: Being able to straight up steal creatures from your opponents' libraries for guessing a random creature is fun!
  3. Woodland Bellower & Fierce Empath: They grab each other, and can grab other creatures! Great for a more "toolbox" utility to your deck!
  4. Temur Sabertooth & Kogla, the Titan Ape: Stuck with a clone that is just not good enough? Well, these two beasties can reset those etb's!
  5. Deadeye Navigator & Peregrine Drake: Yes, of course, they combo. yay. However separately, they can be quite useful. Being able to reset Clone targets is always useful to have in the pocket. With the P Drake, you can net mana depending on the clone being used!
  6. Tishana, Voice of Thunder: She isn't the most mana effective way of drawing cards per se, but the value you can get off of her ETB is just bonkers.
  7. Frilled Mystic, Mystic Snake, & Venser, Shaper Savant: Beyond being just some nice control on a creature body, Venser can get around those sticky "Cannot be countered" spells!
  8. Bane of Progress & Reclamation Sage: Simply lovely Enchantment and artifact removal!
  9. Meteor Golem: need to blow up anything? Golem boi can handle that. (Insert Staples button here)

Let me know if any of these help at all!

JANKYARD_DOG on Ghalta, Primal Hunger: TYRANNOSAURS IN F-14s!!

2 months ago

Ashaya, Soul of the Wild could prove useful, and if you do you could replace dorks with 'untap land' effects so they double to create available blockers. Also Nykthos, Shrine to Nyx could be good with said land untappers too. There's also Bane of Progress and or Terastodon for removal options, also Apex Altisaur is another.

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