Bane of Progress

Bane of Progress

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Latest Decks as Commander

Bane of Progress Discussion

Tzefick on Critical Banishment

2 weeks ago

I really like the idea of more colors getting access to interact with the stack and I really think White is a good color to add some additional design space. Obviously it cannot get on par with blue so it needs some additional conditions or costs associated to get this effect.

I think this is a very good example to fit that space. Nice work.

Just a side note, for the sake of reducing word count could it be written as "... costs less for each spell cast and each ability activated by your opponents this turn." ?

I get the point in being specific about only caring about your opponents' actions but I think it would be consciously misinterpretation of the above line to think it isn't specifically for your opponents' actions.

Why is white a good fit? (wall of text) Show

plakjekaas on Using the graveyard as a …

3 weeks ago

MTGesus90X true, but the best removal in multiplayer is mass removal. I've played plenty games where my board got wiped over and over again, even when I wasn't the threat. You'll want your Dryad of the Ilysian Grove, that you play for a Valakut, the Molten Pinnacle combo you're not close to assembling yet, back even if it dies to a Bane of Progress that was played to answer a Sigil of the Empty Throne that wasn't yours.

plakjekaas on Help with new Galea deck

1 month ago

There's not much recursion in your deck. When someone plays an overloaded Vandalblast, there's only Teferi's Protection in your deck to deal with it, and you'd need it in your hand with 3 open mana.

Buried Ruin, Creeping Renaissance, Bala Ged Recovery  Flip or even just Eternal Witness would probably go a long way in staying relevant after a Bane of Progress hits the table.

Havok.Bane on Trouble with Helix Pinnacle...

1 month ago

So a friend of mine whom I play commander with frequently loves the card Helix Pinnacle. Now normally it's shroud isn't too much of a problem, so long as I use something like Bane of Progress, but when I'm playing my enchantment deck I don't want to be forced to wipe out all of my own enchantments just to take out his singular card...

So my question is does anyone have any card suggestions to somehow get around Helix Pinnacle's shroud and get rid of the thing?

CaptainKidd on What are people's thoughts on …

1 month ago

To me the social contract isnt needed. The only thing I could think of that I wouldnt be okay with is a stax deck with no win con. In my opinion the social contract disrupts the colour pie and its self balancing. IE. Banning land destruction because you play green, but you run Bane of Progress blowing up everyone elses ramp.

Kamerot on Om Nom Trample

1 month ago

Bane of Progress is a solid card. I run it in my animar deck, and it has always done well. Terastodon is great if you're on a budget. At 8 cmc, it's not usually hitting the battlefield early game, but hits 3 targets, so it balances itself.

blpace on Om Nom Trample

1 month ago

Kamerot What are your thoughts on the following for removal: Bane of Progress and Terastodon

multimedia on Omnath Elemental Tribal

3 months ago

Hey, for a first deck this is well done on a budget. Nice Foothills Expedition :)

Ask yourself do you need Elemental tribal with Omnath? My advice will hopefully give you ideas of how you can make upgrades with Omnath by getting away from the tribal theme. Omnath by himself is an Elemental engine, creating Elementals with landfall. Focus more on ramp and landfall for Omnath as your main source of Elementals, not other Elemental creatures.

The cards you cast before Omnath should help you to cast Omnath which will do a lot more for gameplay then casting some Elementals before him. Still play some Elementals such as Ashaya, Soul of the Wild and Bane of Progress , but play these because they're good cards not because they're Elementals. Elementals such as Creeping Trailblazer and Lavakin Brawler aren't good enough even with Elemental synergy.

Cards in the early game you want to cast are ramp.

Lotus Cobra , Tireless Provisioner and Stone-Seeder Hierophant are important budget cards because of landfall which makes them combo with Perilous Forays + Omnath to repeatedly pay for the sac activation of Forays.

Ramunap Excavator , Mina and Denn, Wildborn and Moraug, Fury of Akoum are good budget support cards who are not Elementals; they're support comes from interactions with lands. Excavator lets you play lands from your graveyard which is excellent with Fetch lands for landfall: Foothills, Passage, Wilds, Expanse, Myriad Landscape , Naya Panorama , Jund Panorama . Excavator makes cards that make you sac a land when you cast them better since you can then play the land you saced from your graveyard. Excavator is also good with Valakut Exploration which is landfall for card advantage or damage to all opponents.

Wildborn lets you play another land on your turn and it also has an ability to bounce a land you control to give Omnath trample. Moraug can be a win condition with landfall giving you extra combat steps to attack with Omnath and 5/5 Elementals. You get an extra combat step after a main phase for each landfall trigger.

If you're interested in these suggestions then I offer more advice. Good luck with your deck.

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