Syr Konrad, the Grim

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature is put into the graveyard from anywhere or leaves the graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

: Each player puts the top card of their library into their graveyard.

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Trade

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Historic Legal
Vintage Legal
Casual Legal
Highlander Legal
Pre-release Legal
Legacy Legal
Standard Legal
Brawl Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Arena Legal
Duel Commander Legal
Penny Dreadful Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal

Syr Konrad, the Grim Discussion

Kamerot on Nekusar' s Group Hug of Death

5 hours ago

Thank you for all the great suggestions and the link to your deck. I will check it out. Of the clone suggestions, Spark Double may see a spot because it can copy planeswalkers. I run Phyrexian Metamorph and Clever Impersonator mostly because of their ability to copy noncreature permanents.

Surly Badgersaur and Syr Konrad, the Grim are both interesting and I'll have to check them out.

Obosh, the Preypiercer is one I'm wanting to add, I just haven't taken the time to sit down and math out all my cmc's to see if it's worth it or not.

Thanks again for the suggestions!

mi37516 on Nekusar' s Group Hug of Death

8 hours ago

I love your deck, and here's some ideas for you to consider. Here's my version of a very similar deck if you'd like some additional ideas. Nekusar, the Mindrazer

Why not additional commanders, since you already have some clones, these ones get around the legendary rule. Spark Double Sakashima the Impostor.

If you'd like some crazy adds for discard pain, consider Surly Badgersaur Syr Konrad, the Grim

Obosh, the Preypiercer has been fun in my deck (not a companion), but I'm not sure if you have enough odd CMC cards.

Hopefully these help. :)

Bazzul on One card combo Demonlord Belzenlok

1 week ago

CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death

I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.

I would swap the following cards for your combo:

OUT (7 cards):

1x Cinderhaze Wretch 1x Endling 1x Lotus Guardian 1x Makeshift Mannequin 1x Necrotic Ooze 1x Skithiryx, the Blight Dragon 1x Syr Konrad, the Grim

IN (5 cards):

1x Bone Miser 1x Nightmare Void 1x Extra Shuffler 1x Ever After (extra attempt) 1x Living Death (extra attempt)

I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.

Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!

Thanks for the innovative approach!

faithfactor619 on Power in the sac

1 week ago

So the biggest thing I see if lack of things to sacrifice... Namely: tokens, because you don't want to be tossing your real creatures into Ye old Graveyard. So let's try to find some token making things for you....

  1. There isn't much for Anax, Hardened in the Forge to be pumped up by in red devotion, so let's trade him out for one of the classic Goblin makers.. Let's pick Krenko, Mob Boss and Thornbite Staff... this should allow for an infinite amount of goblins..... I'll explain below.
  2. Remove Diregraf Captain, Fallen Shinobi, and Bloodsoaked Champion- they don't seem to added much.
  3. Add in Syr Konrad, the Grim, Zulaport Cutthroat, and Vindictive Vampire to have more stuff happen when things die.
  4. Trade out Dreadhorde Invasion for Bastion of Remembrance for one last death trigger addition before we go back to tokens...
  5. I'd say.. remove Ogre Slumlord, Scampering Scorcher, and Infernal Offering.
  6. Let's add Rite of Replication to make copies of anything useful on the board, and.. oh hell, let's add Krenko, Tin Street Kingpin... is that 100 cards again.. I think so

This should create more tokens for sacrificing and also add some more benefits when things do die, and they will die. I would also recommend Altar of Dementia as an additional sac outlet... Izzet Signet can be dropped for this addition.

For infinite Goblins.. Get ANY sacrifice outlet on the board, I don't care which one, just do it, and get Krenko, Mob Boss out also and ready to be tapped. Equip Thornbite Staff to Krenko... Tap him to make some goblins (maybe just one or two, that's okay). Now you can sacrifice that Goblin Token, which dies and triggers the second ability of Thornbite Staff (Whenever a creatures dies, Untap equipped creature).. now you can Tap Krenko again making more goblins... and hey.. sacrifice a token again to create more goblins... triggering the Staff AGAIN! As long as there is some other death triggers on the board, you should be able to drain the table and/or pump Thraximundar to an unreasonable size and kill someone.

Thank you for coming to my TedTalk.

Bazzul on One card combo Demonlord Belzenlok

2 weeks ago

CyborgAeon Thank you for your post! It's indeed a very interesting idea... It's very similar to the The Gitrog Monster cEDH combo with dredge, I think the combo is better explained by paraphrasing the description from the Gitrog primer (https://tappedout.net/mtg-decks/gitrog-land-combo/)

With Bone Miser and a "discard outlet" (Skirge Familiar) on the battlefield and a Nightmare Void in our hand, we first discard two shufflers ( Kozilek, Butcher of Truth + Dread for example) to gain 2 black mana (Skirge Familiar). They are both shuffled into the deck. Then we discard Nightmare Void to the outlet to gain 1 black mana (Skirge Familiar). Nightmare Void hits the graveyard, causing Bone Miser's "Whenever you discard a noncreature, nonland card, draw a card." When this trigger resolves, we replace the draw with a dredge, getting Nightmare Void back to our hand and milling two cards in the process. If we run at least two shufflers ( Kozilek, Butcher of Truth + Dread for example) we are always guaranteed to have at least 2 cards on top of our deck, which allows the Dredge trigger to always to happen when we discard Nightmare Void. Thus, we can discard Nightmare Void infinite times through Skirge Familiar and gain infinite black mana. We can finish the game with any finisher (for example Syr Konrad, the Grim).

In other words, the win con becomes: Have both Skirge Familiar and Bone Miser on the field and Nightmare Void in our hand. In my experience playing this deck you rarely win the turn you cast Belz because you usually get interrupted (by countermagic for example). Thus, you always need a plan to try to combo off in the next turns… Here Living Death, Ever After and Twilight's Call can provide combo recursion.

Because you need a discard outlet (Skirge Familiar) you are not immune to Cursed Totem but you are indeed immune to Damping Matrix specifically. This is a small advantage over the Necroozy combo.

However, the main advantage from the Necrotic Ooze combo is that creature removal is virtually ineffective (because you can restart the loop on top of any interaction). This combo is vulnerable because when the Nightmare Void trigger is on the stack opponents can cast creature removal such as Path of Exile. This is the reason why I swapped it over the Mike-Trike combo.

I do like the fact it requires less cards and I will add the cards to the maybeboard, however I still think it’s better to run the Necrotic Ooze combo for it’s resilience (in spite of the extra damage taken for requiring more cards).

SlayerK113 on Freedom by Death (K'rrik EDH)

2 weeks ago

Archfiend of Spite or Syr Konrad, the Grim are along similar lines and have good death themes.

SQUID-MAGIC on $15 Dredge

2 weeks ago

A card you might want to consider is Mindwrack Harpy for the self-Mill section in Budget. A card that would fit amazing in there with all of those creatures, death triggers and destruction is Syr Konrad, the Grim. Overall a great deck, pretty nice build!

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