Syr Konrad, the Grim
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature is put into the graveyard from anywhere or leaves the graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

: Each player mills a card. (To mill a card, put the top card of your library into your graveyard.)

Recommendations View more recommendations

Housegheist on Sheoldred, Queen of Swamps

3 days ago

Syr Konrad, the Grim would be pleased to see all that mana…

Infernalshell on Inflicting Pain and Everlasting Bloodshed

1 week ago

Profet93 these are great suggestions, especially the lockout pieces in black since those are cards I'd never thought of using (or even really heard of before) and that'll protect my board pretty nicely. I also didn't realize there was a baby Cabal Coffers out there so that'll be an immediate include over Mortuary Mire or Grasping Dunes and Thespian's Stage will likely replace the other one since that'll give me access to better ramp.

The wincon(s) at this moment is either through combat damage or through sacrifice synergies with Syr Konrad, the Grim, Vein Ripper, and/or Zulaport Cutthroat and as a last resort Skithiryx, the Blight Dragon will help close out some games too. I toyed with the idea of Chain of Smog + Professor Onyx for an alternate wincon but that felt like it would be too close to cEDH for my pod since we generally don't play combos that are less than 3 cards.

IHATENAMES on They're in the walls

2 weeks ago

Tbh amazing deck the synergiesis awesome. If I were to suggest anything i dont think i can follow the synergy as well but here is a few ideas.

Crypt of Agadeem good land in self mill

Syr Konrad, the Grim works well with the self mill put back on top of library theme.

Dread Return or perhaps Natural Order to make your insect tokens become something better.

Skullclamp card draw w/tokens

Some new cards are really good here!!!

Insidious Roots tokens ramp 2nd crypotolith rites kinda

Amzu, Swarm's Hunger insect have menace + more sometimes

Haywire Mite Removal on a creature

Out of the Tombs self mill + don't die from decking most of the time

Happy brewing

Kcin on Tergrid, God of Fright

3 weeks ago

Syr Konrad, the Grim for extra spice and value

Anowon, the Ruin Sage just to be that guy that forces the sacrifice to continue.

Dalcron on Shirei of the Weak

1 month ago

How do you feel about Syr Konrad, the Grim over Krav, the Unredeemed?

SabbothDLOA on Killing with (Konrad)

1 month ago

Limited Combo: Fielded Syr Konrad, the Grim & Carrion Feeder then cycle Gravecrawler. Syr Konrad will do damage as Gravecrawler is summoned from the graveyard by it's own ability, and do damage again as Carrion Feeder selects Gravecrawler as a sacrifice to make Carrion Feeder stronger... you are only limited by the number of mana available, but you use to gain a +1/+1 and do 2 damage.

luizfpa on Skitter Budget Rats

1 month ago

The deck looks good for casual play, though you should consider removing most or all of the Rat Colonies. Since you do not have most of the high-sinergy cards, such as Thrumming Stone, maybe your deck would benefit from more of the utility rats and rats with deathtouch or other form of evasion. For exemple, if I were you, I'd include Tangled Colony as it turns Crypt Rats (already in your deck) into a really uneven boardwipe.

Also, it is important to remember that any shapeshifter with "changeling" is also a rat and there are some good black ones with deathtouch or unblockable.

If you want to up the discard angle, you may include Locust Miser and Nezumi Bone-Reader. This last one goes great together with cards such as Syr Konrad, the Grim. Keeping the oponent's hands in check is a good way to build your boardstate without disruption.

Finally, the deck could benefit of more anthem effects, such as Bad Moon or Coat of Arms, and enchantment removal, such as Debt to the Kami or Bone Shards. Unfortunatelly, black does not have reliable ways for dealing with artifacts.

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