Woodfall Primus

Woodfall Primus

Creature — Treefolk Shaman


When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Have (2) Azdranax , Forkbeard
Want (2) Silvercloud , woundeddragon32

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Modern Masters (MMA) Rare
Shadowmoor (SHM) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Woodfall Primus Discussion

enpc on Mono green

1 week ago

DO you know who you want as your commander? This might help dictate the line of the deck. Because for a landfall list, if you're running Titania, Protector of Argoth as your commander, your deck will look very different to Azusa, Lost but Seeking. And these are both landfall commanders.

But if you're playing Yisan, the Wanderer Bard, you probably don't want a huge amount of high end creatures like Woodfall Primus (who is ok but not a staple). You might only end up running one eight drop which is Craterhoof Behemoth.

And then there's elves, which produce a bunch of mana but is completely different again.

Bababad on Story Time in the Bouncalot Fungeon (PRIMER)

4 weeks ago

mostly just because I wanted more space for options/better midgame topdecks in this case Cultivategot the slot because it fits into spell loops perfectly.

my meta hates on mana rocks hard, so much so that keeping a hand just for Sol Ring can end up biting you. Whereas land acceleration is a touch safer because house rule is no true MLD outside of Sunder, Keldon Firebombers and Woodfall Primus loops because it requires setup.

Sol Ring is still a perfectly fine choice if your friends arent rude:)

StopShot on What are the top two …

1 month ago

I can see the merits of running Rune of Protection: Red but I feel like the second best or stronger is Rune of Protection: White. Prevention of damage can bypass shroud and hexproof creatures and white specializes in Lightning Greaves//Swiftfoot Boots and tutoring those cards with Steelshaper's Gift, Stoneforge Mystic, Open the Armory, etc. which Rune of Protection: White heavily turns off a lot of voltron-style decks. It's also incredible at turning off a lot of other hard to remove EDH generals such as Avacyn, Angel of Hope, Zetalpa, Primal Dawn, Akroma, Angel of Wrath, Bruna, Light of Alabaster, Sigarda, Host of Herons, Zur the Enchanter, Uril, the Miststalker, Narset, Enlightened Master and Zurgo Helmsmasher. Those generals may be more niche of a damage source than red or green, but that's where the cycling is helpful whereas spot removal can be more effective at dealing with the red and green damage sources.

Rune of Protection: Green I think may be a bit over-valued as the color green I think is a little too good at artifact/enchantment removal, especially when it comes to stapling that effect on their own creatures such as Acidic Slime, Bane of Progress, Caustic Caterpillar, Gemrazer, Reclamation Sage, Sawtusk Demolisher, Trygon Predator, Terastodon, Woodfall Primus. I feel like green could easily remove the rune before you could get much value out of it and that you'd be better off sticking to spot removal. I know white also has enchantment removal but their removal spells I find to be less practical and as efficient as green meaning you wouldn't find as much enchantment removal in a white deck as you would a green deck.

LimbicCircus on Copy that, Copycat!

1 month ago

NoSoyYucateco Okay this is a better idea of what I'm thinking. If there are any suggestions you mentioned that I didn't address. my apologies. It's been a long week haha. I need to cut 8 cards. That being said, I am concerned about my removal, draw, ramp balance. And if possible, I'd like to try and work in any combination of Woodfall Primus, Brutalizer Exarch, and Avenger of Zendikar. Right now, I have Seedborn Muse in there and wanted to get your opinion on it. My thought was to get multiple uses out of Mimic Vat and Kiki-Jiki, Mirror Breaker in a single turn cycle, but now that I'm thinking about it, that might not be such a good use of a slot. Mirrorwing Dragon is in there, but I might sideboard it. It just seemed like a neat idea to target it with Cackling Counterpart or Twinflame, lol.

Reznorboy on Is running a powerful commander …

2 months ago

It's a very complicated subject as to whether a weak or strong commander is optimal for that exact reason.

It's very situation dependent.

Usually, it's optimal (from my experience) to attempt to compromise some style points, and instead focus on this: finding the most outlandish, weird, bad, garbage looking commander you can find, that is also incredibly strong. It's about appearance. If you present yourself as not a threat, but are, and wait until it is the right time to strike, and then quickly switch to a different deck the next game, and then play with different people after that, you will find the most success.

For example, Melira, Sylvok Outcast appears as though infect gives you a mighty heebie-jeebies and you are deathly afraid of it and yet you are playing that when no one else is playing infect. They think, "this person has no idea how this game works". However, instead, what you are actually doing is playing cards like Woodfall Primus so that you can blow up stuff literally at no cost.

For your predicament, I'd probably choose... Doran, the Siege Tower. Again, "What the heck?! Why is this person playing this!" You could make a stax deck that grinds the game to a halt, messes with their ability to do combat, which becomes more important in these types of scenarios, and win.

epajula on PROSSH over everything PRIMER (2nd Prossh deck)

2 months ago

You know have Vindictive Vampire, and Bastion of Remembrance as extra aristocrat piece. Have you considered Mikaeus, the Unhallowed? He combos off with Walking Ballista, Woodfall Primus, Triskelion, and Murderous Redcap. Also has excellent synergy with Kokusho, the Evening Star, which is also just a general "good-stuff" card that can keep you in the game. Other just great synergy cards I recommend are Growing Rites of Itlimoc  Flip, and Phyrexian Tower. Vivien, Monsters' Advocate can outright win games if you are able to keep her for a turn with Prossh into Purphoros.

Check out my list at My Dragon Ate My Homework, and Everything Else.

Vash13 on Meren's So Damn Good in the Sac

2 months ago

Glad to hear you like that, if I may be so bold I have a couple more suggestions, I notice you have mikaeus about no Triskelion, those two go infinite and can murder a whole table, then since you have jarad you can add Phyrexian Devourer to stack him with enough counters and sac to once again kill a whole table, then with those two in the deck you can add a Necrotic Ooze to do those combos anytime those pieces are in your grave, I often win with the ooze and fauna shaman by cycling combo pieces into grave from my hand then playing the ooze for the win, I would remove Shadowborn Demon, runescared-demon, and Thief of Blood mainly cause they are all super expensive cmcs wise and arnt winning you the game, then since I'm on this kick (lol) I notice you have the puppeteer with Melira, Sylvok Outcast he can be cycled infinitely, and with a Woodfall Primus you can clear a whole table lands and all, then I'd swap the dead bridge for Necropotence cause it belongs in every deck that runs black, I'm on a break at work so let me think a little and I'll suggest what to remove for the last two creatures, gotta think about that one, hope you like these as well :)

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