Creature — Treefolk Shaman
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|Have (4)||Forkbeard , , lorddarkstar , Thunderbeard|
Combos Browse all
- Phyrexian Altar + Woodfall Primus + Zameck Guildmage
- Blasting Station + Mikaeus, the Unhallowed + Woodfall Primus
- Ashnod's Altar + Mikaeus, the Unhallowed + Woodfall Primus
- Renata, Called to the Hunt + Viscera Seer + Woodfall Primus
- Carrion Feeder + Renata, Called to the Hunt + Woodfall Primus
- Blasting Station + Renata, Called to the Hunt + Woodfall Primus
- Altar of Dementia + Renata, Called to the Hunt + Woodfall Primus
- Phyrexian Altar + Renata, Called to the Hunt + Woodfall Primus
- Ashnod's Altar + Renata, Called to the Hunt + Woodfall Primus
- Juniper Order Ranger + Viscera Seer + Woodfall Primus
|Commander / EDH||Legal|
Woodfall Primus occurrence in decks from the last year
Latest Decks as Commander
Woodfall Primus Discussion
4 days ago
Undergrowth Champion because he is also very VERY resilient in this deck
Dense Foliage is great protection for your creatures, but you'd have to see if this card has will interfere with any creatures that "move" or have "graft" like abilities, be aware that this card is symmetrical with the whole board however and not just your side, in that case i'd recommend Asceticism
to help your creatures get through as well, consider Bellowing Tanglewurm
3 weeks ago
I got excited and missed a few very minor details.
Should read 243 on lands and 244 on single-source rocks.
3 weeks ago
Okay that combo sounds spicy! I'd love to learn it so I can playtest against your deck sometime.
Combos in my Kinnan deck!
Firstly, it's very important to get an opening hand with multiple manarocks and one or two lands. You can usually drag out your turns and be unassuming if you even take a one-land hand, as all you need are 2 lands to win the game. Truth be told, you can win the game with 0 lands if you get a Mana Crypt or even if you junk a land for a Mox Diamond into a Sol Ring . Either way, your goal is to land Kinnan, Bonder Prodigy on turn 2 with lands, allowing you to tap your rock for 2x mana to play a second rock.
For example, I love opening with a fetch land into Rimewood Falls as it's the only land that is forced to enter tapped in my deck. Then I can play a basic, tutor out Breeding Pool and shock it, or tutor out a Tropical Island . Seriously, T1 Rimewood Falls is an amazing start for the deck.
But again, you can drag the deck out to turn 3, turn 5, even turn 7. If opponent's see you doing nothing and failing to produce anything, they generally lay off you. Either way, your goal is to get one or two rocks out before Kinnan.
For example, suppose you have a Forest and an Island in play and you were fortunate enough to land a turn 1 Sol Ring . Kinnan turns your Sol Ring into which you can now spend into a Simic Keyrune which now pays for an Arcane Signet with which you can now pass the turn. And now you've got 9 mana sitting on the field when you untap on turn 3. That's some serious power. That's how you ramp into the Skyclave Relic or The Great Henge or Thran Dynamo super quickly.
Regardless, onto combos!
Brutalizer Exarch is the unsung hero of the deck. He ETBs and tutors out to the top of the deck. You want to find Deadeye Navigator . Wheel Kinnan - more on that in a moment - and pop DN into play. Deadeye now Soulbonds with Brutalizer.
Blink Brutalizer. Tutor out Nyxbloom Ancient and wheel into play. You've now used 16 mana, but you can easily have 21+ mana in play so don't worry about this.
It is very, very important not to tap out. You never want to tap out with Kinnan. Only put 7 mana in at once. If you have 16 mana you can produce, only produce 7 of it.
It is also incredibly important to never, under any circumstances, dump all mana into Kinnan at once. If you do, you'll fail. If I have 21 mana, that's 3x activations. If I announce I'm putting three activations on the stack and he's hit with a Path to Exile , I am absolutely screwed for the turn. However, if I announce I am putting 1x activation in, my opponent may still respond for the Path to Exile but I can now say "In response, taps rocks I activate Kinnan, Bonder Prodigy "
Now, even if Kinnan dies or is exiled, I at least got SOMETHING. In my example above, what happens if I do happen to get lucky and wheel into a Deadeye Navigator ?
Soulbond to Kinnan and pay and now he's no longer the original target of Path to Exile . ;)
Regardless, we aren't here to protect Kinnan! We are here to win! In the way Simic does best! CHEATING!!
Okay, so Brutalizer Exarch is in play. You tutored Deadeye Navigator to the top. You wheeled and blinked Brutalizer to find Nyxbloom Ancient and wheeled again. Jesus man. So that's like 23 mana. But like I said, you can produce mana exceedingly easily.
Hopefully you have at least some sources left open. If not, pass and hope your state remains in tact. Usually it will as most players typically need time to find answers and do not readily have them available at all times during the game.
Assuming you can go off, tap what you can and wheel again. Remember that Nyxbloom Ancient gives you 3x the mana, and Kinnan, Bonder Prodigy adds +1 of whatever type you produced to your pool. So if you tap a single Simic Cluestone for , you now produce 4x . So leaving open just 1 source of and one source of is usually enough for at least 1x wheel at this point. If you have several sources open, you're golden.
You need to stack your mana now. If you are tight on mana, wheel and prey to the Lords of Chaos that you get one of your 11 Clone creatures. Oh yes. Eleven. If not, blink Brutalizer Exarch and cheat one into play.
Progenitor Mimic is great and flashy, Mercurial Pretender is amazing to constantly blink in and out by himself, Vesuvan Shapeshifter is wonderful for upkeep changes, Vizier of Many Faces is perfect as he can be cast from the graveyard.
Copy Nyxbloom Ancient and enjoy adding 10x mana for each rock.
So where's this combo? Well this is the setup for the outrageous mana production you want to achieve. I try to get 3x Nyxbloom Ancient s in play, which yields 27x mana for lands and 28x mana for rocks thanks to Kinnan, Bonder Prodigy 's +1 ability. Oh, and a playset yields 81 - 82 mana ;) A single Mana Crypt gives you now 162 mana at this point... So yeah...
Okay, so where the hell is this combo??
Glad you asked.
Got your absurd mana production online? Good. Let's begin.
- Brutalizer Exarch
- Deadeye Navigator blinks it
- Tutor Woodfall Primus to the top
- Woodfall Primus lands
- Destroy ;) noncreature ;) permanent
- Blink Deadeye Navigator
- Soulbond to Woodfall Primus
- Blink Primus and destroy every single land, artifact, enchantment and Planeswalker in play.
What if you have The Great Henge in hand, though? And you want to blow the boardstate up for free?
- Brutalizer, Navigator, Blink, Primus, Blink
- Tutor out Gigantoplasm
- Gigantoplasm copies Woodfall Primus
- Cast The Great Henge
- Pay into Gigantoplasm
- It becomes a 0/0 and dies
- PERSIST TRIGGER
- Comes back
- Copies Woodfall Primus
- -1/-1 counter :(
- The Great Henge is super effective!
- +1/+1 counter :)
- They cancel out
- Destroy noncreature permanent
- Repeat. Oh, don't forget to draw your cards ;)
Alright alright, what about creatures though??
- Brutalizer, Deadeye, blink, Meteor Golem , wheel
- Blink Deadeye Navigator
- Soulbond to Meteor Golem
- Oops no creatures
Ooh, spicy. Any more?
- Brutalizer, Deadeye, blink, Amphin Mutineer , wheel
- Amphin enters, exiles a creature and Soulbonds to Deadeye Navigator
- Soulbond to Amphin Mutineer
- Exile everything
Wait but they get 4/3 Sala---
- Blink Deadeye Navigator
- Soulbond to Brutalizer Exarch
- Blink Brutalizer
- Tutor Thorn Mammoth
- Soulbond to Mammoth
- Thorn Mammoth fights a 4/3 Salamander and wins
- Blink Thorn Mammoth to reset the damage marked on him. Wipe the Salamanders off the face of the planet.
Fine, but how do you plan on winning?
- Brutalizer, Deadeye, blink, tutor Craterhoof Behemoth , End-Raze Forerunners or Earthshaker Giant
- Shenanigans ensue
- Big bois are the biggest of bois
- Swing for lolololethalololol
Alright but what if your creatures don't have haste so you can't swing in this turn?
- Janky combo-mombo stuff
- Blink Brutalizer and find yourself some clones, then start blinking the the clones or original copies of Craterhoof Behemoth and / or End-Raze Forerunners . They have haste, so they can swing the same turn. Be sure to choose who you are blinking and keep it steady. If you are blinking your Spark Double , keep doing so, so that your Craterhoof Behemoth doesn't reset after being an 168/168 or something. Make sure you have several copies in play that you are building up so you can take down all opponents in one swing.
It got a turn 2 win by getting Kinnan, Bonder Prodigy out super early thanks to a Mana Crypt and a Tropical Island which got me a Arcane Signet or something. Next turn I was able to pay for Basalt Monolith which goes infinite as it taps for but requires only to untap. So I am +1 each activation.
Spent 7x on a Chromatic Orrery which now means I produce infinite mana of any color, meaning I can wheel an infinite number of times. If I didn't like what I got (Such as a Craterhoof Behemoth too early), I can elect to not bring him out since it's a MAY ability.
And bingo-bango-bongo I won the game on turn 2.
As for Kinnan, Bonder Prodigy , his ability can be a bit costly. That's why we run Biomancer's Familiar to get his ability from down to down to down to and eventually down to just if you'd like, but I personally find this to be too much. Stopping at is wonderful as it saves a Clone and also gives you use for mana. Otherwise that mana is worthless.
So yeah, that's the deck in a nutshell. :D!
And at no point do you even need Nyxbloom Ancient . It's more of a wincon if you want to go out flashy. Typically you win by good old-fashioned overrunning with trample and bodies.
It's surprisingly politics-heavy, as you can make deals to not blow their stuff up in exchange for protection from attacks or whatever. Like I can say that I'll take out a problematic Rhystic Study or Smothering Tithe by blinking or wheeling a Reclamation Sage , but I don't want to be attacked for a turn.
Stuff like that.
2 months ago
Just clarifying something. As I understand it (and I could be incorrect), if you use Dimir Doppelganger’s ability to turn it into one of the creatures you plan on exiling from your graveyard, I do not think any of the etb effects of those exiled cards will trigger. Since Dimir Doppelganger is already in play when it changes into a copy of the exiled creature, it’s not entering the battlefield. For this reason (if it’s correct), I’d recommend just going with the biggest brutes green has to offer instead of stuff like Sundering Titan or Woodfall Primus. Just go with Blightsteel Colossus or Titanoth Rex or the like. You could use Sundering Titan for its “when this creature...leaves the battlefield” part, at least I think so. Again, get confirmation on all this before readjusting anything. I’d hate to lead you astray simply because I don’t have as good a grasp on the rules as I should. Otherwise, this deck is clever and well built. +1
3 months ago
This looks like a pretty solid deck, I built a Mazirek deck and so far I think it's my strongest. There are a few things Your deck didn't have that mine does, but your deck seems to be built for the long game, while mine is built to have one explosive turn and pretty much win then and there.
This commander loves to sacrifice things, but he shouldn't be the only one in this deck. Effects like Zulaport Cutthroat are very powerful in aristocrat style decks, and Moldervine Reclamation can be good for drawing.
One of my favorite sacrifice outlets that I didn't see on your board was Altar of Dementia which lets you mill your opponents potentially out of the game, and provides you with a free place to sacrifice your vast army! And if any of your opponents like to use a lot of graveyard recursion, throw in a Tormod's Crypt for a free sacrifice trigger and some graveyard hate. There's also Priest of Forgotten Gods which forces opponents to sacrifice, lets you draw and gives you mana!
If you want to go down the path of forcing opponents to sacrifice their creatures, effects like Grave Pact and Dictate of Erebos are fantastic. If you want something that can attack, Butcher of Malakir will be your new best friend. another card that can easily shrink an opponent's army is Archfiend of Depravity. If you do go down this path, throwing in things like Kothophed, Soul Hoarder will let you draw tons of cards off of opponents sacrifices.
If you're consistently having trouble finding creatures that generate tokens, I'd suggest throwing in a Fiend Artisan who has a sacrifice and tutor effect in one. If you're running some recursion, Jarad's Orders is a fantastic way to grab the creatures you need.
Well now you've sacrificed a bunch of things and your creatures are huge but you have nothing to do with them, so what now? One of the simplest ways to win is by using Rogue's Passage or something similar to make your commander unblockable and swing for lethal damage. If you want to stay on theme, Jarad, Golgari Lich Lord lets you drain your opponents fo ra ton of health with your creatures for a fairly small amount of mana as well.
If you want any infinite combos, throw in any creature with persist along with a free sac outlet. Probably the one that would be the most devastating to your opponents would be Woodfall Primus, as it can even destroy lands. When you sacrifice a creature with persist, two abilities go onto the stack, Mazirek's counter ability and the Persist ability. Since they are both your effects, you can choose what order they happen in, and you can choose to have the creature reenter the battlefield with a -1/-1 counter, and then remove that counter, and then you can sacrifice it again to repeat the loop. Check with your playgroup before you use this, as some people don't like having infinite combos in their games.
I know that was a lot and I'm sorry, but this deck was super fun and I love talking about it!
3 months ago
Thank you so much for your Comment, and welcome fellow Nayan!
I have found that Bonders' Enclave really shines in the late game: When your hand is light and you have more then enough lands to Use Mayael's ability, Having just "safe" card draw on a utility land is great. That being said, I have also never run into an issue where I can't activate it, and it comes in untapped(most importantly) so Its just been a more solid late game card. Thanks to the fetches and the 3 CMC ramp, like Kodama's Reach, have helped a lot with color fixing, so as long as I have green its usually not an issue.
LOL I have never heard of Ishi-Ishi, Akki Crackshot but thats hilarious. That being said, I have used Migration Path mainly due to its flexible nature: If I have a lot of lands and dont need to ramp, I can pitch it for card draw. Also, the Deck has a LOT of high cost greatures, and accelerating on turn 4 especially (going from 4 to 6 lands) is so ideal, so often. That being said, I am getting some Commander Legends boxes and I could def swap it out for Three Visits / Nature's Lore when I test things out.
I have been testing Soul of the Harvest again. I took it out a long time ago cause I found it too slow, and there were a lot of high cost cards in the deck as it was. Now though, It is nice to possibly grab it with Mayael, but ultimately I think the slot either needs a tutor or a Sylvan Library as I have found that top-deck manipulation can work almost as well as card draw and the Library provides both. We shall see though, cause when I get my hands on Commander legends a lot of my decks are gonna get upgraded.
I had initially disliked Zacama, Primal Calamity due to the fact his ETB is on cast, and the deck primarily wants to cheat things out. However, the removal is VERY appealing, as I think the deck just needs ONE more removal card to deal with non-creature stuff and it could be epic to use. I will have to playtest it, as I was originally thinking of putting in Woodfall Primus.
You're so right about Akroma, Angel of Wrath though. There are so many times where I see her and its just a dead card cause all she does is provide solid beatdowns. Pro Black and Red is not enough value anymore, and she is gonna honestly be first on the cutting board. That being said though, Commander Legends is when I am really gonna be making modifications to my decks, so We shall see what I do.
Until then, I am so glad to hear that you love the deck! Mayael is my first and arguably one of my best decks I have, I am so glad you enjoyed it! I love being a big ol Timmy and cheating out massive Creatures into play. Please lemme know if you have other suggestions, or want me to look at something.
3 months ago
4 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!