Copper Myr

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Copper Myr

Artifact Creature — Myr

Tap: Add {{G}} to your mana pool.

Spisepinden on Do death triggers happen if …

8 months ago

Assuming the creatures die from the first strike damage, and assuming that you survive the first strike trample damage, your creatures will be sent to the graveyard and their abilities will trigger before the second damage step begins.

Furthermore, because first strike and normal damage is resolved in two different steps, all players get a turn of priority in between the two. This means you're free to cast instants/spells with Flash, as well as activate abilities before the normal damage step begins.

Example:

I have 3 hit points left, and I've got a tapped Fangren Marauder and three untapped Copper Myrs on the battlefield.

  1. My opponent moves to their combat phase and attacks me with three 1/1 creatures with double strike and trample.
  2. I block with my Myrs.
  3. The first strike damage step is resolved, killing my Myrs.
  4. Fangren Marauder sees them hitting the graveyard, triggering its ability 3 times. I gain a total of 15 life when those triggers are resolved, putting me at 18.
  5. The normal damage step is resolved, and I take 3 damage from the attacking creatures because they have trample, putting me at 15.
  6. I pat myself on the back for knowing the rules.

The double strike rule Show

TheVectornaut on Death Touch Green Boi

2 years ago

I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.

I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.

Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.

jamochawoke on MTG list of EDH Ramp Cards | last update: 30-05-22

2 years ago

Missing the colored myr (I did notice you had Leaden Myr already suggested:

Silver Myr

Copper Myr

Gold Myr

Iron Myr

Leaden Myr

Alloy Myr

BMHKain on 4 to Go: Yidris, Rona, …

4 years ago

CAUTION: Just because something is long, doesn't mean it's bad. Some do have a lot more to say than you think; & that's fine with me. Hell for this one; I had no other choice. Sorry about all this... :(

Also, I'll be happy to simplify this if you have "TL:DR ideas" in your head, after all; it'll be a long one hereon...

(NOTES: After using a unique technique taught by someone, & improved by another, these Final 4 Decks are too complex for me to use aforementioned technique as well as the others.

I'll have to guide each one in my previous ways.)

Well, 4 decks left. Still. After this get's uploaded though, I'd rather see the rest regarding these decks of mine rended except this one. Let's just get to the decks.


Legacy of Gix's Historic Genesis Algorhythm.

Commander / EDH* BMHKain

SCORE: 1 | 192 VIEWS | IN 1 FOLDER


  1. Historic Matters means unless there is something that isn't in Instant, Sorcery, or a Land, Everything else is either Historic (Artifact, Saga Subtype, or Legendary Supertype.), or something that can help with any amount of the 3 types, it get's chopped; not even a question; but a mere reminder if it helps.

  2. 64 Cuts to 100, & I believe this has potential; Infinite Extra Turns, Controlling the entire Board via some infinite Mindslaver Combo, even using Counter Manipulation for full control over stuff like your Saga's Lore Counters, & even more. Ideas for what to cut by any chance In your Opinion?

  3. (FINAL) Even with 164 Cards in the Deck as of the current time, what exactly is worth keeping as H4X? Just think about King Macar, the Gold-Cursed ; & how he can make Token Decks into free mana? What Hidden Gems pop out to you as "Great even in the slightest."?


Sevinne's Codex of Physically Quaking Space-Time

Commander / EDH* BMHKain

SCORE: 2 | 214 VIEWS | IN 1 FOLDER


  1. This deck uses Flashback Spells/Support, Mass Burn Wraths, & Self Protection from harm (The last of which is a possibility, but not confirmed yet.). However, this is already at 100 cards, so, what to swap for another card in the already existing 100 cards?

  2. As this deck loves to manipulate Instants & Sorceries, so too should the effects other cards have in addition. Any ideas for what to swap for also?

  3. (FINAL) Sevinne, the Chronoclasm is already capable of self protection from harm. But you, your creatures, your Walkers, all are affected by such damage; & no Pariah will ever help. As I ponder about a way to protect what I have, any ideas for Protection in Team USA Colors?


Omnath, who Mana Breaks for us all.

Commander / EDH* BMHKain

SCORE: 1 | 118 VIEWS | IN 1 FOLDER


(A while back, somebody told me to give up on this project. That priveliege is both ABOLISHED & TERMINATED.)

1 (FINAL). Mono- is known to be incredibly prejudice; They oppose Artifacts, Enchantments, Anything that Flies, even Nonbasic Lands if need be. Despite the deck at slightly over 100 cards, I believe Mono- can do way better; Copper Myr , & Selvala, Heart of the Wilds are great in their own ways. But I'm NOT aiming for Elfball, I'm aiming for more effective ways to make just fine w/ the Impure. As a deck that wants to break the status quo, Which of the following would you suggest for Omnath before cutting? NOTE that I'm combining the Pure & the Impure all at once. So I made a list:

Extra Turns: Prototype Portal + Ugin's Nexus

Counterspells that behave close like : ???

Mass Card Draw: Numerous Examples.

Board Wipes: Wave of Vitriol (To name Some; basically something not color specific, & can destroy alot.)

Flying Things immune to Anti-Air Effects: ???

Artifact/Enchantment benefiting: ???

After all, Kara Vrist; potentially being forced to side with the Praetors is right about All Green Mana Life; I mean, even Elves, & Humans try & negate any opposing magic with their own (HYPOCRITE.), & they too, have Swords, Shields, etc. they too enchant for themselves & nobody else (YOU'RE AN IMBECILE!), & think Lifecrafting is right. (EVEN TEZZERET IS BETTER THAN BLOKES LIKE YOU!!!)

Apologies for a huge bunch of text regarding & their blatant Hypocrisies. :(

More to come: WIP


Yidris CHAOS Rends Our Cards, but only I Benefit.

Commander / EDH* BMHKain

5 COMMENTS | 314 VIEWS | IN 1 FOLDER


NOTE: The 62 Card amount is intentional; the other 38 are the deck's Landbase. In addition, This kind of CHAOS deck uses the Board's Libraries by having opponents get punished for Drawing, Discarding, Mill, being Wheel'd, etc. Same for you, except you benefit from this instead.

  1. (FINAL): This CHAOS deck focusses on Library Manipulation; Draw, Mill, Discard, Wheels, etc, & yes, I know they're casual. but this makes more sense. Unless you want me to swap out somethings for others? In fact, what would be good card(s) in your opinions in your case? I currently have some Adventure Creatures w/ a dose of Enter the Infinite + Possibility Storm . Are they good adds? Let me know.

Well, A Thousand Apologies everyone. I know this was just something I wanted help for, but just focusing on CMC isn't enough; unless there is a way to differentiate how cards work; this way, I would've been done by now...

...

I'll work on one of them; but I'm not revealing who. But I hope you're glad even though I didn't do a good job about what is needed for these four decks.

(I'll zip it from here; I've said a wall I can't even simplify well enough; unless somebody asks me nicely. :/)

Oh, & my Glint Eye Says "Hi there."

SirQuixano on Thromok Devours, Destroys, and Dies

4 years ago

I'd recommend playing a little faster with Thromak. I just recently built a deck around him too (The Very Hungry Caterpillar (Sub $25)), and I use a lot of quick creatures, as you at minimum need to get five creatures to get him to 25, which does commander damage. cards like Genesis Chamber , Fireshrieker , Forebear's Blade , Bladed Pinions , Goblin War Party , most walls/defenders, as they stay alive and keep damage off you, such as Wall of Earth , as well as Abzan Beastmaster for more card draws, Skyscanner to get a draw and an extra creature, Iron Myr and Copper Myr and such for mana fixing, as Vivid Grove and Vivid Crag for being low price multicolor land alternatives

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