Priest of Titania

Priest of Titania

Creature — Elf Druid

: Add to your mana pool for each Elf in play.

Latest Decks as Commander

Priest of Titania Discussion

dingusdingo on [Momir Vig] Suprise Party 4.0

4 days ago

You're missing some obvious optimization includes in your mana base. Notably, you have 6 more fetchlands to include, 3 green and 3 blue. 36 is also definitely too many lands for a competitive build, and could easily go down to 32 or even 31, freeing up slots for more spells.

You're missing some choice counterspell includes. Flusterstorm is a must, so is Mana Drain. Even the basic Counterspell could get a slot.

There are also a handful of staple mana rocks missing that should be slotted. Mana Crypt and Chrome Mox come to mind, so does Mox Diamond. I'd also recommend Priest of Titania as a must for this deck.

The biggest problem with this build as opposed to the Magical Hack build is that you're forced to run a bunch of sub-optimal cards that don't advance your game plan simply to get Momir Vig triggers. Almost every single Simic creature you run is only slotted to get triggers, and without Momir are dead draws on their own. Now compare to the Magical Hack build. After hacking, the mana dork suite that powers out Momir has now also gained value by being able to start the hack chain and serves a double purpose, freeing up other slots for interaction and problem solvers for cards that shut down the Momir dork chain. The creatures being green only also means that there is blue mana available to throw counterspells as needed to protect the dork chain.

Another problem I can easily identify with this build is having to pass the turn in the middle of the chain. You're giving opponents an opportunity to remove your commander or necessary combo pieces for winning. You're also letting them untap their mana to hold counterspells to stop your game plan. I also think that the combos you are choosing to slow are rather low value too, Palinchron has been abandoned in competitive builds for quite a long time due to needing lots of lands on the field and the high casting cost, as well as opportunity cost from slotting and potentially drawing it during the game. Deadeye Navigator is another card with all those same complaints. The Cloud of Faeries combo requires having one of two specific lands, so I'd recommend a slot for Crop Rotation if you want to rely on that combo at all.

RNR_Gaming on Kruphix says "ni" in your general direction

5 days ago

multimedia making it hard to give suggestions again lol. So, I've brewed this guy up before as sort of a troll on one of the guys that plays at my lgs - Seedborn Muse and Wilderness Reclamation are absolute must have. Quest for Renewal fills a similar roll I'd actually increase the amount of dorks your playing. Priest of Titania, Elvish Mystic, Boreal Druid, and Fyndhorn Elves will all help you get out your commander stupid early. Utopia Sprawl and Wild Growth are basically elves in enchantment form. Sol Ring, Arcane Signet and Fellwar Stone put in work too. As far as your control package Rapid Hybridization, Pongify, Reality Shift and Beast Within give you some removal incase something slips through your counter magic. If you get a Seedborn Muse engine going Spell Burst or Capsize can give you a soft lock on the game.

dingusdingo on Non-Dimir cEDH Combos

2 weeks ago

VampDemigod

Temur Sabertooth + Zacama, Primal Calamity works by repeatedly bouncing the Zacama to abuse the "untap all lands when it enters the battlefield" ability on Zacama. It will require 11 mana from lands to break even, or 12 mana from lands to create a positive infinite mana loop. With the very high land requirement, it is not a good inclusion for competitive edh unless Zacama is your commander.

Omniscience_is_life

I recommend looking at infinite combos in already existing cedh decks in those colors. Synergy has recommend some competitive level combos, but I can contribute some more. Off the top of my head, I can recommend some:

Temur Sabertooth + Dockside Extortionist = Generate infinite mana, requires opponent to have the correct board state, which they almost always do

Big Dork + Untap effect = Infinite mana. Look at Priest of Titania, Selvala, Heart of the Wilds, Bloom Tender, or Marwyn, the Nurturer for your big dork needs. Look at Umbral Mantle and Staff of Domination for your untapping needs, honorable mention to Sword of the Paruns which I don't recommend.

Underworld Breach has lots of great combos, most of the playable ones are in mono red for Naya colors. Shameless self plug, check out my EDH Underworld Breach combo guide here, I cover card choices and how to pilot the combos in detail here - https://tappedout.net/mtg-decks/the-underworld-breach-edh-combo-guide/

Another option, but definitely not a top tier combo, is Boonweaver Giant + Pattern of Rebirth + Sac Outlet. This combo works by abusing creatures that return Boonweaver from the graveyard to play to continue pulling creatures from your library until you have assembled your actual winning combo. Generally you pull Karmic Guide -> return Boonweaver -> sac Boonweaver to fetch Fiend Hunter -> Fiend your Guide -> Sac Fiend to return Guide, which returns Boonweaver -> Fetch Reveillark which returns Guide + Fiend Hunter to loop to pull all creatures from your deck. You can find a very well detailed guide for this combo here - https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/621075-karador-boonweaver-combo The guide is for Abzan colors, but the core of the combo is GW and can easily be adapted to Naya colors, especially with red creature sac outlets like Goblin Bombardment. This is a fun combo, high powered but not competitive, and will blow the minds of most players who haven't seen it in action before.

Reliquarian on Elf Swarm

2 weeks ago

Wirewood Symbiote might be something to consider. It's not an elf but it goes well with cards you already have like Marwyn, the Nurturer and Mentor of the Meek. You not only get to untap your commander as well as big mana dorks like Priest of Titania but you also get to replay other cards you want etb triggers from. Plus you can save your elves from spot removal by bouncing them. You could also add Harrow to your ramp package. It's super under played if you ask me and since you have a lot of basics it can not only ramp you an additional land but can also find the colors you need (for example, if you need double white to cast something you can sac a forest to get two plains). Plus it's an instant so you can leave up mana to use other things like your commander's ability if you need to. And if you don't end up needing to you can just ramp on the endstep before your turn.

TheCardPool on The Elven Planeswalk (Rhys EDH)

3 weeks ago

Cmi1103 I'm glad you like the planeswalker style. I really wanted to use Huatli, Radiant Champion when it was first spoiled. The problem with it that it lacks the ability to produce tokens. Don't get me wrong the -8 is great but the rest of the card doesn't really work how you would want it to.

Marwyn, the Nurturer is a super powerful card. I have tried it in the past and it wasn't as consistent as I liked. You need to make the tokens after the creature in in play. Whereas cards like Priest of Titania are good as soon as they hit the field. Plus, it also depends on the token army you have. Sometimes Rhys just happens to be that the only elf on the field commanding a motley crew. I can 100% see the potential this card has. The amount of mana it can produce is staggering. Regrettably this card just falls short for my build.

As for Champion of Lambholt one of the first version of this deck used that card as a win-con. It is a great way to swing in for massive damage. I later took it out for Triumph of the Hordes. I later made room for it in the deck and then took it out once more to add in Altar of the Brood. I know it seems backwards but you don't need champion to win with attacking. Eventually your army will grow to a point where it will just overwhelm your opponents. Altar on the other hand will give you a way to win. Even if you aren't able to attack.

RNR_Gaming on Angus Mackenzie Pillow Fort Enchantments

3 weeks ago

Constant Mists with a Crucible of Worlds + Life from the Loam package is fairly thematic and effective. A Crop Rotation to snag up your Glacial Chasm will do wonders when facing down those pesky aggro decks. I'm also a big fan of Wilderness Reclamation and Quest for Renewal (assuming you can add in more dorks) Noble Hierarch, Elvish Mystic, Llanowar Elves, Priest of Titania, Fyndhorn Elves and Avacyn's Pilgrim typically get the ball rolling consistently :)

RNR_Gaming on Graveyard Shenanigans

3 weeks ago

So, from what I'm seeing you could definitely use some more utility in your tool box. Not neccesarily stax but reactive pieces to combat stax.

Reclamation Sage is an excellent add and would synergize nicely with Priest of Titania (the best common dork ever printed)

Viridian Zealot - is basically just redundancy with Caustic Caterpillar

Liliana's Standard Bearer is such an underrated draw engine in these types of decks.

Scavenging Ooze - some very good asymmetrical graveyard hate never hurts.

Definitely, bring in trophy, decay, and the tutoring demons in from the board.

Peoni on CEDH sweat-fest. Seedborn Thrasios

1 month ago

Veil of Summer is strictly better than Autumn's Veil.

As far as cards I would take out to make room for other slots, Misdirection and Slaughter Pact look like good options for replacement. You might also consider swapping Avacyn's Pilgrim for a Priest of Titania.

Nice deck. :^)

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