Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Latest Decks as Commander

Inspiring Call Discussion

Coward_Token on Modern Horizons 2 Spoilers

1 week ago

Raving Visionary: Feels kinda weird flavor for a Merfolk, but I'm guessing it's supposed to be a reference to the OG Looter

"Arcus Acolyte": Retroactive Good-Fortune Unicorn , kinda. Not bad for effects which care about having a minimum of counters on everyone, e.g. Inspiring Call

"Search the Premises": Meh. At least it triggers per creature and not just per attack on you.

"Sythis, Hand of the Harvest": It's surprising that we haven't gotten a general green-white enchantment commander until now; closest thing is Siona, Captain of the Pyleas . ( Daxoz would have probably been it if the OG experience commanders weren't locked into enemy pairs.)

Chitterspitter: Yeah no. I don't enjoy being the fun-hater for these kind of things, but along with Dermotaxi I feel that this is stepping things into the kind of silly territory that's more appropriate for silver border. Sacrifice in green feels kinda weird too, even if it's far from unheard of.

Dauthi Voidwalker: W-what? Even if it's not super hard to remove, a Leyline of the Void effect on legs that's usually unblockable at MV 2 is already pretty good. And on top of that, you can cast one of the things that gets exiled for free?! Yeah, just counterspell an ultimatum with this out and watch people cry. (At least timing restrictions still apply.)

Foundation Breaker: Nothing spectacular but it's a nice bread-and-butter effect for decks like Nikya of the Old Ways

Strangelove on Big lifegain, big creatures - Willowdusk

1 month ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

9-lives on Prowess Counters

2 months ago

Stonecoil Serpent is one of my favorite cards! What about adding Nissa, Voice of Zendikar ? And I think you can get better cards than the instants you're using that give +P/+T for a turn. Instead of one of those that only give per turn, maybe use Inspiring Call ? How about Avatar of the Resolute as a creature choice?

9-lives on Abzan Scales

2 months ago

Wow! Very solid deck for counters! Love the low mana cost of all of the counter cards, except for Stonecoil Serpent and Hangarback Walker ! What do you plan on doing with these, considering you have no ramp? Inspiring Call is an amazing card for your deck! Do you think you should also add Shalai, Voice of Plenty in your deck, considering it's a great stax card with low CMC, so it could take the place of 1x Stonecoil Serpent or 1x Hangarback Walker ?

aponiato on Zaxara, the Exemplary EDH

3 months ago

Also recommend considering Inspiring Call

NoopyNolife on Modern Conclave Constrictor (+1/+1)

4 months ago

BubonicPlague7, thank you for your elaboration. I started this version of the deck with 4 Luminarch Aspirant s actually, when not dealt with they get out of control quite fast. The problem for me was that they are aren't a great turn 2 play and don't particulary scale well (you don't really want to put the counters on themselves as they're already prone to removal), and felt more like a win-more card. With Walking Ballista and the likes I think its definitely a 4 of though, as it synergizes so nicely with those threats. That being said, as a turn 3 or 4 they are really solid, I'll try putting 2 back in the mainboard because I do agree they make the deck tick.

Thank you for sharing your deck list though! Branchloft Pathway  Flip seems less expensive than I thought it was, I might be able to get a few copies of it for cheap.

wallisface also thank you. I guess I just need to flip a switch in mind that this isnt gonna work as midrange because the creatures present to little value on their own. I'll move the Inspiring Call to the sideboard and keep the Gambit in there untill I decide what other card to run instead. I actually own 2 copies of Rishkar that I've tried out before but didn't really like, but I'll give them another swing.

Seriously thank you both for your thoughts, its been an eye-opener :)

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