Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Inspiring Call Discussion
1 week ago
Raving Visionary: Feels kinda weird flavor for a Merfolk, but I'm guessing it's supposed to be a reference to the OG Looter
"Search the Premises": Meh. At least it triggers per creature and not just per attack on you.
"Sythis, Hand of the Harvest": It's surprising that we haven't gotten a general green-white enchantment commander until now; closest thing is Siona, Captain of the Pyleas . ( Daxoz would have probably been it if the OG experience commanders weren't locked into enemy pairs.)
Chitterspitter: Yeah no. I don't enjoy being the fun-hater for these kind of things, but along with Dermotaxi I feel that this is stepping things into the kind of silly territory that's more appropriate for silver border. Sacrifice in green feels kinda weird too, even if it's far from unheard of.
Dauthi Voidwalker: W-what? Even if it's not super hard to remove, a Leyline of the Void effect on legs that's usually unblockable at MV 2 is already pretty good. And on top of that, you can cast one of the things that gets exiled for free?! Yeah, just counterspell an ultimatum with this out and watch people cry. (At least timing restrictions still apply.)
Foundation Breaker: Nothing spectacular but it's a nice bread-and-butter effect for decks like Nikya of the Old Ways
1 month ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
2 months ago
Stonecoil Serpent is one of my favorite cards! What about adding Nissa, Voice of Zendikar ? And I think you can get better cards than the instants you're using that give +P/+T for a turn. Instead of one of those that only give per turn, maybe use Inspiring Call ? How about Avatar of the Resolute as a creature choice?
2 months ago
Wow! Very solid deck for counters! Love the low mana cost of all of the counter cards, except for Stonecoil Serpent and Hangarback Walker ! What do you plan on doing with these, considering you have no ramp? Inspiring Call is an amazing card for your deck! Do you think you should also add Shalai, Voice of Plenty in your deck, considering it's a great stax card with low CMC, so it could take the place of 1x Stonecoil Serpent or 1x Hangarback Walker ?
2 months ago
A +1/+1 counter version would work very well with this as the big problem is you are only getting 1 use out of your creature and aura enhancers.
Save your board with: Stonehoof Chieftain , Heroic Intervention , Inspiring Call , Kamahl’s Will , Mortal's Resolve , Timber Protector , Outmuscle , Song of Freyalise , Nissa, Who Shakes the World , Vivien Reid , Withstand Death
Indestructible creatures for ya: Bellowing Elk , Icehide Troll , Impervious Greatwurm , Myojin of Life's Web , Nylea, God of the Hunt , Rhonas the Indomitable , Predator Ooze , Thornling , Wily Bandar , Majestic Myriarch
Alternate commander: Anara, Wolvid Familiar
4 months ago
You might like these: Fungal Sprouting (doubles Yorvo's P/T, and you get saps!), Fists of Ironwood , Cauldron of Souls , Sporeback Troll , Hindervines , Inspiring Call , Oran-Rief Ooze , Renata, Called to the Hunt , Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Slurrk, All-Ingesting , Nacatl War-Pride , Hunter's Insight , Hunter's Prowess , Broodhatch Nantuko , Druid's Call
4 months ago
BubonicPlague7, thank you for your elaboration. I started this version of the deck with 4 Luminarch Aspirant s actually, when not dealt with they get out of control quite fast. The problem for me was that they are aren't a great turn 2 play and don't particulary scale well (you don't really want to put the counters on themselves as they're already prone to removal), and felt more like a win-more card. With Walking Ballista and the likes I think its definitely a 4 of though, as it synergizes so nicely with those threats. That being said, as a turn 3 or 4 they are really solid, I'll try putting 2 back in the mainboard because I do agree they make the deck tick.
wallisface also thank you. I guess I just need to flip a switch in mind that this isnt gonna work as midrange because the creatures present to little value on their own. I'll move the Inspiring Call to the sideboard and keep the Gambit in there untill I decide what other card to run instead. I actually own 2 copies of Rishkar that I've tried out before but didn't really like, but I'll give them another swing.
Seriously thank you both for your thoughts, its been an eye-opener :)