Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
|Want (3)||stride , ironmindraph , NickLamp|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Inspiring Call occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Inspiring Call Discussion
1 week ago
Liliana, the Last Hope if it's within your budget
3 weeks ago
Thanks for the suggestions mobizque! I definitely think you're right about swapping Colossal Majesty for Inspiring Call. Stonecoil Serpent is a bit above my usual budget for a card but I'll give it a few tries online and see what I think of it!
1 month ago
Here's some cards you may want to add to the mana base: Temple of the False God 'cause extra mana. Forge of Heroes + Opal Palace for the easy +1/+1 counter on Pir/Toothy. Novijen, Heart of Progress to give any creatures a +1/+1 counter on entry. Bonders' Enclave + Karn's Bastion for card draw & proliferate on demand. Nesting Grounds to shift any of your counters around. Castle Garenbrig + Castle Vantress for extra mana to activate abilities and some scry on demand. Mosswort Bridge's Hideaway is very easily fulfilled by Toothy. Blast Zone should help if you find a horde of tokens blocking the way. Misty Rainforest if you want a fetch land. Fabled Passage + Terramorphic Expanse to increase the basic fetching.
Additionally, since it seems you are mainly aiming to put lots of counters everywhere, here's some cards that may be useful towards that end (in no particular order): Crystalline Giant + Nesting Grounds + Vivien, Monsters' Advocate lets you start moving various keyword counters around your creatures. Hornbash Mentor + Wingspan Mentor give other creatures a flying or trample counter respectively, then start handing out +1/+1 counters to any creatures with those keywords. Avian Oddity + Titanoth Rex give the same keyword counters as the above pair when cycled. Skatewing Spy + Trollbred Guardian give everyone that has +1/+1 counters flying and trample respectively. Additionally, Longshot Squad gives reach to creatures with +1/+1 counters, Herald of Secret Streams gives unblockable, and Crowned Ceratok + Pridemalkin + Tuskguard Captain give trample as well. Ominous Seas pumps out tokens twice as fast with Pir around. Primal Empathy either gives you card draw or an extra +1/+1 counter. Contagion Clasp + Contagion Engine for additional proliferate on demand. Sword of Truth and Justice also works when you really start pounding people. Primal Vigor is a second Doubling Season, but beware that it affects all players. Song of Freyalise is a time bomb finisher that also activates any of your passive buffs for creatures that have +1/+1 counters. Branching Evolution doubles any +1/+1 counters you generate. Inspiring Call makes all your creatures with +1/+1 counters indestructible, as well as drawing you a card for each one. Give / Take lets you draw at least three cards (four with Pir on board) if you need to dig for something quickly. Vivien of the Arkbow + Vivien, Arkbow Ranger + Vivien, Nature's Avenger are all great support Planeswalkers. The two arkbow Viviens have removal with their minus ability (note that Arkbow Ranger can hit planeswalkers!), and the avenger grabs the top creature in your deck with her minus. Nissa, Voice of Zendikar isn't as great at putting counters on your creatures as the Viviens, but the tokens should prove useful blockers, and her minus puts counters on everyone instead of just one creature. Additionally, since you'll probably be drawing lots of cards, Jace, Arcane Strategist will also be handing out counters with his passive. Kalonian Hydra doubles everyone's +1/+1 counters every time it attacks. Also, Rite of Passage is great if you find your creatures constantly taking nonlethal damage, as it gives them an extra counter for surviving.
Hope this helps finish your deck! :)
1 month ago
Your deck needs faster value. Maybe swap Jaddi Offshoot for Stonecoil Serpent and Colossal Majesty for Inspiring Call. The landfall life gain seems like it's just not enough to keep you alive, and waiting a turn for card draw hurts. Stonecoil Serpent gives you some multicolored protection and an early/late creature option. Inspiring Call can protect and draw at instant speed for good value since you've got a bunch of +1 creatures. I like the deck! Good luck!
2 months ago
Hey there! This is a solid list, and the custom categories are great! I have little to add here, besides some minor qualms. Well done.
Not convinced by:
2 months ago
Ok hmmm i have a new suggestion in light of your comments =) what about adding Bow of Nylea and Inspiring Call. I know spots are tight, but you already have 2 of other creatures putting out +1 counters, maybe that's too few outlets for a payoff like this? Thoughts?
2 months ago
Cool! I completely forgot that Inspiring Call drew cards. Thank you very much for the suggestion.
2 months ago
Nice! I could see using Inspiring Call in a deck like this.