Inspiring Call

Inspiring Call


Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Latest Decks as Commander

Inspiring Call Discussion

LinkOpensChest_wav on Inspired by Ajani

1 month ago

Inspiring Call seems like it would be good here

Wolffang988 on Tanazir, Quandrix Conundrum *Primer*

2 months ago

KBK7101 This one definitely has a variety of options in it and as you say it can pull in some odd directions. The deck performs well currently but I’ll definitely be looking to further optimize it! Inspiring Call is a solid recommendation that I’ll be giving a shot here soon, and I actually planned on adding Simic Ascendancy to the deck as soon as I snagged one or ordered it in, my LGS just didn’t (and still doesn’t) have one in stock!

KBK7101 on Tanazir, Quandrix Conundrum *Primer*

2 months ago

Tanazir is definitely an interesting one. It's like he wants to pull in multiple directions. I think I'd personally lean a little harder into the token swarm style, but that's just me. Deck looks pretty nice, regardless!

Didn't realize the synergy between The Ozolith and Branching Evolution before now. Wow!

I'd definitely recommend Inspiring Call as a means of protection, though. Maybe Simic Ascendancy for the easy win?

SaberTech on Yikes! Humans!

2 months ago

Shamanic Revelation is a good way to refuel you hand after playing out a bunch of creatures and tokens. If you end up adding more ways of pumping your creatures then it might also gain you a fair bit of life. The big issue with the spell though is that a tribal deck often really needs to draw cards after being hit with a board wipe, and having an empty board is when Shamanic Revelation is at its worst. If you are able to cast it right after dumping most of your hand then the payoff can be pretty big, but if you don't have at least 3 creatures out then it's not really worth paying the 5 mana. At least having Sigarda in your command zone gives you a way of putting some creatures back on the board after a wipe so Shamanic Revelation can quickly become a viable play again.

Harmonize doesn't draw as many cards but at least it's consistent regardless of board state. Beast Whisperer is generally worth the cost to buy it for the extra draw power that it adds to decks. Guardian Project is also great but the cost to buy a copy is uncomfortably high, but Tireless Tracker is slightly more affordable. The card Welcoming Vampire that is in the Crimson Vow set is another nice draw engine that White is getting, and Sigarda's ability to create tokens on other people's turns helps to make the most of the vampire's ability.

If you ever end up pushing the deck towards more of a +1/1 counter theme, then Armorcraft Judge and Inspiring Call might be worth looking at. If you focus more on producing tokens then there's Voice of Many.

lagotripha on Modular explosion

3 months ago

If you want more reach, Bomat Courier can do its thing?

There are a few solid card advantage options for decks that go lower to the ground, and you could most of the artifact synergy/+1 counters synergy/empty hand red options.

In the higher mana options to go closer to midrange, Inspiring Call would be great protection against wraths and a decent way to refill while if you want to go for classic cards, Mindless Automaton

KBK7101 on No, the OTHER Unicorn

3 months ago

As someone who started playing the game with a Core Set 19 Ajani planeswalker deck, lifegain is a theme that always appeals to me. Lathiel definitely has some potential to be a great lifegain commander! There are some cards I'd definitely recommend, though.

BrassLord on The Hallar Art (AKA a Lara Bar in Alara) *PRIMER*

3 months ago

I got a KICK out of your primer! :D I have limited experience playing gruul, and even less so playing a burning, spell slinging deck, but it looks great!

Nothing to upgrade, just alternatives and things to think on as you keep playtesting the deck! Things that come to mind are: Glint-Horn Buccaneer is a combo with Keen Sense to deal a lot of damage and draw yourself out. Also you mentioned the Zendikar lands, Kazuul's Fury  Flip seems good in a deck going tall and burning, could help get that last burst damage in! Pir, Imaginative Rascal is a hardened scales with legs. Ring of Valkas could be something to look at, though it could be a little slow. Would be a decent trigger for getting even more +1/+1 counters. I run Inspiring Call in my bears deck. While it won't gain you as much card advantage, it is protection that replaces itself! The Explore and Riot mechanic would also work in tandem with your gameplan! Something like Path of Discovery or Rhythm of the Wild could also kickstart the counter train. Also, weird card choice, but Wort, the Raidmother could also be an interesting 1 of in the 99! Admittedly a utility land, Kessig Wolf Run was recently reprinted, and is an oldie but a goodie way of getting in that last bit of damage! Also, while not really a kicker matters card, Hull Breach is a good 2 for 1 removal!

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