Creature — Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand into play tapped.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Elvish Pioneer Discussion
9 months ago
2 mana for 1 Card Draw is not bad at all for Green, but unless you've got a way to return and/or recur Elvish Visionary in some way, it's not a massive benefit. I'm much more a fan of things like Vanquisher's Banner, Sylvan Messenger, and/or Regal Force since in each case you're dealing with more than 1 single draw (which especially if you're having reliability issues already; is just a roll of the dice).
I would definitely recommend factoring in 4x Priest of Titania. They're a little pricier than I normally like to purchase singles at, but it's not like they're ridiculous either (common rarity helps). There is simply no better (or cheaper dollar-wise) way to generate mana early-on in Elf Decks unless you're prepared to drop 50-100 dollars per single on something(s) ridiculous.
It looks like Ambush Commander could find a nice home here since you appear to use actual Lands more than my Elf build does. He'd add some additional synergy to the Elvish Pioneer/Sylvan Advocate theme you've focused on.
I can't seem to find a single Elf Deck that wouldn't benefit from Vitalize. It's instant speed, cheap cost, and just combos beautifully with so many different Elf Abilities.
I definitely feel that all 4 of your Overrun can be replaced with something better. Between both the mana cost as well as an identical (repeatable) ability on Ezuri, Renegade Leader, there's far better options here. Even something like Wirewood Pride could be a decent replacement...not only is it instant-speed to be used on either offense or defense, but its low cost means you can land early attacks in faster (I prefer to play it after blockers have already been declared and they've let some seemingly worthless 1/1 through).
I don't see a reason to use Druid's Deliverance here at all...not ton of Token generation going on here except from the 4x Elvish Promenade...and even then you're only paying 1 mana to Populate a 1/1 token. If you had better Tokens you could use Populate on, that'd be one thing but since it doesn't work on Non-Token creatures I think you could just as easily use Fog or something similar to save yourself a mana to cast.
10 months ago
You’re right. I don’t know why I wrote “artifact ramp” when in fact I meant “artifacts with activated abilities.” Whoops.
It would be foolhardy not to include Sol Ring in any EDH deck.
Now that we’ve got that squared away, the answer to the ultimate question: Because Collector Ouphe is busted.
As for dorks there’s great options that don’t tap for mana (so losing them is less detrimental): Wood Elves Or Yavimaya Dryad would be great. So would Sylvan Ranger, Skyshroud Ranger, and Elvish Pioneer.
Also, I see that you’re running broken bond—-amazing value in that one card!!! It has bailed me out and gotten me ahead in many games :)
1 year ago
Note that after drawing your deck you will have some combination of Mobilize, Vitalize, and Benefactor's Draught. Playing all of the one-drops (and other low-cost minions) can help get you the mana to start going infinte.
Gilt-Leaf Archdruid is a good first option, taking your opponents lands removes most of their options
Helix pinacle is noteable (you can max out to win by your next upkeep if everything else goes wrong)
We can pump up our creatures using Leyline of Abundance, giving creatures infinite +1 +1 counters
Craterhoof Behemoth is the only card we have with haste, but it shouldnt matter as they wont have lands (Gilt-Leaf Archdruid), creatures (Thorn Mammoth + Vigor), artifacts or enchantments (Acidic Slime + Temur Sabertooth)
1 year ago
The first two can be dropped on turn 1 and can repeatedly ramp your lands as opposed to the once-off effects of the other two. The Hyrax Tower Scout is a new addition from Theros: Beyond Death as another option to be fetched with Woodland Bellower. It also reduces the initial activation cost of the combo with Temur Sabertooth. Priest of Titania is the wrong CMC for this deck as a mana dork. It would be an awful feeling if you have to cast that on turn 2 instead of Selvala, Heart of the Wilds.
1 year ago
Awesome, thanks for the feedback and additional insight~
I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.
Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.
I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.
Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.
I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.
Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.
Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.
Thanks, and awesome deck!
1 year ago
1 year ago
I've been wondering about reclaimer with Ranger of Eos / Ranger-Captain of Eos alongside Steppe Lynx / Arboreal Grazer / Elvish Pioneer / Sakura-Tribe Scout / Skyshroud Ranger powered by Life from the Loam .
The big battle is Chalice of the Void on one, which makes something like Qasali Pridemage mandatory maindeck, Anafenza, the Foremost and teeg do a lot to help protect the deck from a lot of the combos currenlty floating around but when you are already a little light on slots because you need a land count it starts looking real sketchy.
There is the option of going naya and looking to Scapeshift out of the game, but that quickly becomes a combo list.