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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Elvish Pioneer
Creature — Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand into play tapped.
Helnas on Omnath locus of mana (opinions needed)
1 year ago
i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.
id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.
For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker
For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn
for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds
For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath
some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).
non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures
Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck
wallisface on Simic ramp-new
2 years ago
Some thoughts:
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Mu Yanling isn’t modern-legal.
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lifegain is probably the weakest mechanic in magic, and it’s never usually worth running cards that only gain life - i’d ditch Predator's Rapport.
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you need waay more lands imo. Typical modern ramp decks will be running anywhere from 28-33 lands. 20 is far too low, especially when cards like Elvish Pioneer and Eureka Moment are depending on a high land count.
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ramp decks usually want all their cards to either be ramping you, or providing some massive payoff for all your mana. In that sense, I don’t think Scythe Leopard has any reasonable place here.
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some of your big “payoff” cards also feel skeptical to me. Nessian Boar is just giving your opponent card advantage. Snapping Sailback doesn’t feel particularly intimidating for its mana cost. Body of Research is interesting, but is still just a big vanilla creature with no abilities.
solterranean on Lathril Casually Competitive
2 years ago
If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,
And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.
If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.
For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.
Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.
In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.
For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate
For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.
Hope this helps! Happy brewing
backinstep on Yeva - Mono Green
3 years ago
Yeva is my favourite mono coloured commander, as she really changes how green typically plays. Nice list! A few things..
1) Land count seems a little low, especially as your ramp seems to rely more on Seedborn Muse style effects. Stuff like Farhaven Elf and Elvish Pioneer work well for me. Also get Emergence Zone in there, handy flash back-up plan if Yeva is MIA.
2) Yeva protection. She'll have a target on her head, so more Heroic Intervention style effects are great. I use Withstand Death and Blossoming Defense.
3) Bounce effects. Instant speed creatures are great, but being able to repeatly cast for value is better. Temur Sabertooth is a baller, and even stuff like Stampeding Wildebeests and Stampeding Serow work really well.
4) Other creatures. Thorn Mammoth is hilarious, Bellowing Tanglewurm can make your beaters unblockable, Thornweald Archer and Deadly Recluse are great for surprise blockers.
lagotripha on
3 years ago
Fires really likes activated abilities and 4 drops, which modern has a lot of options for. You are already trying to cast a blue 6 drop, a Time Warp is a lazy way to improve win rate.
I could see trying to abuse Treasure Mage for Mindslaver locks in a list like this, but its more big mana stuff, and getting to the big mana is the whole challenge.
Another option is Aether Vial and Arboreal Grazer / Elvish Pioneer type effects, trying to build a wide board with a bunch of mana and 1 mana creature synergies.
The big thing it needs is a second bounce effect- something like Paradoxical Outcome that lets you build a more reliable plan.
Apollo_Paladin on ElfLand
4 years ago
Initial Thoughts:
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2 mana for 1 Card Draw is not bad at all for Green, but unless you've got a way to return and/or recur Elvish Visionary in some way, it's not a massive benefit. I'm much more a fan of things like Vanquisher's Banner, Sylvan Messenger, and/or Regal Force since in each case you're dealing with more than 1 single draw (which especially if you're having reliability issues already; is just a roll of the dice).
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I would definitely recommend factoring in 4x Priest of Titania. They're a little pricier than I normally like to purchase singles at, but it's not like they're ridiculous either (common rarity helps). There is simply no better (or cheaper dollar-wise) way to generate mana early-on in Elf Decks unless you're prepared to drop 50-100 dollars per single on something(s) ridiculous.
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It looks like Ambush Commander could find a nice home here since you appear to use actual Lands more than my Elf build does. He'd add some additional synergy to the Elvish Pioneer/Sylvan Advocate theme you've focused on.
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I can't seem to find a single Elf Deck that wouldn't benefit from Vitalize. It's instant speed, cheap cost, and just combos beautifully with so many different Elf Abilities.
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I definitely feel that all 4 of your Overrun can be replaced with something better. Between both the mana cost as well as an identical (repeatable) ability on Ezuri, Renegade Leader, there's far better options here. Even something like Wirewood Pride could be a decent replacement...not only is it instant-speed to be used on either offense or defense, but its low cost means you can land early attacks in faster (I prefer to play it after blockers have already been declared and they've let some seemingly worthless 1/1 through).
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I don't see a reason to use Druid's Deliverance here at all...not ton of Token generation going on here except from the 4x Elvish Promenade...and even then you're only paying 1 mana to Populate a 1/1 token. If you had better Tokens you could use Populate on, that'd be one thing but since it doesn't work on Non-Token creatures I think you could just as easily use Fog or something similar to save yourself a mana to cast.
0rc on
4 years ago
You’re right. I don’t know why I wrote “artifact ramp” when in fact I meant “artifacts with activated abilities.” Whoops.
It would be foolhardy not to include Sol Ring in any EDH deck.
Now that we’ve got that squared away, the answer to the ultimate question: Because Collector Ouphe is busted.
As for dorks there’s great options that don’t tap for mana (so losing them is less detrimental): Wood Elves Or Yavimaya Dryad would be great. So would Sylvan Ranger, Skyshroud Ranger, and Elvish Pioneer.
Also, I see that you’re running broken bond—-amazing value in that one card!!! It has bailed me out and gotten me ahead in many games :)
0taylor on seton druids
4 years ago
Devoted Druid, Temur Sabertooth, Leyline of Abundance, and Seton, Krosan Protector also creates infinite ETB/cast triggers on devoted druid.
Be careful when using Beast Whisperer, Glimpse of Nature, Guardian Project, and Vanquisher's Banner as you dont want to mill yourself.
Stone-Seeder Hierophant and Elvish Pioneer also work really well with Cloudstone Curio and another 1 drop creature. This gets all lands into play untapped from your hand.
Note that after drawing your deck you will have some combination of Mobilize, Vitalize, and Benefactor's Draught. Playing all of the one-drops (and other low-cost minions) can help get you the mana to start going infinte.
Gilt-Leaf Archdruid is a good first option, taking your opponents lands removes most of their options
Helix pinacle is noteable (you can max out to win by your next upkeep if everything else goes wrong)
We can pump up our creatures using Leyline of Abundance, giving creatures infinite +1 +1 counters
Thorn Mammoth and Vigor remove your opponents board. If they somehow have enough toughness to still be alive, you can use one of the infinite ETB combos.
Craterhoof Behemoth is the only card we have with haste, but it shouldnt matter as they wont have lands (Gilt-Leaf Archdruid), creatures (Thorn Mammoth + Vigor), artifacts or enchantments (Acidic Slime + Temur Sabertooth)