Creature — Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand into play tapped.
Printings View all
|Eighth Edition (8ED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Elvish Pioneer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Elvish Pioneer Discussion
6 days ago
You’re right. I don’t know why I wrote “artifact ramp” when in fact I meant “artifacts with activated abilities.” Whoops.
It would be foolhardy not to include Sol Ring in any EDH deck.
Now that we’ve got that squared away, the answer to the ultimate question: Because Collector Ouphe is busted.
As for dorks there’s great options that don’t tap for mana (so losing them is less detrimental): Wood Elves Or Yavimaya Dryad would be great. So would Sylvan Ranger, Skyshroud Ranger, and Elvish Pioneer.
Also, I see that you’re running broken bond—-amazing value in that one card!!! It has bailed me out and gotten me ahead in many games :)
2 months ago
Note that after drawing your deck you will have some combination of Mobilize, Vitalize, and Benefactor's Draught. Playing all of the one-drops (and other low-cost minions) can help get you the mana to start going infinte.
Gilt-Leaf Archdruid is a good first option, taking your opponents lands removes most of their options
Helix pinacle is noteable (you can max out to win by your next upkeep if everything else goes wrong)
We can pump up our creatures using Leyline of Abundance, giving creatures infinite +1 +1 counters
Craterhoof Behemoth is the only card we have with haste, but it shouldnt matter as they wont have lands (Gilt-Leaf Archdruid), creatures (Thorn Mammoth + Vigor), artifacts or enchantments (Acidic Slime + Temur Sabertooth)
5 months ago
The first two can be dropped on turn 1 and can repeatedly ramp your lands as opposed to the once-off effects of the other two. The Hyrax Tower Scout is a new addition from Theros: Beyond Death as another option to be fetched with Woodland Bellower. It also reduces the initial activation cost of the combo with Temur Sabertooth. Priest of Titania is the wrong CMC for this deck as a mana dork. It would be an awful feeling if you have to cast that on turn 2 instead of Selvala, Heart of the Wilds.
9 months ago
Awesome, thanks for the feedback and additional insight~
I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.
Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.
I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.
Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.
I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.
Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.
Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.
Thanks, and awesome deck!
11 months ago
11 months ago
I've been wondering about reclaimer with Ranger of Eos / Ranger-Captain of Eos alongside Steppe Lynx / Arboreal Grazer / Elvish Pioneer / Sakura-Tribe Scout / Skyshroud Ranger powered by Life from the Loam .
The big battle is Chalice of the Void on one, which makes something like Qasali Pridemage mandatory maindeck, Anafenza, the Foremost and teeg do a lot to help protect the deck from a lot of the combos currenlty floating around but when you are already a little light on slots because you need a land count it starts looking real sketchy.
There is the option of going naya and looking to Scapeshift out of the game, but that quickly becomes a combo list.
1 year ago
1 year ago
Hickory Woodlot enters tapped and I don't like any lands that do that. Elvish Pioneer is okay but I have an extremely low land count because I usually only want and need 1-2 lands per game anyway. I consistently play Marwyn on turn 2 anyway, I have tons of dorks and rocks in the deck to make it possible and easy. Hunter's Prowess is interesting, I've seen it before but never really considered it until you mentioned it, but I play pretty much every decent green tutor so that card is a maybe. Good but not quite good enough in a budgetless list. I really like both Season of Growth and Viridescent Wisps but I have no idea what to cut, because every card in the deck is so important and functional, kind of like a puzzle piece. I don't know what I would take out. Suggestions?