Heritage Druid

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Morningtide (MOR) Uncommon

Combos Browse all

Heritage Druid

Creature — Elf Druid

Tap three untapped Elves you control: Add {{3G}} to your mana pool.

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Heritage Druid Discussion

Elmoisamac on There Will Be Elves (Abzan Edition)

2 days ago

Hey darndizzy I think he fits better in a shell with larger creatures and/or more sacrifice effects. The biggest elf in our current shell is a 3/2 so Pelt Collector might get a trigger or two but won't get massive very quickly like he does when paired with Vexing Devil or Death's Shadow.

Also, he is best when played on turn one, but in our deck we prefer one to play Elvish Mystic, Llanowar Elves, or Heritage Druid on turn one because they lead to more explosive turn 2 and 3's. Even Nettle Sentinel works better because he untaps whenever we cast a green spell so he can be used for convoke, tapped for mana using Heritage Druid and possibly even attack all on the same turn.

This is just my opinion for my build, but I am keeping an eye out to see if anyone uses Pelt Collector in elf decks in the future. I think it could go well in a mono green elf deck because they care more about being stompy rather than going wide and doing direct damage with Shaman of the Pack.

tripod62 on Rhys Tokens

2 days ago

Heritage Druid seems like it would fit well with your plan. Aura Shards would be good for field control and not to be underrated. But my personal fav in decks like this is Glare of Subdual

Saljen on Ramp & Stamp

2 days ago

I agree with /u/Scion_of_Darkness, Gilt-Leaf Archdruid as a 2x of would be pretty great.

I don't think that your Silhana Ledgewalker+Stoneforge Masterwork combo is doing a whole lot, it doesn't synergize with the deck very well. I'd consider dropping both and making some of these changes.

2x Gilt-Leaf Archdruid + 1 more Heritage Druid + 1 more Throne of the God-Pharaoh. The Archdruid is fetchable by Elvish Harbinger, making him much easier to get out consistently. Once he's out, every single one of your creatures causes you to draw a card. The Heritage Druid + Throne of the God-Pharaoh combo is actually really good here. The ability stacks and you can tap out creatures you know you won't be blocking with for mana. Beast Whisperer is a pretty suitable substitute for Gilt-Leaf Archdruid. Basically the same first ability, but you lose the ability to grab your opponents lands in the mid game. I'd maybe even consider running 2x of each, and dropping Rhonas's Monument. The more abilities that you can have on your elves, rather than artifacts or enchantments, the better all your elves will perform. Especially if you run 4x Elvish Harbinger. Lets you consistently grab drawing combo pieces or win-cons like Ezuri.

Elvish Clancaller would be a great replacement for Stoneforge Masterwork. It effects all your creatures and you can pump extra mana into grabbing more of them. Gives you more creatures to tap as well for the Throne.

If you can get ahold of a few double lands, then you'd be in better shape. Even 4x Guildgates would be better than just a single Mountain. It would let you drop Chromatic Lantern as well. Ideally you'd get some Stomping grounds and Wooded Foothills so nothing comes in tapped and you can reliably get your splash color.

dizzierabit on Izoni Elves

2 weeks ago

Notable Exclusions:

Nettle Sentinel: is the first suggestion i hear often. but it's just not very impactful as a one-off. when you have three and Heritage Druid you're in the money, but as a one-off it's not great.

Doubling Season: meh, yes this deck generates lots of tokens, but there aren't a lot of great ways to generate oppressive value off of them in an explosive manner. Obviously I can sac them for any number of benefits, but most require mana or large bodies (like Altar of Dementia. Right now its on the maybe pile, in large part because it (fairly) paints a target on me the minute I play it.

Beast Whisperer: i don't have one, it will go in once I can get my hands on it.

Phyrexian Arena: will probably take the place of Deathreap Ritual once i get another one, also thinking of Necropotence in this slot

Fecundity: with Grave Pact effects i'd rather not mitigate the value i generate off of saccing my creatures with opponent card draw

Ashnod's Altar: got booted for Perilous Forays. colorless mana isn't great in this deck, as most of my board is very cheap and costs colored mana. can't rely on cards like Gemstone Array to turn colorless into colored mana, so its out. It is a free sac outlet, which is very good, particularly with the dictate effects. on the maybe board pending some playtesting

AverageDragon on [Primer] Momir Vig Hackball

3 weeks ago

MadScientist

We already have Birchlore Rangers to fix us into blue mana. It has the massive added bonus of being a backup Heritage Druid for purposes of building mana during the combo. Otherwise, there's also Vizier of the Menagerie as a backup option for casting Phantasmal Image, and a relatively complicated loop involving Chrome Mox, Riftsweeper, and Nature's Claim.

JohnnyBoyG on So I Heard You Like Elves

1 month ago

I don't think the combo is good enough for the following reasons:

  1. It requires 4 pieces to work. Even with tutoring, the odds of you finding all 4 are quite low.

  2. Some of the pieces are useless/weak outside of the combo. In particular, Cloudstone Curio does almost nothing. Doubling Season/Parallel Lives only synergize with a few cards, and the only good synergy is with Elvish Promenade.

  3. It requires a lot of setup. You need to play 7 or 8 mana worth of cards that don't imeadiately help you. That's a lot of mana, even for an elves deck.

  4. It's easy to disrupt. One removal spell takes out your Heritage Druid, your entire combo falls apart.

  5. It doesn't even win you the game immeadiately. You have to wait until the next turn to attack, and all your elves are tapped, so your opponent can kill you the next turn or wrath your board.

Keep in mind that there are much better combos in modern that don't see any play. Duskmantle Guildmage and Mindcrank requires only two cards and 8 mana (or 3 cards and 5 mana with Gut Shot), and wins you the game right away. Resplendent Mentor and Famished Paladin requires only 2 cards and 7 mana, and while it doesn't win you the game, it does prevent most opponents from winning. Neither of these combos is good enough, and yours is far worse.

Anyway, you're running 70 cards, so you should find 10 to cut. I know 9 that I'd cut.

jzt0 on Modern Elves

1 month ago

Hello there!

I also have an elf deck I'm constantly working on, but am not restricted by format. However, my suggestions are entirely Modern legal! I would just like to preface my comments with this: These are all positive criticisms, and wouldn't mind your input for my Allies deck. I play casually and am looking for any card ($10 or less) to make it better/more consistent.

1) Anyway, right from the start, I don't quite get adding in black. The two creatures you put in aren't nearly good enough to warrant adding in another color and making the deck more inconsistent. They don't buff your other elves, and are pretty mediocre on their own. If you wanted to add in kill spells, like Doom Blade, it would make more sense to add in black. Prey Upon is a good kill spell for green.

2) The raw power of each creature is rather low, and you're highly dependent on Ezuri, Renegade Leader to end the game. Steel Leaf Champion is very strong. It's $5, but if you play around with it online, you'll see how badly the thing carries games. Talara's Battalion is also great. It's probably the most mana efficient creature in the game, as a 4/3 trampler for 2 mana. Your deck has so many one drops, including Elvish Mystic + Llanowar Elves, you'll have no problem dropping Battalion many games on turn two. That with Titanic Growth + Hashep Oasis can end games before they begin. Wren's Run Vanquisher is another ridiculously efficient creature, boasting a 3/3 body for 2 AND deathtouch. These three creatures will make your deck so much faster, stronger, and consistent.

3) Heritage Druid is expensive money-wise, crummy alone, and crummy late game (unless you're running Banefire). Elvish Archdruid is pretty bonkers. It not only helps you get mana (it's a 3 drop, but you already have 8 Llanowar Elves, so you're fine there anyway), but it boosts every elf in play. My last suggestion is Imperious Perfect. Card's great at every point in the game. Helps refill the field with 2/2s for chump blocking, after a board sweep late, or to attack with later on with an empty hand.

I think if you stick to green, and maybe test around with all or some of my card suggestions, you'll have a lot of fun, enjoy how the cards interact with each other, and have a stronger deck.

I really hope this helps and I wish you the best of luck!

Bulldawg1310 on Elves!

1 month ago

Throne of the God-Pharaoh has amazing synergy with Heritage Druid

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