Heritage Druid

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Morningtide (MOR) Uncommon

Combos Browse all

Heritage Druid

Creature — Elf Druid

Tap three untapped Elves you control: Add 3G to your mana pool.

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Heritage Druid Discussion

BabyK on Mana/Damage/Life Ramp - Elf Deck

2 days ago

Elvish Visionary with Wirewood Symbiote gives good card draw. Nettle Sentinel and Heritage Druid can give potentially a net gain of 2 mana every elf you cast. Elvish Mystic is good. Ezuri, Renegade Leader is a great finisher

ZorrosRage on So, I hear you said Elves?

1 week ago

If your using Mana dorks maybe mix with Fyndhorn Elves just so you don't get stuck with them destroying all creatures with the same name type effect

Maybe it 1Birchlore RangersI would also say 4 Heritage Druid is usually what I see but don't know a lot about legacy.

Wirewood Symbiote is a great card. The main spells I can think of are Green Sun's Zenith Natural Order Glimpse of Nature with green sun prob the only budget friendly one.

TheDuggernaught on

2 weeks ago

Growing Rites of Itlimoc  Flip does not work well with Eldrazi. You want lots of creatures with growing rites -- which is not something Eldrazi do well. Eldrazi go tall instead of wide. They play with big creatures, not lots of small ones -- which you would need to make growing rites work. If you want to play growing rites, you likely need to play Elves. There are a couple of variations of elves -- one of which you might like. It does not play Primal Surge, but it is capable of playing out its entire deck on turn 3 or 4. I can go into details if it piques your interest.

I would also contend again that if you want to play a bunch of Eldrazi with primal surge, you that you just are not playing a good deck. the Eldrazi do not enter with haste, and since the Eldrazi are technically not cast, you do not get their on-cast triggers. They are just put into play. The only way Eldrazi work with Primal Surge is also with Xenagos, God of Revels, to give them haste. In this case, you would likely only want to run a 1 or 2 of Emrakul, the Aeons Torn, and that is it for Eldrazi. And again, you would likely only want to then run 1 copy of Primal Surge and a bunch of tutors to ensure that you hit both of the combo pieces.

If you were to go with the Primal Surge strategy, you could run tron lands, but I would not suggest it. The reason being is that if you play tron lands, you also want to run Sylvan Scryings and Ancient Stirrings to help dig for those tron lands. if you run these, then they get in the way of your Primal Surge. Therefore, the best strategy is likely to run 4x Arbor Elf, 4x Utopia Sprawl, 3-4x Garruk Wildspeaker, 4x Voyaging Satyr, 3-4x Overgrowth, and 2-4 Nykthos, Shrine to Nyx, with a total of about 22 lands. This is pretty similar to what you are already running. I would likely contest though that it is not that you are only drawing lands -- it is likely that you are just not drawing cards that let you do anything. This is because you have so many cards that cost so much mana. This is all fine and dandy if your opponent never does anything to try and stop you... but they will. Every time. Therefore, if you trim the deck of most of those high end cards, you have more room for cards that actually do things in the early to mid game.

This then brings me to my next question. How attached are you to Primal Surge? I ask because it really does not do anything better than other options. If you want to cast an Eldrazi? Just play Tron. If you want to combo with Edrazi? Just play Tooth and Nail. While it does not grab your entire library, the best use of grabbing your entire your library is usually finding your best cards -- which Tooth and Nail does. You could run surge in conjunction with Prismatic Omen, and Valakut, the Molten Pinnacle. But why not just run Scapeshift? Primal Surge also limits the cards you can run and you do not want to tun any other cards that are non-permanents. This really hampers your options for interacting with and controlling your opponent. There are just not many things that Primal Surge has going for it that other cards do not do better or cheaper.

Your wants just seem to be all over the place for this deck. Decks that suffer from an identity crisis do not function well. If they try to do too many things, they wind up doing none of those things well. You want Primal Surge, and control; but you cannot run most good control cards with Primal Surge as they disrupt surge's ability to dump so much value onto the table. you also want the deck to be aggressive, but all your threats are cost 7+ mana. You want to run growing rites with big huge eldrazi that cost a lot to put into play. But by the time you have enough creatures to make the growing rites flip, it will likely already be turn 6,7, or 8, and you can already hard cast the big creatures without the extra mana. From what I can tell, your best options to match as many of your criteria as possible would be:

Gx Devotion: green devotion ramps with the typical Arbor Elf, Utopia Sprawl packages. they also run the Nykthos, Shrine to Nyx with Voyaging Satyr, and Garruk Wildspeaker. Most lists will look to ramp into Tooth an Nail for Emrakul, the Aeons Torn and Xenagos, God of Revels and will be . However, you could certainly run a , , or list. These lists also have the neat combo of Eternal Witness and Primal Command -- which essentially locks your opponent out of their draw step for at least 4 turns while tossing creatures with double in their mana costs to ramp your devotion more so that you can cast those Tooth and Nails. If you include a Temur Sabertooth, you can lock your opponent out of their draw step indefinitely.

Tron: Most tron lists these days are . However, there is a long history of Tron being or even just . These lists look to assemble their tron lands as early as turn 3-4, and start churning out big threats such as Wurmcoil Engine, Karn Liberated, Walking Ballista, World Breaker, Ugin, the Spirit Dragon, and eventually those big Eldrazi titans you like. Mosts lists will run Oblivion Stone as their removal. But other control options depend on your colors. Blue will have counter spells like Remand, Condescend, and Spell Burst. Black will have Fatal Push, Inquisition of Kozilek, Thoughtseize and Collective Brutality. red will have Pyroclasm, Kozilek's Return, and Firespout. White will have Path to Exile, and Condemn. Most lists will run Ancient Stirrings, Sylvan Scrying, Chromatic Star, Chromatic Sphere, and Expedition Maps to help them tutor, dig, and fix their mana.

Elves: Lots of routes to go with elves. The one you might like involves Cloudstone Curio, Nettle Sentinel, Heritage Druid, and Elvish Visionary. Through these card interactions, you are able to generate lots of mana and draw lots of cards that will eventually end with you playing a huge Craterhoof Behemoth. This can happen as early as turn 3 or 4. Even without the Cloudstone Curio combo, elves can generate huge amounts of mana early and flood the board faster than just about any other deck. Ezuri, Renegade Leader then makes your eleves very hard to kill.

Primal Surge: The list would likely have to be , (Jund), or maybe even 4 color. would be your basic list, and would run primarily for Liliana Vess, and Rune-Scarred Demon, and or Sidisi, Undead Vizier to act as a tutor to pull up your Primal Surge. You could then run Emrakul, the Aeons Torn, Craterhoof Behemoth, or maybe Rampaging Baloths. Akroma's Memorial could be used to give your creatures haste off of the surge. Red would give you access to Xenagos, God of Revels.

And no on Mirror Gallery. A 5 drop that does not impact board state will always be a bad card. Compare it with Thragtusk. Thragtusk puts your opponent on a 4 turn clock, gains you 5 life, and leaves behind a 3/3 when it leaves the battlefield. All this, and Thraggy still does not see much play because there are even still better things to be doing with 5 mana.

Nerve_Atk on Momir Mo' Elves

2 weeks ago

Hey there! I just built a Momir Vig deck myself, and as I was peeking through your list, I noticed that you do not run Dwynen's Elite or Nettle Sentinel... Is there any particular reason that you didn't include these in the package alongside of cards like Heritage Druid and Cloudstone Curio? It allows for an easy net of 1-2 Mana per Dwynen's Elite cast since you can tap down the elite, the token he produces, and your Nettle sentinel before using Cloudstone to bounce the Elite back to hand, then rinse repeat until you have all of the Mana you'll ever need... Cards like Birthing Pod, Trophy Mage, Fauna Shaman, Worldly Tutor, Sylvan Tutor, Woodland Bellower and a bunch of others all help to find the cards you need to reach that infinite mana, and when paired with Glimpse of Nature, Soul of the Harvest, and Primordial Sage allows you to draw your entire deck - and your win-cons since you're playing Vig.

I'd love to hear your thoughts on this subject!

AverageDragon on Momir Vig Hackball - Primer (WIP)

3 weeks ago

Cole___

Currently, the primer is under construction, so we don't have a detailed description of the infinite mana combo. However, the infinite combo involves a lot of moving pieces, and a fairly complicated loop.

Temur Sabertooth, Heritage Druid, Nettle Sentinel, Phantasmal Image, Wirewood Symbiote, and two 1cmc elves. For the purpose of this guide, the elves will be Arbor Elf and Boreal Druid.

Basically, you start by having Phantasmal Image enter as a copy of Nettle Sentinel, so that every time you play a green spell, you get two untapping elves. Then, you use Wirewood Symbiote to bounce Arbor Elf untapping Boreal Druid, then you replay the Arbor Elf for 1 mana. This causes both Nettle Sentinels to untap, and you can tap Arbor Elf and the Nettles to make 3 mana using Heritage Druid.

Next, you bounce Wirewood Symbiote for 2 mana using Temur Sabertooth, and then replay Wirewood for 1 mana, which untaps the two Nettles again. Now, you can tap the Boreal Druid and the two nettles to make 3 more mana.

If you do the math, you'll notice that this loop costs 4 total mana, but nets 6 mana per iteration. This means we can use it to make infinite green mana, and then use Birchlore Rangers to make infinite blue.

blazingscout on Elves! Featuring help from White and Black

1 month ago

Long time elves player here, growing rites is too slow and doesn't do enough to constitute worth running in the deck at all. On another note, there are some other issues I'd like to bring up with the deck.

ManabaseElves is a pretty greedy mana base, probably should be around the 18 to 19 count, 20 is too way too many, considering most of our guys already make mana. Temple of Malady, while it is nice to scry it doesnt do what elves wants to do on turn 1 +, it's just too slow. You want to have untapped lands pretty much through out the entire game so that you can readily play anything you draw. That being said I do have issues with Abrupt Decay in the main board. You should also consider a Westvale Abbey  Flip and a Pendelhaven as additions to the mana base. Like I said before elves is greedy with mana, and these two lands attest to the greed.

Mainboard.Ah geez rick looks like this is some kind of elf universe. Joking aside there simply needs more creatures, and 60 cards, not 61, elves is fragile enough, it doesn't need to be more fragile. I like that there are 9 mana dorks, but I still think that 8 is the way to go (4 mystic 4 elves). Deepshadow bois are great and all, but having to pay life for mana isn't great in modern. 4 Heritage Druid always always always, it allows the deck to do really unfair things all the time, 3 is simply incorrect as you lose that edge of consistency that the deck desperately needs to be good most of the time. Also, 3 Ezuri, Renegade Leader is also probably the right way to go. Shaman of the Pack is awesome, it gives you the ways around prison and bridge that it needs, but have the extra ezuri ensures that the shaman plan isn't the only thing that the deck can consistently do. As far as non creature spells go, the decays need to be in the board for sure, and the 2 2 split between chord and lead is probably right, I like two leads in the side just so that there is the option of fishing out combo pieces like ezuri or shamman at instant speed.

SideboardIm not in anyway familiar with your local meta, but here are a few suggestions for things that just work for the sideboard plan. Since you're not in white, double or single Creeping Corrosion is probably a smart move, replacing both solidaritys. The decays should also be in the board. Depending on how grindy your matchups get, Lead the Stampede is really good and drawing 5 cards and winning the game. Because you lack white means that Selfless Spirit is out of the runnings. Instead, Golgari Charm might be useful, but you really should splash white just to get spirit and Kataki, War's Wage. Stain the Mind probably wouldn't be bad against a number of decks, mainly combo decks, and fits perfectly with the amount of creature you'll be casting. Scavenging Ooze is a must have, attacking the graveyard in a lot of matchups is really affective, plus it can get hit off of company and easily chorded for.

Slashing WhiteIts the right way to go. Buy into a fetch shock manabase, mainly 4 Windswept Heath, 3 Wooded Foothills and singleton Overgrown Tomb and Temple Garden. back this up with some Horizon Canopy and either Gilt-Leaf Palace or Blooming Marsh and you're golden. Adding the third color gives so much more versatility and consistency to the deck, making it something to enjoy and win with even more.

sorry not sorry for dumping an article on you

Cheers

Kjartan on b/g elves

1 month ago

ELves are relatively easy to make good.

The key pieces to make an elves deck are Nettle Sentinel and Heritage Druid.

Some other really good options include:

Dwynen's Elite (As a 4-of)

Elvish Visionary (as a 4-0f)

Elvish Mystic/Llanowar Elves (as an 8 of)

Ezuri, Renegade Leader (as a 2-3 of)

Elvish Archdruid (as a 3-4 of)

Chord of Calling (as a 2-4 of)

Collected Company (as a 1-4 of)

Lead the Stampede (as a 0-4 of)

Boza on Elf Advantage

1 month ago

While this a good idea and intruder alarm is the best card to get for blue Elves, you still need 4 Heritage Druid to be able to go through your whole deck.

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