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Creature — Elf Druid
Tap three untapped Elves you control: Add 3G to your mana pool.
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Heritage Druid Discussion
7 hours ago
Thank-you, Bulldawg1310 - I've actually played several versions of this deck with those cards. I originally replaced Chord with Elvish Visionary and CoCo with Sylvan Messenger because mana for casting was rarely a concern, and I often got a better overall benefit. Its not uncommon for me to get three, four or even five creatures in play with Sylvan Messenger as opposed to the two CoCo might get me, but that only works reliably when I don't weigh the deck down with non-elf cards.
Throne of the God-Pharaoh is the one card I might consider lifting my 'all-elves' rule for this deck, but its definitely an option I'm aware of - that's why I asked in the forums to please not get away from the deck concept as it is... I'm looking for potentially better elvish options, not the same card suggestions that pretty much everybody is already using.
The whole point of the deck is that going with elves who do useful things - even if its not quite as perfectly done as other cards might - accelerates the entire deck in a more efficient manner; Heritage Druid, Immaculate Magistrate, Elvish Archdruid, Shaman of the Pack all work better with more elves on the board.
10 hours ago
A lot of the cards in the deck seem to be leftovers from Multani when Marwyn really wants to be an Elf deck, of which you're not really running enough.
Umbral Mantle + Marwyn makes infinite mana. Spend 0 to equip, tap Marwyn for 1, untap her by paying 2 additional mana from other sources, and then tap her for 3, then pay that 3 to untap her again, and now she taps for 5. You'll net gain X + 2 mana every iteration of this loop.
Staff of Domination is expensive but worth it. Once Marwyn taps for 6 mana (which is as simple as casting some Elves), you can generate infinite mana, draw as many cards as you want, and gain as much life as you like.
For your creatures, you need to run Boreal Druid, Fyndhorn Elves, maybe even Joraga Treespeaker. In the case of the former two, they let you cast Marwyn on turn 2, instead of 3. Your ramp should be aiming to put her down t2, and if it costs 4 or more mana to ramp you should drop it. Animist's Awakening, Cultivate, Grow from the Ashes, Harvest Season, Hour of Promise, Kamahl's Druidic Vow (you have a whopping 3 legendary permanents in this deck), Kodama's Reach, Map the Wastes, and even Splendid Reclamation (unless you're playing against land destruction, otherwise it's an extremely blank card), and Tempt with Discovery. You don't need land cards in your hand anymore; this isn't Multani. Adventurous Impulse can go too. Replace all of these cards with Elves or cards that produce Elves- Imperious Perfect, Elvish Champion, Farhaven Elf, Arbor Elf, Elvish Harbinger, Boreal Druid, Fyndhorn Elves, Elvish Archdruid, Priest of Titania, Elvish Visionary, Fierce Empath, Immaculate Magistrate, Joraga Warcaller, Wirewood Channeler, Nullmage Shepherd, Lys Alana Huntmaster and more, are just some of the cards you could add. The Elf lords are important, but make sure you run every 1 drop Elf that taps for mana (and if you want to go full elfball with it, run Heritage Druid as she enables absurd plays with the right starting hands). Heck, even Dwynen's Elite isn't bad here since it's +2/+2 to Marwyn when they enter play.
Bottom line is: Marwyn wants Elves to enter play in order to grow. If you run few Elves, she won't grow very much.
So, you add more Elves and now Marwyn can tap for boatloads of mana by turns 5-6, so what do you do with that mana? Genesis Wave, Slate of Ancestry, and Ezuri, Renegade Leader make solid mana sinks. Similarly, Yisan, the Wanderer Bard and Skyshroud Poacher give you something to do with your oodles of mana too. You could add more tutors and draw (Chord of Calling is a personal favorite but there are cheaper options).
Instead of Hour of Promise, you could use Sylvan Scrying to find something like Nykthos, Shrine to Nyx, but if you're not going to be running Nykthos then either card is pretty mediocre so I wouldn't bother with it.
Aerial predation is cute, but Beast Within kills whatever and a 3/3 token hardly matters in a format with 40 life.
Ancient Animus is also cute, but it's heavily reliant upon your board position (IE, you already have to be 'winning' in order for Animus to do anything), whereas Song of the Dryads turns someone's Commander into a tree and, unless they have something that lets them sacrifice a land, they can get stuck without their Commander for a whole game. It's one of the best removals in green, truthfully.
Blossoming Defense gives you 2 extra mana out of Marwyn, but you could just cast Elves to get that instead. Heroic Intervention saves your whole board state from board wipes at only 1 mana more, which seems like the stronger inclusion.
All of those buffing equipment cards can probably go, too. Blackblade Reforged/Strata Scythe is adorable, but why use that when Coat of Arms is a thing? On another note, Thousand-Year Elixir would oftentimes let you get as much, if not more, use out of Marwyn and other mana dorks by letting them tap the turn they come into play, not to mention untapping them.
Anyway, I know this is a lot of recommendations but I hope this helped. My wife's been playing Elfball with basically every possible Commander since 2013 so I've learned a lot about it while helping her tune her Elf deck.
14 hours ago
I'm trying out this deck to get a hang of cEDH, great job!
Also, I have a few ideas to keep this budget but functional. (None of them has been tested, since I'm waiting for the cards to arrive)
And maybe Marwyn, the Nurturer, to try and cast her before momir, and feed her enought elves to go big.
2 days ago
Well since you are new i can kinda understand some things now (no offense :c)
first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.
So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.
Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.
So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.
I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.
Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.
Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster
So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.
Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader
I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.
104 VIEWS | IN 2 FOLDERS
4 days ago
Finally I would get a Nettle Sentinel as a 4 of in this deck. Drop your Silhana Ledgewalker and Thornweald Archer. Would maybe throw archers in sideboard cause without opposing flyers, it doesnt seem all that great.
Sorry if it was a bit mean but it is a good deck dont get me wrong. just if your gonna run 16 lands, you need more mana sources to make up for it and less cmc creatures.
1 week ago
Looks solid. Resists getting wiped out of the game by drawing cards and regen from the commander.
Still scared of wipes before getting set up for the kill?
Creeping Renaissance Recovers you from TWO Board wipes and is more mana efficient than Counsel.
Praetor's Counsel Gets you everything else you need too for more spiky value with the elves. Also Reliquary tower "emblem". The downside of this and Renaissance is that they are stuck in your hand literally 'till you get boardwiped. Also countersynergy with Kozilek, Butcher of Truth though you shouldn't often face the problem as you aren't self milling at all.
In the sideboard I see cards that I'd include as they turn your little elves into spiky value that lasts even if your elves die. Wouldn't pass on these myself.
Beastmaster Ascension Just so strong and finishes the game when there's many able bodied elves on the board. Doesn't completely wiff on boardwipes since it's on a permanent. Dies to enchantment removal though.
Harvest Season This scales just soooo goooood with Elves. Turn 1 mana dork, Turn 2 two more elves, Turn 3 Profit 3 - 4 lands to the table? Count me in. Later gets a bunch of lands out of the deck. Basically makes a copy of your mana elves that do not die to removal like usual. And the nut start with Heritage Druid....? Moist sounds
In the deck cards I'd replace with the before mentioned ones are either inconsistent when everything goes according to the plan, you have enough redundancy of it, or it's basically replaced by a more fitting function. Critical mass I'd say for a tribal deck to have tribal creatures is around 30, and you got 33 Elves. For a creature based deck 30 to 40 is a good amount, 30 being maybe a bit too little and 40 a bit too much. There's still space to cut from the 41 if need to be but I agree on not touching at least the Elves too.
Skullclamp Grave recursion from Renaissance or Counsel replace this as card draw. The other card advantage engines in the deck seem to also be sufficient and more consistent than the clamp. One lord turns off all instant draws. Great in early/mid game to find more elves to get the ball rolling, doesn't push you for the win in the late game like storming off with stuff like Soul of the Harvest.
Lurking Predators Never seen it do consistently do anything amazing, and neither have you, right? It can also trigger some ETB effects when you wouldn't want them like Craterhoof Behemoth. Land to the bottom, Land to the bottom, Land to the bottom.
Argothian Elder Seems kinda mediocre unless you can go infinite with both Nykthos, Shrine to Nyx and Wirewood Lodge + a bunch of devotion. Untapping just Nykthos itself is sweet too, but as there's next to nothing to get either lands on to the table to make this card matter consistently, I'd make the cut.
Sylvan Messenger Possible card draw and an elf body to the field? Yes please. But I feel there's still better elves and better card draw in the deck that missing this one wouldn't be the end of the world.
Kozilek, Butcher of Truth Well... It's not an elf for what that's worth. Really though even if this card is amazing and draws a solid 4 with huge body to the field, milling out shouldn't be a problem. I'd see you rather having the cards back in your hand with Counsel or Renaissance than in the deck. When facing mill you get all your elves back if Renaissance gets milled basically as free value from the grave. Get the cards right back in to your hand, use them right away from the hand to win the game.
1 week ago
Heritage Druid would not do great?!? That would be because you haven't noticed how it works. It has an ability, that requires you to tap 3 elves to get 3 mana. But - and this is important - it is NOT a tap-ability. Meaning you can use a newly summoned elf for this ability. And if you use Nettle Sentinel for activation, and spend the mana on playing another creature, your Nettle Sentinel will untap, and be ready to be used right away again for even more mana, for example along with the newly summoned creature. The druid doesn't need to tap itself, and you can use its ability while it is tapped - as long as you have 3 elves to tap, you can keep getting mana. Chord of Calling is popular with elves, because you can get the missing piece of your elf-mana-engine, or your win-con when you have enough elves on the table, with it. Dwynen's Elite is also pretty good, since it's 2/3rds of 3 mana on its own.
1 week ago
I took out everything but Joraga and Magistrate. I did this because once Joraga is leveled up her already pays the mana back that was spent to level him up. And he can level himself up after that. So I also kept Magistrate because of Rabid Bite. I don't think Heritage Druid would do all that great because Nettle Sentinel will just be one of the many creatures I have so pulling him would be a little bit hard even if I play the druid before he is out. I will ad collected company and elvish archdruid but I need to go do some IRL things first. And other suggested cards will be added too.