Heritage Druid

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Morningtide (MOR) Uncommon

Combos Browse all

Heritage Druid

Creature — Elf Druid

Tap three untapped Elves you control: Add {{3G}} to your mana pool.

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Heritage Druid Discussion

Firebird on Modern Elvish Swarm

22 hours ago

Hi! I run an Elf deck, as well, and it's quite strong (managed to get a turn 4 245-damage win today), and it has gone through many iterations. So I have some experience with Elves. Here is that deck, if you want to check it out for inspiration.

First thing I would do is probably up your land count by at least two. I run 18, myself, with 20 mana dorks in the deck. There's a ton of mana generation but even then, 18 lands is pretty low. You only need one or two to pop off, but you want to have some kind of backup.

Second, I'd find room for Dwynen's Elite. After a lot of testing I actually just use it in place of Nettle Sentinel because it combos so much better with Heritage Druid and, now, Marwyn.

Collected Company is immensely powerful with all this mana, and I highly recommend finding room for at least a couple, if not four. Also, Lead the Stampede isn't flashy, but in such a creature-heavy deck, it's an extremely efficient way to refill your hand.

I love Nissa, but I'm not sure she's necessary for Elves. Life gain isn't used except for countering burn or the mirror, and there are easier ways to do that, I think. You definitely want a more reliable way to put out Ezuri, so CoCo and/or LTS are good for that. You have the Harbinger, too, but we want something a little more consistent. You might consider upping your count of Ezuri, for that matter.

I love the Immaculate Magistrate + Joraga Warcaller combo, too. Used it for a while. But in the end, it's slow and fairly easily stopped. Also, CoCo (which you will want to use) doesn't hit the Magistrate. Another reason CoCo is so good is because you can do it on your opponent's end step, throw out something like an Elvish Archdruid, and have it ready to go on your next turn.

Instead of or in addition to Elvish Promenade, maybe consider Hunting Triad. The nice part is that the reinforce ability doesn't count as casting so it can't be easily countered. You can either put out 3 tokens to power up Elvish Archdruid, or put the counters directly on Joraga Warcaller to pump up all your Elves.

These are just a few basic ideas to start with. Take a look at my deck for some more ideas, especially on the sideboard, and I'll post again with some more ideas soon.

morbidmovies on GB Lead Elves

6 days ago

garruk3 Thank you! I thought about Glissa when I was running Throne of the God-Pharaoh's. I feel like she fits better in a Chord of Calling build instead of Lead since you can grab her like a silver bullet. I dig Promenade but the cost is too high and it would compete with Leads. Fun thing about Promenade though is just like Prowess of the Fair you can tap it for mana via Heritage Druid

sylvannos on Ramp deck help!

1 week ago

Yeah if you're doing casual Skullclamp with Nettle Sentinel and Heritage Druid is going to go nuts all over your opponents' faces.

You can then just play all the 1 mana dorks ever printed. Arbor Elf, Llanowar Elves, Elvish Mystic, Elves of Deep Shadow, Fyndhorn Elves, etc.

Jagg3r5 on Ezuri's Elf Army

2 weeks ago

Removal suggestions:

Heritage Druid: your other elf mana dorks are far more viable and are useful by themselves; with how many dorks you have you would likely have to tap one of them to use her effect anyways

Joraga Treespeaker:He's a mana sinkhole; he'll either die before you can max his level or you'll only max him because you have nothing better to spend the mana on at which point he's useless. He's only actually uniquely useful if you can play him turn one, and that's a long shot

Realm Seekers: A neat card, but would be better replaced with a more lethal creature or at least one with more utility

Sages of the Anima: this one is iffy, but in the end it's a relatively slow effect on a vulnerable stick. I would advise replacing it with something like an enchantment with a similar effect if you're dead set on having something like this, but otherwise just replace it with something else altogether.

Replacement notes:

I would also advise finding some creatures that are decently lethal quickly on their own. Ezuri can make the little guys dangerous as it is, so the big fellas get real nasty when he can buff them up. You may want to put in a few heavy hitters that can get you lethal, as it decreases your build up time and stops you from having to give a mana dork 2 or 3 turns of +1/+1 tokens and trample to be dangerous. I'll always suggest Pathbreaker Ibex as he can turn one decent creature and some shrimps into an overwhelming force. Giant Adephage would also work great as Ezuri's buff(s) will make it nearly impossible to stop you from getting a token with him, or go with Plated Crusher for a decent mix of durability and damage and to keep budget low. You may also want to look at X drop creatures and see if anything fits your build, as with the number of mana dorks you have and the amount of man you will likely need to keep around to keep Ezuri on the board, they could easily get out of hand. I'll still suggest Scute Mob despite him not being an elf simply because he really fits the theme. There are probably some blue or blue/green creatures that will fit this bill too, but this is a start anyways.

Other notes:

Make sure you have a strong mana base. Your dorks are good and all but you're going to lose them and Ezuri more than once, and you need to be able to replace him without their help. Ensure you have some mana doubling cards to help to this end. Also ensure you have several equipment to give creatures haste; Ezuri's ability triggers at the beginning of combat so you can throw out something nasty and go nuclear at the drop of a hat, catching players off guard with some impressive damage.

Wurmlover on Partnership

4 weeks ago

if you want the idea of tutoring a creature with every other creature, look up a deck called hackball momir. It basically uses cards that say something like change one color word with another to make Momir Vig, Simic Visionary's ability make you tutor a green creature with every green creature cast, then you use elves and Heritage Druid to make lots of mana and end up in an infinite mana loop. It's a very competitive deck, and very fun to play, AND pretty budget (like $70)

PlatinumKnight815 on

1 month ago

Flooremoji & magicsheep: i know about Nettle Sentinel and Heritage Druid, but there was no room for them and they fit better in a mono-G build. as for Gruesome Fate, it would raise the noncreature count too high which hurts Collected Company, which also means the card would work against itself, because it would lower my creature count. you guys are basically tellin me to cut the Nissa, Steward of Elements.

Flooremoji on

1 month ago

Heritage Druid and Nettle Sentinel are the backbone of most elf decks, worth a include?

Nathanaiel on Ezuri Leads the Wilt-Leaf

1 month ago

Playing only 2 Heritage Druid seems like a terrible idea, considering it is what fuels most elf decks by itself.

Day of Judgment I assume you run over Wrath of God because you can regenerate some of the elves, but what deck really makes creatures more quickly than you do?

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