Wolfbriar Elemental

Wolfbriar Elemental

Creature — Elemental

Multikicker (You may pay an additional {{G}} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Latest Decks as Commander

Wolfbriar Elemental Discussion

Joe_Ken_ on Mono Green Creature Deck **UNFINISHED**

2 months ago

Frontier Siege is a cheap bit that will get you 4 each of your turns that could come in handy.

Here are the budget version of the great green finisher Craterhooh. End-Raze Forerunners , Decimator of the Provinces , and Overwhelming Stampede

Cultivate , Rampant Growth , Explosive Vegetation , and Grow from the Ashes are all good ramp spells for budget.

Shamanic Revelation and Harmonize are good for card draw.

Bellowing Tanglewurm is an amazing all star that people don't use enough sometimes making your board unblock able against non green opponents.

Terastodon is great for taking out utility lands as well as artifacts/enchantments.

Wolfbriar Elemental or Howl of the Night Pack is just an easy way to give yourself a massive board of creatures that can run over your opponents next turn if not answered.

Crashing Drawbridge is fantastic to give your creatures haste so you don't need to wait to go for that swing.

tripod62 on Be Fruitful and Multiply

2 months ago

UPDATE

-1 Swords to Plowshares +1 Path to Exile

This change is minimal but I have been facing many ramp decks recently and the lifegain from Swords to Plowshares has been more relevant than I like.

-1 Sacred Mesa +1 Cathars' Crusade

Sacred Mesa can be a powerhouse but as the commander format continues to speed up it never seems to do enough when I get it into play. I have replaced it with a card that should have been in my deck years ago.

-1 Wolfbriar Elemental +1 Tooth and Nail

I can see Wolfbriar Elemental finding its way back in the deck if it becomes more focussed on generating large amounts of green mana. However, for now it is the casualty of Tooth and Nail which makes this deck more consistent and allows wins on the spot by grabbing Craterhoof Behemoth & Avenger of Zendikar

-1 Fresh Meat +1 Qasali Pridemage

The pridemage is easily tutorable removal in a deck with limited interaction. I found myself holding mana up for Fresh Meat that often would go unused when the wrath I was playing around never came. This change helps improve one of the decks overall goals of being more proactive.

-1 Llanowar Elves +1 Concordant Crossroads

I hate to see llanowar go but he's low impact and Concordant Crossroads is the opposite, allowing the decks combos to go off immediately and win before opponents have a chance to react. It is to be saved only for winning the game as it also gives your opponents haste.

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

10 months ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

TangoWithTojo on Kresh, the Bloodbraided EDH

10 months ago

I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:

Cards To Add Show

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