Manglehorn

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Manglehorn

Creature — Beast

When Manglehorn enters the battlefield, you may destroy target artifact.

Artifacts your opponents control enter the battlefield tapped.

Manglehorn Discussion

SteggsTheSaurus on The Old Fashioned Way

2 weeks ago

you may like Manglehorn for artifact removal/rock hate

TristanTaylorsVoice on Big Green Daddies

3 weeks ago

Natural State is good. Recently I've moved away from 1 for 1s in my sideboards in favor of hosers like Manglehorn . This card gives Tron a surprisingly hard time, they lose the velocity of their eggs to cantrip into threats, Oblivion Stone can't wrath immediately, Wurmcoil Engine is laughable (either it comes in tapped and you untap to kill them, or you blow it up, the tokens come in tapped and you swing to kill it).

It's also great in combination with Dismember against Hardened Scales . But comparing the utility of a 3 Mana sorcery to a 1 Mana instant is a loose comparison at best. I think Unravel the Aether also gets points for tucking an Ensnaring Bridge while the opponent has Welding Jar in play.

Inkmoth on Yeva Draw-Grow

1 month ago

CyborgAeon: Yeah, the Dino has been amazing in this deck.

I honestly don't know how well stax would perform in this list, sometimes I wish I had more stax effects like Manglehorn , but if I venture too deep into that territory I feel like I would deviate from a decklist where every slot is vital.

Dead-Ra on CIV V: Brave New Muldrotha

2 months ago

this is the best list of muldrotha not using a combo to win. Hope you finish it some day. I think Plaguecrafter , Manglehorn , Caustic Caterpillar , Jin-Gitaxias, Core Augur , Baral, Chief of Compliance , Thief of Blood , Glissa, the Traitor and are some fitting additions (plus additional 8-15 lands) also for slight combo Abundance + silvian library let you draw 3 cards (because you technically would not draw even one instead use the replacement effect of abundance)

uh i really like this list maybe i will finish the copy before you ;)

CyborgAeon on Yeva Draw-Grow

2 months ago

YMMV Show

Sounds like the pod is kinda 75%-y if he's banking on mld... but I'd like to see it, as I imagine a staxy divergent build would be cool in Windgrace. Abusing Defense of the Heart into kiki-conscripts / into a hulk based win seems simple with a good value engine in the cz.

Yeva isn't just an orrery in the cz. Yeva represents the same threat that 2 untapped islands shows, while acting as a form of "protection" for your combo, as you don't have to decide whether you're going to play interactive or try to combo in your turn as it's then available across all turns! That's like... a huge buff! For this reason I feel Yeva is stronger than Yisan, as Yisan is in front of your opponents and your steps to winning are broadcast - despite any protection you may have.

I'll have to test out Shaman in Yisan, as a win con at 3 verses seems strong. Below are some questions and suggestions I have from reviewing your creature base.

Pros: patron can be used time & again with Wirewood Symbiote to generate the CA you need to win - that's pretty nuts; Cons: patron requires your opponents to be using creatures.

patron can find you a win condition by being flickered via cloudstone curio repeatedly until you draw a win; furthermore he can be used to flicker & buff your board until you are able to swing for lethal - win con, divination and half of an engine.

Cool things: repeated uses can turn off a tymna/edric deck by buffing everybody's creatures to stop the advances. If opponents are mostly creatureless (ie: divergent / storm), then this card is dead. This could be fixed by using Forbidden Orchard with excess land untaps...

pros: Thought-Knot Seer hurts opponents & makes hands their public knowledge - acting as a permanent stax effect & as a free way to convince the table who the threat is (great for removing suspicion for yourself

TKS is a win con - by bouncing & replaying he can exile all relevant cards from their hands as they come in & force opponents to deck.

Cons: Requires 1 waste (from a colourless rock/boreal druid/1 of very few lands that help with this) Can't be flashed from yeva (big oof)

pros: Lys Alana Huntmaster enables many combos & provides a good field of fodder for other effects ie: natural order; EE; clamp; earthcraft; curios for bouncing repeatable hatebears (ie Manglehorn ) & buffs ( Generous Patron ; Elvish Visionary ). cons: clunky at 4 mana;

does nothing on it's own.

doesn't win the game.

pros: turns your 7 non-mana elves into mana elves sometimes.

On combo turns this removes the need for haste enablers with PE

cons: Not always online. Does nothing on it's own. Not a fantastic engine on it's own - but a semi-efficient elf at 1 mana.

Gorbah on

2 months ago

Kokusho, the Evening Star , once you can get this easily out and in the grave its a powerhouse !

Sheoldred, Whispering One , Letting people sac each upkeep and recurring from the grave on your upkeep, what else can Meren ask for ?

Mindslicer ; Very nice stax creature ! We can recurr enough cards out of the grave.

And since im talking about stax, my favo playstyle with Meren I always run : Fleshbag Marauder , Magus of the Abyss , Manglehorn , Merciless Executioner , Plaguecrafter All the ETB sac affects are extremely powerful if you have a Dictate of Erebos or Grave Pact on the field !

Hope i can change your mind a bit and play more stax :) your friends will love it !!! :D :D

Greetz

Nickel-Bolas on An Audience, Granted.

2 months ago

flibety Thank you for your suggestions!

Let me address them in order: First, the reason Thopter Assembly is in the deck is to fulfill one of the win conditions, the combo with Time Sieve for infinite turns. Duplicant is here to act as repeatable removal for problem creatures as a tradeoff for not running as much single-target instant and sorcery based removal, and the same for Noxious Gearhulk . Baleful Strix is there fore early game card advantage, and Wurmcoil Engine is present to act as a threat, because, well, it's Wurmcoil Engine, and Sphinx of the Steel Wind is a threat that bypasses red removal and green reach blockers.

Second, Mycosynth Lattice is in this deck for a couple reasons. The first is that in a combination with Darksteel Forge and Nevinyrral's Disk , it leaves all my permanents intact while also dealing with those of my opponents. Scourglass is for redundancy in case I don't draw any of the aforementioned cards, as it is a solid boardwipe on its own. And Null Rod is in here to combo with the Lattice to cut every player off of mana for the rest of the game and begin a war of attrition, which I will hopefully be able to circumvent using Omniscience .

Thirdly, Nevermore is in the deck as a pre-emptive silver bullet against hosers like Manglehorn or Stony Silence .

And lastly, Yahenni's Expertise is here to provide an out against token decks, at times in which my own creatures matter less than survival. I have one more cut to make to find room for Second Sunrise , which is the prime hit for casting off the expertise.

This is not an all-out combo deck, I'm trying to lean in more on the value side of things, which is why the majority of these cards exist to act in separation from each other, rather than as a fine-tuned machine.

TheCardPool on Bringing Them Old-School Beats (Nikya EDH)

2 months ago

UPDATE #1

Out:

Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells  Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest

In:

Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian  Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity

My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.

Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.

Thoughts?

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Manglehorn occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.23%