|Commander / EDH||Legal|
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Creature — Beast
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
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1 week ago
You definitely need to add some boardwipes, I only see the disk.
Maybe add these cards:
Panharmonicon if you go with an etb theme
Manglehorn make mana rocks come in tapped
Reclamation Sage etb removal
Eternal Witness expensive but on theme
Viscera Seer cheap, sac to scry not bad, especially if you want to reuse a creature for an etb effect
Satyr Wayfinder self mill
Sylvan Safekeeper SUPER good for protecting your big bois
Tatyova, Benthic Druid great if you're going for a landfall subtheme
Yavimaya Elder good for mana fixing
Coiling Oracle once you start playing from graveyard, essentially a draw spell
Meren of Clan Nel Toth with a sac theme, could be a good secret commander
Yahenni, Undying Partisan sac outlet
Wood Elves good ramp outlet once you start recurring
Archaeomancer good way to get back your non-permanents if you run self mill/wheels
Hermit Druid self mill
Maybe take out these cards:
Baleful Strix not a lot of utility unless you just need flying blockers
Notion Thief it will certainly be in the graveyard at some point, but flash is what it makes it so good; also no guarantee you'll have Whispering Madness to cast with it; you have several tutors though so maybe you could get it off
Sheltering Ancient buffs your opponent's creatures if I understand correctly; you'll have to buff at least one creature to even attack with this
Shriekmaw a little too specific about removal
Abrupt Decay cmc might be too low to use in some cases
3 weeks ago
This deck looks really entertaining. I love how you have it separated out by type, it makes it easier to know how to offer suggestions.
For starters, while you have excellent creature removal, you are sorely lacking in non-creature removal. Seal of Primordium, Reclamation Sage, Acidic Slime are options. Spine of Ish Sah works as removal in conjunction with your commander too. Manglehorn is disruptive removal.
I love Twilight Prophet for this kind of thing as its ability also works well with your top-of-library manipulation even when your commander isn't out.
I personally really like Ulvenwald Mysteries, I've never seen it before, but you can sac the clues to your commander's trigger and still get the token.
Also, given the limited number of equipments you have, I'd suggest replacing Hammer of Nazahn with Darksteel Plate. It's cheaper to cast and equip assuming you can't always guarantee the hammer auto-equip but still gives indestructible, which is why I assume the hammer is in there currently.
ZorrosRage on Stompy
1 month ago
Looks solid. I would 4x Steel Leaf Champion. Scavenging Ooze is a great card. Possible better on the side depending on if you know you're going to need it a lot then by all means add it to main its a meta call.
possibly -1 ooze +1 steel leaf champion
another possible fun card is Groundbreaker some people like the card some people dont.
on more of a fun for the hell of it card Ghalta, Primal Hunger not needed and probably not the best but 1x is always fun to see on the board.
as for side all of these are good. It will very depending on meta Feed the Clan, Damping Sphere, Manglehorn , Kitchen Finks, Relic of Progenitus, Creeping Corrosion, Obstinate Baloth, Natural State, Thrun, the Last Troll, and Shaper's Sanctuary
1 month ago
In MT:G we use "hypergeometric calculation" to figure out our probability of drawing certain cards, or in this case types of cards. I was too lazy to work it out by hand so I used an online calculator.
The cards we are concerned with are: Null Rod, Sphere of Resistance, Tangle Wire, Thorn of Amethyst, Trinisphere, Winter Orb, and Root Maze. I left out Manglehorn as a stax piece because Yissan the wanderer bard is our commander and can fetch him on verse 3. So 7 stax pieces, with no easy ways to tutor for them in a 99 card deck. What's the chance that we draw any one of them naturally in a 7 card hand?
The calculator says 33.53%. I'm not great at math, but I'll make a few assumptions. You will draw one of the 7 stax pieces in your opening hand in a third of your games. In commander we get to mulligan once for free, so the odds are even better. And with successive mulligans, as is suggested when playing cEDH, digging for a stax piece makes your chance of success even higher. You can use the calculator to figure out your chance of success on successive turns, in case you don't get what you need in an opening hand.
In my opinion, this totally justifies the inclusion of 7 stax pieces in the deck in a competitive environment!
2 months ago
wdunagan what does jodah bring to stax? im pretty sick rn and not thinking clearly, so all i came up with was a 5 mana Vorinclex, Voice of Hunger for the green side with Manglehorn and for red i can only think of Stranglehold
2 months ago
I would play Lightning Bolt, Destructive Revelry, Blasphemous Act, Bane of Progress, Manglehorn, Shivan Fire and/or Burst Lightning, Ulrich of the Krallenhorde Flip, and Managorger Hydra. Burgeoning, Ramunap Excavator, Firemaw Kavu, and Flametongue Kavu are excellent additions (but not always replacments (the kavus)) as utilities.
just remember that nothing replaces enjoying the deck
2 months ago
I will probably have to add a Manglehorn, that is a good and very relevant card. Thanks for the suggestion.
Lotus Cobra, however, will provide 1 mana per turn at best in my deck unless I cast and resolve a Primal Surge (at which point I won't need the mana), since I didn't put other ways to play multiple lands per turn into the deck. Thus it would be essentially serving as a less reliable Leaf Gilder, which just doesn't seem worthwhile, especially at $5 per copy and with how many 2 drops I already have.