|Commander / EDH||Legal|
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Creature — Beast
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
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1 week ago
this is the best list of muldrotha not using a combo to win. Hope you finish it some day. I think Plaguecrafter , Manglehorn , Caustic Caterpillar , Jin-Gitaxias, Core Augur , Baral, Chief of Compliance , Thief of Blood , Glissa, the Traitor and are some fitting additions (plus additional 8-15 lands) also for slight combo Abundance + silvian library let you draw 3 cards (because you technically would not draw even one instead use the replacement effect of abundance)
uh i really like this list maybe i will finish the copy before you ;)
1 week ago
Ymmv is "your mileage may vary"
Sounds like the pod is kinda 75%-y if he's banking on mld... but I'd like to see it, as I imagine a staxy divergent build would be cool in Windgrace. Abusing Defense of the Heart into kiki-conscripts / into a hulk based win seems simple with a good value engine in the cz.
Yeva isn't just an orrery in the cz. Yeva represents the same threat that 2 untapped islands shows, while acting as a form of "protection" for your combo, as you don't have to decide whether you're going to play interactive or try to combo in your turn as it's then available across all turns! That's like... a huge buff! For this reason I feel Yeva is stronger than Yisan, as Yisan is in front of your opponents and your steps to winning are broadcast - despite any protection you may have.
I'll have to test out Shaman in Yisan, as a win con at 3 verses seems strong. Below are some questions and suggestions I have from reviewing your creature base.
Pros: patron can be used time & again with Wirewood Symbiote to generate the CA you need to win - that's pretty nuts; Cons: patron requires your opponents to be using creatures.
patron can find you a win condition by being flickered via cloudstone curio repeatedly until you draw a win; furthermore he can be used to flicker & buff your board until you are able to swing for lethal - win con, divination and half of an engine.
Cool things: repeated uses can turn off a tymna/edric deck by buffing everybody's creatures to stop the advances. If opponents are mostly creatureless (ie: divergent / storm), then this card is dead. This could be fixed by using Forbidden Orchard with excess land untaps...
TKS is a win con - by bouncing & replaying he can exile all relevant cards from their hands as they come in & force opponents to deck.
Cons: Requires 1 waste (from a colourless rock/boreal druid/1 of very few lands that help with this) Can't be flashed from yeva (big oof)
does nothing on it's own.
doesn't win the game.
On combo turns this removes the need for haste enablers with PE
cons: Not always online. Does nothing on it's own. Not a fantastic engine on it's own - but a semi-efficient elf at 1 mana.
1 week ago
Kokusho, the Evening Star , once you can get this easily out and in the grave its a powerhouse !
Sheoldred, Whispering One , Letting people sac each upkeep and recurring from the grave on your upkeep, what else can Meren ask for ?
Mindslicer ; Very nice stax creature ! We can recurr enough cards out of the grave.
And since im talking about stax, my favo playstyle with Meren I always run : Fleshbag Marauder , Magus of the Abyss , Manglehorn , Merciless Executioner , Plaguecrafter All the ETB sac affects are extremely powerful if you have a Dictate of Erebos or Grave Pact on the field !
Hope i can change your mind a bit and play more stax :) your friends will love it !!! :D :D
2 weeks ago
flibety Thank you for your suggestions!
Let me address them in order: First, the reason Thopter Assembly is in the deck is to fulfill one of the win conditions, the combo with Time Sieve for infinite turns. Duplicant is here to act as repeatable removal for problem creatures as a tradeoff for not running as much single-target instant and sorcery based removal, and the same for Noxious Gearhulk . Baleful Strix is there fore early game card advantage, and Wurmcoil Engine is present to act as a threat, because, well, it's Wurmcoil Engine, and Sphinx of the Steel Wind is a threat that bypasses red removal and green reach blockers.
Second, Mycosynth Lattice is in this deck for a couple reasons. The first is that in a combination with Darksteel Forge and Nevinyrral's Disk , it leaves all my permanents intact while also dealing with those of my opponents. Scourglass is for redundancy in case I don't draw any of the aforementioned cards, as it is a solid boardwipe on its own. And Null Rod is in here to combo with the Lattice to cut every player off of mana for the rest of the game and begin a war of attrition, which I will hopefully be able to circumvent using Omniscience .
And lastly, Yahenni's Expertise is here to provide an out against token decks, at times in which my own creatures matter less than survival. I have one more cut to make to find room for Second Sunrise , which is the prime hit for casting off the expertise.
This is not an all-out combo deck, I'm trying to lean in more on the value side of things, which is why the majority of these cards exist to act in separation from each other, rather than as a fine-tuned machine.
3 weeks ago
Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest
Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity
My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.
Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.
3 weeks ago
ThallionDarkshine, so i swapped out Acid Web Spider for Manglehorn , Spontaneous Mutation for another island, and Mindeye Drake for Scapeshift . I'd also like to find a good replacement for Feral Abomination and Noxious Dragon . And I feel Seed Guardian under performs? Whats your take on Gray Merchant of Asphodel in this deck?
3 weeks ago
Thanks a lot ThallionDarkshine. As far as focus goes, it's pretty simple: I just want to have my graveyard be an extension of my hand and be able to play "answers" to pesky permanents. I'd rather not spend over $20 on a single card.
I chose to run 33 lands cuz I found myself "fetching" lands often and even more often with Muldrotha on the board. I don't cast her until my graveyard has a good amount of permanents in it anyway so I'm not worried about playing her asap. I do tend to cycle some lands for draw when the opportunity arises cuz I know I will play them later from the yard. Circuitous Route , Burnished Hart , Sakura-Tribe Elder , and Shefet Monitor all help with a bit of ramp.
I like the idea of Manglehorn replacing Acid Web Spider , and Noxious Dragon is merely a place holder as I found it in my bulk and threw it in. Both spider and dragon are mainly flying blockers with a lil bonus; but I do agree that they are mana spendy.
I did splash a bit of sacrificing in cuz why not? Caustic Caterpillar and Thrashing Brontodon (removal), Burnished Hart and Sakura-Tribe Elder (land), Scribe of the Mindful to get back some value instant/sorcery, and some more options. Plus you put Sylvok Lifestaff on a creature before you sac it for the proverbial icing. Sac outlets also include Bone Splinters , Ruthless Disposal , Victimize , Burnished Hart , Jarad, Golgari Lich Lord and Whisper, Blood Liturgist . And the sacrificing trigger from Liliana, Heretical Healer Flip! Then turn around and cast those sacrificees from the yard which would trigger Desecrated Tomb for more sac fodder, chumps, or aerial assualt.
This was a bit winded but this is the jist of the deck. It's not a fast starter but chugs along just fine when it picks up momentum. I'm aware there are a few kinks to work out and thus the reason I called for help. I appreciate any and all feedback, so again.. thank you!
3 weeks ago
Hey, just read your comment on my primer. I'd love to give some advice, though without knowing what direction you want to take with the deck, I'll just start with some general thoughts on the deck.
I really like some of the cheap interactive cards you're running. In particular, I like the idea of running a cheap deathtoucher in Gnarlwood Dryad to completely shut down creatures coming your way. I do think there may be better options for that slot, but I definitely like including something along those lines in the deck.
I think you probably want to find room for 3-4 more lands. Muldrotha is a very mana hungry commander, and you've got some expensive finishers in the deck to boot. I get it, lands aren't all that exciting, but if you miss a land drop playing Muldrotha, you're not going to have a very good time.
You've got a lot of great cheap and efficient cards in your noncreature slots, but you have a bunch of creatures that feel very expensive for what they do. Acid Web Spider and Noxious Dragon both fill important roles, but cost tons of mana, making it really hard to make use of them effectively. I would look for some cheaper creatures that fill similar roles. Manglehorn can not only take care of any artifact, it also can significantly weaken opposing mana rocks. Plaguecrafter is a great way to get rid of hexproof/shroud/indestructible creatures, and also lets you get creatures into your graveyard so you can replay them.
In a similar vein, I have really enjoyed reanimation enchantments in my Muldrotha. I'm not sure what your budget is, but Dance of the Dead , Animate Dead , and Necromancy have performed incredibly well for me. They let you get extra creature plays from your graveyard, help keep Muldrotha on the field, or cheat out giant creatures for cheap. I especially like them here because of Final Parting , which lets you tutor a reanimation spell and a reanimation target, letting you tutor and play any creature from your deck for 7 mana.
Finally, I really like all my self-mill pieces to do more than just fill my graveyard. While its all well and good to have a stocked graveyard, you can't neglect your hand, just in case you can't stick Muldrotha or your graveyard gets removed. For this reason, I really like things like Vessel of Nascency , Satyr Wayfinder , and Perpetual Timepiece . You've got a couple of the best options for this ( World Shaper , Sidisi, Brood Tyrant ), but you also have a bunch of cards that do nothing besides dump cards into the grave.
Manglehorn occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%