|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Beast
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
5 days ago
You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.
If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.
The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .
Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...
Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.
1 week ago
Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist
Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)
Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone
Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG
Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .
Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)
2 weeks ago
Manglehorn is one that I would add to multimedia's list of hatebears.
1 month ago
Narset isn't considered tier 1 due to color identity (no G or B really hurts), mana cost, and lack of consistency. Slotting enough topdeck tutors to make it "go" reliably eats away slots that should be filled with ramp, removal, or counterspells. The high density of extra turns required to consistently hit one in the top 4 means you'll wind up with them sitting in hand as expensive dead draws unless you're already comboing out with free turns for a win.
Sarkhan also has a point about your damage output. The only way you're getting kills is empty deck + Nexus or Beacon. With both of them countered or exiled or in hand, your combo stops. Also consider that 19x4=76, so unless you've magically drawn or milled 10-16 cards, you'll run out of turns and swings before hitting empty library. You could always hit Nexus or Beacon the 4 extra times required to achieve empty library state, but you're leaving your fate to chance. Also consider, you could just entirely whiff on your first 4 drawn and have to pass the turn, or really at any point in the combo chain. You should also consider that without any combat buffs or even first strike, any 2 power critter with first strike OR any 2 power critter with 4 or more toughness makes you really sad.
I think you're missing out by not running a suite of wheels and red mana rituals to help power out early Narset. Wheel of Fortune Timetwister Windfall should be included for sure, if for no reason but to neutralize runaway card advantage of opponents on turn 1. Great for refilling hand after dumping rocks and rituals too. I would also include Rite of Flame as it lets you hit many 2 cmc rocks on turn 1. Pyretic Ritual and Desperate Ritual are also options but rather slot heavy for what they give you. Seething Song is nice ramp but gives an overproduction of red that makes it hard to turn it into Narset.
Your lack of counterspells means its really easy to shut off your combo turn. Swing and reveal a free turn, it gets countered, and you're left twiddling your thumbs hoping someone doesn't win before your next turn. Similarly, you can't protect Narset from pyroclasm effects or wrath of god effects. Null Rod or Stony Silence or the new Collector Ouphe coming out before you've played Narset means you are going to lose before you can draw enough lands to get to 6. You run two cards that can remove either of those cards, and 3 that can counter it. Similarly, Kataki, War's Wage and Manglehorn also cause big problems. And please don't try to tell me you just go too fast to be stopped by them. Stax pieces also cause immense problems for this deck, just like your other deck, because your removal is so low. Turn 1 Trinisphere makes this deck cry big sad tears. Stranglehold means you have to flip into your only 2 answers or also cry big sad tears, you can't tutor to them and you run almost no draw. The list goes on.
I asked this on your other deck too, but what decks are you playing against? You keep saying you play against competitive decks in a competitive league, but there's just no way you're facing optimized decklists and players who make correct choices based on board/hand texture if this and your other list are big winners at the table. Are you pubstomping 15 year olds in your small town of 1,000 people? That's really what this list looks like. The fact you continually archive comments that are literally only days old on this list and your other because they contain criticisms of your list speak a lot about what it is too, and it makes it hard to find actual discussion on your deck because you keep stifling it. This is just a pubstomp list to snag those +1's and views from casuals, nothing more, you even have a +1 button in your description ffs.
For real though, stop tagging your pubstomp lists as competitive and talking mad game about the cEDH community. Your deckbuilding philosophy is "let the rest of the pod stop others from winning" and it really shows man. Your opinion about turn 4 means nothing because the meta revolves around the turn 3 board state. You have a real head-in-the-sand reaction to critiques of your deck, and calling us "sheeple" for realizing only certain commanders are actually viable at the premiere competitive level is rather childish. Yes, its cool to make lists for commanders to try to make them relevant, but there is actually a power level difference that gives a strong edge to certain commanders and decks. Spend some time and learn the meta before shitposting and making me write paragraphs. Again.
And yeah, I'd love to see some step by step instructions. I'm not confident this deck gets to empty library state from one swing, or even 2 or 3 swings. Also stop assuming that hitting a piece of MLD is the same as an extra turn, using MLD then passing leaves you vulnerable to the dorks and artifacts that are EXTREMELY common in cEDH, you're just handing games over to competent players who realize MLD is a viable strategy in cEDH and appropriately diversify their mana base.
1 month ago
Alrighty roo, let's spend 10 minutes fixing your deck
Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.
Add Prismatic Vista for increased deckthinning.
There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following
- Rishkar, Peema Renegade turns non-summoning sick critters into mana dorks.
- Yisan, the Wanderer Bard reusable tutor on a stick
- Azor's Gateway Flip better than Heart of Kiran because it lets you loot
- Azusa, Lost but Seeking lets you dump extra lands
- Bontu's Monument even though it isn't cost reducing creatures, still playable as a wincon that doesn't require attacking or targeting. Lets you pull the Rhonas monument combo and all the extra dead cards that go along with it (Craterhoof, Crossroads,
- Bow of Nylea swiss army bow, stops you from decking yourself by untapping with Paradox Engine while Reiki is in play on an empty deck.
- Growing Rites of Itlimoc Flip cradle 2.0, but triggers draw off Reiki on entering
- Hua Tuo, Honored Physician another way to stop you from decking out with Reiki in play, general value
- Melira, Sylvok Outcast legendary bear for drawing with combo busting effect, better than
You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest
Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.
Why are you running Strip Mine ? You run no other stax pieces and no land recursion.
1 month ago
Soren841: In my heart, I believe it to be true that thinning is real, so I'd go as far as to say it's almost a myth? I'm most likely going to toss it in there, but I objectively see no reason why or why not lol.
Fellin22: I'm sorry, sir. I don't even know who you are or what I did to you and I'm sorry? Lmk please, so that I may rectify that mistake.
l13199l: Dryad Arbor is a godsend, from sac fodder to discard fodder to ramp. Very helpful little bugger. Manglehorn is a soft stax piece that always gives me the time I need to start popping off. It's also stopped Isochron Scepter in a pinch.
CyborgAeon: You know, I always believed it had to be universally known to be played that way ( Library ) good to know I wasn't wrong lol. As for your chart idea: That is super intriguing and I would love to see examples of that so that I may apply it to my deck as a tool to improve it. It also sounds visually amazing given how many sleepless nights I've spent reliving the multitude of lines that are available in this deck. For fun, I am going to toss it in for a few nights ( Rings ).
Your Side Note: I literally did something similar last night!!!
- Jhoira Player: Casts Power Artifact targetting Basalt Monolith .
- TnT Player: Casts Abrupt Decay targetting Basalt Monolith
- Jhoira: Ends turn
- Tnt: Flash
- Jhoira: Pact of Negation
- Tnt: Force of Will
- Yeva: Emergence Zone to play Staff of Domination on Karametra
1 month ago
Shimmer Zur has not been as scary as I thought it would be. Yeva has had a couple of favorable matchups against it and I've only lost to it once. Collector Ouphe will make it in, but I am doubtful it will ever replace Manglehorn , the "destroy" part has been incredibly relevant. Noxious will most likely never leave the deck as it is a much-needed recursion piece as well a strong Plan B.
l13199l/Soren841: Fetchlands are in for Dryad Arbor which Prismatic Vista cannot fetch, so I honestly think there are more arguments against it than for it since thinning is also a myth. All I can think of its use for is Sylvan Library , but any time I get it, I pay 8 every time to dig, cause that's what I need to be doing always.
As for my predicament, gentlemen, I would love to keep hearing your thoughts while I tackle it upstairs (my head).
1 month ago
While I really am rooting for you to run Collector Ouphe in this build, it feels (how can I put this?) dangerous.
Firstly, though I'm no aficionado with the build, I'd suggest weighing up how often (like an x/10) do you win via an artifact helping you to generate abundant mana? Furthermore: How often do you play into/against artifact decks such as shimmer-zur; PST, Nin, etc? I'd want to slam-dunk this in too, and if I had to name a spot? Well, with the London Mulligan potentially becoming official for all formats (watch this space) - likely a single land could be removed.
On that same note, Manglehorn is a 'stax' piece in that he operates in forcing opposed rocks to come into play tapped (thank goodness, this has brought in winter orbs tapped) - but with that same likelihood, collector ouphe is "better" as he hits all artifacts at once.
Force of Nature is the strongest of the cycle (as it is actually a 2 for 2) - though I'd suggest taking out a land for one of these, the other only real 'flex-slots' I can see (and I use that term VERY loosely) are Manglehorn and Noxious Revival - despite that being your best form of "grave hate"... those are the only ones I could suggest comfortably, anyway.
Manglehorn occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%