|Commander / EDH||Legal|
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Creature — Beast
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
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|Have (14)||Portwood , Snydog17 , frederiklw , Atroxreaper , bakunet , SketchyScribbler , killstars , TheRealPeaches , bakeraj4 , philktoken8998 , damo_rox , DaZlInG , rakdos24 , Vasbear1|
|Want (2)||sebek33 , ryuzaki32667|
2 days ago
First of all, thank you for upvoting and commenting! I always love seeing long comments, lol. I avoid Rampant Growth only because I have a Sakura-Tribe Elder that is just strictly better. Tempt with Discovery is just good in my meta. It's pretty casual, and often we go for the Reliquary Tower. It has the benefit of getting out nonbasic lands and them coming into play untapped. If I get more than 2 lands, it has done more than intended. Harvest Season works more for ramp and deck thinning mid-late game. It also works amazingly well with Cryptolith Rite. I don't tend to run into many mana issues, but I'll look for a place for Cultivate in the deck. First priority to me is finding a place for Rishkar's Expertise. Uncage the Menagerie usually wants to grab Prowling Serpopard, Obelisk Spider , and Necroskitter (usually played in that order). I don't see too many artifact heavy decks, but Manglehorn is a card I will still get for other decks. Thank you for the suggestion!With the exception of Wickerbough Elder , I am trying to not have creatures that revolve around -1/-1 counters placed on themselves. With that being said, I have still wanted to test a deck with that as a main focus, so I will include more cards like Banewhip Punisher , Soulstinger , Channeler Initiate , etc.
2 days ago
Hey there !
I would suggest you some ramps spells like Rampant Growth, Nature's Lore ( my personnal favorite ), Farseek ( even if the fact that you don't include Bayou or Overgrown Tomb makes it less effective ), Kodama's Reach and Cultivate have the advantage of not being turn two drops so you can get your commander on the table and next turn start to ramp.
I really don't like the Tempt with Discovery and I usually am not tempted when anyone plays a card like it. It is way too expensive even if, in the right condition I get it, that cards goes bonkers and trim your deck. Also even if Harvest Season is a great card on paper, you want to ramp early, even if you didn't miss a drop you can only hope for a 3 lands spells on turn three. Considering you would need a Sol Ring in your hand, a basic of each color, Thrull Parasite, Sakura-Tribe Elder AND Noose Constrictor in your opening hand. That's a real struggle I think. You would rather have a 1-2 ramp spell most of the time.
I love the inclusion of Uncage the Menagerie but it only has 5 targets at X=3 ( if you didn't draw any yet ) and 5 at X=4, I think it would be interresting to work on that and change a bit your curve. I would prefer going for more 3CMC cards, as I think casting more cards is better than casting a big one each turn.
Some good 3 mana creatures that would fit your deck are :
Banewhip Punisher : Good cheap removal that gets often overlooked.
Serrated Biskelion : Two snakes in a turn if Hapatra is on the battlefield.
Another great creature that I would love to include in my deck if the format was 101 cards is Tenacious Hunter pretty budget and a killer in 1v1.
Sorry for the long comment, hope this helps in case you were seaching for some new cards to look at for your deck that seems already fun to me :) Have a nice day !
1 month ago
The only real issue with Slime is its (relatively) high casting cost, which makes it just a bad tradeoff if you have to actually cast it from your hand/yard. If you're going for a more lean, hatebears-esque curve then I would recommend the Leonin Relic-Warder I mentioned earlier, or even something like Manglehorn. Unless of course you plan on running into The Tabernacle at Pendrell Vale on a frequent basis ;)
Another fun trick you can pull with the leonin is to put it's ETB trigger on the stack, then sacrifice it to something like Viscera Seer before the trigger resolves. The "leaves the battlefield" trigger will hapoen and resolve first, then the first trigger will resolve. The end result being that the targeted artifact/enchantment is permanently exiled
Also Eidolon of Rhetoric is an absolute beast if you want to beat up on storm, which you'll probably encounter quite frequently if you plan on playing at higher-powered tables. And remember that you can always sacrifice hatebears to things like Viscera Seer on an opponent's end step if you plan on casting multiple spells on a combo turn
1 month ago
@snapdisastermage I get you, every so often I find that creatures can just shit on me because my deck isn't formatted against them. Mystic Remora can also be seen as a stax piece because the more competitive of an environment you are in the more cards you will draw or stop from being played. I guess you can play a Birthing Pod package because you have all of the colors or Yisan, the Wanderer Bard combo.
1 month ago
Hey there. Your deck looks interesting. I played a Meren deck myself for a very long time. I have some questions and general suggestions based on my experiencie playing in my local EDH league, which is quite competitive. Hope they help :) :
-If you intend to make this deck more competitive and consistent, I'd highly recommend cutting cards that don't impact the board the turn they come in. I'm thinking Grave Pact and Dictate of Erebos. Smokestack can be too slow as well. In my experiencie these cards can be somewhat winmore; you already have lots of removal so most of the time you don't really need to add more sacrifice effects. Speaking of removal, you have to add Shriekmaw and Ravenous Chupacabra, they are bombs in a Meren deck.
-I'd cut back on the amount of highly costed bombs (5 or more CMC), and focus more on efficient creatures with enter the battlefield or sac effects that you can abuse. Reclamation Sage, Manglehorn, Skinrender come to mind. Also, Caustic Caterpillar.
-Add some more card draw/card advantage if possible. Meren can be really strong but is easily disrupted; you need more engine cards to keep the deck going if Meren is killed too many times. They are expensive, but if possible try and add Sylvan Library, Survival of the Fittest and Oracle of Mul Daya. Tireless Tracker, Nissa, Vastwood Seer Flip, Courser of Kruphix and Smuggler's Copter are other really powerful and cheap cards that generate lots of advantage.
-Other useful tutors to consider, and which help increase the deck's consistency are Diabolic Intent and Eldritch Evolution, which synergize with your game plan. They can help you find the right card for each situation.
-Mindslicer can win you the game all on it's own.
-Finally, Sadistic Hypnotist is awesome.
Meren is great (she was my first commander and really got me hooked with the format), so I wish you have great success with her!
2 months ago
I would cut 1 Noxious Gearhulk you don't want to draw multiple of those in the early game.
Thrashing Brontodon can alway sac itself targeting Journey if necessary. The additional stats make it a lot nicer in case you don't draw Journey - T2 Channeler Initiate into T3 Brontodon is a lot better then T3 Manglehorn with no targets. Being able to target enchantments might be quite important. The Brontodon also survives Yahenni's Expertise, which is very nice. But ...
... this deck abuses the land side of Journey to Eternity a lot more then the front side, which worries me a bit. A lot of decks that can afford it, will most probably run a few Field of Ruin. And with multiple double black and double green mana costs I don't see you run some to counter theirs. If a lot of decks run it, you might need to switch the Brontodon to the worse Manglehorn, just so you can run some Ruins.
2 months ago
Martyr of Frost seems pretty eh, but I guess has potential to be sweet.
Spellbook is just a no. Like please dear god no.
I'm just going to assume you have the best options for the unblockable 1/1s, because there are a lot out there.
2 months ago
A few thing I'm pondering: