Arbor Elf

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Common
Worldwake (WWK) Common

Combos Browse all

Arbor Elf

Creature — Elf Druid

Tap: Untap target Forest.

Price & Acquistion Set Price Alerts

M13

WWK

Ebay

Arbor Elf Discussion

colton815 on Mono Green Emrakul, the Promised End

18 hours ago

turn 4 emmy against who? no good player would ever allow this deck to pull off emrakul at all, much less turn 4 or 5. you're straight up lying. certain card types you only have a few cards of, and you would need ALL of the decks available card types, with 1 being All Is Dust, plus an Arbor Elf just to get the cost down to 5 and pay it turn 4. theres no way this is happening. 7 card types in grave, plus 4 lands, plus arbor elf, plus emrakul, is 13 cards. by turn 4, you'd have seen 11 at most from your deck. that doesn't add up. you're a liar.

colton815 on Mono Green Emrakul, the Promised End

18 hours ago

turn 4 emmy against who? no good player would ever allow this deck to pull off emrakul at all, much less turn 4 or 5. you're straight up lying. certain card types you only have a few cards of, and you would need ALL of the decks available card types, with 1 being All Is Dust, plus an Arbor Elf just to get the cost down to 5 and pay it turn 4. theres no way this is happening. 7 card types in grave, plus 4 lands, plus arbor elf, plus emrakul, is 13 cards. by turn 4, you'd have seen 11 at most from your deck. that doesn't add up. you're a liar.

Hyperalgialysis on Let Me Get a Head Count...

2 days ago

Arbor Elf pairs great with Wild Growth or Utopia Sprawl. I like Sylvan Scrying as a way to get out Nykthos, Shrine to Nyx. Something else that might interest you would be the land destruction option you have starting on turn 3. It requires you to have an Arbor Elf and Utopia Sprawl or Wild Growth in play right away, but you can then play things like Bramblecrush and other less powerful versions that also hit lands. Might be a good sideboard trick.

xyr0s on Draw-Go Simic Control

5 days ago

@Crownless_Lord Guilty as charged. Not a single recommended deck, that really fits the UG draw-go description. But in a world of bad options... what to do. Ignore the post? It's a possibility. Tell OP that he's a moron for wanting to try out something impossible? No one did that. Cards were suggested, though. Third option - point out that it probably is a stretch to hope to find UG draw-go in modern (the card pool isn't infinitely deep, and not all colors can do everything). Or a fourth possibility: We just invent some cards to fill the gap. "Wrath of nature. Sorcery. 2GG. Destroy all creatures. Creatures can't regenerate". And how about "Elvish confidant, 1G. Creature 2/1. At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost." There, that helps. Now we can all play green/X control decks (at least after a little while with photoshop, and a visit to somewhere with a really good printer).

More seriously though: If you want to play monoblack ramp, you'll find that the cards simply aren't there in modern. UG draw-go is in the same situation - the color pie applies, and doesn't give green really good tools for this type of deck. Pointing this out is hardly the reason for hating anything, is it?

Also: I don't really like the Arbor Elf + Kiora's Follower + Utopia Sprawl in a control deck, for two reasons. First, it makes you vulnerable. You can't answer Ghost Quarter in any meaningful way, and it ruins this kind of ramp, and your gameplan, if you have many expensive cards. Second, later in the game, when you have enough lands in play and you'd like to draw answers to opponents threats, you will certainly not like drawing ramp. And draw-go (and other control decks) like long games, or they wouldn't be control decks.

Maybe you could make a turbofog deck, if you like decks that go for a long game, and where there's some room for brewing?

Boza on Draw-Go Simic Control

6 days ago

I won my last Modern FNM with 4 color Energy control with Bolas and Dynavolt Tower as top end, using 100% standard cards and beating the likes of affinity and delver variants. Anything is possible.

My advice is to go counterspell heavy and play instant speed almost exclusively. Cards that should be a part of this:

  1. Arbor Elf + Kiora's Follower + Utopia Sprawl - nice combo to generate mana and color fix, when you want to be playing cards like Cryptic Command.

  2. Cryptic Command - yeah.

  3. Mystic Snake + Eternal Witness + Snapcaster Mage + Familiar's Ruse - good luck resolving anything

  4. More creatures - Venser, Shaper Savant - either a remand witha body or a bounce n' block. Vendilion Clique is great as well to play a bit like Lantern control and maange their draws. Kruphix, God of Horizons is a legitimate win con. So is Torrential Gearhulk.

  5. More counterspells - 4 Remand are obligatory. Since you are going draw-go, Condescend and Deprive are not bad options.

  6. Some modicum of draw - there is a new instant card from amonkhet that is XUU, draw X, then discard one which is a perfect 2-of to refill your hand.

Bulldawg1310 on Ideas for Eldrazi Ramp (Emrakul)

6 days ago

To kill this argument and just answer your question straight up, if youre looking to ramp into 15 mana, youre gonna want to run green and x other colors you want, it wont really matter. Youre gonna nees 4 Arbor Elf, 4 Utopia Sprawl and probably 4 each of Llanowar Elves 4 Elvish Mystics and then splash blue to play Counterspell after counter spell to keep your guys alive until you can hit 15. Once again, i wish you luck. Im interested in hearing about which way you go and your success rate. And remember, if youre having fun, youre doing it right!

Xica on How do I beat Ponza?

1 week ago

4x Arbor Elf, 4x Utopia Sprawl, 4x Birds of Paradise hence 12x "dorks" - yes you have no way of interacting with the enchantment on turn1. (and it not a proper mana dork)

However that just makes my point stand stronger, i mean that means that they have 8 dorks, and 4 more ramp that you have no way of interacting, while this decklist attempts to annihilate them with 3-4 Fatal Push.
With 4x Lightning Bolt + 4x Fatal Push i would say its realistic that it could do the "bolt the bird" line most of the time, but with the current setup that is not gonna happen.

WizardOfTheNorthernCoast on How do I beat Ponza?

1 week ago

I haven't seen any Ponza list with '8 to 12' mana dorks so far... 6 is the common amount with 4 Arbor Elf to untap an Utopia Sprawled Forest and 2 Birds of Paradise usually, rarely more.

If you have one however, I'd be interested in checking it out.

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