Arbor Elf

Arbor Elf

Creature — Elf Druid

Tap: Untap target Forest.

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Trade

Have (1) TheAnnihilator
Want (2) arimathea , BeowulfBjornson

Printings View all

Set Rarity
Masters 25 (A25) Common
Magic 2013 (M13) Common
Worldwake (WWK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Arbor Elf occurrence in decks from the last year

Modern:

All decks: 0.19%

Commander / EDH:

All decks: 0.09%

Green: 0.92%

Golgari: 0.2%

GU (Simic): 0.58%

Arbor Elf Discussion

Tata on Sidisi, brood tyrant (Duel commander)

4 days ago

I think you can make room for Fatal Push and Buried Alive.

I also think Birthing Pod is really strong in a creature-based deck. I would even consider enabling it with Tezzeret the Seeker.

I think you should play more dorks. Arbor Elf, Boreal Druid, and Joraga Treespeaker are all decent. Krosan Restorer is also a pretty cool card.

Flooremoji on Naya Stoneblade

2 weeks ago

I don't feel like you are using mana dorks to their full potential in this list, I would reccomend switching to an Arbor Elf Utopia Sprawl package. I'm not sure what to cut, but if you do end up going that way you will probably end up needing more forrests.

SideBae on Bantchantments for Days

2 weeks ago

I mean, I'd definitely include Sram, Senior Edificer. Argothian Enchantress also seems really strong. You might want to consider some legacy enchantress cards like Elephant Grass or Carpet of Flowers, although their power will depend pretty heavily on your meta.

I really like that you're running Utopia Sprawl and Wild Growth already. You should run Arbor Elf with them... he makes more mana when lands are enchanted. In that vein, you may also have a lot of luck with Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim and/or (if you're rich) Noble Hierarch. I've found a lot of players misjudge T1 mana-dorks and never play them, and they're almost always wrong not to.

You may like running cards like Rest in Peace, Eidolon of Rhetoric, Rule of Law or Deafening Silence. As a rule, these are build-arounds but in the right meta they can be very powerful.

You may also like running Green Sun's Zenith, especially if you want to run Dryad Arbor.

captainamerica on Heliod Sun Crowned Scales

2 weeks ago

My first note is that you're not running Path to Exile. After that, your creatures look inefficient. Rather than playing the hydra, Spirit en-Dal, wasteland viper, uktabi drake, and caustic caterpillar (at most a sideboard card) I advise playing mana dorks. The creatures you have in don't actually help you achieve your game plan by turn 3, which is your ideal "going-off" turn.

Cards like Llanowar Elves, Avacyn's Pilgrim, Arbor Elf, and Noble Hierarch serve a dual purpose. Not only do they make amazing acceleration, but they make excellent blockers in a pinch.

Pray_for_Snow on Uro Commander

4 weeks ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

jiebie on Back to the trees (Nemata EDH)

1 month ago

RNR_Gaming I made mono green elf-based decks before getting to this deck, based around mana doublers. I play with the same group of friends all the time, and most elf decks disappeared from our meta. There’s just too much board control and wraths tend to hit elf decks really hard. True, elves can be insanely fast and are great combo pieces but I have a very hard time making an elf-based deck that can win outside of absurd god-hands. I’m probably not a great elf-deck pilot! This is why I’m focusing on mana doublers in this deck.

For now, I would really like to stick with the mana doubling theme. This makes the deck more unique and pretty fun to play.

Nevertheless, your great comment made me think about other cards. What about Arbor Elf , Voyaging Satyr and Nissa, Worldwaker ? Untapping lands with Garruk is often extremely strong, and these provide a similar effect.

Kjartan on Nayxz

1 month ago

There really isn't a so to speak druid or cleric deck, but I mean, there are support cards to druids... I don't think you'll get a strong deck out of it, though. (Clerics don't have any modern legal support cards as far as I know. You'll need to go to legacy for that)

Druids aren't great... But it does have Gilt-Leaf Archdruid , which combined with a lot of mana dorks could make an okay combo deck with Arbor Elf , Boreal Druid , Beast Whisperer , Devoted Druid , Elves of Deep Shadow , Elvish Mystic , Llanowar Elves and such...

slashdotdash on Green stompy

1 month ago

This is not bad at all. I have a couple of suggestions off the top of my mind though...

-----Organization-----

First off, I highly recommend using custom tags to sort your cards. To do this, go into the "edit" mode where you can see your card list. It will look something like:

1xArbor Elf

1xBeast Within

1xShared Summons

You can then add tags by using #Category after a card. For example:

1xArbor Elf #Ramp

This will assign Arbor Elf to the "Ramp" category. Unsorted cards are assigned to "Other" by default.

I recommend these categories;

  • Ramp (Aim for 12-16 of these. A card that costs more than 4 mana is too slow to be reliably called Ramp)
  • Draw (At least 12)
  • Removal (Around 8, make sure you can deal with other commanders/creatures!!!)
  • Sweepers (Boardwipes, Green doesn't really have many it's okay)
  • Support (Stuff that isn't obviously powerful but makes certain cards in the deck busted. Examples are your equipment)
  • Lands (Obviously. Aim for 34-37. This deck wants 34-36)

The remaining cards can be categorized based on the specific inner-workings of your deck. For example, this deck might have a "Big Bois" category for creatures that are just huge.

Depending on your sorting preferences, it can by okay to tag one creature with multiple tags. For example;

1x Thorn Mammoth #Removal #Big_Boi

Onto my Card Suggestions:

-----Suggestions-----

Onto the cards I would suggest cutting:

-----Cuts-----

  • Elixir of Immortality . Your deck doesn't ever want to be in a game where this utility would be useful. This card simply doesn't do much. You already have Eternal Witness and if you really want a late-game reload, try Creeping Renaissance or Seasons Past .
  • Gigantosaurus is alright, but I'm not in love with a 10/10 with no abilities. I know, I know, he makes Ghalta cost only 2, but I still think there are better options. Trust me when I say a creature with some sort of utility is preferable here. Ideas include the aforementioned Soul of the Harvest , Primordial Sage or a fight creature such as Thorn Mammoth or even another removal creature like Woodfall Primus or Terastodon (sorry, I know these are all really high CMC). Generally, cards that don't have some sort of utility are just not going to save your life when things get ugly.
  • New Horizons and Gift of Paradise could be replaced with faster ramp. For the sake of having creatures (for cards like Guardian Project and Beast Whisperer , not to mention Ghalta, Primal Hunger ), it would even be better to run Wood Elves , Springbloom Druid , Yavimaya Dryad , or Farhaven Elf .
  • Diamond Mare just isn't relevant. Sorry, but if you are in a position where gaining a small amount of life matters, odds are any other good green card would have done more to prevent you from being in such a bad spot. Your deck wants to be the aggressor, and quite honestly your offense will be so scary that most opponents wouldn't even consider attack out of fear of provoking you and simultaneously tapping their defenders. It isn't uncommon for a Green deck to retain the highest life total for a long time without the need for lifegain.
  • I think you have a few too many artifacts. Remember that your commander LOVES having creatures on the field, so finding ways to turn your artifact utility into creature utility will go far.
  • Staff of Nin is very slow and could be something like Garruk's Packleader instead.

-----Conclusion-----

All things considered, you've got a reasonably strong lineup. In a broad sense, I would recommend finding ways to include creatures with utility, since Ghalta appreciates bodies on the board and interaction allows you to curb your opponents' shenanigans as much as possible. Additionally and as I noted, there are fairly budget-friendly ramp options for the deck that are purely faster. Remember to keep a close eye on your Ramp and Draw, as these are the lifeblood of a commander deck, midrange especially.

It is worth mentioning that I never go below 34 lands. 35, and 36 are usually safe, so if you find yourself land-starved just add like 2 Forests and that should help.

Overall, you've done a good job though. Good luck making edits and please feel free to contact me about further changes/advice. I LOVE deckbuilding and Green is one of my colors ;)

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