|Commander / EDH||Legal|
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|Masters 25 (A25)||Common|
|Magic 2013 (M13)||Common|
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Creature — Elf Druid
Tap: Untap target Forest.
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Arbor Elf Discussion
7 hours ago
+1 for Simic and Edric! (I wish I could upvote twice!)
16 hours ago
+1 for Najeela any day!
If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.
Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!
Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.
A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!
1 day ago
@DeviousPenguin666 well to be more accurate you can generate 4 mana and then 3 mana not 7 all at once. You acheve this by playing Arbor Elf on turn 1. On your next turn if you haven't missed a land drop you can enchant an untapped land with Utopia Sprawl, now if your elf has survived you can tap and untap that land to generate 4 mana in total. Using your 4 mana to cast Garruk Wildspeaker activating his first ability to untap your two land. Because one of your lands now taps for double you would now have three mana available. A turn 2 Garruk followed up by Tireless Tracker or Nissa, Voice of Zendikar is usually a pretty hard to deal with start. Alternatively dropping a planeswalker and a Rain of Tears turn 2 might actual make some tears rain. ;)
3 days ago
Blue_Flame thats actually a really interesting idea. My only hesitation would be that could interfere with my Nykthos, Shrine to Nyx plays, but thats not a big enough hindrance for the benefit Blood Moon can have versus so many decks in modern.
The Voyaging Satyr idea is very enticing, especially because it has synergies with most of my ramp. I might replace something different than Noble Hierarch though just because if I don't draw Arbor Elf, the next best thing is a turn 1 mana dork. Exalted is kind of just a bonus effect that I took for granted over the stats of a Llanowar Elves but it might not be the right play. I'll look into adding Satyr for sure.
3 days ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
3 days ago
Mind If I ask why you don't have a well-tuned landbase (Bayou, all of the fetchlands, Ancient Tomb, Gemstone Caverns), or the best win-conditions (Hermit Druid/Necrotic Ooze), yet have posted this list under the "competitive" tag?
I would really appreciate either dropping the "competitive" tag (to prevent from being a misleading interpretation of competitive EDH) or adding the following:
The fully optimized landbase with Ancient Tomb, Gemstone Caverns, Bayou, all of the useful fetchlands (not just Verdant Catacombs), City of Brass, Mana Confluence, Llanowar Wastes, Gemstone Mine, Tarnished Citadel, etc.
Better Win-Conditions, like Hermit Druid into Bloodghast, Dregscape Zombie into Dread Return a Necrotic Ooze, use Wall of Roots and Blighted Bat to give it haste then use Devoted Druid and Channeler Initiate to make infinite mana and kill with Walking Ballista. A secondary win condition would be using Survival of the Fittest to fetch and discard a Protean Hulk, fetching Apprentice Necromancer, use it to recur and sacrifice the hulk to fetch a Hermit Druid, Deathrite Shaman and Mogis's Marauder. Give haste to the shaman and druid, tap the shaman for to activate the druid and win.
4 days ago
First off cool deck I like the idea of Arbor Elfs untapping Utopia Sprawls and then just keeping all of the leftover mana with Omnath, Locus of Mana all awesome cards but anyways... The one thing that has always scared me in MTG is playing a fat creature and then having it get spotted down quickly by an instant like Path to Exile before it even had a chance to attack. May I suggest some hexproof like Vines of Vastwood or Blossoming Defense cheap yet effective cards that can also pump your boys up at instant speed.. you could even dodge a Dismember on some of your smaller guys with Vines of Vastwood and then swing with the +4 +4 if you kicked it. Since I can see no shortage of manna here you might even consider something like Asceticism to regenerate a bigger creature about to face a sweeper. Lastly I couldn't quite say how these may fit in but some cool cards I like in green stompy are the gods Nylea, God of the Hunt and Rhonas the Indomitable I would say that you could probably support these guys with the type of deck your going for.
5 days ago
nice, my favorite archetype: mono-g ramp! First off, you need to shore up the ramp side of this deck.
Add some Thragtusks to help with burn, it also fairs well against most removal too.
Personally I would trim alot of the fat your deck has, for example Parallel Lives isnt as useful as stuff like Heroic Intervention for a deck that wants to play alot of creatures in a format with plentiful amounts of board wipes. I'd also cut stuff like Garruk's Horde that doesn't really hold alot of value in modern.