Arbor Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Common
Magic 2013 (M13) Common
Worldwake (WWK) Common

Combos Browse all

Arbor Elf

Creature — Elf Druid

Tap: Untap target Forest.

Price & Acquistion Set Price Alerts

A25

M13

WWK

Ebay

Arbor Elf Discussion

ZorrosRage on Dinosaur (R/G Aggro)

1 day ago

I feel like 4xUtopia Sprawl and 4xArbor Elf would help with the ramp here.

Rampaging Ferocidon feels like its better in the side.

Frilled Deathspitter for 3 cost Deathmist Raptor, Runic Armasaur or Rampaging Ferocidon is better

regisaur alpha if your ramping i think more than 1 would be better

Cherished Hatchling just doesn't do enough. its a 1 turn flash fight.

Raging Regisaur Seems pretty strong think you should give it a test

Reckless Rage Could be a good way to trigger Enrage

Lightning Bolt Just a great card

Garruk Wildspeaker Good if you want to ramp to big dinos also

Kessig Wolf Run just a amazing land to have 1 or 2 of in the deck

Birds of Paradise Just better than Llanowar Elves.

duffman24 on Fatties Galore

4 days ago

I think this deck could be improved by lowering the curve of your mana ramp spells. The goal in the first couple turns should be to make sure you get Mayael the Anima out early.

Some budget 1 cmc options: Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Arbor Elf, Utopia Sprawl, and Wild Growth.

Some budget 2 cmc options: Permanents that ramp: Selesnya Signet, Gruul Signet, Talisman of Impulse, Talisman of Unity, and maybe Fellwar Stone.

Land searching: Sakura-Tribe Elder, Farseek, and Nature's Lore.

All of the shock lands will drop in price with Ravinca being in Standard again, so if you ever plan to pick those up the next year or so will be the absolute bottom for those for a very long time.

Flooremoji on Mono Green Prison

5 days ago

Well, I'm iffy about Garruk switch, mainly because green just lacks so much removal, his damage ability is surprisingly effective, and also allows to tutor up singleton creatures. The reason why I don't have Pendelhaven is because it is disynergistic with Utopia Sprawl. I personally don't like Narnam Renegade that much either, but the deathtouch is vital. I like the copter, and I definitely will consider more Ancient Stirrings. I might consider Dismember, just because this deck lacks removal. Bottled Cloister is just so funny with Ensnaring Bridge, I might just have to include it! Mana hasn't been a problem with Arbor Elf and Utopia Sprawl, but the curve could be better. This deck is not purchased, maybe I will buy it if the results are promising though, so no budget. Thanks for the response again! I now have some things to mull over. This is probably the longest comment I have typed Lol.

Saljen on Squirrels Squirrels Squirrels Squirrels Squirrels

1 week ago

Krosan Beast doesn't really do much for you.

Aether Vial really only fits in heavy creature decks with similar CMC, which this really isn't.

Earthcraft creates an infinite combo with Squirrel Nest, literally letting you put infinite 1/1 Squirrel tokens into play at instant speed.

Beastmaster Ascension might be better than Coat of Arms, since you're going wide anyways so it's guaranteed to trigger and you don't help your opponents creatures. It also costs 2 less mana.

Oran-Rief, the Vastwood would be a great way to pump up your creatures. Since you potentially make so many in a single turn, this card can dish out a ton of +1/+1 counters, making your squirrel tokens more threatening.

Mutavault is another land that could benefit your deck.

Squirrel Wrangler might be a decent one of as a finisher.

Arbor Elf would give you some ramp that works well with Squirrel Nest, Swarmyard, and Oran-Rief, the Vastwood.

oliveoilonyaasscureshemorrhoid on God Father (Derevi EDH)

1 week ago

I think your deck looks fine. Some of the best cards in your deck are Duelist's Heritage, Faerie Artisans, and Birthing Pod. Duelist's Heritage is like a better propoganda in my opinion, because it still incentives your opponents to attack elsewhere because they get more damage in and they think it was their idea. Faerie Artisans is fantastic because a ton of creatures in EDH have valuable ETB triggers, and also produces value outside of your GWU colors. Birthing Pod is the probably the best card in an optimized deck. I've seen a BUG deck built around it, and a cEDH deck built around it and Blood Moon. I've also seen the top voted Derevi decks on tappedout use Birthing Pod and Yisan Wandering Bard, so it's extremely popular. I think it's because those pilots have early stax pieces and ramp pieces like Arbor Elf, Ethersworn Canonist, etc. So if you're considering making your deck more competitive, I would add tutors/protection for Birthing Pod, and more 1-drop elves that can also make Derevi triggers by attacking, but I think your ramp pieces are fine. It's a good thing that you're pretty much done setting up with ramp pieces at turn 2.

I know you're concerned about more hatebears and stax, but I think Derevi is the commander that can properly pull it off. Derevi can be reliably cast for four mana and not be countered, and you already have some counterspells to stop any board wipes so you would've have to replace many cards to protect them. I still didn't have the stax theme in my Derevi deck for the aforementioned reasons, and because Winter Orb is not permitted in the casual EDH social contract haha, so I wouldn't be the person to talk to for that. And by glancing at your deck, I don't think Mirror Entity is good, but I do think Loyal Drake and Aven Mindcensor are good. Mirror Entity is fine because Derevi can pull off big mana plays and favors a wide combat strategy, but creature has to already deal damage for Derevi to trigger, so all the Derevi-supported mana can't go through Mirror Entity like I assume you want it to. Aven Mindcensor is great for obvious reasons and is evasive. Loyal Drake is a practically a Phyrexian Arena but on a body, and favors a commander that can be reliably cast I like the touch of graveyard hate you put in with Scavenging Ooze, so I thought I should also mention Remorseful Cleric which is evasive. Also consider Tetsuko Umezawa, Fugitive, especially if you're including the 1-drop elves. I don't see the value in having Opposition because the commander can be reliably cast. I think Sigil Tracer is also a weaker card, because although you can always cast a wizard (Derevi), it only supports 14 spells, and only 6 spells if you take away counterspells and board wipes. Bident of Thassa is fantastic in your deck, especially because it clears the combat map. Your manabase looks fine too, and I thought I should mention Tolaria West, Saltcrusted Steppe, and Calciform Pools, because mana storage in Derevi is great. I hope this helps!

kamarupa on Mono Green Mana Ramp

1 week ago

Arbor Elf+Utopia Sprawl or Fertile Ground generates quite a lot of mana. If you run enough Elves, Elvish Archdruid generates a ton of mana, too. Oran-Rief, the Vastwood might be cool if you have a lot of creatures entering the battlefield in the same turn.

Saljen on Modern is Enchanting

1 week ago

I've been running a G/W Enchantress deck in Modern for a while now. Here's some recommendations that I'd make.

First off, Idyllic Tutor is very good. The 3 mana cost may seem high, but with Arbor Elf and Utopia Sprawl, it is very easy to cast. It also lets you run your deck in more of a "tool-box" style, letting you rely on silver bullets to more easily take on a variety of decks.

Once you're running 4x Idyllic Tutors, combos become much more accessible. An easy one to hit is Heliod, God of the Sun + Worship. This combo means you cannot die until the opponent can get rid of one of the pieces first. Since Heliod is Indestructible, that adds a layer of protection to the combo. The best part is that both of these cards are good individually in this deck, even if the combo isn't established. Heliod is a great mana sink, that adds to Sphere of Safetys power as well as providing blockers, while Worships effect is just as useful if you've got 3-4 random creatures in play. The Tutor also allows you to grab both Greater Auramancys once you have a useful board state, making your board state incredibly difficult to remove, and causes you to be less reliant on lucky draws.

Some other good silver bullet cards are Authority of the Consuls to slow down the opponent and prevent some combos, as well as add passive life gain against wide creature strategies. Ixalan's Binding is a great "cover's everything" removal spell, and it prevents them from casting that spell again which can completely shut down some combo decks. 4 mana is nothing with Arbor Elf + Utopia Sprawl. Leyline of Sanctity is a great silver bullet against a lot of decks. Burn is the most obvious one, but most decks run some form of hand interaction with cards like Thoughtseize and what not. This shuts those cards down and turns them into dead draws. Starfield of Nyx is an alternate win-con that also allows you to recover from early enchantment removal. Powerful tool to have available with Idyllic Tutor. The Tutor also allows you to run less of some of your win-cons, because you can pull them out whenever you need them. 4x Sigil of the Empty Throne will mean you'll have a dead draw in the early game and several dead draws in the late game. You can get away with just running 2x if you're running 4x Idyllic Tutor.

Mana is a huge issue that this deck faces. Arbor Elf + Utopia Sprawl is a great way to tackle this problem. Nykthos, Shrine to Nyx also manages this problem very well. It's worth running both. This whole deck is all about dropping permanents and keeping them on the field, consistently increasing the power level of Nykthos.

After play testing with it a lot, I've found that Abundant Growth just doesn't do enough to warrant a card slot. It's an extra enchantment and it draws, but this 2 color deck doesn't have a card draw problem and doesn't have a mana color fixing problem, so it just doesn't do anything for us.

Always happy to see another Enchantress player in Modern, it's a crazy fun archetype and takes a ton of decks by surprise! Good luck fellow Enchanter!

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