|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Common|
|Magic 2013 (M13)||Common|
Combos Browse all
Creature — Elf Druid
Tap: Untap target Forest.
|Have (2)||rockleemyhero , simicstudent|
|Want (8)||SkylordAleksander , Lunchmonkey , nClark45 , manber101 , winder487 , dcovino , dRight , DelfDrizz|
Arbor Elf Discussion
2 days ago
I feel like we are overly dependent on getting Arbor Elf combined with a Utopia Sprawl or other cheap mana source to properly go off quickly for the modern format. This combo is super powerful sure, but I feel like having a few more mana dorks just to more consistently get to 3 mana on turn 2. I also recommend Nykthos, Shrine to Nyx and maybe some other devotion cards to take advantage of it, like Steel Leaf Champion or Wistful Selkie .
6 days ago
I think Arbor Elf would fit nicely in here, it's already known for having a great interaction with Utopia Sprawl but it would work great with Squirrel Nest as well. Ayula, Queen Among Bears pairs perfectly with Ayula's Influence . I feel like 1 or 2 Overrun would do you a world of good too. Good luck!
1 week ago
1 week ago
Thanks dingusdingo!!! This is a really fantastic list! I'm absolutely going to be looking in to Priest of Titania and Elvish Archdruid and maybe seeing if i can double down on two combos with Arbor Elf and Utopia Sprawl . Plus getting rid of three Marwyn, the Nurturer in favor of Primal Command sound like a great idea!
1 week ago
I like that this deck has beatdown as a backup plan. Maybe consider a slot or two for some artifact/enchantment removal. Marwyn is legendary, so running tutor cards could help free slots while adding utility. Primal Command is a nice toolbox card, and easily castable with all that ramp. Time of Need is cheaper but more limited. Also I don't know how many of these are standard legal :-)
2 weeks ago
That's correct. I just put that in the deck really recently (5 days ago) and am still playtesting it. Even though I have just two forest, I have nine lands in total that work well with Arbor Elf (3 green fetches, 3 blue fetches, one blue-green fetch and the shock and dual land). Aside from that I have a lot of draw and wheels, which increase the chance of drawing one of these pieces. All in all I think that might be enough to be worth the inclusion. Arbor Elf has the benefit of "tapping for blue", which is the colour I need the most of. This is a downside of the elves that tap for green. Usually when I have a green mana, especially in the early game, I don't need any more green. This is especially true if you go for the early-Yidris plan. The elf Untapping a land can also be beneficial with High Tide , making the elf tap for more than 1 mana.
Time will tell whether it's actually good enough. It will be reflected in the changelog, with reasoning, if I do decide to remove it again. Thanks for the question!
3 weeks ago
Hey, I noticed you are running Arbor Elf , but you literally only have 2 forests lol. Don't you think one of the mono-green elves would be better?
Arbor Elf occurrence in decks from the last year
All decks: 0.19%
Commander / EDH:
All decks: 0.09%
GU (Simic): 0.58%