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Format | Legality |
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Vintage | Legal |
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
wallisface on Budget Snow
3 weeks ago
Some thoughts:
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as far as cards go, I think Ascendant Spirit, Boreal Druid, Jorn, God of Winter Flip, and Gaea's Blessing all seem really suboptimal. I’m also skeptical of Glacial Revelation because it’s effectively a turn where you’re doing nothing.
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In place of the above cards, i’d suggest adding in a lot more interaction. Both Abominable Treefolk and Marit Lage's Slumber benefit from the game going longer, so i’d suggest leaning-into that. Stuff like Counterspell and Dead of Winter can help to disrupt your opponent more, while Coiling Oracle can help act as chump-fodder while drawing/ramping you more cards.
hootsnag on Glarb Black Green Blue Creatureless Control
3 months ago
Fun fact: This deck used to also have a splash of green in it years ago just so I could run Gaea's Blessing in it to prevent milling.
CandiedRats on Budget Snow
7 months ago
Big fan of snow decks here!
For a nice budget friendly option have you considered Gaea's Blessing? It has great synergy when put into the graveyard with Glacial Revelation, and has the bonus of stopping mill decks. Maybe cut x2 The Three Seasons, and x1 Marit Lage's Slumber for these.
For Non-Budget upgrades focus on the land base. Misty Rainforest, or Prismatic Vista.
Hope this helps!
Neotrup on Remand vs. Approach
7 months ago
The text to put Approach of the Second Sun into it's owners library is part of the resolution of the spell, so if the spell is countered or otherwise fails to resolve it will not be applied and go to the appropriate zone (in this case the hand). Compare to a card like Nexus of Fate which is a replacement effect that applies when it tries to go to the graveyard, or Gaea's Blessing which is a triggered ability that triggers when it is put into the graveyard (though only from library, not from the stack). Nexus of Fate will shuffle in if it's countered by something like Counterspell.
legendofa on How to combo?
9 months ago
https://scryfall.com/search?as=gridℴ=name&q=type%3Ainsect+commander%3ABG+%28game%3Apaper%29+legal%3Acommander
This is a list of Commander-legal insects in color identity.
https://scryfall.com/search?as=gridℴ=name&q=oracle%3AChangeling+commander%3ABG+%28game%3Apaper%29+legal%3Acommander
This one is Changeling cards, for some extra fill.
Assuming you somehow get all lands out of your deck, since you don't have access to for Laboratory Maniac, Jace, Wielder of Mysteries, or Thassa's Oracle, you need to win before you draw another card, or reshuffle your graveyard and make it your library. Gaea's Blessing and similar cards can help. Concordant Crossroads gives creatures haste, and some cards in these colors reward you for milling/putting cards into your graveyard.
Are you looking for any specific eff cts, or just anything that might be helpful?
kpres on Commander Deckbuilding Advice - A …
1 year ago
I have some deckbuilding advice. I'll make it concise:
The Three Problems
Your goal is to play a winning combination of cards before your opponent can do the same. To do this, you need to draw the right cards, be able to cast them, and do this faster than your opponent despite their efforts to stop you. These are the Three Problems your deck is trying to solve. It is tempting to fill your deck with only cards that work towards a build-around commander, but if you do, you'll have 4 or 5 mana available on turn 6, you won't be able to stop your opponent's threats, and you won't be drawing the cards you need. Follow the quantity recommendations below to deal with the Three Problems and still get to play your strategy.
Include 28 lands, plus 2 for each color, plus the average mana cost of your deck. So for a typical 3 color deck, you're looking at 39-ish lands.
Include 10 cards that let you deal with threats at instant speed. Every opponent uses artifacts, enchantments, and creatures, and you often need to disrupt a combo that's about to go off when it's not your turn.
Include 10 cards that net you more cards. With a high density of card draw spells, you are more likely to draw into your next draw spell and never run out of things to do.
Include 10 cards with low mana cost (3 or less) that give you more mana. Generally for every 2 mana rocks above this number that cost 0 to 2, you can cut one land.
Include up to 5 "win-more" cards, not more. These are cards like Doubling Season that are only good when your deck is already doing what it's supposed to do.
Include 1-2 spells that serve as a big finisher that works even when you're losing. Examples: Rise of the Dark Realms, Insurrection, Expropriate, Primal Surge, or Overwhelming Splendor.
Include 1 card that hurts decks that use the graveyard, such as Tormod's Crypt.
Include 1 card that recycles your graveyard, especially if it can be played from the graveyard or activates when milled. Gaea's Blessing is a good one. Feldon's Cane is especially good if you are using your graveyard and you would rather have your graveyard be in your library than exiled by someone's Bojuka Bog.
Include 1 board wipe, but it must fit the theme of your deck and break parity. For example, All is Dust when you're playing colorless, Living Death when you're playing reanimator, Hour of Reckoning when you're playing tokens, Cyclonic Rift in blue, etc. The more one-sided, the better.
Include 20 creatures, at least 10 of which can be played by turn 3. Some of these cards can double as your removal, ramp, or draw, or strategy cards. Having creatures prevents you from taking opportunistic early combat damage, and helps you recover quickly after a board wipe. Creatures with ETB effects are more valuable when you can blink or reanimate them.
Include 20-30 cards that work with your deck's strategy. It seems like not enough, but when you include more than this, you're cutting removal, draw, or ramp, which are all necessary for dealing with the Three Problems. Also don't forget that when you have enough card draw, you'll have access to most of these strategy cards.
notjinzo on Green Counter Gang
1 year ago
Nykthos, Shrine to Nyx could help with mana costs since it's a mono green deck, Lair of the Hydra could help you with chump blockers or early game attack/mana usage, Managorger Hydra is a good passive way to get +1/+1 counters on one of them. I think a few Rancors wouldn't be out of place to help with the trample. Sideboarding a few Gaea's Blessings wouldn't be too bad either if some a-hole decides to play mill against you ;)