Kaldring, the Rimestaff

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Jorn, God of Winter  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kaldring, the Rimestaff

Legendary Snow Artifact

: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.

UrzasUnderstudy on Official missing/incorrect card/token thread

1 year ago

That seems weird if only because Asmoranomardicadaistinaculdacar technically doesn't have a 'cost' cost and only an ability that costs or and yet she ends up in the gold color identity column and not over with poor accidentally uncolored Greasefang and the Hope of Ghirapur. I guess she has the little pip next to her types. I mean I can see that you might not be using these cards in a format that doesn't rely on color identity, but they still have it and a lot of people use it for deck construction.

I guess if I were to make a suggestion for functional options maybe adding a color identity button would be good.

Oh and couldn't find Jorn, God of Winter  Flip or Svella, Ice Shaper just looking for 3 mana legendary green creatures, unless I add in 'legendary snow creatures' which makes it feel like I'm expected to know snow creatures before actually looking for them.

Anyhow you caught me in the middle of typing up the following when I noticed the quick reply:

I have a slightly more complete list of cards that don't seem to have the appropriate color identity at least as far as searching them out and organizing them on my side goes. I was looking for a list of all the possible Tiny Leaders a person could use (so legendary 3 mana value or less creature cards that could serve as a commander in a game that uses commanders) and these are the cards I could not find if I searched by color identity or if once I found them they didn't fit their color identity (in all cases they show up under a single color category instead of 'gold'). There are probably several other cards that have this issue that exist outside my search parameters.

TypicalTimmy on New EDH mechanic - Treachery

2 years ago

So, my understanding is that color identity refers to mana symbols present anywhere on a card. This is why a Commander such as Alesha, Who Smiles at Death is Mardu and not mono-red, because she has on the card, even if it is within her text box. Similarly, this is why Jorn, God of Winter  Flip is actually Sultai, because Kaldring, the Rimestaff is Dimir and still part of the MDFC card.

The reason Extort is unique is because it is within the reminder text, not an activation cost or benefit or anything. Because it is in rules clarification, it was agreed upon that Extort can bend the rules of color identity, slightly.

Now, going on topic of this design, if there is no present, then he isn't Black. He would be mono-white and thus only viable as a mono-white Commander, with rules stipulating that you may include extra cards.

Not unlike how the rules of Relentless Rats work, shifting the singleton into any number. Similarly, how the rules of Grist, the Hunger Tide work to allow him to be your Commander because he is a creature outside of the Battlefield - E.G. your Command Zone.

I suspect that if WOTC printed 5 mono-color Treachery cards, one for each primary color, there'd be a ton of backlash and questioning and then a slurry of videos on Youtube would be released and everyone would suddenly accept it for what it is. Then you'd have the community split in twain, half saying it's mechanically fine and a non-issue and the other half saying how broken and dumb it is and why not just make this guy Orzhov and call it what it is.

At the end of the day, people will always find a reason to argue.

I was just looking for potential, untapped design space. That's all.

Obelisk_Of_Terror on Snow Midrange($25 Budget)

3 years ago

harkness, Weathered Runestone doesn't shut down too much of this deck, pretty much just Narfi, Betrayer King and Kaldring, the Rimestaff if you side it in. Most other mechanics have to do with exiled cards. And its in the sideboard because there are decks in my meta that have mechanics with the graveyard.

DanMcSharp on Snow Dimir

3 years ago

Hello,

I'm having a lot of fun with the snow archetype too, but I think you vastly under-estimate how useful Jorn, God of Winter  Flip front side is, as I did at first too.

Untapping everything let's you get another permanent back with his back side, it lets you pump more mana into your Ascendant Spirit (3rd ability is repeatable), you can trigger Frost Augur again, let's cast that big Graven Lore that you weren't quite able to squeeze out otherwise... and more. It's really worth it.

I splash green just for that, and for Binding the Old Gods . It's excellent removal and it can get any forest card in the library (not only basics) straight into play. Death touch isn't the most useful, but we have lots of small dudes so it's not irrelevant.

With that said, your version seems fun too, but I would avoid using Shadows' Verdict since that would remove a lot of the things you want to bring back from the graveyard with Kaldring, the Rimestaff . Also I feel like 4 Narfi, Betrayer King is a bit overkill since in theory as soon as you get one, you can keep replaying him.

In any case, we're playing snow, and that's cool.