Knotvine Mystic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knotvine Mystic

Creature — Elf Druid

{{1}}, Tap: Add {{R,G,W}} to your mana pool.

trippy_mcfly on Cumly Cube

4 weeks ago

Introducing Cumly Cube 1.4.3! 4 months ago, Cumly Cube 1.4.2 was released. Two archetypes were discontinued, and an interesting new dynamic was added with cards that search for specific planeswalkers. This update is even smaller. Only 14 swaps are being made. That being said, it might be quite impactful, as Saprolings are getting a huge boost.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Ancient Den: artifact lands have been removed as they are too low impact
  2. Brightwood Tracker: too weak
  3. Corrosion: too targeted and powerful against artifact decks
  4. Frontier Guide: removed to provide a new identity for elves in Cumly Cube
  5. Gloom Sower: too weak
  6. Great Furnace: artifact lands have been removed as they are too low impact
  7. Jeskai Sage: too weak
  8. Knotvine Mystic: removed to provide a new identity for elves in Cumly Cube
  9. Prismatic Vista: too powerful
  10. Remorseful Cleric: too targeted and powerful against graveyard decks
  11. Seat of the Synod: artifact lands have been removed as they are too low impact
  12. Snubhorn Sentry: too weak
  13. Tree of Tales: artifact lands have been removed as they are too low impact
  14. Vault of Whispers: artifact lands have been removed as they are too low impact

ADDED:

  1. Arena: an interesting land that could provide for cool dynamics
  2. Bellowing Aegisaur: supports the Dinosaur creature type
  3. Detective's Satchel: supports artifact strategies and the Thopter creature type
  4. Evolving Wilds: a solid option for color fixing at an appropriate power level
  5. Fungal Sprouting: supports the Saproling creature type
  6. Golgari Germination: supports the Saproling creature type
  7. Jund Battlemage: supports the Elf and Saproling creature types
  8. Korozda Guildmage: supports the Elf and Saproling creature types
  9. Liberator, Urza's Battlethopter: supports the Thopter creature type
  10. Saproling Migration: supports the Saproling creature type
  11. Selesnya Guildmage: supports the Elf and Saproling creature types
  12. Shroofus Sproutsire: supports the Saproling creature type
  13. Tana, the Bloodsowerfoil: supports the Saproling creature type
  14. Terramorphic Expanse: a solid option for color fixing at an appropriate power level

FourEx on Naya firewilds

3 months ago

needs 4x Wild Nacatl and 4x Naya Charm

and tbqh at least 3x Knotvine Mystic and perhaps a Mayael's Aria as an alt wincon

Lhurgyof on I didn't get no stimmy

5 years ago

lol, love it.

How do you feel about Knotvine Mystic ? He's a cheap mana filter/dork but he might help out the ramp a bit.

DementedChaos01 on Mayaels hydras

5 years ago

I'd recommend taking out Elvish Spirit Guide replacing it with Knotvine Mystic

I would also take out Molten Hydra and replacing it with Walking Ballista

TheVectornaut on ornithology

5 years ago

At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.

For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.

For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.

Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!

RobsJourney on Uril Gonna Get Ya

6 years ago

Hey bud, suggestions for some changes:

Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)

Others

Spell_Slam on Rienne's Crusade

6 years ago

Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.

Supply / Demand is either a tutor or an army in a can.

Dragon Arch not only tutors, but will put the creature directly into play for you.

Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.

Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.

Pillar of the Paruns is also pretty great in your manabase.

Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.

You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.

There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.

In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.

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