
Knotvine Mystic
Creature — Elf Druid
{{1}}, Tap: Add {{R,G,W}} to your mana pool.
Combos Browse all
Legality
Format | Legality |
Commander / EDH | Legal |
Block Constructed | Legal |
Unformat | Legal |
Vintage | Legal |
Leviathan | Legal |
2019-10-04 | Legal |
Duel Commander | Legal |
Modern | Legal |
1v1 Commander | Legal |
Oathbreaker | Legal |
Highlander | Legal |
Custom | Legal |
Tiny Leaders | Legal |
Legacy | Legal |
Limited | Legal |
Casual | Legal |
Canadian Highlander | Legal |
Knotvine Mystic occurrence in decks from the last year
Latest Decks
Knotvine Mystic Discussion
DementedChaos01 on
Mayaels hydras
1 week ago
I'd recommend taking out Elvish Spirit Guide replacing it with Knotvine Mystic
I would also take out Molten Hydra and replacing it with Walking Ballista
TheVectornaut on
ornithology
2 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!
RobsJourney on
Uril Gonna Get Ya
6 months ago
Hey bud, suggestions for some changes:
Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)
- Terramorphic Expanse >> Command Tower
- Evolving Wilds >> Naya Panorama
- Boros Guildgate >> Temple of Triumph
- Selesnya Guildgate >> Stirring Wildwood
- Forest >> Kessig Wolf Run
Others
- Boros Locket >> Rampant Growth
- Gruul Locket >> Cultivate
- Selesnya Locket >> Kodama's Reach
- Orbs of Warding >> Circuitous Route
- Compost >> Wild Growth
- Knotvine Mystic >> Selesnya Signet
- Elixir of Immortality >> Season of Growth (great source of draw for this deck)
- Blessing of the Nephilim >> Archon of Sun's Grace
- Single Combat >> Chandra's Ignition
Spell_Slam on
Rienne's Crusade
8 months ago
Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.
Supply / Demand is either a tutor or an army in a can.
Dragon Arch not only tutors, but will put the creature directly into play for you.
Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.
Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.
Pillar of the Paruns is also pretty great in your manabase.
Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.
You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.
There are a few boardwipe creatures that could interest you: Novablast Wurm and, if you want to be that guy, Realm Razer.
In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.
KidEnkidu on
A Better Zirda, Will of the Wild? (w/Marath)
8 months ago
pbandjames Skyshroud Elf is cool, but it can't filter colorless mana into green, nor can it be cast with colorless mana, so Prismite works better with the Basalt Monolith lines.
I was wondering if Knotvine Mystic has a place in this list, it can fill the same role as Bloom Tender and Faeburrow Elder for the Zirda + Umbral Mantle line. It would be the worst of the three, though.
dbpunk on
Oops all Angels!
10 months ago
My first thing would be to remove Rakeclaw Guardian, Blood Aspirant, Thornscape Apprentice, Knotvine Mystic, Hellkite Hatchling, Earth Surge, Rally the Righteous and Titanic Ultimatum for other things.
Probably a few field wipes and draw spells would help a lot.
Streamside on
R/W/G Dinosaur EDH
1 year ago
Specific Recommendations:
Creatures:
Cut:
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
Add:
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Guardian Project and/or Elemental Bond
Both of these cards allow you to draw a card when a creature enters play.
Unbreakable Formation and/or Make a Stand
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Resurrection and/or Breath of Life and/or Brought Back
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Replacements
Cut Naturalize , add Krosan Grip
Cut Fires of Yavimaya , add Rhythm of the Wild
Cut Worn Powerstone , add Sol Ring
Consider
Adding Board Wipes:
Star of Extinction and Starstorm are flavorful possibilities.
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
GL;HF! :D
TheBloopKing on Pauper EDH suggestion
1 year ago
The decision to put the uncommon walkers, actually made the format a bit more fun to play. Some planeswalkers (I'll admit) up the playing level of the format. But most don't
Jiang Yanggu, Wildcrafter can add a new mono green commander. But mono green already has Bellowing Tanglewurm , and Imperious Perfect
Kasmina, Enigmatic Mentor adds a semi-viable mono blue commander. Viral Drake is the better one
Guys like Vizkopa Guildmage , Blaze Commando , Knotvine Mystic have been tested against and still win games.
I think our play group is gonna continue with the uncommon walkers as they didn't ruin the format, didnt make already made commanders un-viable, and gave us a bunch of new commanders to test.