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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Hydra
As this enters the battlefield, roll X six sided dice. This enters with a number of +1/+1 counters on it equal to the total of those results.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
4 months ago
i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.
id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.
For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker
some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).
non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures
Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck
6 months ago
Marit Lage's Slumber is fun Dead of Winter Is kinda busted for its cost and sometimes your big dudes will outsize the negative Kruphix, God of Horizons and Horizon Stone Doubling Cube to help bank your excess mana you'll be making Cultivate and Kodama's Reach because there isn't a better ramp spell Heroic Intervention Big Bois Hydra Broodmaster Neverwinter Hydra Corpsejack Menace to enable Zaxara, the Exemplary Polukranos, World Eater Primordial Hydra Altered Ego Tervigon Termagant Swarm Drawing Cards Blue Sun's Zenith Pull from Tomorrow Inspiring Call also doubles as a board protector Stroke of Genius Return of the Wildspeaker Rishkar's Expertise Soul's Majesty Momentous Fall Cut of the Profits Life's Legacy
11 months ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
Primordial Hydra is going to get out of hand fast, if people let him.
Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
Steelbane Hydra is some extra removal, if need be.
Hooded Hydra could be cool. You get snakes!
Capricopian is a goat! What's not to like?
Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
11 months ago
You also said you think you might need more ramp, right? Well, I counted eighteen ramp spells. Unless you play test it and you think it needs more, then it probably doesn't. Although, I think you need some more hydras.
Fortunately, I also found some hydras for you!
Stealthy hydras here Show
Kalonian Hydra is going to double the +1/+1 counters on all of the hydras you have.
Primordial Hydra is something you already have on your maybe list, but this should definitely be on your list.
Neverwinter Hydra is statistically going to be at least give you what you paid back into it, but hopefully it'll give you a lot more. For 4d6 (which is if you're only paying two and using Gargos to pay for the rest) will on average give you 11.5 counters, so it's not a bad deal.
Steelbane Hydra is just plain good removal.
Polukranos, World Eater is pretty solid removal and can be used to feed any enrage mechanics you have in your hydras.
1 year ago
Major changes have been made.
Out: Snow-Covered Island, Beast Whisperer, Crash of Rhino Beetles, Dungrove Elder, Neverwinter Hydra, Omnath, Locus of Mana, Reclamation Sage, Seedborn Muse, Deepglow Skate, Icebreaker Kraken, Rite of Replication.
2 years ago
Hey, you're welcome.
To add the two drop ramp sources (Fellwar and Steve) you could simply cut some lands: Underdark Rift and 1x Forest. Jeska's could replace Wild Endeavor. Greaves could replace Indomitable Might. Utvara could replace Neverwinter Hydra.
Some other cards that could be upgraded on a budget.