Collector Ouphe

Collector Ouphe

Creature — Ouphe

Activated abilities of artifacts can't be activated.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Collector Ouphe occurrence in decks from the last year

Latest Decks as Commander

Collector Ouphe Discussion

4to16characters on Ruxa, Ramp Professor

3 days ago

I want to start by saying I love the first paragraph of your description and I love Ruxa being the Ramp Professor!

I wanted to add some possible options you might consider as well: Runic Armasaur and Endless Atlas could be excellent draw options for you. Collector Ouphe might be a great Stax card to run if you play around it's ability. Emerald Medallion would also possibly do some work as well!

Also cheers! I'm always happy to see another green deck on here!

Bafanuga on Mono Green Burn

1 week ago

Cut Collector Ouphe replace it with Reshape the Earth . Your lands have several ways of becoming creatures, then they all get buffed by Kamahl. Good strat. I think the more lands you get, and fast, the more threatening you'll be.

hejtmane on Dealing with Kinnan

1 month ago

Collector Ouphe and Null Rod type effect will shut off there artifact ramp which most those decks use along with mana dorks. Turn of the artifact ramp

abby315 on G/W Aggro *Primer*

1 month ago

Though you're struggling against Tron, I don't see any sideboard pieces for the matchup. I'd suggest Damping Sphere since Collector Ouphe unfortunately shuts off your own combo.

DemMeowsephs on Queen of Braves - Sigarda Voltron

1 month ago

Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.

Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.

Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.

Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight

The99 on A Better Rograkh & Tevesh

1 month ago

johoj3

Glad you’re enjoying the list! However, I would suggest you do not deviate from what I’ve built. If safety is a concern, adding Dockside - a variable ramp piece - is a bad idea, particularly in a list oriented towards one creature. The combo line with Raza requires two creatures and one black minimum. I know with absolute certainty that I can generate 8 mana going into either PITA or Ad Naus, so if I wanted “safety” I’d play for Ad Naus (3 mana floating). Your opponents will have (or should have) fought the Divergent Transformations or Reality Scramble , so any measures beyond this(?) seem unlikely. On that note, if RS is what I have in hand and the combo’s available but I reveal into a Dockside, I’ve effectively done nothing. Dockside has become the crutch of many a player: 1. If there’s a Torpor Orb , Root Maze , Manglehorn , Null Rod ... It’s not providing acceleration when you need it or at all, 2. Often times it’s only best turn 4+, where this deck has the potential to DT (Divergent Transformation) or RS into a win prior, 3. The uncertain value of Dockside places it low on the totem pole, namely because 3.1 You will not have as much interaction in hand as it can potentially provide beyond what Burnt Offering provides into an Ad Naus and 3.2 Giving opponents the opportunity to copy, reanimate, steal ( Praetor's Grasp ), etc. your Dockside is a bum deal when you don’t need it, 4. When playing for a Reality Scramble build, you need to focus on a singular target to benefit the most from the build, so any additional creature is bad beyond the one. Dockside could be relevant, but this deck doesn’t need that crutch. Focus on a T1 Ad Naus or Tevesh, draw value, play to hard cast PITA/Ad Naus T2-4 or through the DT/RS line of play. I prefer certain things... When I go for Divergent, the worst threats are: Spellseeker , Drannith Magistrate , Collector Ouphe or Opposition Agent . If I know a list doesn’t have one of those, I hit their creature. I’ve yet to hit something “bad,” but I may at some point. That’s why you can always Divergent two thrull and sac Rograkh for Final Fortune .

hejtmane on When a commander is not …

1 month ago

I think you should go Nath of the Gilt-Leaf with staxs just like Tinybones, Trinket Thief I think he is better in the 99 of Nath than he is as a commander. Getting the discard and creating tokens since you are getting only a 1/1 elf no one going to think munch initially until you start locking them out.

Leverage things like Trinisphere Tangle Wire Torpor Orb Opposition Agent Collector Ouphe and their are a ton of options.

Then you use more mana dorks and land ramp over artifact.

I mean there are lots of option depending on power level of the group and budget.

That is my suggestion as a commander to slide her into

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

2 months ago

Something else I just realized that I like about Springbloom Druid in this deck is that it provides 3 triggers for Kodama in addition to the two landfall triggers for other permanents with landfall effects. Also forgot to mention Elvish Reclaimer as a nice land tutor that can be activated during an opponent's turn to start the Ghost Town chain with landfall token generators.

Because of how quickly Kodama can chain lands onto the field I feel like you could add more cards that help put lots of land into your hand like:

I mean if you drastically shifted the playstyle of the deck it would be fun to run Sasaya, Orochi Ascendant  Flip in the 99 for the exponential basic forest mana. I'd still use your partners as the commanders and have more basic forest in the deck with more effects to drop lands into play like Burgeoning

Also if you just want to really annoy your opponents.

  • Collector Ouphe great if you don't have many artifact abilities.
  • Hall of Gemstone green decks tend to just play stuff on their own turn so locking others down to a single color doesn't usually affect you.
  • City of Solitude this can be good for you if you usually need people to leave you alone on your turn, but detrimental if you need to respond on an opponents turn. Note: this does not even allow people to tap for mana on an opponent's turn.
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