Collector Ouphe

Collector Ouphe

Creature — Ouphe

Activated abilities of artifacts can't be activated.

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Set Rarity
Modern Horizons (MH1) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Collector Ouphe Discussion

day1dlc on Gitrog Dredge Combo [Primer]

1 hour ago

Hello, I've been running this deck for a few months now and wanted to share a some thoughts and hear from the other players.

I pretty much have the exact deck save for Imperial Seal - I'm running Imp's Mischief just as another pseudo counter or messing with certain cantrips / resurrections. Also, I don't have a Bazaar of Baghdad for obvious reasons.

Also, I found Null Rod & Collector Ouphe a bit redundant, and because Ouphe feeds Gaea's Cradle and is easier to fetch with the creature tutoring, I left him in and swapped the Rod for Torpor Orb - anyone share these sentiments?

Finally, I've been wondering about introducing either Dosan the Falling Leaf, City of Solitude or Defense Grid as a way to disrupt counter magic - I feel like either it eats up a counter or it resolves and we win. We do have a fair bit of protection with Autumn's Veil & Veil of Summer and the combo itself is insanely resilient, but having more in there seems helpful. Dosan and City have the downside of practically handing someone else the win if you don't go off though, while Grid is sort of like a constant [Spell Pierce]. For one of them I would swap out Grafdigger's Cage - while the card is amazing, I don't have anyone running the Fish Hulk build in my playgroup.

Anyway, if you read all that, I'm excited to hear input from people that have been running this deck a lot longer than me.

Cariddis on Kamahl, Fist of Krosa EDH

5 days ago

Actually, I think I will cut Expedition Map due to the fact that it is a nonbo with Collector Ouphe

SaberTech on Ancestral Animar

5 days ago

I intend to get a copy to try, but I'm still trying to figure out in what situations it would be better to go for the Oracle instead of just going for Ballista.

The most likely scenario I can think of is if you or an opponent has Collector Ouphe (or Null Rod / Stony Silence) out at the time you are looking to combo off. Still, casting the Oracle will cost you UU once you draw it. For 1R you would be able to cast Goblin Cratermaker and activate it to kill an Ouphe and then win with Ballista + Painter's Servant + Animar. If you were running Reclamation Sage instead of the Oracle you would only need to pay G to kill a Null Rod or Stony Silence and it would give you another piece of interaction in your list that works with Barrin to net value. And in the end, going the Ballista route leaves you with more of a deck in the end than the Oracle would if you get interrupted.

What sort of situations are you envisioning where the Oracle would be better than Ballista as your win condition?

It would, admittedly, make for a more convenient backup win condition if something happened to your Ballista that left it unavailable. I'm not sure how often something like that happens. Working your way into a combo line with Barrin wouldn't be as easy as an Oracle line would, so I can see why having the Oracle for a bit of redundancy is appealing.

I guess I can't really argue against redundancy. I still run Kiki-Jiki combo in my list as a win condition that doesn't require Animar because I don't like being dependent on my Commander to net wins. Running Barrin now is making me reconsider the inclusion of Kiki but most of my turn 3 wins have been thanks to it, so there is that.

Profet93 on Beat Down//Grind Out

6 days ago

Dolphin_Jesus - Love the name

I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.

Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.

If you're still worried about blue, Veil of Summer acts as a cheap cantrip and anti-blue/black card. You're already running Pyroblast so specific color hate doesn't seem to be an issue for you.

You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '

Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.

My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.

Return of the Wildspeaker > Soul's Majesty - You don't want them to use removal in response to majesty, but rather, use wildspeaker in response to removal.

Rishkar's Expertise - Similar to above but with added benefit of not losing tempo

Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.

Lifeblood Hydra - Even if it dies, you gain value. Pair it with another card you should add, Berserk (which goes exceedingly well with Malignus)

Life's Legacy/Momentous Fall - Yes, additional cost to cast sucks, but its very helpful to draw and it helps get around spot removal.

Beast Within - Good old instant speed permanent removal

Decimate - 4 for 1, amazing value

Voracious Hydra - Beater and removal in one

Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side

Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1

If you would like ideas for cuts or want to discuss strategy

bl4sh on Ghave Ad Nauseam/Earthcraft

1 week ago

Hi RylandL! That's quite an interesting list! Could you explain to me why you play Three Visits instead of another dork? Also why play Collector Ouphe over Aven Mindcensor ? Ouphe blocks some of our combo lines and there are not many removals in the deck. Have you considered adding Force of Vigor ? What about Toxic Deluge ? Thank you.

Ivdar on Tall Woman Says You Die

1 week ago

Really like this first draft, I'm hugely interested in Klothys as a group slug commander! Kudos for including Mindcrank , that's a great piece of synergy.

If you want to lean harder into hating on your opponent's mana, I would suggest cards like Ruination , Blood Moon , Magus of the Moon and targeted land removal like Ghost Quarter or Tectonic Edge .

Including stuff to sacrifice your lands like Myriad Landscape and Springbloom Druid could help ramp you through Klothys' ability, especially if there's no budget for the full suite of fetch lands. More wheel effects would also fill graveyards and disrupt your opponents, like Wheel of Fate or Magus of the Wheel

As far as ramp goes, I would suggest throwing in Wild Growth and Utopia Sprawl . If they are in your opening hand, they can allow you to get Klothys out on turn two and they would turn into card draw later if you have an Enchantress out.

I'm just throwing a ton of suggestions now, but for more artifact hate, Collector Ouphe and Vandalblast are worth a look IMO. Storage Matrix is also a pretty hateful piece of slug if your opponents use artifact mana. Crawlspace can be pretty effective against opponents that want to attack with creatures.

I would consider cutting Keen Sense and Snake Umbra , since you don't have a lot of creatures and generally speaking I would want Klothys to stay an enchantement as that makes her much more resilient to removal.

Sorry if I don't suggest cuts to make room for these, those are just some first impressions but I'm glad to see a deck like this. Will definitely check it again to see how it evolves!

Cariddis on Kamahl, Fist of Krosa EDH

2 weeks ago

Austin_Smith_of_Cards nyxbloom seems to me worth the try: it is a very good target for Natural Order and it will be less likely to be removed with respect to Vorinclex, Voice of Hunger . I think I will try it instead of Regal Behemoth . Furthermore, Nylea's Intervention is another card worth trying. For 4 mana it let's you get Gaea's Cradle and Deserted Temple . I still haven't decided yet whether it is better to take out Traverse the Ulvenwald or Worldly Tutor .

FYI, I am currently playing The Great Henge instead of Woodfall Primus and Collector Ouphe instead of Bramble Sovereign . The first swap is due to the fact that woodfall is very heavy on our curve and it doesn't provide much value for that cost. Speaking of the other swap, Bramble is good but it was actually the only flex slot I could think of. The choice was between it or Titania, Protector of Argoth , and the latter provides us more value. Ouphe is a nonbo with our mana rocks and with Birthing Pod , but it is far more troublesome for a lot of other decks so this is why I am currently trying it. I will let you know :)

VaalVanir on Gitrog Dredge Combo [Primer]

2 weeks ago

LurkerInTheBush

It all depends on what you need at that moment. For example: You have Gitrog and a discard outlet on board, then you should fetch Golgari Grave-Troll and start dredging for Dakmor Salvage to win the game. There are times that I fetched Collector Ouphe to slow opponents down.

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