Dead of Winter
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
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|Commander / EDH||Legal|
Dead of Winter occurrence in decks from the last year
Latest Decks as Commander
Dead of Winter Discussion
3 weeks ago
Kulrath Knight says hello.
On another note: I think the card should either be as it is, high CMC with repeated wipe and no drawbacks.
-- Or --
You could make it an active with the same drawbacks as Pestilence - you have to feed it to keep it around (creatures on the field) and it will also damage everyone (incl. players), so your life total can be a containing measure. You are unlikely to activate it if you're low on life, thus it has counter play options available to all colors. Since it applies -1/-1 counters I would say that just is not enough for the activation and it would have to be at minimum.
It could be considered to use -1/-1 until end of turn instead - ala Dead of Winter . It bypasses indestructibility, protections, and it allows you to utilize it defensively rather than just to kill. The activation could then be a for -X/-X until end of turn.
1 month ago
Yes, I've played maybe 4 games of EDH since the beginning of covid, my playgroup consisted of a stax player(he mainly played Golos and Zur), a combo player, a casually competitive player and myself whom I would consider also a casually competitive player (insight to best describe myself is that I enjoy playing Land Destruction and aggro style builds, physical damage in games is highly underrated and misunderstood at my local LGS and I use that to my advantage, I came into magic when i first started playing into a heavy control environment and just don't really "understand"/like the archetype)
Im not really about it either, i've included a single snow covered swamp for synergy with Field of the Dead
I don't plan on running snow lands as such will likely not run Dead of Winter
I ended up cutting Grasp of Darkness for Tragic Slip , i'm in the same spirit likely to cut Dismember for Feed the Swarm I hadn't thought about the likely hood of coming across Leyline of the Void or even Rest in Peace
1 month ago
- Thats a pretty cool comb, thank you for taking the time to explain it to me.
- Unearth - It hits a lot of creatures but I've personally never liked it nor found it impactful enough. In mono black, the color where you can recur easily from the graveyard, Necromancy is much more impactful. Being able to get any creature, instant speed, disrupt GY shenanigans by allowing you to target opponents creatures as well (which people might resort to after destroying their board and discarding their hand), I would much rather pay the extra 2 mana for that additional flexibility. Personal choice though, as maintaining a low curve is definitely crucial in builds such as this
- Idk about your playgroup, but in EDH, things usually die quite frequently. Moreover, with your sac outlets and being in mono black, it shouldn't seem to hard to reliably trigger. I think its worth playtesting, but I definitely see how having something uncertain is not in your best interests. I am usually a very conservative player, I just find the positives to far outweigh the negatives in this case.
- Massacre Wurm/Noxious Gearhulk - It wasn't an entirely serious suggestion. That being said, I wasn't advocating to remove gearhulk for it. Gearhulk is definitely better for this deck IMO, and you're right, they do different things. I was thinking of maybe (only if token decks are your achilles heel) Eradicator Valkyrie or Sheoldred being cut for it. Reason being, sheoldred is expensive for what it does, even if it does follow along your lines of play. Although, I'm sure you're never hardcasting it. Eradictor is cool, lifelink helps offset the hate you will receive, flying helps push damage and the ability is relevant if you ever use it often enough given the cost associated with it. To me, it's a balance between adding cards that fuel your gameplan and silver bullet against decks that you have trouble with. For example, in my mono black deck, I sacrifice tempo and speed for late game control. People who play against it know that since I destroy the board quite often, the only real way to interact is through blue, so I added in cavern, boseju (land slots are easier to justify) as well as the silver bullet Thought Distortion which has won me many games against my weakness, blue, as well at other powerful decks that are usually non-creature based such as my own (I know, a mono black deck with almost no creatures, I try to be different)
- Since you aren't afraid of wiping the board given you added toxic deluge, have you considered adding redundancy to that in the form of Dead of Winter + Snow swamps? Or is the limitation of snow-swamps a turn off to that idea?
2 months ago
To be fair, I never said I was good at stax, only like it and trying to overcome a lock. Speaking of locks, I notice your contamination bitterblossom lock. Have you thought of adding additional redundancy in the form of Infernal Darkness ? It doesn't need a token unlike contamination.
Urborg, Tomb of Yawgmoth - If you got $ and want to improve coffers
snow covered swamps can allow you to swap mutilate for Dead of Winter for slightly more efficiency given you aren't running urborg to fuel mutilate.
Vona's Hunger or Liliana's Triumph - How often do you find yourself "ascending?"
Mind Twist - Only hits one opponent, but early ramp into this can be devastating. Also works as countermagic bait. for X on 1-2.
Yawgmoth's Will - I'm assuming you would have added chains and this given budget, what's the budget per card?
Cabal Stronghold for a stax deck seems slow, I would swap in a Blast Zone (to deal with artifact and enchantments) or another utility land such as deserted temple or thespian's stage to utilize coffers, copy opposing utility lands, or politic opponents.
2 months ago
4 months ago
Dark Ritual, I was running this in my old Toshiro Umezawa deck (which could easily cast it twice), but I never found it to be worth a slot. That deck (and this one) wasn't really designed to ramp out the commander, or get a game-winning combo going early on, so I found that I'd rather have a mana rock than a single turn ritual effect.
Bubbling Muck, This one on the other hand looks much more suited to this deck. I'm still in the early days of testing this list, but I'm sure i'll proxy it at some point to give it a try. I could see this as a late-game enabler that gives me a TON of mana to cast Chainer and use him to reanimate a few Creatures on the same turn. Great suggestion!
Thought Vessel, Hmmm, this is kind of a "win more". I also don't mind discarding down to hand size because it lets me put high CMC Creatures into my graveyard so I can reanimate them with Chainer for only 3CMC. I'm also hesitant to add any more rocks that can't tap for black mana
Read the Bones and Sign in Blood, I love these cards, and I do want to add them in, but for this initial build I'm fousing more on Creatures that give me effects like this (like Disciple of Bolas), or engines that work well in longer games (like Phyrexian Arena, because this deck tends to take a while to get to a state where it can win.
Vendetta, I think I already have too many dedicated removal spells, and this one eats away at my health (which Chainer already does a LOT), and my Meta has a lot of Black in it.
Dimir Machinations, I like Transmute spells, but I prefer ones that I can hardcast for a good effect. Shred Memory is good emergency graveyard hate, and Dimir House Guard is an evasive, regenerating Sac outlet, and both have a wide range of situational and outright powerful tutor targets. Dimir Machinations is just never worth hardcasting unless someone has used a Vampiric Tutor on a mainphase, but that's an unlikely corner case. I also don't have too many goot targets at 3CMC, Dead of Winter would be the main one that might be worth spending 3 mana to fetch out, but this deck prefers to loop Plaguecrafter to clear a board.
I'll have to have a look through all your primers, they look really cool and very detailed! I'm assuming you need an upgraded account to set styles like you have.
4 months ago
Other thoughts are that Athreos, God of Passage doesn't deal damage without other observers around to force the choice to have meaning, which suggests the 4th Blood Artist may be more important. The same principle is true of Endless Whispers. Perhaps Pawn of Ulamog? Adds a nice bit of incidental ramp alongside the extra bodies.
5 months ago
I've been playing Toshiro almost exclusively this year, here's a link to my deck if you're interested "Instant Tribal" - Toshiro Umezawa - EDH PRIMER I run a fair few Creatures to add some more variety to how the deck can play, as Toshiro often takes a back-seat until I have enough Mana and Instants to "go off" in one turn.