Dead of Winter

Dead of Winter


All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

Latest Decks as Commander

Dead of Winter Discussion

poulak on Marit Lage's Awakening

1 day ago

I would board more Dead of Winter and Glacial Revelation, they're OP on a snow pile. Perhaps a couple more Into the North for the snow taplands?

nuperokaso on BUG Snow Depths

1 week ago

The deck has multiple reasonable game plans:

  1. Assemble the Dark Depths + Thespian's Stage combo quickly and steal the game.

  2. Play a creature that scales up with the number of snow permanents, such as Abominable Treefolk, and win in two hits.

  3. Grind long game with card advantage using cards like Scrying Sheets, Dead of Winter, Glacial Revelation or Blood on the Snow + Eternal Witness .

Crow-Umbra on Triple Six, Five, Forked Tongue

3 weeks ago

babydaggers, I haven't really found the lack of boardwipes to be an issue in the games I have played with the deck so far. In one of the last games I played, I had Torment of Hailfire in my opening hand and was in a position to dump about 10ish mana into the X (treasures and Crypt Ghast both on board), but I held off on using it so as not to win too early when everyone else was having a good time. Definitely one of those "I my next turn I totally would have..." type games. As much as I wish I had used it, it did set up a pretty cool turn interaction where myself and 2 of my other friends pooled our resources to take out our other friend who threatened 2 different combo wins with his Hapatra, Vizier of Poisons deck. In that game, my saving graces were Tibalt's Trickery and Chaos Warp.

I've been kicking around the idea of replacing Exsanguinate with Dead of Winter. I do have a copy of Toxic Deluge in another deck, but I think that deck needs it more, and Dead of Winter could be some decent tech in this one. I like Exsanguinate and have both died to it and also prolonged some of my own games with it. If it came down to it, I'd rather cut Exsanguinate over Torment of Hailfire.

My meta is varied enough that someone is always packing a boardwipe, so I thought I could either A) steal one via theft effects or B) let someone else carry the responsibility of making that decision. Since my playgroup is mostly just my friends from college, I've learned that sometimes its better politically to let someone else carry the burden of decisions that might not be as popular with the rest of the table lol.

Katkat123456789 on Heavenly Powers

4 weeks ago

Thank you Carpecanum. I like that I can board wipe myself Incase things get messy with Dead of Winter. No risk no reward. :)

I don't Wana give my friends creatures. Lol. So koronas is out of the question.

That's a pretty land. Too bad it's not basic. :(

carpecanum on Heavenly Powers

1 month ago

Dead of Winter is one of the few cards that will actually destroy all your Indestructible gods... Maybe something like Eerie Interlude to get them off board before its played?

Hall of Heliod's Generosity

Karona, False God might be funny. You should always have an indestructible blocker and when its your turn Karona gets to declare GOD as the chosen creature type.

Crow-Umbra on Prosper: Having a good Tome

1 month ago

Nice deck! I do like the differences you have here compared to my list, notably:

  • Dockside Extortionist Hard to beat it at Treasure production. I'll likely move my one copy from Vadrok to Prosper if I retire that list, or maybe just proxy a second copy lol.

  • The tutor package is great and something I'm hoping to upgrade towards myself, save for probably Imperial Seal lol.

  • I might have to playtest Pain Magnification . Even if I'm not the one dealing the damage, I do have a Yurlok of Scorch Thrash deck in my meta, as well as other similar group-slug effects.

There are some cards you picked that I'm personally kinda iffy on. If these are meta decisions, or you've had consistent success with them, then feel free to disregard:

  • Wild-Magic Sorcerer I just took mine out of my list. For me, I felt like it whiffed each time in play-testing, and I'd usually cascade into something I wouldn't want to play then.

  • Unstable Obelisk It's kind of in this awkward spot where it's slow and clunky for all the things it wants to do. I'm generally not a fan of 3MV mana rocks, except for Cursed Mirror . The removal portion of Obelisk is also fairly steep and very telegraphed. Depending on the permanent type you would want to remove with Obelisk, there are other options like Feed the Swarm or Field of Ruin

  • Similarly, I'm feeling iffy on Transmogrifying Wand . The removal is telegraphed, it removes a maximum of 3 targets at sorcery speed, and you can only remove one target per turn with it. I think Fire Covenant could be better in this slot since it can hit multiple targets at instant speed. I see you're already running Toxic Deluge, but Dead of Winter could essentially give you 2 Toxic Deluges, since you are running all Snow Basics.

  • I think Sensei's Divining Top is an all-star in Prosper and is worth a slot. Since you have plenty of fast mana rocks, maybe you could cut one of the other rocks of your choice? If your meta is that fast that all your rocks are needed, or you don't need the top deck manipulation/draw, then feel free to disregard.

EpicBox75 on Black Blue Control

3 months ago

Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^

I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar. I would recommend trying Mystic Sanctuary, Sunken Ruins, Field of Ruin, Fabled Passage or Castle Vantress. Karakas is also viable option even though it acts like colorless land in UB.

I also need to recommend Search for Azcanta  Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.

For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.

For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.

For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.

I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.

These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices

I hope that you found this helpful ^_^

Tzefick on None

5 months ago

Kulrath Knight says hello.

On another note: I think the card should either be as it is, high CMC with repeated wipe and no drawbacks.

-- Or --

You could make it an active with the same drawbacks as Pestilence - you have to feed it to keep it around (creatures on the field) and it will also damage everyone (incl. players), so your life total can be a containing measure. You are unlikely to activate it if you're low on life, thus it has counter play options available to all colors. Since it applies -1/-1 counters I would say that just is not enough for the activation and it would have to be at minimum.

It could be considered to use -1/-1 until end of turn instead - ala Dead of Winter . It bypasses indestructibility, protections, and it allows you to utilize it defensively rather than just to kill. The activation could then be a for -X/-X until end of turn.

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