Dead of Winter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dead of Winter

Sorcery

All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

capwner on Snowfall in the Heart of Winter

5 months ago

The one sadge is no black for Dead of Winter :( I was thinking about building a Jorn snow control EDH but not gotten around to it yet. I will certainly be referencing this when I do!

Profet93 on Maha EDH

10 months ago

Beseech the Mirror and Beseech the Queenfoil are additional tutors that might interest you to help you with consistency. More card draw in the form of Syphon Mind and Read the Bones are useful as well to maintain gas and help you get what you need. Dead of Winter might fit well for this deck as another wipe given your snow lands.

Regarding non-creature based decks, what is your meta looking like in terms of that? Is it a lot of blue players? If so, some hand hate in the form of Mind Twist (note, it says random!) as counterbait or Thought Distortion for something as a silver bullet.

Given your commander deck is heavily based on your commander, you should find additional ways to protect it. Whether it's something simple like lightning greaves or swiftfoot boots, or something more generally helpful such as Necropotence to give you additional draw to help with your ward.

I can give you ideas for cuts if you want.

Gidgetimer on None

1 year ago

No.

An easy acronym for what protection stops is DEBT. Something with protection can not be Damaged, Enchanted/equipped, Blocked, or Targeted by a source that it has protection from. Dead of Winter and Bontu's Last Reckoning do none of those things, so protection does not interact with them.

capwner on Tami-SNOW ((MODERN // Sultai Snow Control))

1 year ago

legendofa The manabase generally feels pretty good, sometimes I am unhappy to see a tap land as it can effectively mean losing a turn, but the main concerns I've found are color fixing and maintaining snow perm count, where falling short could mean losing out on several plays or interactions. I cut a Scrying Sheets because of this, might cut Mouth of Ronom too but I like being able to toolbox with Into the North a bit. It was hard for me to add the Breeding Pool+Watery Grave because of snow count but I think it's necessary to be able to find untapped colors with Lorien. It would be nice to run 4 Lorien but the list was getting tight and I wanted to keep at least 3 ofs for some key sideboard cards. The deck does have a lot of 4 drops but 4 of those are Subtlety which is a flexible card and I think a real necessity in this meta. The deck feels like it curves pretty well, you are likely to have at least a couple 1 and 2 drops and the ability to either Blizzard Brawl or Dead of Winter or Subtlety or flash Ice-Fang Coatl to stall the board until your big 4 drops can hit. Or Force of Negation/Subtlety/Commandeer vs THOSE decks. Turn 2 Into the North feels really good, curves into 5/5 Treefolk or Coatl/Brawl with no land drop. I wish it was snow then I would run more. I think in a lot of matchups it ultimately comes down to who can out attrition the other, and the snow scry mechanic REALLY helps with that. Vs Yawgmoth I can aggro/tempo them out with Treefolk and Subtlety, vs Murktide I'm running them out of removal, clearing with Dead of Winter and when the game is stalled Avalanche Caller or a 7/7 Treefolk ends it. I haven't had a Rhinos match come up yet but the plan is to simply outmatch and outcontrol their board with Treefolk + killing/commandeering the rhinos. I'll likely update the description with some more specific matchup and card selection info over the next couple weeks! Thanks for the feed

Profet93 on The Dark Brotherhood - Rogues & Riches

1 year ago

TBF, you do have tragic slip and toxic deluge which should get around almost any indestructible creature. Mutilate and Dead of Winter (snow lands) are alternatives as well.

Given you have no way to remove artifacts or enchantments (aside from feed the swarm for enchantments), have you considered adding All is Dust? It gets around indestructible as well (not colorless ones though).

Is there a budget? Shizo, Death's Storehouse, and Urborg, Tomb of Yawgmoth are all solid options.

Skullclamp - You need more draw. I understand your commander draws you cards but you don't always have access to it when it dies 2-3+ times.

Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counterspells.

While not an entirely serious suggestion Vedalken Orrery and Emergence Zone are potential considerations to allow you to flash in black market or better yet, revel in riches.

Profet93 on MonoBlack - Devotion Control

1 year ago

Not an entirely serious suggestion but worth considering potentially.....

Dead of Winter - I see you're running snow swamps.

Crystal Chimes - Given 20% of your deck is enchantments, it could help you rebuild after an inevitable wipe.

Cut recommendation - Profane tutor. In the early game its great. Mid game it leaves a lot to be desired. Late game is terrible. I've never had a good experience with that card.

Potential swap - Vampiric Tutor

Crow_Umbra on Board Wipes for Commander

2 years ago

They're not full wipes, but Slaughter the Strong and Promise of Loyalty for White.

A bit more niche, but Dead of Winter is basically a Toxic Deluge for Black adjacent Snow utilizing strategies.

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