Joraga Treespeaker

Joraga Treespeaker

Creature — Elf Druid

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 1 Tap: Add to your mana pool. [1/2]

Level 5+ Elves you control have "symbol:tap Add to your mana pool." [1/4]

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Joraga Treespeaker Discussion

Inkmoth on Yeva Draw-Grow

1 month ago

OLD

=16/14 cmc

NEW

= 13 cmc

These are the incoming changes guys. Expect a fully fleshed out primer implementing all of these. Also, the Moxfield primer is just going to be a redirect to the T/O primer. (Sorry guys, keeping up with multiple primers is a giant pain in the ass and I got ton on my plate atm).

Eventually I'll re-port the whole updated primer back to Moxfield.

If want to discuss these changes with the whole Yeva community, myself included join our server:

Yeva is cEDH?

Inkmoth on Yeva Draw-Grow

1 month ago

CyborgAeon: Yedora, Grave Gardener is unfortunately too costly for a value/protection spell, especially when most of the hate I encounter is targeted and 5 mana for some synergy isn't really feasible.

As for Ecological Appreciation , it's really a worse Tooth and Nail and the opponents picking the piles makes assembling viable ones that much harder.

Just a heads up for those on the thread, you can stay up to date with the on-goings of the list, like the above-mentioned cards on the discord!

Yeva is cEDH? (discord link)

Here's what's being tested at the moment:

TheVectornaut on Death Touch Green Boi

2 months ago

I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.

I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.

Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.

TheVectornaut on Buff, Creatures

2 months ago

With a mana ramp core built around elves, I'm a fan of Joraga Treespeaker . Its production at 3 mana is somewhere between Llanowar Visionary and Llanowar Tribe , but if you can invest in it until level 5, all of your elves get an upgrade. Alternatively, if you prefer focusing on your lands, Arbor Elf + Utopia Sprawl and Voyaging Satyr + Nykthos, Shrine to Nyx are quite strong pairs.

TheVectornaut on Red Green Dinos

3 months ago

It's worth noting that when transitioning from standard to modern, a lot of cards that seem like powerful contributors to a tribe end up being worse than non-tribal counterparts. For instance, Thunderherd Migration is probably better than the standard alternative Beneath the Sands , but it's probably worse than Rampant Growth , Cultivate , or maybe Sylvan Scrying with the right nonbasic to fetch. Drover of the Mighty is another that seems strong as a 3/3, but if you're tapping it for mana most of the time anyway, something like Birds of Paradise , Arbor Elf , Joraga Treespeaker , Incubation Druid , Whisperer of the Wilds , or Ilysian Caryatid might be more efficient. The only other suggestion I have is to consider adding ways to recurrently trigger enrage. Forerunner of the Empire is a pretty common option, but I can also see Pyrohemia , Harbinger of the Hunt , Raging Regisaur , Spikeshot Elder , or Power of Fire being used with varying pros and cons. Some enrage lists I see also make use of damage trigger shenanigans on cards like Arcbond and Rite of Passage . A possible cut could be Shifting Ceratops since it's generally more of a sideboard card. Otherwise, I'd cut any enrage trigger that isn't either repeatable or very cheap. Reckless Rage is great, but Tilonalli's Crown could just as easily be Dual Shot or something to that effect. A final note I'd make is that you may be able to take advantage of some of the bigger enrage dinos like Snapping Sailback and Silverclad Ferocidons . I wouldn't normally recommend them, however, Etali and a lot of ramp go a long way toward making them viable.

king-saproling on Lathril

4 months ago

Sure thing LeWaffles! If you're planning to pick up some upgrades, I'd also suggest swapping out some basic lands for these doods:

With so many mana dorks in the deck, I think you could safely function at 33 lands. The nice thing about having lots of mana dorks/rocks is that they ensure Lathril comes out a turn early. I wouldn't go lower than 32 lands though, since the odds of having drawn 3 lands by turn 3 starts to go down significantly from that point. Anyway I should stop hyper-analyzing your deck now haha. My fave deck involves Tana, the Bloodsower and she's similar to Lathril so I get excited about builds like this

LittleBlueHero on Lathril Blade of the Elves

5 months ago

I've been trying to find the right balance in my Lathril build as well.

Cards I think are cuttable here: Just Beaters - You are looking to flood the board with elves and pump up Lathril to make more elves. Traditional beater type creatures don't do much for you here so you can probably lose cards like Heedless One, Abomination of Llanowar and Elvish Vanguard. These cards don't do anything for you other than get big and swing which is counter productive to you strat.

Big Mana Producers - You want to flood the board early and elves in general don't have high CMC so you can probably lose some of the higher cmc mana dorks like Wirewood Channeler, Selvala, Heart of the Wilds, Joraga Treespeaker and Incubation Druid.

Other - Unless you plan on a lifegain subtheme you can cut Nissa Revane. I can't run Coat of Arms in my group because there are a lot of other tribal decks that also benefit from it. Higher mana elves like Eyeblight Cullers and Exquisite Huntmaster and Nath of the Gilt-Leaf are all cards I would consider cutting to bring down the average CMC.

Obviously just my opinions, I don't know if you have pet cards or what your plaugroup looks like just thought I could share my line of thinking!

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