Joraga Treespeaker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Joraga Treespeaker

Creature — Elf Druid

Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]

Level 1 Tap: Add to your mana pool. [1/2]

Level 5+ Elves you control have "symbol:tap Add to your mana pool." [1/4]

Joraga Treespeaker Discussion

Goretast on Karametra, the infinite improbability god.

2 weeks ago

Happy to see more and more karametra players these days. I have a few suggestions. You should run dual colored lands with karametra, as Quicksilver suggested. I also like to include Mistveil Plains for utility and creature recycling. I would also include every mana dork you can to get karametra out sooner like Avacyn's Pilgrim , Fyndhorn Elves , Joraga Treespeaker , etc. Lotus Cobra is also insane for the deck and really opens up combos with Whitemane Lion if you are able to discount the lion cost to only 1 mana. This is the emphasis of my deck, infinite whitemane casts to pull out all our lands and win using infinite creature casts. A great discount card is Oketra's Monument . I have plenty of other suggestions, but you could instead check out my primer on karametra to see if there is anything you like. Let me know if you have any questions.

Goretast on Seasons Past Chulane

3 weeks ago

Win-cons and strategy seem pretty solid. You have plenty of counterspells too for protection. For the last spots you could add dorks like Joraga Treespeaker / Boreal Druid . I also like Glimpse of Nature as a fallback if Chulane is getting some hate. Noxious Revival is also a great staple to include. Not too sure why Shrieking Drake isn't in here- you could even add Ranger-Captain of Eos as a tutor/silence effect. You could also run Stony Silence to double down on the artifact hate because you run so little rocks.

kamarupa on Elephant 2.0

1 month ago

Cut this down to 60 total spells. You can move some of those cut cards into your sideboard.

Add at least 2 more lands, if not 4-6. The higher your AVG CMC, the more lands you'll need. Regarding lands, I know they're expensive - but the better the lands, the better the deck will run. If you're not already aware, All the lands in a sorted list is an amazing resource. A couple utility lands to consider: Ghost Quarter / Field of Ruin , Scavenger Grounds .

Mainboard suggestions: Generous Gift , Oran-Rief, the Vastwood , Harmonize

Swap out Druid of the Cowl for Elvish Mystic / Joraga Treespeaker . Fertile Ground / Utopia Sprawl would fit, too. Arbor Elf might be ok, but you'd have to mind your Forests. Like with land, the higher the AVG CMC, the more ramp you want. 12 ramp spells wouldn't be too many.

I'm not so sold on Goldenglow Moth, even though I am a fan. I think you'll get as much or more mileage out of good old fashioned Fog / Holy Day or even Order of the Stars . If it's lifegain you're after, Rest for the Weary . If you're trying to deal with flying creatures, then Deadly Recluse , or sideboard Plummet , or even Lingering Souls .

Sideboard Suggestions: Sundering Growth , Scavenging Ooze / Tormod's Crypt , Shalai, Voice of Plenty / Witchbane Orb / Leyline of Sanctity , Sanctimony , Pithing Needle , Elixir of Immortality

multimedia on Elves, Elves, and More Elves

1 month ago

Hey, nice version of Freyalise.

I would stay away from artifact ramp that doesn't make green mana. It's just not needed, green mana is too important and Elves calling card is making mana so you shouldn't have any trouble doing that. Joraga Treespeaker can be pretty powerful ramp one drop Elf. Arbor Elf is another one drop mana Elf. Land ramp spells are the same, while they can get you a Forest then aren't Elves. Instead play Elves who can land ramp or get you a Forest: Wood Elves , Farhaven Elf , Sylvan Ranger . Any time you can get an effect from a spell with an Elf then play the Elf instead.

Cards to consider cutting:

  • Enter the Unknown
  • Rampant Growth
  • Kodama's Reach
  • Thran Dynamo
  • Lotus Bloom

Quirion Ranger , Wirewood Symbiote and Wirewood Lodge can be busted with Archdruid and Priest to make a lot of green mana even infinite mana with Umbral Mantle or budget Sword of the Paruns . Ranger and Symbiote together combo which can be good with an Elf who has an ETB (enter the battlefield) ability such as Visionary or Reclamation Sage .

Cards to consider cutting:

  • Terramorphic Expanse
  • Evolving Wilds
  • Hunting Triad
  • Multani, Yavimaya's Avatar

Fauna Shaman , Elvish Harbinger , Wirewood Herald and Fierce Empath are Elf creature tutors to tutor for an Elf or a finisher creature. Fauna can be repeatable creature tutor getting into your hand the Elves you want. I like Genesis with Fauna because Fauna can put it into your graveyard which then becomes a repeatable way to recur Elves from your graveyard, board wipe insurance.

Herald can be some more board wipe insurance because when it dies you get to tutor for an Elf. Empath can tutor for Regal Force who's good mass draw card with Elves or Ibex or Vorinclex. Yes, Freyalise's -6 is a mass draw effect, but this effect is a worth having some redundancy since since it's so good with Elves.

Cards to consider cutting:

  • Kalonian Twingrove
  • Kaysa
  • Elvish Piper
  • Drove of Elves
  • Mul Daya Channelers
  • Ambush Commander

Elves have a tendency to run out of steam if you don't have a repeatable draw engine. Consider Beast Whisperer , Lifecrafter's Bestiary , Skullclamp ? Skullcamp is busted draw with Freyalise's ability to make 1/1 Elf tokens. It and Bestiary are artifacts within the budget here that are worth playing.

Cards to consider cutting:

  • Primeval Bounty
  • Vivien of the Arkbow
  • Nissa, Voice of Zendikar

I offer more advice if you would like it. Good luck with your deck.

austintayshus on Elves, Elves, and More Elves

1 month ago

Joraga Treespeaker and Wood Elves are a few more good ramp elves.

Craterhoof Behemoth is a standard win-con. You could also use it's budget cousin End-Raze Forerunners .

Green Sun's Zenith is a good tutor you might want.

Hope this helps, nice deck!

SideBae on float like a gruul, stangg like a stangg twin

1 month ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

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Joraga Treespeaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.37%