Creature — Elf Druid
Level up (: Put a level counter on this. Level up only as a sorcery.) [1/1]
Level 1 Tap: Add to your mana pool. [1/2]
Level 5+ Elves you control have "symbol:tap Add to your mana pool." [1/4]
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|Commander / EDH||Legal|
Joraga Treespeaker occurrence in decks from the last year
Latest Decks as Commander
Joraga Treespeaker Discussion
1 week ago
You might like these: Alpha Status , Fallen Ideal , Ivy Lane Denizen , Immaculate Magistrate , Pennon Blade , Might of the Masses , Coat of Arms , Seedborn Muse , Awakening , Throne of the God-Pharaoh , Shamanic Revelation , Hunter's Prowess , Return of the Wildspeaker , Joraga Treespeaker , Pitiless Plunderer , Black Market
2 weeks ago
Sure thing LeWaffles! If you're planning to pick up some upgrades, I'd also suggest swapping out some basic lands for these doods:
With so many mana dorks in the deck, I think you could safely function at 33 lands. The nice thing about having lots of mana dorks/rocks is that they ensure Lathril comes out a turn early. I wouldn't go lower than 32 lands though, since the odds of having drawn 3 lands by turn 3 starts to go down significantly from that point. Anyway I should stop hyper-analyzing your deck now haha. My fave deck involves Tana, the Bloodsower and she's similar to Lathril so I get excited about builds like this
1 month ago
I've been trying to find the right balance in my Lathril build as well.
Cards I think are cuttable here: Just Beaters - You are looking to flood the board with elves and pump up Lathril to make more elves. Traditional beater type creatures don't do much for you here so you can probably lose cards like Heedless One, Abomination of Llanowar and Elvish Vanguard. These cards don't do anything for you other than get big and swing which is counter productive to you strat.
Big Mana Producers - You want to flood the board early and elves in general don't have high CMC so you can probably lose some of the higher cmc mana dorks like Wirewood Channeler, Selvala, Heart of the Wilds, Joraga Treespeaker and Incubation Druid.
Other - Unless you plan on a lifegain subtheme you can cut Nissa Revane. I can't run Coat of Arms in my group because there are a lot of other tribal decks that also benefit from it. Higher mana elves like Eyeblight Cullers and Exquisite Huntmaster and Nath of the Gilt-Leaf are all cards I would consider cutting to bring down the average CMC.
Obviously just my opinions, I don't know if you have pet cards or what your plaugroup looks like just thought I could share my line of thinking!
1 month ago
As with most new decks, I'd recommend starting any edits by thinning down to 60 cards. Your land count is really low for a 100 card deck, but it should be fine for a 60 card deck with enough mana dorks, so I'd cut 40 from the nonlands. The best cards to remove are anything with poor cost efficiency or minimal impact in the ramp archetype. Elvish Mystic is an example of a card to keep because it serves as a cheap accelerant towards your biggest threats. By contrast, Orochi Leafcaller does (almost) literally nothing in a mono-green deck except be a 1 mana 1/1. On the bomb side of things, I'd choose Terra Stomper over Arcbound Wanderer every time, especially since Wanderer only has synergy with the aforementioned snake. Then you have something like Demon's Horn which is pretty terrible in most black decks. And since this is a green deck, it may never trigger at all.
Once down to 60, I'd start looking for upgrades to the existing cards. Some elf ramp options I'm partial to are Joraga Treespeaker, Elvish Piper, Ezuri, Renegade Leader, Craterhoof Behemoth/End-Raze Forerunners, and Archetype of Endurance.
3 months ago
Hey there! Elves are indeed a super fun creature type, I've whipped up a few decks for them in the past, thus I may have some suggestions that may be of use for you! First off, Twilight Mire would make a great addition to this deck, and I can say from experience that they help you quite a bit. There is also Blooming Marsh, which may not be your thing, but works very well for me in some of my decks. Strip Mine/Wasteland can definitely up the power-level of your deck, as almost nothing works better than destroying your opponent's lands, especially since the ability is hard to stop. Ancient Tomb is also an amazing card, and based on the card costs in your deck, I think you could use this quite a lot to your advantage in the deck, especially because you're gaining life. Last but not least, I would possibly recommend Mana Confluence, City of Brass, and Reflecting Pool, if you think your mana base needs it, though I think it looks pretty fine without it. You may also want to replace all your basics with Snow-Covered Swamps and Snow-Covered Forest, as they are cheap, and function the exact same as basics, meaning they are still considered basic lands, etc, except they can be very good if you are facing a snow deck. While this isn't likely, it is always something to consider. Speaking of the mana base, there are some notable cards missing here, and I would consider the following for ramp: Birds of Paradise, Sylvan Caryatid, Nature's Lore/Three Visits, Selvala, Heart of the Wilds, Exploration, Burgeoning, Explore, Emerald Medallion, Sol Ring, and of course Arcane Signet. I understand a couple of your elves can ramp, but its good to at least have 7-10 ramp spells in the deck, and some of the above might be very helpful in that regard. Now enough about the manabase, how about we look into your elves! Here are a list of a bunch of elves you way want to consider: Abomination of Llanowar, Ezuri, Renegade Leader, Marwyn, the Nurturer, Dwynen, Gilt-Leaf Daen, Fauna Shaman, Allosaurus Shepherd, Shaman of the Pack, Elvish Champion, Heritage Druid, Yeva, Nature's Herald, Joraga Treespeaker, Wirewood Symbiote, and many more! You also may want to consider some tribal cards, like Coat of Arms, Vanquisher's Banner, Door of Destinies, Herald's Horn, Urza's Incubator, etc. Last but not least, you may want to include Umbral Mantle, Sword of the Paruns, and Staff of Domination, because if you have Elvish Archdruid, Priest of Titania, or something that gives 3+ mana, you can get INFINITE mana with these cards, making them quite good! Anyways, these card suggestions may not be your sort of thing, or they may give you something to think about, but either way feel free to check out some of my decks, like Double Trouble EDH ⫸PRIMER⫷, and give them some support if this helped! Now I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!
4 months ago
5 months ago
I think that Llanowar Tribe, Marwyn, the Nurturer, and even Elvish Archdruid are plausible options for the deck, Acolyte is just another option in the slew of powerful choices we have access to nowadays.
5 months ago
SynergyBuild: Correct. Which is why things like The Great Henge and Guardian Project are being looked at. Also on the radar are Joraga Treespeaker and Elvish Archdruid in place of Karametra's Acolyte and Caustic Caterpillar. The deck is slowly morphing into a Faux Farm, FlashHulk, and IsoRev hybrid where we're trying to assemble a "2 card combo" with Ashaya, Soul of the Wild and one of the rangers (Quirion Ranger/Scryb Ranger) taking advantage of literally any dork under the right circumstance; a 2 mana producing one being the ideal choice, hence the Treespeaker consideration.
- Rush a dork, draw, and/or stax
- Cast Yeva, before our turn
- assemble 2 card combo for 6/7 mana, wait on the prowl to shotgun blast the table.
- NEVER shoot for win, just build while keeping options to win open once 6/7 is reached.
- 4 creatures means free Allosaurus Shepherd with Chord of Calling or one mana with Summoner's Pact
- Bonus points if you can create THE BUBBLE: Casting Veil of Summer into the obvious counter, storm off some more into Allosaurus Shepherd.
We have our pretection, we just need to look for the opening and streamline. Weigh in how easily it is to go infinite with Ashaya and NEED a mana sink or need a Glimpse effect.