Kogla, the Titan Ape

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Kogla, the Titan Ape

Legendary Creature — Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don’t control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player control.

: Return target Human you control to its owner’s hand. Kogla gains indestructible until end of turn.

Recommendations View more recommendations

Profet93 on Yedora, Grave Gardener [Primer]

2 days ago

I'm a bit confused on how the combos work but I have a basic understanding if I'm not mistaken. Have you considered Living Plane or is that out of ur budget? I see no mention of budget in the description.

Kogla, the Titan Ape + Ewit + Rude awakening = Infinite mana

You only have 2 targets for Urza saga, sol ring and z orb. Is it really worth it?

I wish green hand a non-flying damage pinger. That way, with Yavimaya + Land animation enchantments, you could destroy their landbase, although thats a bit convuluted/much.

DreadKhan on Help needed: Thantis the Warweaver

1 week ago

For Clackbridge, ymmv but I felt like mentioning that I've been burnt by it lots of times. I'm sure there are metas where it's a much better card, where people consistently have nothing they want to sacrifice, in my experience I was giving my opponent a free sac outlet every turn that also turned off my 8/8, which felt legit bad.

I use Deathtouch/Trample in my OG Multani deck, it's not especially rare for him to swing as a 30/30 vs the first opponent I'm going to eliminate, those two together usually means they can't block enough of his power to survive. Having both on an 8/8 is fine, but it's really great when you can get over 20 power with some consistency, I could see Grismold achieving that by the time you're ready to eliminate someone.

My issue with Sunder Shaman is that there are so, so many better ways to remove artifacts and enchantments in Jund, and most of them aren't RRGG to cast, an officially awkward to cast spell. I know he's got Green here, but I remember trying to make Kaya's Wrath work in an Esper deck. It proved consistently impossible to cast, and when I could it held up other stuff because it's just too colour intensive. Something like Kogla, the Titan Ape is probably many times the card, providing a bigger body that fights something on ETB sounds a lot better, add in that Kogla is maybe easier to cast with a bigger board presence and I feel the point should be made. If you want something small that can do something similar, there is Caustic Wasps, which is evasive and kills artifacts, as well as stuff like Thrashing Brontodon and Reclamation Sage, without using a non-creature option. Sunder Shaman seems to combine a so-so body with an ability that isn't particularly easy to guarantee, people can stop your attacks in a variety of ways and Shaman needs to deal damage. Kogla just needs to swing and something is getting blown up, that's much more relevant. If you want something earlier than Kogla you can use Outland Liberator  Flip, which can work without attacking and on every attack if you can get it flipped, I'd actually say that's a lot more consistent than Shaman. If anything I'd run more artifact/enchantment removal, there are tons of people who run infuriating stuff like Propaganda and even the dreaded War Tax. If I was building Thantis like this, I think I'd want War Cadence, very politically relevant. I personally love removal in most decks, and I wouldn't hesitate to run some in a deck like this, especially clunky damage based wipes, because Thantis can be huge sometimes and survive a Blasphemous Act.

Haha, I think Duo AND Crown would be pretty absurd, both only hurt your opponents. Still, I do agree he might be trying to do too many things at once here, and that's why it's hard to cut cards.

Monarch is a good way to get people swinging, but Coveted Jewel is the real 'kingmaker' you can run to create utter chaos. It's one thing to turn down 1 free card, but to turn down 3 mana and 3 cards is just madness, and letting someone else keep that 3 mana for their next turn is likewise unacceptable, so it can create a ton of chaos. Something like Kamahl, Fist of Krosa could be pretty interesting, if a land is a creature it either has to get tapped down or swung with, and small creatures die. Jolrael, Empress of Beasts can turn their entire land base into 3/3s. I'm not saying you should threaten people's mana bases, but I'd feel remiss if I didn't bring it up.

Re: running more Green ramp, I like to run more Green mana sources in a deck that runs lots of Green ramp, as long as I have Green ramp and Green mana I can find whatever other mana I want. There are so many decent 2 and 3 mana ramp spells in Green, even stuff like Wood Elves or Farhaven Elf can work beautifully, if you dig out a tapped dual it feels pretty good with Wood, Farhaven just finds whatever basic you need.

Tur on Challenging Maarika

4 weeks ago

I believe that you're committing too much to your theme. There are too many cards which do the same thing. You should cut down on the instant/sorcery fight cards to maybe 5-6 cards (that is ~10% of the deck):

I suggest choosing some from these cards: Bite Down, Bushwhack, Cartouche of Strength, Chandra's Ignition, Fall of the Hammer, Go for Blood, Master's Rebuke, Nature's Way, Prey Upon, Prizefight, Tail Swipe, Ulvenwald Tracker

In my opinion, the best ones are: Bushwhack, Cartouche of Strength, Chandra's Ignition, Nature's Way, Prey Upon, Prizefight, Tail Swipe

Fight on a stick should be considered: Gruul Ragebeast or Kogla, the Titan Ape

Deathtouch to this theme is nice, but you're going to be doing 7 damage upon each fight. It's unlikely a creature will survive that fight. Therefore, you can cut back on deathtouch, that is Archetype of Finality, Bow of Nylea, Vorpal Sword, and Falthis, Shadowcat Familiar. Basilisk Collar is still good because of the lifelink. Saryth, the Viper's Fang is still good because of hexproof.

Furthermore, I would cut cards which deal damage based on how much Maarika receives. It will mostly be 3-5 damage. Such as, Fiendlash.

Because the commander is Voltron it needs many keyword abilities: haste, trample, and hexproof should be your bread and butter (no shroud for this deck). Enchantments or equipment which yield those keyword abilities are great.

There are a few Voltron related cards which I would suggest: Fiery Emancipation, Jeska, Thrice Reborn, and Hatred can one shot an opponent.

I hope this helps!

Papini on I wanna be a man, mancub

4 weeks ago

Gleeock yes the ape/monkeys are a little dull, but recently they've been printing one good one every few sets Kogla, the Titan Ape, Ragavan, Nimble Pilferer, Silverback Elder and now Kibo, Uktabi Prince. I hope they keep up this trend.

Garruk's Uprising is a bit awkward because it only hit on 8ish of your creatures but the trample is amazing. I'm still looking at the card draw in the deck it feels borderline... I was thinking about maybe putting in Goblin Engineer to fetch Idol of Oblivion or other cheap stuff but it doesn't feel great.

Profet93 on Shigeki solitaire

1 month ago

Budget per card?

Can you outline how your combos work specifically? I have a general idea but am a bit confused to be honest. I'm sure you're right, I just wanna learn and potentially utilize them in my own decks as well.

Kogla, the Titan Ape + Eternal Witness/Timeless Witness + Rude Awakening/Early Harvest

Sylvan Library - Synergy with top deck manipulation cards like courser, fetchlands. Most importantly, synergy with Abundance to draw 3 of your type of card without loss of life due to replacement effects.

Umbral Mantle - Might be worth considering for part of a combo line that I am unaware of at the moment. Same with Sword of the Paruns potentially.

Maze of Ith + Argothian Elder/Ley Weaver = Infinite mana during the combat phase (helix pinnacle can be a mana outlet, although I think it should be cut).

Ashaya, Soul of the Wild + Argothian Elder/Ley Weaver = Infinite mana

If you were to add Rings of Brighthearth, you could double up on activated abilities like your commander, fetches, thousand year elixir. Although not an entirely serious suggestion, it combos ...... Rings + Deserted Temple + Cradle/Nykthos = Infinite green mana

Nissa, Vital Force - Synergy with cradle, recursion, and it's ult is just one turn away.

Beebles on Samut Nayanara

4 months ago

Hey, nice to see we share a commander! Some tips when browsing your list.

Check out my primer here: Samut, Inspiring Warleader | V-SNC

Profet93 on Om Nom Trample

5 months ago

Hey Kamerot

I count 3 or 4 humans in the deck. I see concordant crossroads + akromas is your haste outlet.

Kogla, the Titan Ape - Synergy with humans, artifact + creature removal. Potential for infinites --> Karametra's Acolyte (7+ devotion if im doing math right) + Kogla + Haste outlet = Infinite mana. Tap Karametra for 7, activate kogla for 2, 5 remaining. Use 4 of the 5 to recast karametra, floating 1.

It also synergizes with Ley Weaver, if you have enough devotion via nykthos, creatures via cradle, or ashaya out with a huge creature generator like selvala + ashaya, you can use kogla to bounce ley after tapping it for a lot of mana, recast it, use your extra mana to repeat (as long as you have haste outlet).

Kogla is good on it's own, also synergizes well with eternal witness. All of this gets better with Yeva on field as a means to surprise opponents.

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